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The ubiquitous meltagun, one of GW's only original ideas. Though forms of suspiciously similar real-life microwave-based weaponry predate WH40K by at least two decades.

Melta weapons are a type of anti-armor weapon used widely by the forces of the Imperium and Chaos; the Tau, Eldar and Necrons also employ their own variants. Think of infrared ovens IN SPACE, infused with extra RAGE, and shot out using a tremendous amount of infrared light to super-agitate the target, so that it heats up to the point where it's hot enough to melt anything from power-armor to super-heavy tank armor.

The problem with melta-based weapons is that due to the super-high energy consumption and heat generation, it's only usable at short range. In comparison to the equally useful Plasma-based guns, meltas are a lot stronger but have a much shorter range, but then again meltas don't explode in your face on a bad roll, but on the gripping hand, Plasma weapons allow your troops some breathing room since they can be used at medium range so your troops aren't always at the risk of being caught in a vehicle's explosion, murdered in CQC, or ambushed by a nearby gunline after they fire off their guns in one turn.

Though suited towards tank hunting, the melta-based guns are good weapons for all-around attack, defense and infiltration, though it falls short in terms of range. Infiltration with this can take vehicles out of the fight before they even have a chance to fire their weapon... maybe that's how the Baneblades were lost?

Depictions of melta weapons firing have been spotty in the face of publications and vidya gaems. In several publications and Dawn of War: Soulstorm, melta weapons fire a constant stream, like a laser-flame thrower. But in the Space Marine video game they fire a single rapid wave of energy (they're also essentially shot-guns; Titus dispersed the beam so he could kill more Orks per shot), and the Dawn of War II series have melta weapons firing a single blue/purple beam, while Dark Crusade uses discrete blobs of melt. In Eternal Crusade they fire a limited-range damage-over-time beam you have to keep on-target, presumable to make them less effective as an anti-infantry weapon.

Imperial Melta Weapons[edit]

Gamma Pistol[edit]

Gamma Pistol

A strange little weapon. You would be fooled to think that it is some sort of Radium weapon. However its function and the ammunition it uses bears more in line with more conventional Melta weapons. Gamma Pistols are a type of weapon used by the Adeptus Mechanicus. The Gamma Pistol is entrusted only to the truly blessed and most honored among the Cult Mechanicus.

A true maser in its own right. The beam of ionizing radiation that leaps from its muzzle can reduce a man to a blackened shadow in a second, but this is a waste of its true strength. Those able to tame its savage machine spirit can cut holes in an even enemy fortifications if necessary.

Inferno Pistol[edit]

Inferno Pistol

The Inferno Pistol is a rare pistol-sized melta weapon. Only the Ordo Hereticus, Blood Angels and Sisters of Battle get to use them. Their range is so short that you would have more opportunities to perform a root canal on your enemy in the middle of battle than use them (with even less range than the famous Bruce Lee one-inch punch). Still, those big-hatted pastors love nothing more than the look on your face when they one-shot your Leman Russ. Blood Angels and their successors have a variant called the Infernus Pistol. Sanguinius used one in combination with his Power Sword for close combat, and Dante currently wields an Artificer Infernus Pistol known as the Perdition Pistol.

With their latest codex the Inferno Pistol is now at home with the Blood Angels and available to a variety of their assault specialized units.



The meltagun is the standard armor-breaching "special weapon" available to Imperial armies -- Tactical Squads of Space Marines can take one, Special Weapon Squads of Imperial Guardsmen can take three, basic Sisters of Battle can take two and Sororitas Dominions can take up to four.

Given their fairly quiet and very effective nature, infiltrating parties make use of meltaguns to destroy enemy vehicles before they get a chance to fight on the battlefield. They are also given names such as 'fusion guns', 'melters' and 'cookers'.



The multi-melta is essentially two meltaguns strapped together and supercharged, and in game terms only doubles the (already sucky) range and makes it a heavy weapon. Due to their size, multi-meltas are usually mounted on vehicles. The Leman Russ Demolisher may have sponson mounted multi-meltas and the Land Raider Crusader has a hull mounted multi-melta, the weapon fitting with both vehicles' short-range firepower. The Immolator may have twin-linked multi-meltas. They are also found mounted on Land Speeders and their variants, Attack Bikes, Razorbacks, and Dreadnoughts.

This thing is still beastly and tears apart single targets, vehicles or otherwise, but are so huge that only Space Marines and the Sisters of Battle can lift and move them by hand. It should be noted that Sisters of Battle love Melta weapons and, if given the chance, would only ever carry these things and Flamers.

Melta Bomb[edit]

For millennia, the Adeptus Mechanicus hypothesized that there was a melta weapon with even less range than the meltagun, and sure enough, one day they found the melta bomb STC printout. Melta bombs are land-mine-sized fusion charges used to destroy enemy vehicles and fortifications; because they have to be placed next to the target to be effective, they are mostly given to assault units who will get up close and personal with the enemy on a regular basis.



The magna-melta is the Caestus Assault Ram's main ranged weapon. It is primarily intended for cutting through spaceship hulls to deposit its boarding crew inside, though it turns out to vaporize soldiers just fine on the ground. It is a devastating anti-armor weapon, originally designed for boarding actions during space combat.

Due to this, it has been found on the Deimos Pattern Predator Infernus as well. Providing an excellent siege weapon for the Imperial Army during the Great Crusade.


The Death Korps of Krieg's Hades Breaching Drill uses a melta-drill to dig through the ground. This melta-cutter is also extremely effective at liquifying units above ground.

Thermal Spear[edit]

Thermal Spear

Essentially the kid brother of the Thermal Cannon that looks like an oversized Multi-Melta.

The Thermal Spear is a large Melta Weapon carried by the combat walkers of the Imperial Knights, particularly only wielded by the smallest class of Knights known as Knights Armiger. The Thermal Spear is meant to quickly hit their targets at pin-point precision to maximize its attack power.

A Thermal Spear levels a lance-like beam of superheated directed energy that can flash-liquefy a rockcrete bunker wall to a pool of bubbling lava or vaporize a horde of heavily armed infantry in a single blast.

Thermal Cannon[edit]

Thermal Cannon

Think a Magna-Melta on steroids.

The Thermal Cannon is a large Melta Weapon carried by the combat walkers of the Questor Imperialis, the Imperial Knights, and by the Renegade Knights of the Questor Traitoris. The Thermal Cannon is one of those weapons that can make even the most battle-hardened enemies have an anal evacuation, for such a weapon is capable of immolating everything in a wide radius. The hissing blasts from a Thermal Cannon can melt through a fortress wall or turn a battle tank into a pile of bubbling slag.

Against infantry, entire hordes can be reduced to a blackened shadow. There is no armor that offers any proof against the Thermal Cannon's super-heated shots with the exception of armor found on larger Titan walkers, which become even more effective at close range. The Thermal Cannon is the main weapon of the Knight Errant and a secondary weapon for the Knight Crusader.

Siege Melta Array[edit]

Siege Melta Array

Essentially an amalgamation of THREE Melta Cannons.

The Mastodon Superheavy Transport, in addition to its other wonderful bullshit, sports a front-mounted battery of melta weapons, ideal for punching massive holes in the heaviest targets. While this is perfect for opening breaches in fortresses for transport to vomit its 40-man capacity into, it's also an excellent answer to enemy superheavies or just deleting fortifications, as its Stone Burner rule scores extra hits with every Penetrating Hit against a fortification.

Unfortunately, don't expect it to do too well to enemies up close as the Melta weapons are just situated too high for it to hit anything. This is what happens when you decide that it is a great idea to place your forward weapon on a vehicle with a ridiculously huge profile.

The Melta Array is just dwarfed by the Titan size Melta Cannon as seen below.

There is no better kill than overkill

Melta Cannon[edit]

Melta Cannon

The Imperial Guard felt left out, and decided to strap two Multi-Meltas together and show up the Sisters by making the Melta Cannon, an EKS BAWKS HUEG Melta weapon strapped to the Devil Dog variant of the Hellhound tank.

This thing dumps small blasts worth of Multi-Melta statline upon anything it deems unlucky today, and is one of the best ways of dealing with Terminators. Titans get an even bigger Melta Cannon with absolutely rapetastic statline - it's S10 AP1 10" (yes, TEN inches) blast that always roll extra D6 on partials and 2D6 on direct hits, and due to being primary weapon it also allow you to reroll primary to-pen dice.

The only two downsides are its mediocre (for a titan) range and lack of ignores cover, which is silly, because fluff-wise this thing would melt through any wall and bunker like it was made of butter, not to mention some silly ruins and trees.

Weapons of the Imperium of Man
Sidearms: Arc Pistol - Autopistol - Bolt Pistol - Flechette Blaster - Gamma Pistol - Grapnel Launcher
Grav-pistol - Hand Flamer - Handbow - Helfrost Pistol - Hellpistol - Inferno Pistol
Laspistol - Needle Pistol - Phosphor Blast Pistol - Phosphor Serpenta - Plasma Pistol
Radium Pistol - Reductor Pistol - Stub Pistol - Volkite Serpenta - Web Pistol - Neural Shredder
Basic Weapons: Arc Rifle - Autogun - Bolter - Bow - Crossbow - Hellgun - Lasgun
Radium Carbine - Shotgun - Storm Bolter - Stubber - Webber
Special Weapons: Combi-weapon - Conversion Beamer - Flamer - Grav-gun - Grenade Launcher
Long-Las - Meltagun - Needle Sniper Rifle - Plasma Caliver - Plasma Gun - Adrathic Destructor
Radium Jezzail - Sniper Rifle - Transuranic Arquebus - Volkite Charger - Photon Thruster
Galvanic Caster - Galvanic Rifle - Psilencer
Heavy Weapons: Autocannon - Grav-cannon - Harpoon Gun - Heavy Arc Rifle - Heavy Bolter
Heavy Flamer - Heavy Stubber - Heavy Webber - Helfrost Cannon
Lascannon - Missile Launcher - Mortar - Multi-Melta - Multi-laser
Phosphor Blaster - Plasma Cannon - Volkite Caliver - Volkite Culverin - Seismic Cannon
Darkfire Cannon
Battle Cannon - Conqueror Cannon - Demolisher Cannon - Heavy Phosphor Blaster
Helfrost Destructor - Hydra Autocannon - Magma Cannon - Nova Cannon - Pulsar-Fusil
Punisher Gatling Cannon - Vanquisher Cannon - Volcano Cannon - Volkite Carronade
Heavy Seismic Cannon - Laud Hailer - Adrathic Devastator - Gatling Psilencer
Ordnance: Accelerator Cannon - Baneblade Cannon - Colossus Siege Mortar - Deathstrike Missile
Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar
Hellhammer Cannon - Manticore Missile - Medusa Siege Cannon - Quake Cannon
Stormshard Mortar - Stormsword Siege Cannon - Tremor Cannon
Apocalypse Missile Launcher - Doomstrike Missile Launcher - Gatling Blaster
Hellstorm Cannon - Inferno Gun - Laser Blaster - Macro Cannon - Melta Cannon
Plasma Annihilator - Plasma Blastgun - Plasma Destructor - Plasma Obliterator
Turbo-Laser Destructor - Vengeance Cannon - Vortex Missile - Vulcan Mega-Bolter
Sonic Destructor - Sonic Disruptor - Thundercoil Harpoon
Melee Weapons Chainweapons - C'tan Phase Weapons - Force Weapons - Power Weapons
Weapons of the Forces of Chaos
Sidearms: Autopistol - Bolt Pistol - Stub Pistol - Warpflame Pistol
Injector Pistol - Xyclos Needler - Plasma Pistol - Inferno Bolt Pistol
Basic Weapons: Autogun - Bolter - Fatecaster Greatbow - Lasgun
Shotgun - Stubber - Inferno Bolter - Sonic Blaster
Special Weapons: Flamer - Conversion Beamer - Meltagun - Plasma Gun
Sniper Rifle - Warpflamer - Bile Spewer - Combi-Bolter
Doom Siren - Sonic Shrieker
Heavy Weapons: Autocannon - Heavy Bolter - Heavy Flamer - Heavy Stubber
Lascannon - Mortar - Havoc Launcher - Plasma Cannon - Blastmaster
Reaper Autocannon - Soulreaper Cannon - Plague Sprayer - Plague Spewer
Blight Launcher - Heavy Warpflamer - Heavy Conversion Beamer
Daemon Weapons: Kai Gun - Harvester Cannon - Mawcannon - Butcher Cannon
Soul Burner Petard - Storm Laser - Skull Hurler
Hades Gatling Gun - Ichor Cannon - Gorestorm Cannon - Daemongore Cannon
Hellmaw Cannon - Scorpion Cannon - Tormentor Cannon - Plaguespitter
Heavy Blight Launcher - Plagueburst Mortar - Rot Cannon
Warpfire Flame Cannon - Ectoplasma Cannon
Battle Cannon - Dirge Caster - Single-Barrelled Turbo-Laser Destructor
Hurricane Bolter - Demolisher Cannon - Accelerator Autocannon
Punisher Gatling Cannon
Ordnance: Apocalypse Missile Launcher - Doomstrike Missile Launcher
Gatling Blaster - Hellstorm Cannon - Inferno Gun - Laser Blaster
Macro Cannon - Melta Cannon - Plasma Annihilator - Plasma Blastgun
Plasma Destructor - Plasma Obliterator - Vulcan Mega-Bolter
Double-Barrelled Turbo-Laser Destructor - Volcano Cannon - Pus Cannon
Vengeance Cannon
Melee Weapons Chainweapons - Power Weapons - Daemonic Close Combat Weapons

Eldar Melta Weapons[edit]

The Eldar employ fusion guns, fusion pistols, and fire pikes for their portable anti-tank weaponry. Fusion guns and fusion pistols are meltaguns and inferno pistols in a shape more pleasing to Eldar aesthetics, but fire pikes are longer range (18") meltaguns with no additional downsides. Fire Dragons can take a fusion gun on every squad member and their sergeant can take a fire pike.

Fusion Pistol[edit]

Fusion Pistol

A Fusion Pistol is a hand-held, heat-based Melta Weapon utilized exclusively by the Eldar. Essentially the baby brother of the Fusion family.

Fusion Pistols cause the molecules of the target to hyper-vibrate, generating so much heat that their targets burst into flames before suddenly liquefying, and then evaporating into nothingness. Though incredibly short-ranged, the sheer destructive potential of these weapons ensures that they see common usage amongst the masques of the enigmatic Eldar known as Harlequins

Skyraider's Kiss[edit]

Skyraider's Kiss

The Skyraider's Kiss is utilized by both Fire Dragons Aspect Warriors, as well as Storm Guardian units, and is a variant Fusion Pistol that was initially developed for deployment on Bethalmae. The "Skyraider's Kiss" design were "borrowed" from Craftworld Mymeara after their weapons' designs proved capable at functioning at well below-subzero conditions.

The addition of extra cabling to the weapon to shunts extra coolant also allows this variant to be fired more frequently, and requiring less time to cool between shots. The trade-off for the extra cooling is that the additional coolant has to be stored with the weapon, increasing the overall weight of the weapon.

Fusion Gun[edit]

Fusion Gun

The Eldar possess an unsurpassed mastery of heat-based weapons, and take savage delight in the devastation they create. They utilize a deadly Melta Weapon known as a Fusion Gun, by far one of the most common heat based weapons of the Eldar, it is a weapon that is unique to the Aspect Warriors known as Fire Dragons amongst the Eldar.

Though it can only be used at short range, it possesses a sophisticated targeting system, as befits high status troops like Aspect Warriors. Like most Eldar technology, the weapon is psychically activated, its resonant Wraithbone construction being sensitive to the Eldar's innately psychic mind. A Fire Dragons' Fusion Gun is linked to its targetter via its handle.

It is common knowledge to always replace your Eldar Flamer with a Fusion Gun as the Fusion Gun just does the Flamer's job so much better for roughly the same cost and effectiveness.

Fire Pike[edit]

Fire Pike

A Firepike is a variant of the Fusion Gun used only by Eldar Fire Dragons Exarchs and the only Melta that is actually able to hit its target beyond 3 meters. Think of them as a elongated Fusion Gun that looks strangely phallic and erect. These weapons are sophisticated Melta Weapons marked by a distinctive long barrel that can project its deadly Melta beam a considerable distance further than the standard Fusion Gun. These potent weapons pre-date the existence of the Imperium of Man, having been created by Eldar artisans long millennia ago.

Operating similarly to most Melta Weapons, Firepikes project a lance of intense heat and radiation over a considerable distance that is capable of melting flesh and steel and carving through the toughest armour with deadly precision. Rare even amongst the arsenals of the Eldar, they are most often borne by the mightiest champions of their kind, relic weapons beyond contemporary means to reproduce even for the Eldar Craftworlds.

Inferno Lance[edit]

Inferno Lance

The largest known Eldar melta weapon and has one of the greatest range of all known meltas. Inferno Lances are a type of Eldar Fusion Weapon used by Skathach Wraithknights. A refinement of the same type of weaponry used by the Fire Dragons, the inferno lance is capable of burning through the armor of even the mightiest enemy war machine in a single, sustained burst of superheated particles and high-band radiation. To make the best use of the inferno lance, they are usually equipped as a pair for twice the dakka.

Its a shame it is not found as secondary weapons upon Eldar Titans such as the Revenant Scout Titan or the more powerful Phantom Battle Titan as this would give the Space Elves a good chance in poking a dent on the Imperium's Titans.

Weapons of the Eldar
Sidearms: Shuriken Pistol - Fusion Pistol - Neural Shredder - Neuro-Disruptor
Basic Weapons: Avenger Shuriken Catapult - Death Spinner - Eldar Flamer - Fusion Gun
Lasblaster - Laser Lance - Prism Rifle - Ranger Long Rifle - Reaper Launcher
Shuriken Catapult - Swooping Hawk Grenade Pack
Exarch Weapons: Dragon's Breath Flamer - Fire Pike - Hawk's Talon - Prism Blaster
Spinneret Rifle - Star Lance - Sunrifle - Tempest Launcher
Warp Weapons: D-Cannon - D-Scythe - Wraithcannon
Heavy Weapons: Bright Lance - Eldar Missile Launcher - Pack Grenade Launcher - Scatter Laser
Shadow Weaver - Shuriken Cannon - Starcannon - Suncannon - Vibro Cannon
Vehicle Weapons: Doomweaver - Phoenix Missile Launcher - Prism Cannon - Pulse Laser
Super Heavy Weapons: Psychic Lance - Pulsar - Revenant Missile Launcher - Sonic Lance
Melee Weapons: Diresword - Eldar Power Sword - Executioner - Ghostglaive - Mirrorsword
Scorpion Chainsword - Scorpion's Claw - Singing Spear - Witchblade

Dark Eldar Melta Weapons[edit]

Heat Lance[edit]

Heat Lance

Dark Eldar have the Heat Lance, a very special and unique weapon that takes the best of the Lance and Melta weapons to obliterate any vehicle that gets too close. Heat Lances are Dark Eldar weapons used by Reavers and Scourges. It is a great technological breakthrough as commorrites have managed to combine the power of melta- and high-yield las-technology in one weapon.

In a sense, a Heat Lance, instead of dispersing the obscene heat that most melta weapons should in order to cover as much as area as possible, the Heat Lance on the other hand, would actually focus the discharged superheated gas into a focus point like a laser; intensifying its armor penetration to puncture even the toughest of armor. As with every melta weapon, the heat lance has short range but is extremely devastating.

Weapons of the Dark Eldar
Sidearms: Blast Pistol - Fusion Pistol - Splinter Pistol - Stinger Pistol - Terrorfex
Basic Weapons: Blaster - Shardcarbine - Shredder - Splinter Rifle
Special Weapons: Bloodstone - Destructor - Eyeburst - Hexrifle
Liquifier Gun - Ossefactor - Splinter Pods
Heavy Weapons: Dark Lance - Haywire Blaster - Heat Lance
Phantasm Grenade Launcher - Splinter Cannon
Vehicle Weapons: Disintegrator Cannon - Horrorfex - Implosion Missile - Monoscythe Missile
Necrotoxin Missile - Shatterfield Missile - Spirit Vortex - Stinger Pod
Melee Weapons Dark Eldar Combat Weapons - Power Weapons

Ork Melta Weapons[edit]

Psychic Vomit

Psychic Vomit[edit]

Wen dem Weirdboy gitz get da blessing of Gork (Or Mork), they'z can spit out some of dat WAAAGH enagee dat can melt even da largest wagonz da humies roll out. We'z donno wot happens, but basikally wen da WAAAGH gets real good, da weirdboy getz real feisty-like. Den, when he'z glowin' all ovah, he pukes a big melty lazer at someone. We'z donno wot da lazer is, but I'z seen dem weirdboyz melt stuff from dem puny humie trukks to da real big 'ard an' killy wagonz da marine boyz bring.

Weapons of the Orks
Da Basik Poppas: Grot Blasta - Sluggas - Six-Shoota - Kustom Mega Slugga - Pokkit Rokkit Launcha
Trusty Banga: Gretchin Blunderbuss - Shootas - Shoota Kannon - Ork Blunderbuss
Spechul Dakka: Splash Burna - Shokk Attack Gun - Tellyport Blasta - Kustom Mega-Blasta
'eavy Gear: Rokkit Launcha - Big Shootas - Snazzgun - Deffguns
Da Big Stuff: Supa Shoota - Dakkaguns - Big Lobba - Flakka-Dakka Gun - Supa-Lobba - Killkannon
Supa-Kannon - Krusha Kannon - Bursta Kannon - Skulhamma Kannon - Seacannon
Grotzooka - Big Zzappa - Boom Gun - Magna-Kannon - Shunta - Mek Gunz
Bloody'Uge Exploshunz!: Belly Gun - Deffstorm Mega-Shoota - Supa-Gatler - Gigashoota - Lifta-Droppa
Soopagun - Soopa Zzap Gun - Skullkrusha Mega-Cannon - Pulsa Rokkit - Deth Kannon
Supa-Lifta-Droppa - Gaze of Mork
Choppy Bitz: Choppa

Necron Melta Weapons[edit]

Yep that's right, even the Necrons have Melta-Weapons in the form of the Heat Ray that can be used either as a focused beam (two shots at STR8 AP1) or as a heavy flamer (AP4 STR5) is used exclusively by the Triarch Stalker, and the short-ranged but very destructive Heat Cannon used by Sentry Pylons.

Heat Ray[edit]

Heat Ray

Ripped straight out of H.G. Wells 'War of the Worlds' in both name and possible function. A Heat Ray is a multi-purpose Necron fusion weapon similar to Imperial Melta Weapons, and is most commonly mounted on Triarch Stalkers whose role is to provide close fire support.

Heat Rays are potent weapons in that they are capable of firing in two different modes. If an enemy tank stalls the main Necron attack, a single focused blast from the Heat Ray is sufficient to end the threat. Similarly, if dug-in infantry are hampering an advance, a Triarch Stalker can break the deadlock by setting the Heat Ray to fire a dispersed beam and sending a wide cone of scorching plasma swirling into every crevasse to boil the enemy alive. Whereas a focused beam is akin to a Melta Weapon with a significant range, the dispersed beam is more similar to a Heavy Flamer in terms of the potential damage it can inflict.

Heat Cannon[edit]

Heat Cannon

The Heat Ray's bigger brother. A Heat Cannon is a Necron thermal energy weapon similar in function and effect to an Imperial Melta Weapon, and is the primary weapon of a Sentry Pylon.

A Heat Cannon, like its smaller Heat Ray couterpart, is a weapon of extraordinary power and can reduce the most heavily armoured tanks to piles of molten slag and burn its way through the most heavily protected fortifications at great distances.

With every beam it fires, it is capable of vaporising everything in an area with a small blast, and its rate of fire allows it to continually bombard an area with impunity.

Thermal Cutting Beam[edit]

Thermal Cutting Beam

A Thermal Cutting Beam is a Necron weapon only utilized by the insect-like constructs known as Canoptek Acanthrites. The Cutting Beam mounted within an Acanthrite’s thorax is capable of firing a short range, highly concentrated shaft of thermic energy ray that is able to slice apart the toughest of materials, dissecting steel, stone and flesh with equal ease and with the precision of a surgeon’s scalpel blade.

These lances of burning heat are similar to those emitted by an Imperial Meltagun, save for being far more focused and prolonged. Canoptek Acanthrites often use their Cutting Beams for the destruction of armored vehicles and troops, as well as the systematic and rapid dismemberment of bunkers and fortifications.

Weapons of the Necrons
Sidearms: Particle Caster - Tachyon Arrow - Transdimensional Beamer
Basic Weapons: Gauss Flayer - Tesla Carbine
Special Weapons: Gauntlet of Fire - Synaptic Disintegrator
Heavy Weapons: Gauss Blaster - Gauss Cannon - Heavy Gauss Cannon - Particle Beamer
Staff Weapons: Abyssal Staff - Aeonstave - Eldritch Lance - Rod of Covenant
Staff of Light - Staff of the Destroyer - Tremorstave - Voltaic Staff
Vehicle Weapons: Death Ray - Exile Cannon - Focused Death Ray - Gauss Exterminator - Gauss Flux Arc
Heat Cannon - Heat Ray - Particle Shredder - Tesla Cannon - Thermal Cutting Beam
Superheavy Weapons: Doomsday Cannon - Gauss Annihilator - Gauss Obliterator
Particle Whip - Tesla Destructor - Tesla Sphere
Melee Weapons C'tan Phase Weapons - Hyperphase Sword - Voidblade

Tau Melta Weapons[edit]

Fusion Blaster[edit]

Fusion Blaster

The primary Tau melta weapon is the fusion blaster, the equivalent of the standard Imperial meltagun, only with a slightly longer range (think middle point between the meltagun and multimelta).

Like all melta weapons, the Fusion Blaster agitates the sub-atomic particles of the target, causing a massive build-up of heat. Living targets are often completely vaporized, and non-living targets, even the most heavily armored vehicles and fortifications, can be reduced to slag in the blink of an eye with its nuclear-fusion-powered blast. The Fusion Blaster is most commonly utilized as a weapon system on Battlesuits.

Fusion Collider[edit]

Fusion Collider

A nice new toy for the nice new XV-95 Ghostkeel suit, the Fusion Collider is a short-range anti-tank weapon that can reduce enemy armor to slag in the blink of an eye. It has been developed to fire completely silently, making it a perfect accompanying weapon for the stealth-oriented XV95 Battlesuit.

Fitted with power dispersal exchanges, this weapon can fire a searing blaze of energy capable of reducing enemies into a miniature mushroom cloud without risking detection by enemy imaging. The Fusion Collider's comparatively short range is seen as little impediment by an XV95 Ghostkeel's Shas'vre pilot, for the Battlesuit has been specifically engineered to enter close range without harm.

The Fusion Collider is functionally a Fusion Blaster with a D3 shots, allowing it to destroy tightly packed TEQ's and Vehicles.

Fusion Cascade

Fusion Cascade[edit]

The Fusion Cascade is a newly developed Tau weapon which fires in bursts. Due to the increase in amount, the power of each shot is less than the Imperial equivalent. It is equipped on the new Battlesuits. This means that despite each charge being less powerful than an equivalent Imperial Melta Weapon of similar size, the Fusion Cascade can overwhelm its target through sheer weight of fire.

The close-quarters-focused XV-9 Hazard Battlesuit can also take a fusion cascade, which is capable of a higher rate of fire (it's Assault D3 instead of 1), at the cost of reduced range (12" instead of 18"), though it is still as capable of penetrating armor as a regular Melta.

Fusion Cannon[edit]

Fusion Cannon

A Fusion Cannon is a very large Tau version of a Melta Weapon. The Fusion Cannon is essentially a larger version of a Battlesuit-mounted Fusion Blaster. The Fusion Cannon has an extended range compared to a Fusion Blaster, and a larger blast radius that allows its fire to destroy closely packed groups of enemy vehicles and heavy infantry. Hammerhead gunships are the only Tau unit armed with Fusion Cannons, as they can be mounted as a twin-linked primary turret weapon system in place of a more common Railgun or Ion Cannon.

Forge World produces a variant turret for the Hammerhead Gunship that mounts a twin-linked fusion cannon, which is the equivalent of the Devil Dog's Melta Cannon, but with two shots instead of D3.

Fusion Eradicator[edit]

Fusion Eradicator

While humans made their titan-sized melta cannons having huge blasts, Tau went the different way and basically created gatling-multimelta. Designed as a radical solution to the limitations of current Tau fusion weapons technology, the Fusion Eradicator combines a battery of multiple synchronized firing chambers, making it capable of evaporating any single target in a torrent of heat, and mounted it on Ta'Unar Supremacy Suit.

They have yet to figure out how to make it more reliable, as in its current state it wears out so quickly that the whole weapon system should be replaced after each battle, and it's not a cheap thing. However, as the Imperial Knights lead the Imperium's counter-attack to retake the Damocles Gulf, a weapon capable of reliably one-shotting them is worth any price.

Weapons of the Tau Empire
Basic Weapons: Ion Rifle - Kroot Bolt Thrower - Kroot Gun - Kroot Hunting Rifle - Kroot Rifle - Neutron Blaster
Longshot Pulse Rifle - Pulse Blaster - Pulse Carbine - Pulse Pistol - Pulse Rifle - Rail Rifle
Airbursting Fragmentation Projector - Burst Cannon - Cyclic Ion Blaster - Cyclic Ion Raker - Flamer
Flechette Discharger - Fusion Blaster - Fusion Cascade - Fusion Collider - Heavy Burst Cannon
Heavy Rail Rifle - High Output Burst Cannon - Missile Pod - Phased Ion Gun - Plasma Rifle
Heavy Battlesuit
Fragmentation Cluster Shell Launcher - Heavy Burst Cannon - High-Yield Missile Pod
Ion Accelerator - Ionic Discharge Cannon - Phased Plasma Flamer - Pulse Submunitions Cannon
Ion Cannon - Plasma Cannon - Pulse Bomb - Quad Ion Turret
Railgun - Seeker Missile - Smart Missile System
Cluster Rocket System - Destroyer Missile - Fusion Eradicator - Heavy Rail Cannon Array
Heavy Railgun - Nexus Meteor Missile System - Pulse Blastcannon
Pulse Driver Cannon - Pulse Ordnance Multi-Driver - Tri-Axis Ion Cannon
Melee Weapons Equaliser - Honour Blade - Onager Gauntlet