Lorwyn

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A magical place of eternal sunshine and hybrid mana. Also the setting for the 13th block expansion of MtG, which had significant tribal (creature types matter) themes for the first time in quite a while. Its look and content are inspired by colorful fairy tales, particularly Celtic folklore and mythology. The association is, however, looser than something like Theros, so unfortunately there's no analogue of King Arthur or Morgan Le Faye.

Notable Cards[edit]

Thoughtseize[edit]

Thoughtseize.jpg

Arguably one of the strongest black cards printed in modern. Caused quite the fuss when it was reprinted in Theros.

Mutavault[edit]

Mutavault.jpg

One of the best manlands.

Bitterblossom[edit]

Bitterblossom.jpg

Just pure evil.

Settings of Magic: The Gathering
Pre-revisionist: First Magic Sets - First Urza Block - Arabian Nights
Legends - Homelands - Ice Age - Mirage
Weatherlight Saga: Portal Starter Sets - Second Urza Block
Tempest Block - Masques Block - Invasion Block
Post-Weatherlight: Otaria Block - Mirrodin - Kamigawa - Ravnica - Time Spiral
After the Mending: Lorwyn - Alara - Zendikar - New Phyrexia
Innistrad - Return to Ravnica - Theros - Tarkir
Two-Block Paradigm: Kaladesh - Amonkhet - Ixalan
Never in a standard set: Fiora (Where the Conspiracy sets take place)