Psyker Battle Squad

From 1d4chan

Psyker Battle Squads are formed usually by a small group of Sanctioned Psykers trained by the Adeptus Astra Telepathica and assigned to serve within the Imperial Guard, they are usually accompanied by a Commissar or other superiors to keep an eye on them and to render the BLAMing if necessary. All Psykers are armed with a psycho-reactive staff that safely harness and channel their psychic energies.

Sanctioned Psykers[edit]

Sanctioned Psykers are essentially Psykers who have been caught by the Black Ships and trained by the Adeptus Astra Telepathica to harness and stabilize their psychic powers. In battle, Sanctioned Psykers are able to use their psychic abilities to aid the commander in his decisions by predicting or sensing enemy movements, or more directly in combat, psychically attacking the enemy or protecting allies.

As previously mentioned, Sanctioned Psykers are most often divided into Psyker Battle Squads, consisting of groups of individuals who are barely able to control their power. Ever-vigilant overseer Psykers accompany these more amateurish squad members into battle, helping them attune to each other so that the squad functions as a cohesive psychic unit. Whilst one Psyker may start a sentence another shall finish it, several members of the unit chorusing and echoing the words in unison. In battle, they pool their energies to release a psychic blast far greater then the sum of their individual parts. The sonorous chanting of a Psyker battle squad continuously rises as they draw ever deeper into the powers of the Warp, eventually releasing a surge of psychic energy that can create deadly thunderstorms to engulf the Psykers foe or send out energy that ruptures organs or rips bodies apart.

Wyrdvane Psykers channeling the power of spontaneous head combustion.

Wyrdvane Psykers[edit]

Wyrdvane Psykers are Imperial Psykers of the Adeptus Astra Telepathica's Scholastica Psykana that are not able to control their powers. Some have not yet completed the grueling training to become a Primaris Psyker. Others will never achieve that goal, introverted beyond rescue by the horrors of their own minds. These sombre and solitary individuals are able to use their psychic powers to advise the senior officers of their regiment. They can protect him from psychic attack or, in the direst circumstances, fire bolts of lightning from their hands.

As individuals, such Psykers are unpredictable and unsafe. Yet working in concert, these deadly mutants can be a valuable asset. Attuned to one another, Wyrdvane Psykers draw strength from communion. Squads of Wyrdvanes link their thoughts to strengthen each others powers.

In the 8th edition codex it is stated that Wyrdvane psykers have become an increasingly common sight amongst the ranks of the Imperial Guard as humanity's psychic potential squirms/grows ever closer to the surface. Indeed, as the hour darkens and Mankind’s cause becomes ever more desperate, some whisper darkly that these dangerous, but powerful mutants may one day replace good honest soldiers altogether. Which would be great if not for the Age of Strife teaching us what happens when large numbers of untrained psykers abound.

Forces of the Imperial Guard
Command: Commissar - Enginseer - Imperial Guard Command Squad - Ministorum Priest
Primaris Psyker - Regimental Advisors - Tank Commander
Troops: Armoured Fist Squad - Breacher Squad - Infantry Squad - Field Chiurgeon
Heavy Weapons Squad - Militarum Veteran Squad - Ogryn Squad - Penal Legion
Psyker Battle Squad - Ratling Squad - Rough Rider Squad - Scout Squad
Sharpshooter - Special Weapons Squad - Stormtrooper - Whiteshield Conscript
Structures: Aegis Defence Line - Aquila Strongpoint - Firestorm Redoubt - Fortress of Redemption
Imperial Bastion - Imperial Bunker - Imperial Defence Line - Imperial Fortress Walls
Plasma Obliterator Platform - Primus Redoubt - Skyshield Landing Pad
Vengeance Weapon Battery - Void Shield Generator
Transports: Aurox Armoured Transport - Chimera - Crassus Armored Assault Transport
Gorgon Armored Assault Transport - Hades Breaching Drill - Hellbore
Mole - Taurox - Termite - Testudo - Trojan Support Vehicle - Pegasus AAV
Light Vehicles: Atlas Recovery Tank - Bike Squad - Bane Wolf - Centaur Utility Vehicle
Cyclops Demolition Vehicle - Devil Dog - Hellhound - Land Crawler - Scylla
Salamander Reconnaissance Tank - Sentinel - Siegfried - Tauros - Venator
Pegasus AFV
Tanks & Ordnance: Basilisk Artillery Gun - Carnodon - Colossus Bombard - Deathstrike Missile Launcher
Griffon Heavy Mortar Carrier - Heavy Quad-Launcher - Hydra Flak Tank
Leman Russ Battle Tank - Manticore Launcher Tank - Medusa Siege Gun
Ragnarok - Wyvern Suppression Tank
Superheavy Vehicles: Baneblade - Capitol Imperialis - Leviathan - Macharius Heavy Tank
Malcador Heavy Tank
Flyers & Bombers: Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Thunderbolt Fighter - Valkyrie - Vendetta - Vulture - Chiropteran Scout
Spacecraft: Devourer Dropship - Tetrarch Heavy Lander
Forces of the Inquisition
Command: Inquisitor (Ordo Malleus Inquisitor - Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor
Retinue: Acolyte - Arco-flagellant - Astropath - Banisher - Cherubim
Chiurgeon - Crusaders - Daemonhost - Death Cult Assassin
Jokaero - Hierophant - Mystic - Sanctioned Psyker
Sage (Autosavant - Lexmechanic - Sister Dialogous)
Servo-skull - Servitor - Sister Hospitaler - Pariah - Penitent
Ministorum Priest - Militarum Veteran Squad - Warp-Seer
Auxiliaries: Inquisitorial Stormtroopers - Deathwatch - Grey Knights
Sisters of Battle - Callidus Assassin - Culexus Assassin
Eversor Assassin - Vindicare Assassin
Vehicles: Chimera - Land Raider (Land Raider Crusader
Land Raider Redeemer) - Razorback - Rhino
Special Vehicles: Throne of Judgement
Flyers: Valkyrie
Spacecraft: Aquila Lander - Gun-Cutter - Inquisitorial Black Ship