MI-24 Hind

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"Oy, Soap! Take this RPG and shoot at Hind!!!"

Cpt. Price on the most effective method of fighting Hinds

Called the Krokodil (Crocodile) by its crews, the Mi-24V Hind is an unusual aircraft in that it combines the roles of transport and attack helicopter, which has never been fully replicated before or since. Thus the Mi-24 is more like a flying Infantry Fighting Vehicle than an attack helicopter (More like Infantry FLYING Vehicle AMIRIGHT!?!)

The Hind is also as armoured as a friggin' tank. Anything smaller than a 23mm round will have a hard time even scratching the paint on this thing. That said, it was also as graceful as a tank, thanks to its bulky profile. So while it was pretty durable for a chopper, it wasn't exactly that hard to pelt the damn thing to death, if you had the armaments to bring it down.

In Team Yankee[edit]

The Stat Card

Just like in real life the Hind is an interesting beast. While it is not quite as safe during anti-armour operations as the US Cobra, the Hind has a more penetrating shot. Mounting the AT-6 Spiral missile, the Hind can abuse NATO armour with an AT 23, FP 3+ missile that can strike targets up to 20" away. The AT-6 is also Guided and HEAT so don't worry about the penalties of using it at range.

As for the infantry that just crawled out of their smouldering transport (or an Attack Chopper wanting to dogfight like it's 1915 or something) the Hind has the 12.7mm Yak-B Gatling Gun. A ROF 3, AT 5 Machine gun that stands a chance of wiping out dug in infantry with its 5+ FirePower or more likely; enemy vehicles such as M109s which can be mass-bailed.

Also, if the Capitalists start to mimic you and use human wave tactics, once per game your Hinds can let loose a massive salvo template with the UB-32 Rocket launcher. Though it only has a FP of 6, these rockets will still royally screw infantry in the open, so don't be afraid to use it when you get the opportunity.

In addition, the copious amount of firepower the Hind can carry 2 infantry teams in its belly. While it might not seem like much, these sons of the motherland can surprise unsuspecting NATO players given how mobile they are. You can easily set up ambushes and sneakily secure objectives from under their capitalist noses. However, your helicopter must start its turn on the ground for the onboard infantry to jump out, meaning that you must land the previous turn, then endure at least one turn of enemy shooting (if you land in the open) before you can drop off your Gopniks. So really think hard before you try to take out opposing artillery and take a 155mm Direct Fire Shell to the face. It is worth noting that these kinds of landings are much easier to do if your battle is being fought at night, as long as you land more than 24inches from enemy AA.

You can Field Hinds as part of your Soviet or East German armies at 5 points (6 For the East Germans) per pair of choppers, from a minimum of 2 Hinds to a max of 6 (Max of four for the East Germans).

Typically, these gunships would be used to neutralize the last of the enemy's anti-air net in combination with Frogfoots to establish aerial superiority, as the rules of Team Yankee forbid the gentlemen pilots of NATO and PACT from engaging one another. With a brutally tough but short ranged ATGM combined with their mobility (which you would probably do each turn, without any benefits for being stationary), the Hind excels in an environment clear of any missile anti-air units. With a passenger capacity slightly smaller than a metal box, the ability to grab an objective at the final turn can be a game changer. Compared to NATO helicopters, the Hind has a highly different role: terror weapons to be used in strafing runs with the protection to shrug off bullets rather than sensibly cowardly hiding behind forests, plinking away with missiles.

IRL[edit]

A Polish Hind

These helicopters were infamous during the Soviet-Afghan war for sending the Muhajadeen on the run and nicknamed 'Satan's Chariot'. Pilots would often leave the infantry behind during missions, as when they were forced to pull some pretty extreme maneuvers to avoid the Stinger missiles supplied to the Muhajadeen by the good ol’ US of A, anyone in the troop cabin tended to scream and tumble about, which was very distracting. Eventually, a large number of Hinds will be replaced by the Mil Mi-28 Havoc and Kamov Ka-50 (the former for the army, latter for special forces), designs that dispense with the need to carry troops. Export variants of the Hind are still used by many third world countries, including a modernized version called the SuperHind made in South Africa. While the old Hind itself is being used as a testbed for high-speed helicopter technology.

As stated above, the Hind D is more-or-less a flying tank (or IFV, to be more precise), making it mostly immune to small-arms fire and capable of dishing out as much punishment as one as well. However, the size and weight were also one of its glaring weaknesses; it was about as graceful as a tank while in the air. Its large' profile and heavy armour made it less agile in the sky, compared to other choppers of its class (The Hind was roughly 50% heavier than your average utility chopper and almost as heavy as a gunship,).

The most famous version is the Hind-D, featuring the iconic double-bubble cockpit. The earlier Hind-24A (as seen in the classic film "Red Dawn") featured a more conventional flat windows cockpit. Battlefront's model and in-game stats represent the Mi-24 Hind V and not the D, an updated version which featured the deadly Shturm/At-6 missile which was capable of punching through all main battle tanks in existence during its years of service. Later models like the P and the VP would swap out the 12.7mm Gatling gun for a 30mm autocannon. Export Mi-24Vs went under various names in different forces, like the Czech Mi-35 the Polish Mi-24Ws.


Soviet Forces in Team Yankee
Tanks: T-62M - T-64 - T-72
Transports: BTR-60 - BMP
Troops: Motor Rifle Company - Hind Assault Landing Company - Afghansty Air Assault Company
Artillery: 2S1 Carnation - 2S3 Acacia - BM-21 Hail
Anti-Aircraft: ZSU 23-4 Shilka - SA-13 Gopher - SA9 Gaskin - SA-8 Gecko
Tank Hunters: Spandrel - Storm
Recon: BMP-1 OP - BRDM-2
Aircraft: SU-25 Frogfoot - MI-24 Hind
East German Forces in Team Yankee
Tanks: T55AM2 - T-72M
Transports: BTR-60 - BMP
Troops: Mot-Schützen Kompanie - Hind Assault Landing Company
Artillery: 2S1 Carnation - BM-21 Hail
Anti-Aircraft: ZSU 23-4 Shilka - SA-13 Gopher - SA9 Gaskin
Tank Hunters: Spandrel
Recon: BMP-1 OP - BRDM-2
Aircraft: MI-24 Hind
Soviet Support: SU-25 Frogfoot
Polish Forces in Team Yankee
Tanks: T55AM2 - T-72M
Transports: SKOT-2A - BMP
Troops: Zmotory Kompania - Hind Assault Landing Company
Artillery: Dana SpGH - BM-21 Hail
Anti-Aircraft: ZSU 23-4 Shilka - SA-13 Gopher -SA-8 Gecko
Tank Hunters: Spandrel
Recon: BMP-1 OP - BRDM-2
Aircraft: MI-24 Hind
Soviet Support: SU-25 Frogfoot
Czech Forces in Team Yankee
Tanks: T55AM2 - T-72M
Transports: OT-64 - BMP
Troops: Motostrelci
Artillery: 2S1 Carnation - Dana SpGH - RM-70
Anti-Aircraft: ZSU 23-4 Shilka - SA-8 Gecko - SA9 Gaskin - SA-13 Gopher
Tank Hunters: Spandrel
Recon: BMP-1 OP - BRDM-2
Aircraft: MI-24 Hind
Soviet Support: SU-25 Frogfoot
Iraqi Forces in Team Yankee
Tanks: T-55 - T-62 - T-72M
Transports: BTR-60 - OT-64 - AMX-10P - BMP-1
Troops: Motor Rifle Company
Artillery: 2S1 Carnation - 2S3 Acacia - AMX Auf1 - BM-21 Hail
Anti-Aircraft: ZSU 23-4 Shilka - SA-13 Gopher - SA9 Gaskin - SA-8 Gecko - Roland AA
Tank Hunters: Spandrel - VCR/TH
Recon: BRDM-2 - BTR-60 OP
Aircraft: MI-24 Hind - Gazelle HOT
US Support: A-10 Warthog - AV-8 Harrier

Monster Hunter International[edit]

Monster Hunter International (the organization) bought a MI-24 Hind after the fall of the Soviet Union. Unfortunately the US Government will not let them fly it in the United States without stripping off most of its armament since it would frighten civilians (though MHI keeps it around and sometimes reinstalls it for ops where secrecy is already blown) so they've replaced all the weapons with fuel and cargo pods, reducing its armarment it to a door machine gun and whatever small arms are carried by the hunters on board, and painted it to look like a medical helicopter. Even though it's well over half a century out of date by the first book and was never considered maneuverable when it was new, it has the advantage of an Orc pilot named Skippy who can make it do things even a modern helicopter shouldn't be able to do. If you're working for MHI and sent on an important mission, it may be used to transport/support you. Just don't damage it, or Skippy will kill you for harming his baby.

A question is raised: Why not get some weapons that are attachable and detachable as neccessary? Carry a AN/M3 HMG pod inside, land it when confirmed target, and hop back up after reattachment. Cargo pods are just disguised rocket weapon points.