Millon Pell: Twilight Caste and buddy of Harvester of Poisons

From 1d4chan


Basics[edit]

Name:Millon Pell
Concept:Buddy of the Harvester
Caste:Eclipse
Motivation:Help create a mate for the Harvester of Poisons
Intimacies: Harvester of Poison
Anima Banner:A Double Helix
Anima Effect:10m+1wp, sanctifies an oath, anyone who breaks the oath suffers from a number of botches at critical moments equal to Millon's Essence at the time the oath was sanctified.
Experience: 0/0

Background[edit]

Before he exalted, Millon worked as a Biologist for the Realm. He was well-studied, if not particular noteworthy, and was often sent on assignments studying various animal species abroad. It was on one such trip that he encounter the Harvester of Poisons. Rather curious about the strange creature, he observed it for a while and his observations quickly led him to two conclusions: First: It was intelligent, Second: It had noticed him. Seeing no sense in panicing, he calmly approached the creature and introduced himself. From this first meeting quickly developed a solid friendship, and Millon and the Harvester of Poisons would meet many more times before the day Millon Exalted.

That day seemed at first much like any other, Millon was once again out in the field when he saw the Harvester of Poisons in the distance... However, it was under attack by the Wyld hunt. Enraged by this, Millon rushed to the Harvester's side to try and convince the hunt to leave it alone (while he was aware of the Harvester's regenerative abilities, he greatly loathed the idea of simply standing by and allowing it to suffer). Unfortunately for Millon, the hunt simply resolved to slay him along with the Harvester. Fortunately for Millon, this wa when he finally Exalted. With his newfound power and the assistance of the Harvester, Millon defeated the (luckily not one of the more powerful divisions) hunters. Since that day, since he knows he can certainly no longer return to his former life living in the Realm, Millon has resolved to help create a mate for the Harvester and has been working diligently towards that task ever since.

Some interesting Quirks of Millon's Solar Shard and previous Incarnations: While he is an Eclipse cast, Millon's First Age incarnation was often mocked as a "wannabe" Twilight. He was, however, quite skilled in creating new forms of life and his capabilities in these (somewhat unorthodox for his caste) fields garnered him respect. Millon has been lucky enough to have obtained a great deal of residual knowledge from his First Age Incarnation, such as the knowledge of Terrestrial Circle Sorcery and Craft(genesis).


Appearance[edit]

Average would about sum up Millon's appearance: Brown hair, brown eyes, and skin that, while not dark, is not overly pale either. He stands 5 feet and 11 inches and is of average weight for his height. The feature that does stand out about Millon is his easygoing smile, which he is rarely without. People can't help but feel more relaxed because of it.

He wears simple but effective clothing and armor and carries a quarterstaff (A Traveler's Staff). He also carries a bow and quiver of arrows.

Attributes[edit]

Strength  ●●       Charisma     ●●●      Perception   ●●●
Dexterity ●●●●     Manipulation ●●       Intelligence ●●●●●
Stamina   ●●●      Appearance   ●●       Wits         ●●●

Abilities[edit]

Archery ●●●        Integrity ●       Craft ●●●           Athletics ●     Bureaucracy ●  
Martial Arts       Performance       Investigation ●     Awareness ●     Linguistics ●● 
Melee              Presence ●        Lore ●●●            Dodge ●●●●      Ride         
Thrown             Resistance ●      Medicine ●●●        Larceny         Sail         
War                Survival          Occult ●●●●         Stealth         Socialize


Crafts[edit]

Craft(Genesis)

Linguistics[edit]

Old Realm
High Realm
Low Realm

Specialties[edit]

N/A

Backgrounds[edit]

Allies: ●●●● (Harvester of Poisons)
Artifact: ●●
Artifact: ●
Resources: ●●

Charms[edit]

Excellencies:

  • Second (Archery) Excellency: 2m/success, Reflexive (Step 1 for attacker, Step 2 for defender), Instant. May spend up to (Archery + Dexterity) motes on this charm. Gain 1 success per two motes spent. Cannot more than double the (Archery + Dexterity) pool (each success counts as 2 dice).
  • Second (Dodge) Excellency: 2m/success, Reflexive (Step 1 for attacker, Step 2 for defender), Instant. May spend up to (Dodge + Dexterity) motes on this charm. Gain 1 success per two motes spent. May increase static values such as DV by 1 per 2 motes spent. Cannot more than double the (Dodge + Dexterity) pool, this includes DV (1 success counts as 2 dice).
  • First (Craft) Excellency: 1m/die, Reflexive (Step 1 for attacker, Step 2 for defender), Instant. May spend up to (Craft + Attribute) motes on this charm. Gain 1 die per mote. Cannot more than double the (Craft + Attribute) pool.

Archery Charms:

  • Essence Arrow Attack (Righteous Judgment Arrow) 2m/3m, Supplemental, Instant. Adds (Essence) damage to an Archery-based Attack. May spend an additional mote to gain for an extra 4 dice of damage.

Integrity Charms:

  • Integrity Protecting Prana 5m+1wp, Reflexive (Step 2), One Day. Immune to any Shaping Effect that directly alters your mind, body, spirit, or traits.

Resistance Charms:

  • Ox-Body Technique -, Permanent. Adds one -1 and two -2 health levels.

Occult Charms:

  • Terrestrial Circle Sorcery: -, Permanent. Allows the taking of Terrestrial Circle Sorcery actions.
  • Spirit-Detecting Glance 3m, Reflexive (Step 1), One Scene. Allows you to see dematerialized entities.

Dodge Charms:

  • Shadow over Water 1m, Reflexive (Step 2), Instant. Ignore all penalties to Dodge DV when resolving an attack. DV is still 0 Vs Perfect Attacks, but no further penalties apply.
  • Seven Shadow Evasion 3m, Reflexive (Step 2), Instant. Perfect Dodge Defense Vs a non-unexpected attack. Flaw of Invulnerability: Compassion.


Combos[edit]

N/A

Essence[edit]

Essence: ●●●
Regeneration:4 (8 when resting)/hour
Personal Essence Pool: 16/16
Peripheral Essence Pool: 36/38
Committed Essence: 2

Willpower[edit]

Willpower: ●●●●●●●
Temporary: □□□□□□

Virtues[edit]

Virtues:

  • Compassion ●●●●
  • Conviction ●●●
  • Temperance ●
  • Valor ●●

Flawed Virtue:Compassion
Virtue Flaw:
Limit: □□□□□ □□□□□

Inventory[edit]

Silken Armor: Artifact ●● (Soak 5L/3B, Attune 2, no mobility or fatigue)
Traveler's Staff: Artifact ● (A traveler’s staff can be used as a normal quarterstaff in combat, but the staff is more useful as a source of food, firewood and shelter. At sunset, the user may plant the staff into the earth and commit 3 motes. The branch then grows into a full-size apple tree that bears enough ripe fruit to feed fi ve people for the evening. If she needs fi rewood, the owner can use the tree’s branches to provide it—wood gathered this way burns readily. Come morning, she can find a large, straight branch that easily snaps off—and it becomes the original staff. The tree then dies and rapidly rots away. By sunset, no sign of its presence remains, and the Essence is released to the Exalt who caused it to grow.)
Self Bow: Resources ●
Quiver of 40 broad-head arrows: Resources -
Peasant Clothes: Resources ●


Manses and Heartstones[edit]

N/A

Combat[edit]

Dodge DV:6
Dodge MDV:5
Soak: 6B/6L/6A
Pierced: 4B/3L/3A
Hardness: 0B/0L/0A

Attacks[edit]

Arrow shot(Self Bow, Broad-head): (Speed 6, Accuracy 7, Damage 4L, Parry DV -, Rate 2, Tags 2, B)

Health[edit]

□ -0
□□□ -1
□□□□ -2
□ -4
□ Incapacitated

Advancement[edit]

Bonus Points[edit]

2 spent on Allies 3->4
7 spent on Essence 2->3
1 spent on Occult 3->4
3 spent on Compassion 3->4
1 spent on Artifact 2->3
1 spent on Dodge 3->4

Experience Points[edit]

N/A

See Also[edit]

Exalted