Living Ancestors are super, duper old Squats who have become psychic by sheer age alone. The typical lifespan for a Squat is about 300 years. However a small portion of the population can live up to 800 years. This select part of Squat society are treated with enormous respect, being known as Living Ancestors or Spirit Lords. On the other hand /tg/ likes to imagine them with the personality akin to Papalith and Bjorn the Fell Handed.
They are treated as living members of the ancestor group which forms the basis of Squat religion. Their long lives have filled them with wisdom, as well as enhanced their psychic potential, which begin to manifest at around 500 years old. The fact that psychic powers are practically unknown amongst other Squats makes the Living Ancestor doubly venerated.
Ironically, despite their hatred of Orks, the one thing they do share with the Greenskins is their collective warp mentality. Similar to the WAAAGH phenomenon. Their strength as psykers is directly related to the prestige and honor of the stronghold's ancestors, and the higher the status of the ancestors the more powerful are the Living Ancestors. when a squat reaches Living Ancestor status he surrenders his name and his goods to his descendants, just as if he had actually passed on. A funeral is held by his clan, and the new Living Ancestor goes to live with others of his kind.
As well as advising the Lord of their stronghold, the Living Ancestors often accompany the Brotherhood in battle, providing defensive psychic support and advising the Warlord. While it is humorous to see a 800 year old midget shooting lightning out of their stubby little fingers, bear in mind that they can still fuck your shit up.
Of course nowadays, because of GeeDubs and the Nids, it is unknown how many Living Ancestors are still around kicking their saggy old boots in the air.
Tabletop back ye olde days
Living Ancestors were worth around 190 points. While they may start of as mediocre and a bit underwhelming with just a single combat knife. They can be equipped with far more powerful weapons. Such as a Force Weapon for +40 points or a Neuro Gun for +4 points.
However his biggest boon is his psychic abilities. While they are defensive in nature, they are quite powerful. Boasting a psychic mastery level of 4, psi levels of 12d6 and a 2d6 abilities. They can dish out a lot of hurt. You can also put your Living Ancestor on a side car for much added Lulz.
|Forces of the Squats|
|Command:||Guildmaster - Living Ancestor - Squat Warlord|
|Troops:|| Brotherhood Heavy Weapons Team |
Commissar - Hearthguard - Mole Mortar Team
Squat Berserkers - Squat Thunderers
Squat Trooper - Tech Priest
|Vehicles:|| Cyclops War Machine - Colossus War Machine |
Land Train - Leviathan - Rhino - Squat Bike
Squat Trike - Tunneling Transport Vehicles
| Iron Eagle Gyrocopter |
Overlord Armoured Airship
|Artillery:|| Heavy Quad-Launcher |