Marauder Bomber

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The Marauder Bomber is the Imperial Navy's primary atmospheric heavy bomber. When a target is too small or too defended to destroy from orbit, but too far behind enemy lines to be reached by infantry or artillery, the Marauders get called in. Like other Imperial Navy aircraft, they can make an attack from an orbiting mother-ship, or from ground-based airstrips if space is too dangerous or the campaign starts to run long. They can deploy in support of infantry, but are most often turned loose into enemy territory to bomb whatever targets they happen to find there.

In appearance, the Marauder is basically every World War II bomber, but IN SPACE; it mounts a twin lascannon turret in the nose and twin heavy bolters in the dorsal and rear turrets for self-defense. Its four massive engines and fuel tanks give it intercontinental range, and it's so big that it's a Lord of War super-heavy flyer.

For 360 points the Marauder Bomber brings a somewhat lackluster choice of 3x 12d6 4+ mortal wounds, or 3x 10d6 3+ mortal wounds for its bombing run on top of its complement of defensive armaments.

Marauder Destroyer[edit]

I have come to destroy you.

The Imperial Navy developed the Destroyer variant of the Marauder during the Second War for Armageddon, as the Orks' air superiority meant that missions could only be flown at night and close to the ground. The twin-linked lascannons in the nose were replaced with six autocannons and an advanced ground-targeting system, the tail turret was equipped with two assault cannons instead of heavy bolters, and the bomb payload was reduced in order to gain the capacity to carry eight missiles. Though it lacked the payload to be a proper strategic bomber, the Marauder Destroyer was successful on Armageddon and elsewhere since then as a close air support bomber. It was so successful, in fact, that fluff says it is currently the Imperial Navy's primary bomber. So, basically, this variant of the vanilla Marauder has outstripped its parent design.

On the table these are yet another high performance all rounder available to modern Imperial Guard. A Marauder Destroyer can shoot no less than 13 different targets every single turn, with a good chance of severely wounding at least half of them with every weapon having at least AP 1. When focusing on a single target, the MD is a legitimate threat to Knights, Greater Demons and even Warhound titans with its infinite supply of S8 AP2 2d6 picking the highest Damage missiles. It will also sweep fairly tough infantry with 12 autocannon shots and its one shot bomb cluster causing up to 12 mortal wounds on a 4+. It's not too shabby in regards to its survivability with the standard vehicle profile ( T7, 3+ save) with a healthy 20 wounds and a permanent -1 to hit for anything shooting at it without dedicated anti air weapons. The only drawback is its lacklustre bs 4+ which goes down sharply as it takes damage.

Marauder Vigilant[edit]

For some reason, the only qualitative image we could find is its ventral view and its ass. A bit like someone really...

Only produced for Forge World's Aeronautica Imperialis game, the Marauder Vigilant is a command and control aircraft that replaces the dorsal turret and bomb bay with advanced surveillance and control systems while also switching the lascannons with heavy bolters. As a more specialized plane outfitted with relatively expensive equipment, the Marauder Vigilant is an uncommon variant of the Marauder Bomber and is specialized to perform high altitude strategic surveillance of enemy positions, movements, bases, and other targets.

The aircraft like all Marauder varieties is usually based on an orbiting starship, and can operate in the vacuum of space as well as in a planet's atmosphere. During a prolonged Imperial campaign, Imperial Navy airbases can be established on the ground, yet due to the Marauder's extreme range they are normally based safely behind the front, sometimes even on another continent from the frontlines. During ground assault missions, the Marauder Vigilant will send coordinates and pic-captures of enemy bases and other targets to the campaign's commanders, allowing the Imperial Navy's bomber wings to strike with greater accuracy or Imperial Guard regiments to develop new strategies to counter enemy movements or to plan attacks on enemy bases and other strategic installations.

Whilst originally not meant to fight enemy aircraft or units, some select experienced Marauder pilots (Aka, those Jackasses who watched way too many Top Gun on a repeated session) would try to accompany the ground forces to better coordinate these follow-on air strikes for their fellow flyers.

Marauder Colossus[edit]

Its like a flying Deathstrike missile. One payload to deliver untold destruction.

Another Aeronautica Imperialis-only variant, the Marauder Colossus loses the dorsal turret to accommodate one massive Colossus bunker-busting melta bomb. The Marauder Colossus is yet another uncommon variant of the Marauder Bomber and is specialized to perform high altitude strategic bombings of heavily fortified enemy positions and fortified structures such as bunkers and more extensive subterranean facilities. Essentially, when there is one particular bunker that proved too much of a pain in the ass for an Imperial Commander, he/she would be the one who would call in the Marauder Colossus to erase that bunker to kingdom come. Like the Deathstrike Missile Launcher, it only fires once. But the moment it fires, every enemy of man must watch out for this can of whoop-ass!

Seriously, this bomb it carries is so ridiculous that some has considered it as a mini-Cyclonic Torpedo as the bomb is heavy enough (Read: 10 tons of explosive goodness) that it could turn a Baneblade inside out and even tear a Titan a new asshole.

During a prolonged Imperial campaign, Imperial Navy airbases can be established on the ground, yet due to the Marauder's extreme range these aircraft are normally based safely behind the front, sometimes even on another continent from the frontlines. During ground assault missions, Imperial Guard forces will mark the enemy's positions with colored flares, allowing the Imperial Navy's bomber wings to strike with even greater accuracy.

Forces of the Imperial Guard
Command: Commissar - Enginseer - Imperial Guard Command Squad - Ministorum Priest
Primaris Psyker - Regimental Advisors - Tank Commander
Troops: Armoured Fist Squad - Infantry Squad - Field Chiurgeon - Heavy Weapons Squad
Militarum Veteran Squad - Ogryn Squad - Penal Legion - Psyker Battle Squad
Ratling Squad - Rough Rider Squad - Special Weapons Squad - Stormtrooper
Transports: Argoran Armoured Transport - Chimera - Crassus Armored Assault Transport
Gorgon Armored Assault Transport - Hades Breaching Drill - Hellbore - Mole
Taurox - Termite - Testudo - Trojan Support Vehicle
Light Vehicles: Atlas Recovery Tank - Bike Squad - Bane Wolf - Centaur Utility Vehicle
Cyclops Demolition Vehicle - Devil Dog - Hellhound - Land Crawler
Salamander Reconnaissance Tank - Sentinel - Siegfried - Tauros - Venator
Tanks & Ordnance: Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher
Griffon Heavy Mortar Carrier - Heavy Quad-Launcher - Hydra Flak Tank
Leman Russ Battle Tank - Manticore Launcher Tank - Medusa Siege Gun
Ragnarok - Wyvern Suppression Tank
Superheavy Vehicles: Baneblade - Capitol Imperialis - Leviathan - Macharius Heavy Tank - Malcador Heavy Tank
Flyers & Bombers: Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Thunderbolt Fighter - Valkyrie - Vendetta - Vulture
Vehicles of the Imperium of Man
Walkers Dreadnought - Nemesis Dreadknight - Ironstrider Ballistarius
Onager Dunecrawler - Penitent Engine - Sentinel - Sydonian Dragoon
Transports Chimera - Crassus Armored Assault Transport - Drop Pod - Goliath Truck
Gorgon Armored Assault Transport - Hades Breaching Drill - Immolator
Razorback Transport - Repressor - Rhino Transport - Taurox - Testudo
Trojan Support Vehicle - Triaros Armoured Conveyer - Tunneling Transport Vehicles
Light
Vehicles
Atlas Recovery Tank - Bane Wolf - Bike Squad - Centaur Utility Vehicle
Cyclops Demolition Vehicle - Devil Dog - Hellhound - Land Crawler
Salamander Reconnaissance Tank - Siegfried - Tauros - Venator
Battle
Tanks
Caladius Grav-Tank - Krios Battle Tank - Land Raider
Leman Russ Battle Tank - Predator - Ragnarok - Sabre Tank Hunter
Sicaran Battle Tank - Spartan Assault Tank - Vindicator
Ordnance Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher
Exorcist - Griffon Heavy Mortar Carrier - Hunter - Hydra Flak Tank
Manticore Launcher Tank - Medusa Siege Gun - Rapier Armoured Carrier
Stalker - Thunderfire Cannon - Whirlwind - Wyvern Suppression Tank
Superheavy
Tanks
Baneblade - Capitol Imperialis - Cerberus Heavy Tank Destroyer
Fellblade - Leviathan - Macharius Heavy Tank - Macrocarid Explorator
Malcador Heavy Tank - Mastodon - Ordinatus - Typhon Heavy Siege Tank
Skimmers Javelin Attack Speeder - Grav-Rhino - Land Speeder - Pallas Grav-Attack
Flyers Caestus Assault Ram - Corvus Blackstar - Fire Raptor - Nephilim Jetfighter - Sky Talon
Space Marine Landing Craft - Storm Eagle - Stormbird - Stormhawk - Stormraven
Stormtalon - Stormwolf - Thunderhawk - Valkyrie - Vendetta - Vulture
Fighters &
Bombers
Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Stormfang - Thunderbolt Fighter - Xiphon Interceptor
Spacecraft Aquila Lander - Arvus Lighter - Boarding Torpedo - Devourer Dropship
Faustus Interceptor - Fury Interceptor - Shark Assault Boat - Starhawk Bomber
Tetrarch Heavy Lander
Titans Imperial Knight - Warhound Scout Titan - Reaver Battle Titan
Warlord Battle Titan - Emperor Battle Titan