Maztica

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One of the three off-shoot campaign settings to Forgotten Realms, alongside Kara-Tur and Al-Qadim. Like its counterparts, it focuses on an "ethnically different" area of the Toril world - in this specific case, a South America expy, in contrast to the Arabic Al-Qadim and the "Oriental" Kara-Tur.

Noted for being pretty well researched, for the time, but quite shamelessly ripped wholesale from the actual lore and history of South America, complete with the invasion of Conquistador-expies (a Helm-worshipping legion of mercenaries) who commit such brutal atrocities against the natives that Helm has to found a whole new Paladin order to try and make up for the shit they did.

Dungeons & Dragons Campaign Settings
Basic D&D: Mystara (Blackmoor) - Pelinore
AD&D: Birthright - Council of Wyrms - Dark Sun - Dragonlance
Forgotten Realms (Al-Qadim - The Horde - Icewind Dale - Kara-Tur - Maztica)
Greyhawk - Jakandor - Mystara (Hollow World - Red Steel - Savage Coast)
Planescape - Ravenloft (Masque of the Red Death) - Spelljammer
3rd/3.5 Edition: Blackmoor - Dragonlance - Eberron - Forgotten Realms
Ghostwalk - Greyhawk (Sundered Empire) - Ravenloft
4th Edition: Blackmoor - Dark Sun - Eberron - Forgotten Realms - Nentir Vale
5th Edition: Dragonlance - Eberron - Forgotten Realms - Greyhawk - Nentir Vale - Ravenloft - Spelljammer
Third Party: Dragonmech (3E) - Kingdoms of Kalamar (2E/3E/4E) - Midnight (3E/4E)
Scarred Lands (3E/5E) - Spellslinger (3E) - Wilderlands of High Fantasy (Basic)