Minnenewah

From 1d4chan

Minnenewah are a race invented for the Dungeons & Dragons 5th Edition setting of Anchorome, a pre-Columbian North America-inspired subsetting of the Forgotten Realms. The quick and dirty way to describe them is as First Nations-flavored Spirit Folk.

In all seriousness, Minnenewah are a race of Native American-like people whose ancestors hail from a place in the Outer Planes that they revere as the Spirit Realm, but who were physically transported to the Forgotten Realms by a Great Spirit called "Thunderbird", after which they scattered and broke up into many tribes that pursue their own unique cultures and lives to this day. While each Minnenewah tribe retains its own unique way of contacting their ancestral spirits or even entering the Spirit Realm themselves, they are mostly distinguished from the pureblooded humans of Anchorome by certin innate mystical traits.

So far, only two Minnenewah tribes have been detailed; the Chic'Epona, who worship the Great Spirit Epona, Mother of Horses, and are the master equestrians of Anchorome, and the Haud'aunee, who worship a zaratan (a giant tortoise-like elemental) that they call Ulanawa.

PC Stats[edit]

Ability Score Modifiers: +1 Constitution, +1 Wisdom
Size: Medium
Speed: 30 feet
Vision: Normal
Spirit Subtype: You are vulnerable to spells that target both Spirits and Humanoids.
Minnenewah Wisdom: You have Advantage on Wisdom saves against Magic.
Subrace: Choose the Chic'Epona or Haud'aunee subrace.

Chic'Epona:

Ability Score Increase: +1 Dexterity
Natural Horsemen: Mounting or Dismounting a horse (or horse-shaped creature) does not cost you half your movement rate. You also have advantage on the Dexterity check to remain mounted when an effect moves your horse against its will while you're on it.
Speak with Horses: Through sounds and gestures, you can communicate simple ideas with normal horses.

Haud'aunee:

Ability Score Increase: +1 Constitution
Increased Longevity: You can live up to 250 years.
Resistance of Ulanawa: You can cast the Resistance cantrip on yourself alone using Wisdom as your spellcasting ability score.