From 1d4chan
Hell froze over

"Nothing burns like the cold."

– Will, A Game of Thrones

"The hammer of the Gods
Will drive our ships to new lands
To fight the horde, singing and crying
Valhalla I am coming
So on we sail, with threshing oar
Our only goal will be the distant shore"

– Led Zeppelin

"This harsh land breeds the savage. And we revel in it."

Wulfrik the Wanderer

Far to the north of The Empire, lies a cold, savage, and brutal land. A land where the ground is permanently frozen and blistering winters ravage the land for 8 months of the year. A land where there are as many monsters as there are men. The lands of Norsca.

Norsca is home of some of the Warriors of Chaos and honestly, only a land as barren, brutal and bristling with chaotic energies could produce such a group of madmen, as Norsca is probably the most dangerous place to live in the entirety of the Warhammer world, with its only rivals to the title being Lustria and The Mountains of Mourn. It's a truly shitty place to live, as you'll either be killed by a half-naked barbarian, eaten by something with 7 eyes and 4 ass holes, or raped by something that spilled in from the Realm of Chaos. Fun times. On the bright side, that half-naked barbarian knows he’s a monster and has accepted it, so ironically he has a functioning moral compass and just doesn’t care.

The Norscan Mainland[edit]

Yes, those are Chaos Mammoths.

The mainland of Norsca is mostly tundra where the ground is frozen all year round, with it being impossible for any crops or food to grow in the ground due to the permafrost. Around the tundra are large frozen mountains that make traveling around the place even harder. To top it all off the area is also volcanically active and has a few active volcanos and rivers of lava in some areas, just in case the locals weren't having enough fun with the hostile wildlife, and freezing temperatures. What makes Norsca such a dangerous place is its proximity to the Chaos Gate in the north, as it's only a stones throw from the Chaos Wastes, which mutates the people so they are larger and stronger, the animals so they all eat meat and have lots of teeth and even the land, with mountains eroding in the wind to look like skulls bleeding lava. You know, that metal stuff that Nordic people like.

Since nothing grows in the permafrost the people of Norsca have two options, kill and raid for food or starve, and this has forced the Norscans to develop their favorite pass time. Pillaging and raping. And they're not picky about who they do it to either, other Norscan tribes, Kislev, The Empire. Hell, they even went to Naggaroth and started causing problems for the Dark Elves at one point, until Malekith had to step in and set up defenses just to stop them.

Surrounded by 3 seas, The Sea of Claws, The Chaos sea, and The Frozen Sea (yes they are all filled with monsters and Chaos tainted wildlife), Norsca has only one direct piece of land that connects it to the rest of the old world, so if the locals want to go pillaging, they need to build longboats and hope they don't get destroyed by that massive sea serpent with 3 heads Karl saw last week, or go through Kislev and hope a bunch of pissed off Slavs don't run them down on horseback while dancing to excessive amounts of Russian hardbass. However raiding is what the Norscans do best (it's kinda all they can do), it also has the added bonus of appeasing their Gods and a lot of Chaos warriors will start out as Norscan raiders who attracted the attention of the gods, so a lot of Norscans use these raids to try and kick start their "careers" as murder vikings.

The Norse Dwarfs[edit]

Norsca is also home to the Norse Dwarfs (not to be confused with the Chaos Dwarfs who live further east), the long lost cousins of the Dwarfs who live in the Worlds Edge Mountains, with their settlements being found in mountains of South East Norsca. After The Great Catastrophe, the Norse Dwarfs found themselves cut off from their cousins further south. This isolation meant the Norse dwarfs developed slightly differently to the other dwarfs and led to them becoming sort of chaos worshipper, with them revering the Chaos Gods but not falling to out-right Chaos worship like their Norscan neighbours. They rely on older Dwarf technology with a considerable Navy of longboats and are very skilled sailor, because when in Scandanavia. When Asavar Kul invaded the south during the Great War against Chaos, the Norse Dwarfs decided to sail south to fight alongside the humans and reunite with their Dawi cousins. Unfortunately after this, the Norscans decided they had had enough of these dwarfs living on their land, and attacked the main Norse Dwarf stronghold of Kraka Drak. Realising the rest of the Norse Karaks were at risk the Dwarfs took the decision to collapse the entire mountain to stop the Norscans from advancing into the rest of the Karaks, and then settled in for a war of attrition. This War ground on for nearly 90 years with most of the population fleeing to the other Karaks over time, until the Dwarfs were defeated and the Kraka Drak was destroyed, however the rest of the Norse Karaks survived with Kraka Ravnsvake taking over as the primary Norse Dwarf stronghold. Since then groups of Norse Dwarfs have returned to Kraka Drak to resettle it and rebuild it to its former might.

Troll Country[edit]

Expect no polite reasonable discourse here.

Just north of Kislev is the part of Norsca known as Troll Country. As its name suggests it's infested with trolls along with a whole bunch of other angry monsters, including but not limited to Manticores, Chimeras, Dragon Ogres, Skin wolves, Ice wolves, regular wolves, Drakes and Giants. No people live there, as it's just too densely populated with monstrous creatures that no one could settle in the area and even if you could establish a settlement you would spend all your time fighting off the local wildlife. The only people that actively go to Troll Country are Chaos champions looking for challenges to fight, and Chaos Lords who lost their flesh-eating horse and want to replace it with something more exotic. Like a twin-headed manticore that shits napalm. The one thing that could actually be called the ruling body of Troll Country would be Throgg The troll king (a fitting title indeed). Throgg lives in an Icy labyrinth in the northern part of Troll Country where he is surrounded by other trolls and he ponders about destroying the civilised races and repopulating it with intelligent monsters, a task he's a little stuck on as he is the only intelligent troll in the entire species.

Actually there is one actual settlement in Troll country. Hellpit, the stronghold of Clan Moulder. Hellpit absolute fucking nightmare city. Underground and hidden from everyone, the twisted animals of Troll Country make wonderful things for Moulder to experiment on, and the large quantity of Warpstone and Chaotic energies help fuel their twisted imaginations. Honestly, think of the worst experiments you could ever do to an animal. Well, the Clan moulder has done that, got bored, and started doing even worse things to people, animals and other Skaven. Things that you can't even begin to imagine. The Dark Elves and their slavers and beastmasters have absolutely nothing on Clan Moulder and what they do in Hellpit.


Regions and Areas of the Warhammer World
Areas of The Old World: The Empire of Man - Bretonnia - Albion - Estalia - Tilea - Kislev - Norsca - Border Princes - Worlds Edge Mountains - Karak Eight-Peaks
Areas of The New World: Naggaroth - Lustria
Areas of The Eastern Lands: Cathay - Nippon - Ogre Kingdoms - Dark Lands - Kingdoms of Ind - Khuresh - Eastern Steppes
Areas of The Southlands: Nehekhara - Araby - Badlands - Marshes of Madness
Other Areas of the world: Ulthuan - Athel Loren - Chaos Wastes - Skavenblight - Lost Isles of Elithis
Main bodies of Water: The Great Ocean - The Far Sea - The Sea of Dread - Inner Sea of Ulthuan