From 1d4chan
The gillmen of D&D.

One of the less interesting races in Dungeons & Dragons, Locathahs are yet another species of humanoid-bodied fish people, ala the sahuagin and kuo-toa. Unlike those monsters, however, locathahs are a peaceful and friendly race who have no inherent quarrel with anybody who isn't trying to kill them first. Which probably didn't really contribute to their notability, even though they have been playable in both Advanced Dungeons & Dragons and Dungeons & Dragons 3rd Edition.

Although humanoid in shape, locathahs are clearly more fish than human. The average locathah stands 5 feet tall and weighs 175 pounds. Females and males look very much alike, although the former can be recognized by the two ochre stripes marking their egg sacs.

Locathah worship a deity named Eadro, who is also worshipped by the merfolk.

The locathah first appeared in the 1975 Blackmoor supplement. They appeared in first edition Advanced Dungeons & Dragons in the original Monster Manual (1977). They appeared in second edition in the Monstrous Compendium Volume Two (1989), and reprinted in the Monstrous Manual (1993). The locathah appeared as a player character race for generic AD&D in the Dragon Magazine article "Heroes of the Sea" in issue #250, and then as PCs for the Forgotten Realms setting in Sea of Fallen Stars (1999). They appeared in the third edition Monster Manual (2000), and in the 3.5 revised Monster Manual (2003). Most recently they appeared in the Ghosts of Saltmarsh adventure.

AD&D PCs[edit]

PC stats for Locathah in Advanced Dungeons & Dragons 2nd edition can be found in the article "heroes of the Sea" in Dragon Magazine #250 and, alternatively, in the Forgotten Realms splatbook "Sea of Fallen Stars".

In Heroes of the Sea, locathah stats look like this:

Ability Score Minimum/Maximum: Strength 3/17, Dexterity 6/18, Constitution 3/17, Intelligence 8/18, Wisdom 6/18, Charisma 3/17
Ability Score Adjustments: +1 Intelligence, -1 Constitution
Racial Class & Level Limits: Fighter 10, Shaman 3, Cleric (Specialist priest of Eadro only) 7, Bard (Thief with Humanoid Bard kit) 10
Available Kits: Tribal Defender, Sellsword, Oracle, Wandering Mystic
Natural Armor Class: 6
Swim rate 12
No movement or attack penalties when in water.
Totally Water Adapted: A locathah can't even stand up unaided out of water, restricting their movement rate to 1 unless buoyed by Fly or Levitate effects, and their gills dry out and cause them to start suffocating (1 damage/round) after 10 turns.
Weapon Proficiencies: Lance, Crossbow, Trident, Shortsword
Nonweapon Proficiencies: Agriculture (Aquatic), Ancient History (Locathah), Animal Handling (Eel, Jellyfish), Animal Lore, Animal Training (Eel), Artistic Ability (Coral Carving, Jewelry-Making), Blind-Fighting, Bowyer/Fletcher, Chanting, Craft Instrument, Danger Sense, Direction Sense, Eating, Fortune Telling, Gaming, Herbalism, Hunting, Local History, Mining, Musical Instrument (Conch), Observation, Poetry, Riding (Giant Eeel), Singing, Survival (Aquatic)

In Sea of Fallen Stars, this variant statblock is given:

Ability Score Minimum/Maximum: Strength 3/18(00), Dexterity 3/18, Constitution 3/19, Intelligence 3/18, Wisdom 3/18, Charisma 3/18
Ability Score Adjustments: +1 Constitution, -1 Intelligence
Racial Class & Level Limits: Fighter 10, Ranger 12, Cleric 14, Specialty Priest 14, Druid Unlimited
Multiclassing: Cleric/Fighter, Cleric/Ranger

3e PC Stats[edit]

Lolcats were never given a PC stat block in Third Edition, though their NPC version gave them a Favored Class of Barbarian and a Level Adjustment of +1

5e PC Stats[edit]

Locathah Traits
Your Locathah character has an assortment of inborn abilities,
part and parcel of locathah nature.
Ability Score Increase: Your Strength score increases by 2 and
your Dexterity score increases by 1.
Age: Locathah mature to adulthood by the age of 10 but have
been known to live up to 80 years.
Alignment: Most locathah are true neutral or have some
aspect of neutrality in their alignment. They tend toward
good, coming from a culture where compassion for the
downtrodden is a commonality.
Natural Armor: You have tough, scaly skin. When you aren’t
wearing armor, your AC is 12 + your Dexterity modifier. You
can use your natural armor to determine your AC if the armor
you wear would leave you with a lower AC. A shield’s benefits
apply as normal while you use your natural armor.
Observant & Athletic: You have proficiency in the Athletics
and Perception skills.
Leviathan Will: You have advantage on saving throws against
being charmed, frightened, paralyzed, poisoned, stunned, or
put to sleep.
Limited Amphibiousness: You can breathe air and water, but
you need to be submerged at least once every 4 hours to
avoid suffocating.
Size: Locathah stand between 5 and 6 feet tall and average
about 150 pounds. Your size is Medium.
Speed: Your base walking speed is 30 feet, and you have a
swim speed of 30 feet.
Languages: You can speak, read, and write Aquan and


The Races of Pathfinder
Player's Handbook: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human
Race Guide:
Aasimar - Catfolk - Changeling - Dhampir - Duergar
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph
Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
Bestiaries: Android - Astomoi - Caligni - Deep One Hybrid - Gathlain
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
Adventure Paths: Being of Ib - Kuru
Inner Sea Races: Ghoran - Monkey Goblin - Lashunta - Skinwalker
Syrinx - Triaxian - Wyrwood - Wyvaran
Ultimate Wilderness: Vine Leshy
Blood of the Sea: Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton
Planar Adventures: Aphorite - Duskwalker - Ganzi
Dungeons & Dragons 5th Edition Races
Player's Handbook: Dragonborn - Drow - Dwarf - Elf - Gnome
Half-Elf - Half-Orc - Halfling - Human - Tiefling
Dungeon Master's Guide: Aasimar - Eladrin
Elemental Evil Player's Guide: Aarakocra - Genasi - Goliath - Svirfneblin
Sword Coast Adventurer's Guide: Duergar - Ghostwise Halfling - Svirfneblin - Tiefling Variants
Mordenkainen's Tome of Foes: Baatific Tieflings - Duergar - Eladrin - Githyanki
Githzerai - Sea Elf - Shadar-kai - Svirfneblin
Volo's Guide to Monsters: Aasimar - Bugbear - Firbolg - Goblin - Goliath - Hobgoblin - Kenku
Kobold - Lizardfolk - Orc - Tabaxi - Triton - Yuan-Ti Pureblood
Eberron: Rising from the Last War: Bugbear - Changeling - Goblin - Hobgoblin - Shifter - Warforged
Guildmaster's Guide to Ravnica: Centaur - Elf - Goblin - Human
Loxodon - Minotaur - Simic Hybrid - Vedalken
Mythic Odysseys of Theros: Human - Centaur - Leonin - Minotaur - Satyr - Triton
Unearthed Arcana: Minotaur - Revenant
Plane Shift: Amonkhet: Aven - Khenra - Minotaur - Naga
Plane Shift: Innistrad: Human
Plane Shift: Ixalan: Goblin - Human - Merfolk - Orc - Siren - Vampire
Plane Shift: Kaladesh: Aetherborn - Dwarf - Elf - Human - Vedalken
Plane Shift: Zendikar: Elf - Goblin - Human - Kor - Merfolk - Vampire
One Grung Above: Grung
TRAVELERS OF THE MULTIVERSE: Astral Elf, Autognome, Giff, Hadozee, Plasmoid, Thri-kreen