From 1d4chan
Traditional Nagas

The Naga is a creature from Hindu mythology that combines human and snek in its appearance. Nagas are divine serpents, portrayed as capable of shapeshifting between purely human, purely serpentine, and half-way forms. Most traditional mythological depictions of them are either lamias with multiple cobra heads sprouting from their back, or giant, sometimes multiheaded, snakes with stylized crowns and rhinoceros horns.

Dungeons & Dragons[edit]

In Dungeons & Dragons and Pathfinder, Nagas resemble giant snakes with human heads. In the earliest editions, the human heads were very distinctive from the snake bodies, but as editions have gone past, they've become more and more reptilian-faced, and honestly kind of creepy-looking.

Nagas in the realms of Dungeons & Dragons and Pathfinder are classed under aberration. The first-edition Monster Manual listed three types: Guardian Naga (20' long) were Lawful Good, Spirit (15') Chaotic Evil, and Water (10') pure Neutral. Again: we're not counting lamia, yuan-ti, the Type V Demon nor all the rest of 'em.

The Dark Naga came out in the Creature Catalog 1984. Second Edition put 'em as "Naga, Dark" in a whole separate "Monstrous Manual" entry much as they'd sequestered the Jermlaine from other gremlins. Why? Ask Lorraine. Anyway they're Lawful Evil and 12' long, and do magic.

Al-Qadim has its own version of naga called Serpent Lords.

The Naga as a race (where not demoniacs) got a matron goddess, Shekinester. Very little information on her exists.

In 3e, the Epic Level Handbook proposed the Ha-Naga for their Epic Levels. No, we barely knew about them either.

PC Stats[edit]

Surprisingly, nagas have actually appeared as playable characters.

Warcraft's nagas appeared in the Dungeons & Dragons 3e tie-in "World of Warcraft: The Roleplaying Game". Here, they appeared in the Dark Factions sourcebook.

Rokugan's nagas have appeared as a PC race in both the Legend of the Five Rings RPG and in the Rokugan Campaign Setting for Dungeons & Dragons 3rd edition.

Click "Expand" to see the stablock.
+2 Constitution, +2 Wisdom, -2 Charisma
Base speed 40 feet
Immune to Shadowlands Taint
+2 racial bonus to Charisma and Diplomacy checks made against other Naga.
+2 racial bonus to Wilderness Lore skill checks.
-4 racial penalty to Animal Empathy, Handle Animal and Ride checks.
Alien: You starting Honor is always 0.
Bloodline: Choose the Asp, Chameleon, Cobra, Constrictor or Greensnake bloodline. Your racial abilities are further modified by your bloodline.

Asp Bloodline:

+1 Strength
Spit Venom (Ex): Once per hour, can spit venom at a target up to 10 feet away, inflicting 2d4 damage on a hit.
Favored Class: Fighter
Level Adjustment: +1

Chameleon Bloodline:

+4 racial bonus on Hide and Move Silently checks.
Favored Class: Rogue

Cobra Bloodline:

+2 Intelligence, -2 Strength, -2 Dexterity
Bonus Feat: Depths of the Akasha (renamed "Depths of the Void")
Favored Class: Shugenja

Constrictor Bloodline:

+2 Strength
Bonus Feat: Improved Grab
Special Attack: Constrict
Favored Class: Fighter or Monk
Level Adjustment: +2

Greensnake Bloodline:'

Racial Charisma Penalty decreases to -1
+4 skill points at 1st level
Favored Class: Courtier

The nagas of Amonkhet, a race of cobra-headed serpentfolk, were made into a playable race for Dungeons & Dragons 5th Edition in the online web-enhancement "Plane Shift: Amonkhet".

Click "Expand" to see the stablock.
+2 Constitutioon, +1 Intelligence
Speed 30 feet
Normal Vision
Speed Boost: if both your hands are free, as a bonus action, increase your walking speed by +5 feet until the end of your turn.
Poison Immunity: You take no damage from Poison Damage and cannot be Poisoned.
Poison Affinity: You have Proficiency with the Poisoner's Kit
Natural Weapon: As an Unarmed Strike, you can choose to either Bite or Constrict. A Bite attack inflicts 1d4 + Str modifier Piercing damage and forces the victim to succeed on a Constitution save (DC 8 + Naga's Con modifier + Naga's Proficiency bonus) or else take 1d4 Poison Damage. A Constrict attack 1d6 + Str modifier Bludgeoning damage and automatically grapples the victim. Until you either let them go or they escape by succeeding on a Strength check (DC 8 + Naga's Str modifier + Naga's Proficiency bonus), the victim is Restrained and you can't make another Constrict attack.




Magic: the Gathering[edit]

Nagas are a race that dwells on multiple planes in the multiverse of Magic: The Gathering, specifically inhabiting the planes of Amonkhet, Ravnica and Tarkir. These nagas vary from the classic naga/lamia approach, with a human upper torso on a snake's body, centaur style, to having a snake's head in addition to that, making them technically a form of serpentfolk.


In Warcraft, Naga are basically elf mermaids. They were Night Elf nobles of the old kingdom, who basically served as part of the Queen Aschara's army of groupies, not doing much on their own besides court matters, being yes men and women to the queen, and getting high on the magic from magic inland sea called the Well of Eternity. When the demons of the Burning Legion came knocking, the Night Elf nobles were the faction that sided with the demons in that war. By the time the demons lost the war, the Nobles were split roughly three ways: Elves who saw this shit was insane and GTFO'd; Legion loyalists; and the Queen's loyalists.

When the demons were kicked out, the Well of Eternity blew up, and Azshara's loyalists stayed with her in her palace on the shore of the Well. The palace had survived the aftermath (either through divine intervention, extremely good luck, or both), but was quickly finding itself sinking into the new ocean that formed in the center of the old continent. In a desperate attempt to save herself and her egomaniacal vision, Queen Azshara made a pact with one of the Old Gods which transformed her people into amphibious snake people: the Naga that was known today. Azshara was also said to grow to enormous proportions, but this information couldn't be verified at the time.

Since then, they've been doing a whole lot of nothing that would be apparent to land dwellers, other than serving as the occasional trash mob. They make a substantial return in Warcraft 3: the Frozen Throne. In the elf campaign, the surviving elf royal, Prince Kael'thas, is helping a force of humans fight the Undead. The elves are left to fight a desperate interdiction action to protect the humans' rear flank, but the racist (and strategically idiotic) human general, infamously named Lord Othmar Garithos leaves Kael with dwindling support. Unexpected help comes from a Naga army lead by a Naga sea witch named Lady Vashj: sorely needed aid against the Undead's surging numbers and the increasingly desperate odds.

For the crime of fighting alongside "monsters" who might have an interest in seeing the Undead go away, Garithos has all the elves arrested. While awaiting execution, Vashj pops up and jailbreaks Kael and his elves. She recruits them for Illidan in his mission to destroy the Lich King once and for all (SPOILER: They failed lol). Vashj joined Illidan in hiding in Outland, defecting to his service permanently, but Vashj's force was just one Sea Witch with one army, from an pretty big nation.

Naga went back to doing a whole lot of nothing, but they made the brief cameo appearance throughout the years as minor plot point as they schemed to disrupt and/or take over the surface. It wasn't until the Battle for Azeroth expansion that they actually became relevant again. Among other existential threats, the Naga were making moves and would eventually attack the surface in force, not the small forces that would hit the surface from time to time, but their entire damned empire, with backing from their Old God patron.

In WC3, Naga are the unofficial fifth faction that can never be played in the multiplayer games but campaign. All Naga are fishy green looking creature with fish scales on them and all of them has the usual snek like lower body. Male Naga has buff muscle body and they carry giant anchor like trident to battle and female Naga are four-armed and potent magic users who still has tits on them (despite being sea creatures, but they were cursed elves anyways). They enslaved various races and creatures like Mur'gul (evil murlocs) to build their building using some kind of water magic, dragon turtles that could spit rocks as some kind of siege weapon, and Couatl, a flying magical beast as some kind of distant cousins of wind serpents who can both fly and swim.


Nagas, in the sense of "snake-taurs", are the First Great Race of Rokugan, having been the very first race to found an empire in the lands that are now known as the setting of the Legend of the Five Rings. They possess a group collectiveness/memory called the Akasha, and went into a racial hibernation eons ago. During that time, the Nezumi rose to sapience and founded an empire, only to lose it when Fu Leng fell to earth and created the Shadowlands. Then, by the time the nagas woke up, huimanity had their own centuries-old empire of Rokugan. Needless to say, they're having a hard time adjusting.

Rokugani nagas come in multiple bloodlines; Asp, Greensnake, Cobra, Chameleon and Constrictor. They are prone to diffuse mutations, especially the Cobras. Female nagas can shapeshift their tail into a set of human-like legs.

Nagas have their own dedicated sourcebook in the L5R RPG, "The Way of the Clans #8: The Way of the Naga". They were also provided as a PC race in the Rokugan Campaign Setting for Dungeons & Dragons 3rd edition.


Shadowrun has nagas too. Here they're thirty-foot long Awakened snakes native to Southeast Asia. In addition, being Awakened, they have an inherent magic rating and astral perception, letting you assense from the get-go. Coupled with venom and good attributes pretty much across the board, it sounds like they'd be a pretty awesome metatype all things considered.

In practice, however...

Naga are the worst metatype, hands down. They have awful agility making it hard to utilize their high strength and most skills. They're dual-natured, so you can't turn off your astral projection. Oh, and your Edge is capped at 5 as opposed as to 6. Not to mention that, you know, being a snake has its issues, namely cold-bloodedness and people freaking out and calling animal control. This is all without mentioning how they, you know, don't have hands.


LamiaMonstergirl.pngThis article or section is about Monstergirls (or a monster that is frequently depicted as a Monstergirl), something that /tg/ widely considers to be the purest form of awesome. Expect PROMOTIONS! and /d/elight in equal measure, often with drawfaggotry or writefaggotry to match.

Yeah, you knew this was coming.

In more monstergirl/furry communities, nagas are lamias (humanoid upper torso, giant snake's body from the wast down). The word "Naga" and the word "Lamia" mean the same thing, but English-speaking monster-fuckers settled on Naga and Japanese-speaking monster-fuckers settled on Lamia.

Now that the two worlds have collided (thanks Monster Musume), monsters referred to as Nagas tend to retain more monstrous features. Some may have scaly skin on their upper torso, or multiple pairs of arms. Some designs may go so far as to have anthropomorphic snakes' heads atop their human-like shoulders (but this is most common amongst furry artists).

Finally, a naga may be depicted as having an "armless" humanoid upper torso (with said torso potentially being a scaly-skinned humanoid and/or snake-morph upper torso). This trait is rarely-if-ever seen art depicting "lamias". What this basically amounts to is the "human-headed snake" naga design noted above, but with boobs. This depiction is pretty much only seen in monstergirl porn - it allows one to mix "monstergirl" with "amputee" fetishism (yes, that's a thing).


See Also[edit]

Dungeons & Dragons 5th Edition Races
Player's Handbook: Dragonborn - Drow - Dwarf - Elf - Gnome
Half-Elf - Half-Orc - Halfling - Human - Tiefling
Dungeon Master's Guide: Aasimar - Eladrin
Elemental Evil Player's Guide: Aarakocra - Genasi - Goliath - Svirfneblin
Sword Coast Adventurer's Guide: Duergar - Ghostwise Halfling - Svirfneblin - Tiefling Variants
Mordenkainen's Tome of Foes: Baatific Tieflings - Duergar - Eladrin - Githyanki
Githzerai - Sea Elf - Shadar-kai - Svirfneblin
Volo's Guide to Monsters: Aasimar - Bugbear - Firbolg - Goblin - Goliath - Hobgoblin - Kenku
Kobold - Lizardfolk - Orc - Tabaxi - Triton - Yuan-Ti Pureblood
Eberron: Rising from the Last War: Bugbear - Changeling - Goblin - Hobgoblin - Shifter - Warforged
Guildmaster's Guide to Ravnica: Centaur - Elf - Goblin - Human
Loxodon - Minotaur - Simic Hybrid - Vedalken
Mythic Odysseys of Theros: Human - Centaur - Leonin - Minotaur - Satyr - Triton
Unearthed Arcana: Minotaur - Revenant
Plane Shift: Amonkhet: Aven - Khenra - Minotaur - Naga
Plane Shift: Innistrad: Human
Plane Shift: Ixalan: Goblin - Human - Merfolk - Orc - Siren - Vampire
Plane Shift: Kaladesh: Aetherborn - Dwarf - Elf - Human - Vedalken
Plane Shift: Zendikar: Elf - Goblin - Human - Kor - Merfolk - Vampire
One Grung Above: Grung
Astral Adventurer's Guide: Astral Elf - Autognome - Giff - Hadozee - Plasmoid - Thri-kreen
Unearthed Arcana Kender - Glitchling