"Here come, here come, here come the Noise Marines!"
"My Emperor's Children, what wonderful music they make."
"Gonna fight the war, AND USE MY MUSIC AS A WEAPON!"
"Oh well; at least it's not Skrillex..."
- – Final thought of an unnamed Planetary Defense Force trooper
Yeah, so Slaanesh is the God of Excessive Pleasure: lots of sex, lots of drugs, lots of weird sex, lots of pain, lots of weird sex that's painful, lots of weird sex while on drugs that are painful. You get the picture. So when it comes to making up a Slaaneshi flavor of Chaos Space Marines, what does GW come up with?
Rock stars, naturally. Rock stars with sound-laser guitars. Because in the '80s, everything was glam' rock and awesome. They've since moved away from giving them actual sonic guitars in favor of sonic guns, but the parallel is still there. Why have they moved away from something freaking awesome into something just kind of meh (excluding the fact that Blaster-Guitars-Swords sound wonderfully dumb)?
Because Games Workshop doesn't know a good thing when it sees one. You really should know this by now. The recent Vigilus Weekender revealed a celebratory model based almost entirely on the original model, with some added flair and modernized scaling. Also with the bonus of it standing on a decapitated Primaris Marine's head.
Even more recently, thanks in part to Dawn of War 2: Retribution and a certain Youtube video This one is even better they've seen a slight resurgence of popularity. The goofy idea of '80s, Motley Crue-spewing Noise Marines has been replaced with the goofier idea of evil-DJ-esque Noise Marines with long and loud sustained "music" (also known as dubstep) being blasted out of speaker-guns at head-fryingly loud volumes. Also the idea of a Land Raver is pretty cool too. Their in-game counterparts, however, still stick true to the original Noise Marines and attempt to rock their enemies to death. More recently the classic and new designs have been melded together by Forgeworld to produce the Kakophoni (say it out loud a few times and you'll get it). Lore-wise these are now the predecessors of the modern noise marine, and incorporate features from both the current and old designs, carrying around broad frequency warp-dubstep guns that are literally re-purposed musical instruments, and getting speakers installed in their own faces to scream louder. However, representing their status as more or less a prototype of the modern noise marine, their guns are heavy and prone to exploding, and their shriekers are not only weaker than a regular doom siren, but also are described as taking quite some time to recharge between uses.
There have been sightings of the Noise Marine's 21st century counterparts who used weaponised dubstep to fuck up Counter Strike wannabes; if you want to make an ACTUAL terrorist's teeth explode, then you need to called up the L.R.A.D, a real world sonic cannon with a range of over two miles, with a total volume slightly lower then a shotgun going off next to your ear, but able to just keep that volume up for hours.
L.R.A.D is maybe close, and while it surely does please Slaanesh while doing a pretty awesome job of ruining some terrorist's day, it does not quite match the mark of Slaanesh's rock star/Skrillex Marines, but some day...
If you want to field old style rock star Marines, redesign be damned, you're in luck. Spellcrow makes conversion bits for both guitars and arms.
Dawn of War 2
Noise Marines are scary as fuck in Dawn of War 2. 3 member squad carries 3 sonic blasters that does flame damage; yeah, 3 flamers in one squad. Their damage is quite high, even hurts heavy infantry like Tactical Marines. The result is even better if you use it on light infantry like Guardians, Shoota Boyz or Termigants. But that's not all!. Sonic blasters disable ranged weapons and grenades on those hit. So you can't just out-shoot them, they will also disable your weapons. You could try to get into melee with them...but they have an ability that knocks back everything short of vehicles in a wide radius of their position so your choppy troops will just bounce around aimlessly for any other troops to finish off, but do note that it works on your units too, so amateurish blobbing might cause you to disable your entire gunline as your hero, CSM and heretics bounce around alongside the enemy's Howling Banshees/Hormagaunts/Slugga Boyz etc. Ironically, this synergizes most with the Khornate aligned Chaos Lord hero, who won't be knocked over and can slap the enemy units bouncing helplessly around.
They are even more threatening in tier 2 with their Blastmaster upgrade. Basically it's a plasma cannon for Chaos army. Does great damage, insane range, massive knock-back. The weapon is a bit odd however, as it knocks back everyone in its firing path. So if you set up your Havocs to fire in front of them, they will be INTERRUPTED by a Blastmaster. The weapon is great for crowded groups.
Noise Marines are all Chaos was missing in Chaos Rising expansion pack. Flamers for power bashing, artillery for later stages. Their short range sonic blasters may become a problem in later stages since there will be lots of threats for them and they are in front of your all army with their short range. Upgrading them to Blastmaster wouldn't be a bad idea for protecting a victory point.
In the Elite mod, Noise Marines received some buffs and nerfs that arguably makes them better in the end. They now have only 1 guy with the Sonic Blaster instead of 3 with the other 2 carrying Bolters, but the DPS of 3 models is now concentrated onto 1 model, so any casualties will diminish the squad's DPS with minimal effect. However, their 'silence' effect now has a small delay rather than being applied instantly, so you can't instantly dominate ranged skirmishes. Like the reworked Plasma Cannon Devastator, the Blastmaster was reworked to fire in an arc instead, in order to sort of mitigate both weapons' tendency to hit terrain instead of their targets. Overall, it is more impactful with Blastmasters since they're less likely to knock over allied set-up teams and fuck over your micro, and will pulp any closely packed squads in their firing arc.
On the Table Top
Noise Marines have always been, at the very least, a competent shooting unit that won't necessarily collapse in close combat; the primary difference between them and other Astartes has been their unique weapon choices and until 8th edition, a higher initiative stat. They were introduced as a Chaos Space Marine wielding a guitar gun; there was only one type of noise marine and noise marine weapon in those days with little in the way of options.
Noise Marines got new weapons this time around, splitting their weapons into the now well-known sonic blaster, blastmaster and doom siren. The crazy part was just the availability of the weaponry - anyone in the squad could take any sonic weapon, which was wild!
This is where things get interesting. At the onset of Third, Noise Marine weapons get a weird change getting variable strength but low AP and the weapons were more restricted: noise marines were armed primarily with the sonic blaster, with some upgrade options to blastmaster or doom siren, while the champion could still take any of the sonic weapons - including the blastmaster! Also note that Noise Marines were a Heavy Support choice here instead of an elite, which was changed with the new codex.
Then 3.5 came along and changed that dramatically: sonic weaponry were revised again removing their random strength and the blastmaster specifically gained it's double profile here. They also become flat upgrades to other weapons on models with the Mark of Slaanesh or on vehicles dedicated to Slaanesh. The implication here was that for a fee, most models could upgrade or straight up buy better bolters, flamers or auto-cannons. It also meant there were vehicles with sonic weapons, making the Emperor's Children somewhat OP. Noise Marines specifically could be taken as troops if the lord leading the army had a mark of Slaanesh and any unit numbering 6 models could take an aspiring champion for free.
A bit of a downgrade from Third, the base profile was effectively a fearless CSM with better leadership and initiative. Sonic blasters didn't change at all but could now be upgraded from their bolters as per the previous edition. The biggest change was the blastmaster gaining AP3 on their high-power setting and the Doom Siren being upgraded to S5 AP3. Noise Marines also got shuffled into the Troops section and overall, were the second most chosen troops choice for builds behind plague marines throughout fourth and fifth edition.
Moved back to elites with a Troops choice caveat, Noise Marines had another change to their weaponry with sonic blasters becoming Salvo 2/4 and all sonic weaponry ignoring cover. Basic noise marines with no options were a bargain infantry choice being flat-out better than most other Astartes but only costing 18 pts. before options. This would ferry them through seventh edition wherein they had their Emperor's Children list somewhat restored from 3.5.
These guys are so good now! In their previous incarnation while an all around solid choice, they had mobility problems as most of their set-up forced you to play in a very static fashion. Well, Slaanesh heard our pleas, and THINGS SHALL GET LOUD NOW! Sonic Blasters are now Assault 3, so you not only can move, but you have even the option to advance and still shoot (with a -1 to hit, but still!); they're broadly speaking more expensive combi-bolters, doubling the price in exchange for ignoring cover and moving from Rapid Fire 2 to Assault 3. Blastmasters are not as powerful as they once were against power armor; but are far better against characters, terminators, vehicles, and multi-wound models in general. Averaging 2 shots at S8/AP-2/D2, but possibly doing 9 damage in a single shooting phase, at 20 pts they cost 5 pts less than a Missile Launcher or Lascannon! The Varied Frequency setting will see far more use than in the past as well; averaging 3.5 S4/AP-1/D1 shots, with the potential for 6 shots, it's got slightly better rate of fire than a Sonic Blaster, and a much-improved AP of -1. The Doom Siren is now a heavy flamer with AP-2 and D6 auto-hits for 10 pts. You can now take a Sonic Blaster on your champion! They get the Music of the Apocalypse rule, which lets them fire a weapon (or a grenade) when they die!. Noise Marines are not slouches in the melee either with 2 attacks each. Which makes them as effective as loyalist Assault Marines in melee. You can swap out their bolters for Chainswords to gain a bonus attack taking them to 3 attacks each in the fight phase. Take the Icon of Excess and the trigger Death to the False Emperor on a 5+ to hit. The unique Emperor's Children stratagem: Excess of Violence give them a bonus attack for each model slain. They're no Khorne Berserkers but melee kitted Noise Marines can do work with the right stratagem and psychic power boosts. All in all, these guys are awesome (and surprisingly cheap at 15 pts, too).
- Note: As of the March 2019 FAQ, Music of the Apocalypse has suffered a heavy nerf. While previously this meant you could deal some nasty punishment across the map when models started dropping in melee combat, including character-targeting shenanigans, this now means you can only get a single pistol shot off when inside of 1" of enemy models.
- Fun quirk with the Champion: It is technically possible for the Champion to take a Sonic Blaster, a Doom Siren, AND a Combi-Bolter, and can legally fire them all at once!
- New FAQ note: Death to the False Emperor applies to any hits made in the Fight phase
, including shooting attacks made with pistolsexcept no fun is allowed and shooting with MotA counts as Shooting phase. Sad sonic gurgling. Grenades can also be thrown by EVERY Noise Marine that dies, not just one per unit. Do note however that only pistols can be fired at units within 1".
- Additional FAQ Note: If you go the close combat route with your Noise Marines (possibly even if you don't), give your Champion a Plasma Pistol. If you use it on your Music attack, there's no reason not to supercharge it--you're dead anyway!
Tl;dr: The God of Excess delivers in the 8th Edition. While briefly losing their ability to be taken as troops when the codex first dropped, a subsequent FAQ has allowed to be taken as troops if they are Emperors Children. Slaanesh in general is just excellent this edition. Now that Sonic Blasters are Assault 3 you can foot slog them to a mid-field objective and still maintain effective fire. Or take a squad of Noise Marines in a Metal Box, get it within range of a distant one, and drop the bass. In an Emperor's Children detachment they gain Flawless Perfection granting them always strikes first in combat. In a Renegade detachment they Dark Raiders which allow them to move, advance and charge in the same turn. So they can move and advance, fire off 3 sonic Blaster shots, and charge into combat. With all the newly available psychic powers and stratagem combos of the new codex.
|Forces of the Emperor's Children|
|Leaders:||Chaos Lord - Daemon Prince - Sorcerer - Chaos Champion |
|Troops:||Noise Marine - Chaos Spawn - Possessed|
|Vehicles:||Chaos Land Raider - Helbrute - Chaos Predator - Chaos Rhino |
|Flyers:||Storm Eagle - Stormbird - Thunderhawk|
|Spacecraft:||Dreadclaw Assault Pod - Kharybdis|
|Defiler - Chaos Dreadnought - Sonic Dreadnought |
Hell-Scourge - Hell-Knight - Hell-Strider Questor Scout Titan
Slaanesh Subjugator - Heldrake - Forgefiend - Maulerfiend
|Daemons:||Daemonette - Fiends of Slaanesh |
Steeds of Slaanesh - Seekers of Slaanesh
|Auxiliaries:||Cultists - Slaangors|
|Allies:||Chaos Daemons - Chaos Space Marines|