Old Ones (Warhammer)

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The Slann are called Slaad™ in Dungeons & Dragons; original characters do not steal. The Slaad came out in the fiend folio in 1981, a full 2 years before the Slaan Slann (on a side note, Slaa means "pleasure" or "extatic" in Daemon's Tongue, Slaa'leth --> Slaanesh ; it has no link at all with the Old Ones or the Slann super species) were invented, get your facts straight heretic.

Old Ones of Warhammer Fantasy Battle and Warhammer 40,000 were major actors in the deep backstory of both worlds. There is some debate about whether they are actually the same people in each.

Warhammer Fantasy[edit]

In Warhammer Fantasy Battle, the Old Ones are psychic frog-men from beyond the stars (big silver space-ships are mentioned even in the latest main rulebooks). Knowing Chaos would one day appear in this reality and attempt to consume it (how they knew is unspecified) they decided to create a race of beings capable of keeping Chaos at bay forever, or even beat them (we don't know how ambitious they were). They reshaped the world, during which they created the Lizardmen races to aid them. The Slann were simply less intelligent reproductions of themselves, the Saurus were their bodyguards and had very few thoughts in their head other than whatever their current task is and the general calm reverence of the Slann and Old Ones (so born Space Marines), and the Skinks as the tiny frantic servants to the Slann. Requiring more magical power, they established Realm Gates at the north and south poles of the world, through which they were able to travel freely between the world and wherever they came from. They also siphoned pure (AKA formless raw potential, pre-Chaos God alignment) Chaos magic into the world in order to protect the world from Chaos, which worked exactly as well as you'd imagine. They made peace with the local natural intelligent life, the dragons, and educated them as best they could. This knowledge would latter pass onto the first created race of the Old Ones as the two races would become BFFs. Old Ones noticed the presence of greenskins around this time, the Old Ones brought to the world unknowingly in the form of spores which grew up to be the greenskins. They tasked the slow-reproducing Lizardmen with wiping them out, again with predictable results.

First, they created Elves. They shaped a continent called Ulthuan which actually floats above the ocean like a giant ship for them to dwell on, and instructed the Slann to teach the earliest of them magic (it's unknown if the Elven gods were formed by the Slann or Old Ones, or if they came later out of belief; evidence supports the former as Isha is the mother of all mortal elves with Kurnous and as such the gods may have been proto-elves). As they surveyed the Elven race, they decided the Elves could not beat Chaos alone due to being frail and having a low birth rate despite potential for mastery of magic and a VERY strong resistance to the Warp.

Next, Dwarfs were created. The Dwarfs actually resisted magic innately and in their presence it shifts back into formless current and seeps back into the Warp. The Dwarfs were hardy, and could physically bully magic into doing what they wanted it to (hence becoming great smiths of magic weapons that are free from Chaos taint using runes). However, the Dwarfs were stubborn and would not adapt fast enough in the face of demon trickery. The Old Ones abandoned yet another of their creations.

The next race created was humanity (in the heart of Africa in the fertile crescent, which wraps around the South Eastern shore of the Mediterranean Sea and a little inland at Syria and Iraq), which combined the magical aptitude of the elves (to a lesser degree) with the durability of the dwarves (to a lesser degree). Humanity's short lifespan with rapid reproduction along with ambition and lust not seen in their elder races combined would enable humans to have time to adapt and overcome anything Chaos could send at them. But humanity was as weak-willed as it was strong vulnerable to Chaos due to mankind's ambition which also was a great strength against Chaos, and was VERY weak to Chaos taint both in mind and body thanks to humanity's physical and mental adaptability which helped fight Chaos. Ultimately, it came down to the choice of the individual to either resist temptation or to seek their ambitions at all costs. Considering humanity is the species that kicks the shit out of Chaos all the time, clearly we are a resounding success as opposed to all the rest who proved rather pathetic or a severe problem in the fight against Chaos.

The Old Ones created Halflings next, although nobody really knows why. They were resistant to mutation but thats about it. Small, frail, cowardly and unassuming, they were an abysmal failure as Halflings aren't really good at much other than cooking and eating. In a way they were the proto-Ogres.

Various other races were created, more or less filling the gap of both anything added to the game down the road as well as anything fans can come up with. The sky titans were one such race, having the magical aptitude and intelligence of humans, and the durability of the dwarfs. However, they were too isolated and too solitary, and were likely just an artistic project. There may have been others, but it is Likely that many of these pro to-races were wiped out by the lizardmen, with only the most "stable" being allowed to exist (men, elves, dwarfs)

Finally, the Ogres were created by combining the best aspects of Men, Dwarfs and halflings. They were highly resistant to Chaos yet still possessing magical talent, having a long lifespan like elves, with a fast reproduction rate they'd be able to outlast Chaos, being highly durable, being able to cooperate with just about any race and quickly adapt to their customs, and finally stubborn enough to not fall to Chaos willingly in most cases. In addition to this, they are able to survive on just about any food, from meat to tree trunks to rocks. As the Old Ones prepared to endow their newest masterpiece with gifts, the Warp Gates collapsed and Chaos entered the world. The Ogres, left with a growing population in a relatively stable environment, were not gifted with any taught culture. As a result, despite being fairly intelligent creatures on par with dwarves, elves or humans, the ogres were not unified, and had to grow as a natural race, unaware of and unwilling to engage in the purpose they were designed for. They thus became tribes of increasing size which spread out across the world and served every faction (including Chaos and it's servants). It's also worth mentioning that the Old Ones couldn't work out a kink in the ogre design present in even their halfling forebears, that being their enormous appetites.

Why the Old ones never looked at their failed creations and thought about putting them together in a lizardmen style caste system is unknown. Dwarfs as the industrialists and infantry, Elves as artisans, scholars and mages, Ogres as the shock troops and heavy lifters, and humans to fill in anywhere they were needed would have worked out perfectly.

The minions of the Four (who existed as they were BEFORE they were connected to the world, as Fantasy Chaos has no Genesis) spread out across the globe and wreaked havoc.

It's unknown what happened to the Old Ones. It's possible that they fell into the Warp and were consumed. It's possible they fled the world, leaving it to it's fate as they tried again elsewhere. It's also possible they remain in hiding, either guiding the mortal races to grow in strength and thwart Chaos or watching as their master plan unfolds leading to true victory. Either way, they're gone.

Lizardmen began worshiping the Old Ones as gods, with Slann pondering the messages left by their masters on golden tablets (which is apparently how all Old One communications were relayed) to the smallest detail, and acted on interpretation. At times this has resulted in counter-productive things like an attempt at world recreation which caused most of the Dwarf race to die and greenskins take over their fortresses and breed in numbers never before seen. At other times great things have happened according to plan, such as when they have prepared for and beheld the coming of a god prophesied by the Old Ones, who immediately consumed the minions of a rogue Greater Daemon/minor Chaos God and drove him from the material plane.

At some point, one of the resident non-Chaos villains learned the words the Old Ones used to shape the world. With it (at GREAT physical and spiritual taxation of himself) he reduced fortresses the size of modern cities into atoms.

In older canon, the Old Ones did not create or predate the other races (in fact, one old lich mentions remembering the coming of the Old Ones with disdain as something that came long after his first death). Instead they were simply space travelers, and the Slann were their retarded and decadent inbred descendants.

The end times revealed that this warhammer world was not the first, but just one in an eternal cycle. While men, elves and dwarfs all seem to fit in with this cycle, the old ones do not. It has been suggested that the Old ones were actually the surviving slann from the last world, and that the slann who managed to escape the destruction of the warhammer world will return to the next one as the new old ones.

Warhammer 40,000[edit]

In Warhammer 40,000, the Old Ones were a race or group of races that were among the very first intelligent races in the galaxy, if not the first. Usually, the Old Ones are referred to as a single, specific race. However, Codex: Eldar 4th Edition, as well as some of the Deathwatch supplements, claim that they were actually a group of the earliest races, who all worked together.

They were incredibly potent psykers (especially since the Warp was calm back in those days), had access to the Webway (and may have built or discovered and expanded it), and had supremely advanced genetic engineering techniques. They created the Eldar, Krork (likely the ancestors of modern Orks), Humans, Jokaero, the Hrud, the Rashan, the K'nib, and many others; some of these were created solely as warrior-races, whereas many (like the human predecessors) were created merely as part of planetary ecosystems, or maybe just for shits and giggles. They were also immortal, a gift they seem to have given in some form to some of their creations.

However, it's basically impossible to talk about them without talking about the Necrontyr. The Necrontyr had grown up beneath a wretched sun that poured radiation upon them (this radiation may in fact have been Star Vampire shit, more on them later), so their lives were, without exception, incredibly short (although it's not clear how short). Nevertheless, they managed to scrape together a small interstellar empire, with different star systems ruled by different dynasties. However, with the First War of Secession, the empire fell into infighting, as the dynasties violently jockeyed for power.

The Triarch decided a war was just what the doctor ordered to keep the Necrontyr together, and so declared war on the Old Ones, claiming the casus belli of "you didn't share immortality with us poor, pitiful, mortal creatures." This was, as would be expected, a popular cause, and started the so-called War in Heaven.

Yet despite having much greater numbers and mastery of conventional technology which matched or even exceeded that held by the Old Ones, the Necrontyr did not have access to the Webway, and so were constantly outmaneuvered. Soon, the Necrontyr were scattered and left with only a few coreworlds to the galactic north. With the War in Heaven collapsing, the Second War of Secession began, and the Necrontyr began to tear themselves apart again.

Before Necrontyr society collapsed entirely, however, the Necrontyr discovered the C'tan, the Star Gods, leaching on some of their stars. The Necrontyr made metallic bodies for the C'tan, which barely contained their incredible power, as they were basically material universe's equivalent to the Chaos Gods.

The C'tan known as the Messenger (later the Deceiver) offered the Necrontyr a solution: living metal bodies that were nearly indestructible, in exchange for their service to the C'tan. The Necrontyr accepted, only for them to realize too late that their new bodies required the destruction of their souls and their enslavement to the C'tan. For some reason, the Necrontyr were also renamed the Necrons at this point. One of the C'tan, known as the "Burning One," also helped the newly-robotic Necrons enter the Webway using the Dolmen Gates. With the field leveled, the Necrons were now able to take the fight to the Old Ones.

At this point, the Old Ones created many of the aforementioned warrior races, especially the Eldar and the Krork, but even these couldn't stop the Necrons. The wild misuse of the Warp had also spawned the Enslavers (or, at least, let them enter the material universe), obliterating many of the Old Ones. The birth of Chaos caused by the corruption of the Warp by the dying emanations of countless warrior races probably didn't help either, to say the least. Incidentally, this also means that the current state of Grimdark in the galaxy is all their fault. With the Old Ones thus weakened, the Necrons and their C'tan allies were able to annihilate the rest of them, at least according to Codex: Necrons 5th Edition. After that, the Necrons exploited the weakened state of the C'tan and turned on their masters; while they were successful in breaking them into countless "shards" of their former power and permanently killed at least one, they feared the retaliation of the Eldar and the other surviving warrior races and went into hibernation until they were ready to rebuild their empire.

Although most races aren't aware of their Old Ones heritage, they still made a great impact on the nascent races. In particular, at least according to Xenology, many races, including the Eldar, have very similar gods, including a bloody-handed warrior, a great smith, a life-giving goddess of the harvest, a laughing god, etc. It seems that these gods were inspired by the Old Ones, although whether they're based on particular Old Ones or just general concepts of what they did is uncertain. If you read the examples of gods above and thought by yourself: "Haven't I heard of this in real ancient religions at some point?", and if you can then connect that revelation to The Emperor, congratulations - you know basic mythology.

Also, in Hrud mythology (again, according to Xenology), there's one last Old One named Qah that only left 500,000 years ago (i.e., long after the Necrons entered hibernation), promising to return when the Hrud reunite to fight the C'tan again. This would imply that, in fact, the Old Ones were not destroyed entirely by the Necrons, and a few hid or escaped. While this was presumed retconned for a long time, recent fluff has noted that Eldrad has predicted the impending return of the "Old Masters" and the newly discovered seventh Blackstone Fortress's pristine state suggests they may indeed still live.

Connections[edit]

In very early editions of Warhammer Fantasy Battle and Warhammer 40,000 (i.e. when the former was still called "Warhammer" because it was the only Warhammer, and when the latter was still called Rogue Trader), it was implied that the two universes were very closely linked, if not one and the same. Chaos warbands in Fantasy could get their hands on bolters and powered armor, and Beastmen and Space Dwarfs (called Squats) were regular parts of Imperial and Chaos armies in 40K. The Old Ones were described as coming from space even in the 8th edition Fantasy rulebook, and the 3rd edition Necron codex suggested using Lizardmen minifigures to represent their descendants.

Notable Species of Warhammer 40,000
Major species
of the galaxy:
Abhumans - Eldar - Dark Eldar - Humans - Necrons - Orks - Tau - Tyranids
Minor species
of the galaxy:
Araklionid - Barghesi - Banelings - Bale Childers - Drahendra - Caradochians
Cimmeriac - Cryptos - Cythor Fiends - Demiurg - Donarathi - Drugh - Dracoliths
Drax - Enoulian - Enslavers - Fra'al - Galg - Gykon - Khrave - Hrud - Jokaero
Jorgall - Kathaps - K'nib - Kinebrach - Kroot - L'Huraxi - Lacrymole - Laer - Lelith
Loxatl - Medusae - Megarachnids - Nekulli - Nicassar - Q'Orl - Rak'gol - Reek
Reptos - Saharduin - Saruthi - Scythian - Simulacra - Slann - Slaugth - Sslyth
Stryxis - Tarellian - Thexian - Thraxian - Thyrrus - Tushepta - Umbra - Ur-Ghul
Vespid - Watchers in the Dark - Whishperers - Xenarch - Yu'Vath - Zoats