Ork Empire of Bork

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Ork Empire of Bork
Bork Flag Placeholder.jpg


Official Languages

Ork Lexicon


Middle Power


Large, a significant portion of the Ghoul Stars

Head of State

Klawjaw, Mighty Mangler of Bork

Head of Government

Klawjaw, Mighty Mangler of Bork

Governmental Structure

Unitary Authoritarian Kratocratic Dictatorship

State Religion/Ideology

Gork and Mork


Orks, Gretchin, Squigs, Snotlings

Military Force

Ork Forces

The Ork Empire of Bork is one of the great Ork Empires known to the Imperium of Man. Due to their name, some in /tg/ joked that they maybe Swedish Björks. The Empire is located in the North-East in the region of the Ghoul Stars. In the current 8th Edition, vague tidings suggests that a newly self-proclaimed 'Grand Warlord' has placed his greenskin horde on a collision course with the Empire of Bork's WAAAGH!. Due to this preoccupation, Imperial authorities can breathe some form of fresh air in knowing that this will give vulnerable Imperial worlds some extra time to bolster their defenses once the Orks finish warring against each other.


Map of Bork.

Its ruler is known as the Mighty Mangler of Bork. It was formed during Waaagh! Bork, lead by the first Mighty Mangler, Warboss Klawjaw, once known simply as Kog. He grew on the planet Bork (Known to Imperium as Bhorc Prime) and succeeded in uniting local Ork fractions and capturing the planet during the War for Bhorc Prime. To counter it, the Imperium mustered great armies that included forces from four Space Marine Chapters. The resulting War for Bhorc Prime revolved around four battles with little to no information, these are:

Battle at da Sub Dockyard[edit]

Klawjaw's Ork Submersibles were the key to his success, allowing Orks to travel between the captured proto-forges and the main warzone of Bhorc Prime. To destroy them, a force of Dark Angels were teleported from orbit. They succeeded in their mission - the dockyard was in the hands of the Imperium and Klawjaw's supply lines were cut.

Da Great Air Strip Bash[edit]

The Imperial Guard were tasked with the destruction of the Ork airfields to prevent Klawjaw's escape, whilst Orks used the captured proto-forges to create a ramshackle convoy of vehicles. Their armored flotilla of Looted vehicles manage to somehow crush the Imperial Guard forces, the airfield remained secure and Klawjaw's forces were kept airborne.

Scrap at da Scrap Yard[edit]

Klawjaw's fielded some Gargants which was waddling away at the heart of the scrap continent of Rustia after being constructed; building bigger and better idols to krump Imperial forces. A contingent of Howling Griffons was dispatched to prevent this from happening. They managed to seize the high ground, and, with commanding fire positions, they could press their attack on the Gargant fields and slow the invasion.

Da Krater Maker[edit]

Klawjaw possessed Da Krater Maker - his pride and joy, the biggest land-based gun the sector has ever seen. Essentially an Ork Ordinatus, the Orks planned to use it to destroy Bork's capital, Furnacehive. A combined force of Ultramarines and Blood Angels fought in an apocalyptic battle with Orks in the approaches to the Hive. They threw everything they had at Krater Maker, but in the end it just rumbled ever onwards. With a mighty kaboom! the hive spire came tumbling down.


Despite their victories, Imperium's forces faced defeat on Bhorc Prime. The whole planet was soon under Ork control and Warboss Klawjaw began his Waaagh! Bork against the Imperium. This ended in Klawjaw conquering many other worlds including a large portion of the Ghoul Stars and a great area of galactic fringe with a vast brigade of heavily armored Battlewagons.

Governments, Empires, Nations and Astropolitical Powers of the Galaxy
Imperial Human Powers: Imperium of Man (Adeptus Mechanicus - Ultramar) - Squat Homeworlds
Renegade Human Powers: Severan Dominate
Chaos Powers: New Kingdom (Sortiarian Occupation - Prospero/Sortiarius)
Blood Pact - Scourge Stars
Eldar Powers: Commorragh - Craftworlds (Alaitoc - Biel-tan - Iyanden
Saim-Hann - Ulthwé
Necron Powers: Atun Dynasty - Charnovokh Dynasty - Maynarkh Dynasty - Mephrit Dynasty
Nekthyst Dynasty - Nephrekh Dynasty - Nihilakh Dynasty - Novokh Dynasty
Ogdobekh Dynasty - Oruscar Dynasty - Sautekh Dynasty - Szarekhan Dynasty
Thokt Dynasty
Ork Powers: Ork Empire of Charadon - Ork Empire of Octarius - Ork Empire of Bork
Ork Empire of Dregruk - Ork Empire of Calverna - Ork Empire of Jagga
Tau Powers: Tau Empire - Farsight Enclaves
Other Xenos Powers: Q'Orl Swarmhood - Fra'al Satrapies