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It's good to be the king.

"What a great advantage to be of noble birth, since it gives a man of eighteen the standing, recognition and respect that another man might not earn before he was fifty. That means winning thirty years’ start with no effort."

– Blaise Pascal, Pensées

A noble is a member of a nobility, which is a member of a kingdom's royalty. Feckin' Nobles. Due to this, nobles are the richest louts in a kingdom, having plenty of money, land, and usually soldiers under their control. Since they own most of the kingdom's resources, nobles are the most influential and powerful people in the land, normally in charge of settlements, estates, and industries. Because nobles own everything they need to survive, the commonfolk must follow their whims and decrees, for better or for worse.


Nobles who aren't completely drunk on power know that he needs peasants as much as he needs them (after all, without peasants, who's gonna work for you to generate money and pay you taxes?), so they do their best in keeping the people happy, or at the very least treat them like human beings. Those who're on an eternal power trip usually don't last long when the peasants have had enough and decide to rebel en masse. Or at least you would think that it would work like that, but the fact of the matter is that heavily armored cavalry tend to crush peasant rebellions in most cases so most of them don't particularly care about how badly they treat their peasants. Rebellion is made even more difficult by the fact that often tyranical nobles in the real world would grant favors to a portion of the peasant population at the expense of all the other peasants, pitting the peasants against each other. A more modern example of this tactic would be in Colonial Africa, where Europeans would often favor one ethnic group in a region over the others, breeding resentment and making it harder for the Africans to unite against their oppressors (and unsurprisingly leading to continued strife between said groups that has sometimes culminated in genocide, like the Hutu-Tutsi conflicts in Rwanda).

Nobles, when defined broadly enough, are present in pretty much every society with a concept of wealth and power. The difficulties of translating such titles and the meanings they convey however could be quit difficult, as while a title could roughly translate to "king" or "marquess" it might not exactly have the same significance or powers as in Europe. It is useful to keep in mind that in almost all historical examples the nobility also represent the warrior elite of that civilization, with extensive life-long training in both feats of personal badassery and the skills necessary to command armies. Typically the way this works is a brilliant commander rips apart an old and decadent kingdom and then gives the pieces to his best bros, who in turn pass both land and knowledge down to their kids, and so on. Eventually the competent conquerors' descendants devolve into useless louts and a brilliant commander repeats the cycle.

Usually nobles had great financial resources, though it wasn't unheard of for nobles to fall on hard times, be forced to sell off estates, or be eclipsed by up and coming burghers. Usually their titles and land were hereditary, though some titles had to be rebestowed by the monarch to the heir and monarchs sometime gave titles that would dissolve with the death of the holder. Usually noble titles came with an associated plot of land though unlanded, honorary, courtesy and other such titles existed; if you noticed the word "usually" was used a lot then congratulations, you realized how much of a headache the aristocracy can be.

Nobles in Fantasy[edit]

When the word "nobles" comes to mind in fantasy settings; the stereotype for them is the rich folk who lives it up like a pre-revolution French king while his peasants and guards do everything for him. This is only a half-truth, as while nobles can be as decadent as they wish since they can afford to do so, even noble classes partook in combat. A simple example are the Knights, who are nobles but are popular in many settings for their elite combat prowess.

Nobles throughout world history were notorious for exploiting their power to oppress the common populace, so they are usually good as enemy leader fodder in fantasy settings where the nobles continued to live a life of unparalleled luxury while the people lived in constant hardship due to him either short-changing the people on resources or taxing them to unfair levels to maintain his growing treasury. Perhaps this type of noble is no more evident in Dorf Fortress, where every living soul despises them for requesting the most luxurious and expensive goods and accommodations and will jail a worker if they fail to appease his literally impossible demands (regardless if he's one of your most valuable, skilled workers) like making him glass in the middle of a tundra. This type of attitude however, happens to have a particularly hilarious side-effect of them meeting "unfortunate accidents" at an unprecedented rate.

That said, the "common touch" Lawful Good noble who stands aloof from his kinsmen because of his just policies and good management is an equally-popular subject in fiction. Sadly, settings that involve strife means that a goody-two-shoes noble is highly susceptible to assassinations and chronic backstabbing attempts by rival nobles who're after his fortunes (a lot like real world history, really).

"Noble" as a character class[edit]

Ready to backstab you, either with a dagger or his tongue.

Dungeons & Dragons 3rd Edition included the Aristocrat as an NPC class. Like non-Adept NPC classes, it’s deliberately too weak for player use, although it does enjoy good starting money, fittingly. Power of Faerun would introduce the 3 level Merchant Prince(ss) Prestige Class. Anyone with sufficiently high intelligence and Profession as a class skill (read: Anyone but Barbarian and Aristocrat) can access this at the earliest possible point, but practically a class with high skill points is required. The three required feats are all of minimal use and most of its abilities are only useful for their interaction with the subsystems in the same book, but it does gain a small bit of a casting from a limited list.

The main Dragonlance book for 3rd edition introduce a player class known as "Noble". It can only be taken at first level because apparently nobody on Krynn is knighted or married into the gentry, apprenticed to a common trade/religious order only to be recalled to noble duties when their older siblings die, and absolutely never does any orphan discover they're a lost heir to a noble title. It has martial weapons, light armor, medium BAB, good reflex and will saves, and 4 skills from a socially focused list. Its only class features are picking one skill as a class skill, the GM fiat "favor" from the Star Wars d20 Noble (see below) and Bardic Music. It's barely above an NPC class in power and thus Tier 5, mostly saved by the ability to get UMD or Iaijutsu as a class skill and possible cheese that having any bardic music opens.

In Pathfinder, Vigilante has several class feature options that support playing it as a “noble” class. Paths of Prestige introduced the Noble Scion class, which is really just a social skill monkey chassis that’s only not unsuitable for a player character because it gives free leadership twice.

In Iron Kingdoms RPG, human characters can pick Aristocrat as one of their two classes. An Aristocrat is a strong social/interaction class, including the ability to learn languages; IKRPG makes a point of making language a barrier that can only be overcome by characters who aren't total murderhobos, so this is a very important skill. Aristocrats also have access to some riding and leadership skills, placing them somewhere between the knight and military officer classes.

Star Wars D20 included the Noble class as a quasi Bard analog and, like all classes in the system, is a huge mess, but still one of the best non-force users in the system and one of only two classes with diplomacy as a class skill. Saga Edition's changes made the noble into a social skill monkey by default, with talent options allowing the class to function as a military officer, social butterfly, swashbuckler or more without necessarily being of nobility, rendering the name an artifact of the previous edition.

Dungeons & Dragons 3rd Edition classes
Player's Handbook BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
Complete Adventurer ExemplarNinjaScoutSpellthief
Complete Arcane WarlockWarmageWu jen
Complete Divine Favored SoulShugenjaSpirit Shaman
Complete Psionic ArdentDivine MindEruditeLurk
Complete Warrior HexbladeSamuraiSwashbuckler
Dragon Compendium Battle DancerDeath MasterJesterMountebankSavantSha'irUrban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror ArchivistDread Necromancer
Magic of Incarnum IncarnateSoulbornTotemist
Miniatures Handbook Favored SoulHealerMarshalWarmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures SamuraiShamanShugenjaSoheiWu Jen
Psionics Handbook PsionPsychic WarriorSoulknifeWilder
Tome of Battle CrusaderSwordsageWarblade
Tome of Magic BinderShadowcasterTruenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes AdeptAristocratCommonerExpertMagewrightWarrior
Second Party MarinerMysticNobleProphet
Class-related things Epic LevelsFavored ClassGestalt characterMulticlassingPrestige ClassRacial Paragon ClassTier SystemVariant Class
Pathfinder 1st Edition Classes
Core Classes BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Advanced Player's Guide AlchemistAntipaladinCavalierInquisitorOracleSummonerWitch
Advanced Class Guide ArcanistBloodragerBrawlerHunterInvestigatorShamanSkaldSlayerSwashbucklerWarpriest
Occult Adventures KineticistMediumMesmeristOccultistPsychicSpiritualist
Ultimate X GunslingerMagusNinjaSamuraiShifterVigilante

Noble Title Examples[edit]

Since there's roughly two metric assloads (to put it in scientific terms) of noble titles and all their variations this is simply a short list of some titles that a PC might encounter (or maybe even adopt) in a game set in a typical pseudo-Europe or maybe a Middle-Eastern or Oriental setting. Some of these titles are considered to be simply the "native" term for a more recognizable term like emperor or count, however some of them operated quite differently than from what their translation suggests.

  • Emperor:The Big Mac Daddy of all titles. He whose dong is larger than all other dongs. An Emperor is the head of an empire, which is a nation that rules over other nations.
  • Boyar: Title used in Russia and a few other slavic countries.
  • Emir: The ruler of an emirate.
  • Shah: A title used in Persian and "persianized" societies, meaning king.
  • Shahanshah: This is the title of a Persian emperor meaning king of kings. Competed with Padishah for being what the guy in charge called himself.
  • Sultan: Roughly but not exactly meaning king, it's a semi-religious title used in Islamic countries that controls a sultanate.
  • Padishah: Translated to "master king", basically a king with an even larger dong.
  • Count: The lord of a county, used in most of Europe. The equivalent in Britain would be an Earl. In Europe, Counts did a lot of the administrative heavy lifting to make feudalism work since a county was usually about as large a block of land as one could reasonably cross by horse in a day. Politically their biggest frenemy was usually the local bishop, who could make life easy or very hard depending on how pious (read as: generous) a count was.
  • Marquess/Marquis/Margrave: These guys were the leaders of a 'March' i.e. a border province, and had thus the military responsibility to defend said border on top of the administrative/feudal ones. Hence the accordingly more prestigious title than Count, but still below Duke.
  • Duke: The ruler of a duchy. A high ranking title, usually subordinate only to the king. Not be confused with grand dukes or archdukes, which carry higher status and are much more likely to be sovereign.
  • Baron: The ruler of a barony. Usually the lowest noble rank, it's often used by villains in fiction such as the Baron Harkonnen from Dune. This may be due to the historical "robber barons" which were local lords in the Holy Roman Empire who set up unauthorized toll booths and illicitly seizing the goods of merchants.
  • King: The male ruler of a kingdom (female rulers were called a queen regnant). Theoretically completely sovereign, kings dominated not only most of Europe but their equivalents in the rest of the world too.
  • Daimyo: A lord in feudal Japan. These were the guys who hired samurai in order to guard their lands. The balance of power between the Emperor and the Shogun hinged largely on who had more support from the Daimyos; most of the time it was the Shogun.
  • Doge: The elected dictator-prince of Venice. The position was a life appointment which was occasionally bought by having the current Doge meet some unfortunate demise and then paying off enough of the electors.

See Also[edit]