Minotaurs

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Terminator Sergeant Zelaos of the Minotaurs
Minotaurs
Minotaurs Symbol.jpg
Battle Cry Unknown
Number N/A
Founding 21st Founding (Initial)
Successors of Classified (A few fragmented records describe their gene-seed as "Chimeric", which means they are likely descended from multiple Chapters)
Successor Chapters None
Chapter Master Asterion Moloc
Primarch Unknown
Homeworld Fleet Based
Strength 1000 (Officially)
Specialty Killing Space Marines, being the High Lords' personal army.
Allegiance Imperium
Colours Bronze with a little red.

If you are looking for the bull-headed beastmen from Greek mythology, see Minotaur.

Out with the old...[edit]

The Minotaurs were a Chapter of Space Marines and massive dicks. They were formed in the Cursed Founding as psychopathic berzerkers and were possibly World Eaters successors, and first appeared in White Dwarf as one of the playable Chapters for the Chapter Approved Cursed founding article where they were also mentioned to have beaten the shit out of the Lamenters during the Badab War, because they've always been assholes... And then they disappeared. Their color scheme was also fucking atrocious.

...and in with the new[edit]

They later appeared in Imperial Armour Volume 12 where they fought against the Necrons, specifically the Maynarkh Dynasty and had their lore (and thankfully colour scheme) overhauled. They now like to dress in like ancient Greeks and their Chapter Master, one Asterion Moloc, appears to have pilfered the prop department from 300 for his outfit. They no longer maintain the "psychopathic berzerkers' flavour (while still liking melee combat they are now capable of following battle plans) and instead are very pragmatic, letting a good chunk of the Imperial Navy fight and die before they stepped in to give themselves a better chance against the Necrons (what assholes). However, they also act as the High Lords' attack dogs now, since they have vast stores of incredibly rare wargear (including shittons of Tartaros-pattern Terminator armour, Mk8 power armor, loads of Dreadnoughts, their very own Storm Eagle variant and at least one Adeptus Custodes halberd), and the Minotaurs only act on orders from the High Lords themselves, telling anyone in their way to piss off. Oh, and their Administratum records are sealed so tight that not even Inquisitors can easily break them. Which implies something about them (gee, wonder what?) has at least some Inquisitors worried. They are essentially the Greek Blood Ravens, but with fewer psykers and they'll wipe you out to the last man before they swipe your gear.

One of their Brother-Captains insulted Marneus Calgar right in front of an Ultramarines descendant, and the chapter later tore the Inceptors chapter apart and stole all their stuff, pissing off all the other Ultramarines successors. They also may or may not have shot down a Grey Knight strike cruiser in order to take down a renegade Chapter they were supposed to destroy together.

Needless to say, /tg/ thinks they're pretty cool (and they are still massive dicks).

Other Information[edit]

While the Minotaurs are strict followers of the Codex Astartes, they're almost never seen as small groups or even individual companies. Every time they're deployed its always been at full Chapter strength. They fight in only one war zone at a time with the entire chapter fighting together. This makes them essentially a massive fucking beatstick that the High Lords call upon when shit hits the fan. They also have an unusual preference for killing other Space Marines, which made them feel right at home during the Badab War. Given their fancy new gear, their borderline omnicidal tendencies, and always operating as a full chapter, it would seem that the job of the "Emperor's Executioners" no longer falls upon the Space Wolves.

Unlike most Chapters, the Minotaurs appear to be able to replenish their numbers at an accelerated rate, to the point that they could recover from losses in a fraction of the time it would take other Chapters a century or two to fully recover from. Imperial observers during the Antigonis campaign theorized that this may have something to do with the heavy use of hypnotherapy and neuro-cerebral therapy used in the training of neophytes and frequently "refreshed" with the help of Apothecaries in the Chapter. This has proven to have some unpleasant side-effects- the Minotaurs are highly xenophobic and paranoid, even by the high standards of the Imperium.

There's also a good chance that they recruit from Terra itself thanks to their connections with the High Lords, giving them a massive recruit pool, as the Imperial Fists are also able to replenish losses equally fast thanks to having billions of potential candidates. This is mostly due to the Imperial Fists building recruitment posts on every world they rescue from invasion. Even then they request permission first as Dorn said he "...want recruits, not vassals". The Black Templars also do this and benefit greatly from this method. And since the Minotaurs gene-seed tithes are locked away nice and tight, no one is sure who their progenitors are. Given their tendencies to absolutely annihilate whatever is in their way it's certainly possible for them be successors to the World Eaters, but what little we do know about their gene-seed hints at them being derived from a multitude of Chapters. This would certainly make sense considering their connections with the High Lords, but it doesn't make much sense since they are pretty much free of any mutations. It could be argued that the Minotaurs are actually descended from Iron Warriors gene seed; their chapter tactics are the same as the Iron Warriors Legiones Astartes rules, both are known for their ferocity in assault and disregard for casualties and of course there is the whole underlying Greek theme.

With the coming of 8th Edition, the Minotaurs aren't doing so well. When the Death Guard directly besieged their Fortress-Monastery, they poisoned their gene stocks beyond repair, so as of now they're racing towards Terra to repair their gene-seed. While they're currently out of the fight, hopefully their trip to Terra will cause some revelations on their origins.

Aside from the hideous old ketchup-and-mustard motherfuckers and the Greek muggers, there are also a pair of Chapters called the Brass Minotaurs and White Minotaurs. There isn't much fluff on them.

Tabletop[edit]

Just try and paint a chapter of me.

7th Edition[edit]

When the first Minotaurs were introduced as one of the Cursed Founding chapters, for +10 points per model, or +20 per dreadnought (on top of the regular costs) you could give your entire army Fearless and +1 Attack though they had to move towards and assault the nearest enemy they could (even if they had no chance of hurting it) and had to sweep advance, but nobody did it because painting them WAS A FUCKING NIGHTMARE. Both because they had the most annoying colour scheme (worse than the quarter ones like the Howling Griffons) and because their colours made them look fucking ugly.

With the updates they got their own Chapter Tactics. Minotaurs Chapter Tactics models don't take morale checks from shooting attacks, and can re-roll failed pinning tests. In addition they have crusader USR, and +1 to charge distance when in the enemy deployment zone. Overall one of the worst Chapter Tactics. Crusader certainly is nice to have, but ATSKNF makes re-rolling pinning and no morale checks from shooting pretty redundant. If you're gonna play Minotaurs you're gonna have to bring Moloc, who is a fucking monster in CC while gaining a VP per character executed in a challenge and giving your guys Prefered Enemy (Space Marines). So if you didn't get the memo, Minotaurs are meant to be run with Moloc as your Warlord against other Space Marine armies. If a friend of yours is running a really annoying Space Marine army, especially if he has Smashfucker, sic these guys on him and watch him cry.

8th Edition[edit]

How 8th Edition treated Forge World chapters is an issue of intense debate. Sure, you can choose whatever tactic you want, but it still feels like an afterthought on the part of Games Workshop. That aside, Moloc and Aiakos came out of the update relatively unscathed, still being hard nuts to crack and very lethal overall, but with loss of initiative and extreme price hike Aiakos is dubiously overpriced, and Moloc has lost the main thing he was taken for - the godsent army-wide Preferred enemy: Space Marines. Instead he can "do the wolfen" now. Ivanus, however, has lost all of his utility and is just an overpriced Chaplain with attacks and wounds of a captain. No more range and no extra attack for two specialist weapons. ROC pattern Storm Eagle still rocks though.

Chapters of the Adeptus Astartes
First Founding (M29): Blood Angels - Dark Angels - Imperial Fists - Iron Hands - Raven Guard
Salamanders - Space Wolves - Ultramarines - White Scars
Second Founding (021.M31): Angels Encarmine - Angels of Absolution - Angels of Redemption - Angels of Vengeance
Angels Porphyr - Angels Sanguine - Angels Vermillion - Aurora Chapter - Black Consuls
Black Guard - Black Templars - Blood Drinkers - Brazen Claws - Crimson Fists - Destroyers
Doom Eagles - Eagle Warriors - Excoriators - Fists Exemplar - Flesh Tearers - Genesis Chapter
Inceptors - Iron Snakes - Libators - Lions Sable - Marauders - Mortifactors - Nemesis
Novamarines - Obsidian Glaives - Patriarchs of Ulixis - Praetors of Orpheus - Rampagers
Raptors - Red Talons - Revilers - Silver Eagles - Silver Skulls - Soul Drinkers - Storm Lords
White Consuls - Wolf Brothers
Third to Twelfth Founding
(M32-M35):
Astral Claws - Charnel Guard - Dark Paladins - Executioners - Flesh Eaters - Halo Brethren
Howling Griffons - Iron Knights - Mantis Warriors - Marines Malevolent - Night Swords
Sable Swords (initial) - Scythes of the Emperor - Space Sharks - Sons of Guilliman
Thirteenth Founding (M35): Death Spectres - Exorcists
Fourteenth to Twentieth Founding: Angels of Fire - Celebrants
Twenty-First Founding
(991.M35):
Black Dragons - Blood Gorgons - Fire Hawks
Flame Falcons - Lamenters - Minotaurs - Sons of Antaeus
Twenty-Second to
Twenty-Sixth Founding (M35-M41):
Angels of Vigilance - Celestial Lions - Disciples of Caliban - Fire Angels - Imperial Harbingers
Marines Errant - Mentors - Fire Claws/Relictors - Star Phantoms - Steel Cobras - Subjugators
Ultima Founding
(999.M41):
Angels of Defiance - Blades of Vengeance - Castellans of the Rift - Fulminators
Knights Cerulean - Knights of the Chalice - Knights of Thunder - Necropolis Hawks
Nemesors - Praetors of Ultramar - Rift Stalkers - Silver Drakes - Sons of the Phoenix
Storm Reapers - Umbral Knights - Void Tridents - Wolfspear
Unknown Founding: Angels Eradicant - Astral Knights - Blood Ravens - Blood Swords - Brothers Penitent
Crimson Scythes - Dark Hands - Death Eagles - Emperor's Spears - Fire Lords
Guardians of the Covenant - Hammers of Dorn - Invaders - Iron Talons - Knights of Blood
Knights Unyielding - Marines Exemplar - Night Watch - Rainbow Warriors - Reclaimers
Red Hunters - Red Scorpions - Sable Swords (refounded) - Solar Hawks - Star Dragons
Storm Wardens - Valedictors - Viper Legion - Vorpal Swords
Unsanctioned Founding: Consecrators - Sons of Medusa - Steel Confessors
Others: Adeptus Custodes - Astartes Praeses - Deathwatch - Grey Knights