From 1d4chan
Jump to: navigation, search
Bolter.png This article related to Warhammer 40,000 is a skub. You can help 1d4chan by expanding it
Mentors Legion
Mentors Heraldy.jpg
Battle Cry Unknown
Number 888
Founding 26th
Successors of Ultramarines
Successor Chapters None
Chapter Master Nisk Ran-Thawll
Primarch Roboute Guilliman
Homeworld Unknown
Strength 1000 (allegedly)
Specialty Weapons testing, auxiliary squad attachments
Allegiance Imperium
Colours Green with White Pauldrons and limbs; color of Aquila is dependent on company number

Mentors: The Freshmakers

tl,dr: The MACVSOG or for those looking for something more modern the Special Operations Group of the Adeptus Astartes

A Space Marine chapter Games Workshop made for some reason, back in Rogue Trader days. It's a Space Marine Chapter that is quite different in the Grimdark 40k realm. They are the book nerds of 40k and love to seek out new knowledge AND they actually use it...unlike the other people. Also they let other forces "borrow" a few squads, so that the squad reports anything they learned from their mission, straight back to the chapter. One might say they are quite... Reasonable.

Some people find this humorous. Others suspect them of being a loyalist Thousand Sons chapter, or an imitation of said Legion when they were at their awesomest, i.e. before they turned to Chaos and degenerated into scheming vizier-sorcerors or walking piles of dust.

They also have one of the best fighting units in the Imperium, known as the Elite Cadre. These dudes are used to test new stuff the Admech made (read: dug up) in battle. With their experience and special gadgets, they are pretty cool dudes. Rumor has it they have a tendency to create time traveling devices and other mad scientist related technology which they use for shenanigans with the Inquisition and keeping the Imperium surviving while all the other Imperial factions and Space Marines play grabass in space. Long story short, the Mentors are the true heroes who've been unfucking the Imperium's grimdark since 1st edition.

They seem to have strange and suspicious shit around them, as only the highest of the Adeptus Terra know the location of their fortress monastery, where the majority of the chapter spends training with only a few squads going out on missions, and their chapter master Nisk Ran-Thawll (Sounds more like a barbarian than a wise scholar) is rumored to have met the Emperor himself in person several times (and fixed it when the AdMech wasn't looking).

Also maybe be much larger then anticipated, as back in Rogue trader they were one of the Legions like the Ultramarines, so sending off squads to the huge number of Imperial military arms would require quite a significant amount of manpower. Hence, they could easily hide huge numbers via the seconding clause that most Chapters use to send hundreds of space marines into units like Honor Companies or Deathwatch. Maybe the Mentors finally realized that 1000 glory hounds killing some random aliens or daemons can't make a notable difference, or perhaps their appreciation of the Guard numerical advantage inspired them to use their science and reason to bolster their ranks.

They often clash with the Eldar of the Biel-Tan, probably to determine who gets to use the white-and-green color scheme. It is safe to say that fighting Space Marines with what amounts to portable time machines and holo-fields is not likely to end well for the Eldar.

They are in fact the second Chapter to be designated as the 888th, as the original Chapter of that number, the Star Scorpions, were presumed lost in the Warp. When the Star Scorpions' gene-seed proved to be unusable, the Adeptus Mechanicus re-purposed the number and coloration of the lost Chapter for the Mentors.

Mentors Legion Gadgets[edit]

  • Mentors Bolters: Just really good bolters that are better at shooting.
  • Plasma Missiles: Based off Eldar tech, these are missiles that explode in plasma.
  • Targeting Web: A series of helmet and brain implants that allow the Mentors to focus their fire on a single target really well. (imagine if the Imperial Guard had this)
  • Time Warper: *Ziggy says* Fucks up the time stream using the Warp to make the squad faster.
  • Shift Field: Distorts light to make the squad hard to see.

The Retconning[edit]

WardSymbol.pngThis article or section involves Matthew Ward, Spiritual Liege, who is universally-reviled on /tg/. Because this article or section covers Ward's copious amounts of derp and rage, fans of the 40K series are advised that if they proceed onward, they will see fluff and crunch violation of a level rarely seen.

In Codex Space Marines of 5th Edition, the Mentors are mentioned as a secretive chapter that prefers to work alone. This goes against their very name, as they were named because they are taught by the Space Marines they assist and in turn teach the Imperial Guard they serve with. Goddamnit Ward, you've ruined their entire gimmick. Or maybe they just keep secrets because rational thinking is apparently heretical.

This has been explained as Mentors fighting separate from other Mentors. They spend actually a lot of time with others, especially squads of trained and augmented Chapter Thralls who they lead into combat.


Chapters of the Adeptus Astartes
First Founding (M29): Blood Angels - Dark Angels - Imperial Fists - Iron Hands - Raven Guard
Salamanders - Space Wolves - Ultramarines - White Scars
Second Founding (021.M31): Angels Encarmine - Angels of Absolution - Angels of Redemption - Angels of Vengeance
Angels Porphyr - Angels Sanguine - Angels Vermillion - Aurora Chapter - Black Consuls
Black Guard - Black Templars - Blood Drinkers - Brazen Claws - Crimson Fists - Destroyers
Doom Eagles - Eagle Warriors - Excoriators - Fists Exemplar - Flesh Tearers - Genesis Chapter
Inceptors - Iron Snakes - Libators - Lions Sable - Marauders - Mortifactors - Nemesis
Novamarines - Obsidian Glaives - Patriarchs of Ulixis - Praetors of Orpheus - Rampagers
Raptors - Red Talons - Revilers - Silver Eagles - Silver Skulls - Soul Drinkers - Storm Lords
White Consuls - Wolf Brothers
Third to Twelfth Founding
Astral Claws - Charnel Guard - Dark Paladins - Executioners - Flesh Eaters - Halo Brethren
Howling Griffons - Iron Knights - Mantis Warriors - Marines Malevolent - Night Swords
Sable Swords (initial) - Scythes of the Emperor - Space Sharks - Sons of Guilliman
Thirteenth Founding (M35): Death Spectres - Exorcists
Fourteenth to Twentieth Founding: Angels of Fire - Celebrants
Twenty-First Founding
Black Dragons - Blood Gorgons - Fire Hawks
Flame Falcons - Lamenters - Minotaurs - Sons of Antaeus
Twenty-Second to
Twenty-Sixth Founding (M35-M41):
Angels of Vigilance - Celestial Lions - Dark Hunters - Disciples of Caliban - Emperor's Spears
Fire Angels - Imperial Harbingers - Knights of the Raven - Marines Errant - Mentors
Fire Claws/Relictors - Star Phantoms - Steel Cobras - Subjugators
Ultima Founding
Angels of Defiance - Blades of Vengeance - Castellans of the Rift - Fulminators
Knights Cerulean - Knights of the Chalice - Knights of Thunder - Necropolis Hawks
Nemesors - Praetors of Ultramar - Rift Stalkers - Silver Drakes - Silver Templars
Sons of the Phoenix - Storm Reapers - Umbral Knights - Unnumbered Sons
Valiant Blades - Void Tridents - Wolfspear
Unknown Founding: Angels Eradicant - Astral Knights - Blood Ravens - Blood Swords - Brothers Penitent
Crimson Castellans - Crimson Consuls - Crimson Scythes - Dark Hands - Death Eagles
Fire Lords - Guardians of the Covenant - Hammers of Dorn - Invaders - Iron Talons
Knights of Blood - Knights Unyielding - Marines Exemplar - Night Watch - Rainbow Warriors
Reclaimers - Red Hunters - Red Scorpions - Sable Swords (refounded) - Solar Hawks
Star Dragons - Storm Wardens - Valedictors - Viper Legion - Vorpal Swords
Unsanctioned Founding: Consecrators - Sons of Medusa - Steel Confessors
Others: Adeptus Custodes - Astartes Praeses - Deathwatch - Grey Knights