Bow Weaponry

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(Redirected from Purgatus Crossbow)

For Real Life Bow Weaponry, see Bows and Arrows

In the Grimdark future of the 41st Millennium, simple bows and other archetypes are still somehow in use in the far future. Although the majority of bows and other string weapons are obviously ineffectual to the battlefield of the 41st millennium, there are a few that still find use within the Inquisition. By far one of the most 'advanced' bow weapons (Advanced being put in the lightest sense of the word) is the Crossbow. A crossbow when combined with modern materials and techniques, can be comparable to modern weapons in terms of damage infliction. They are not very common in war, but are sometimes seen with rebellious street gangs or irregular troops. Often they are developed with an automatic draw mechanism which allows for much faster reload, but it is impossible to move and reload at the same time, making it a cumbersome weapon.

Types of Bows[edit]

Bow

Bow[edit]

The most primitive and common of the Bow family. The simple Bow is found on almost every planet as a hunting tool and rarely a weapon of war.

They are simple enough to be made en-masse and are used for big game hunting as well as a primitive form of deterrence. Bows changed little through their many countless centuries of usage, and can be found across the galaxy in a variety of designs and constructions. Because of their silence and reliability, they are used by assassins and gangers even in more advanced cultures.

Because of the very little military practicality of bows, some have taken this primitive weapon and turned it into an art piece. Master-crafted Bows are quite sought after for both its quality and collectible value. Some bows are turned into a form of sport such as compound bows in archery competitions. Whilst other bows are used for silent hunting of the planet's local wildlife. Of course this doesn't stop some Guardsmen into reenacting a scene from Rambo, more so if that particular Guardsmen is a fucking Catachan Jungle Fighter of all things considered.

Some Imperial regiments, especially those from more primitive worlds, may opt for a Bow rather than the flashlight as a Bow is quieter and less likely to give away your position to the enemy (that, and it's much simpler to use for Feral World natives who have even less understanding of technology than most Imperials do). Of course the challenges of piercing power armor with a simple Bow is almost impossible with normal materials. Thus, it is quite common to see adamantium or diamond-tipped arrows which allow some leverage to make the Bow more compatible in war. Of course, if they have enough adamantium to use in disposable weapons of course they wouldn't use it for armor instead or at least to tip something more powerful like bolt shells. That would be silly.

In Necromunda, there are bows called Wyld Bows. Wyld Bows are large compound bows used by the Wyld Runners. Basically members of House Escher that are quasi-feral kids and quasi-alien beastmasters, who use these bows as a more...quiet form of weaponry. These chicks just go full-on Rambo in Necromunda. In terms of tabletop, it's a bow with a -1 to hit at long range and no bonus at short range. While it really limits the Wyld Bow’s viability, the bow is very cheap - only 10 credits - which does a lot to increase its usefulness. Additionally, the special ammo that can be bought for it can give it a real boost, especially exploding ammo. Who doesn’t love an 18” range Frag Grenade?

Fatecaster Greatbow[edit]

Fatecaster Greatbow

Yep. You heard that right. The Forces of Chaos for some reason thought it is a pretty good idea to reintroduce bows in the modern battlefield of all things.

Looking at Chaos' track record of using medieval tools such as trebuchets and motherfucking siege towers, the introduction of a bow of all things sure seals the deal on the competency of the Chaos Gods, and seeing how they keep on supporting Failbaddon, it ain't looking too good.

Anyways, the Fatecaster Greatbows are Chaos weapons, used by the Tzaangor Enlightened and are strung with ectoplasmic cords that send ensorcelled arrows on a magical path to hit their victims. Basically, this bow has homing arrows that could follow their intended targets. Would this neat trick make a bow still viable in the 41st millennium? No. Would it be more sensible to use said homing magic on Bolters? Hell to the yes. On the other hand, when has Tzeentch cared about making sense?

On tabletop the Fatecaster Greatbow is a 24" Assault 2 S5 AP-1 D1 weapon. Surprisingly, despite being bows, the Fatecaster is a pretty decent weapon in the Grimdark future. A squadron of Tzaangor Enlightened that is buffed by allied sorcerers and are all carrying these bows could essentially calculate in making 18 attacks, 17.5 should hit, with 10.5 immediately wounding. Not all of these arrows will go through, but a good chunk of them will. It's magic, I ain't gotta explain anything!

Types of Crossbows[edit]

Handbow

Handbow[edit]

A hand bow is a smaller, one-handed version of the crossbow, effectively a pistol. It is a primitive weapon, though sometimes made with modern technology and materials and easily as powerful as a larger version.

While it can be fired with one hand it still requires a long reload time and also not when moving. As well as bows as crossbows, they are mainly used on primitive worlds, but can be found all over the galaxy in more advanced forms. The ease at which they can be broken down and concealed, as well as their silent operation, makes them a favored weapon of assassins. The Ratskin tribes of Necromunda are particularly renowned for making use of handbows and other low-tech weapons.

Purgatus Crossbow[edit]

Purgatus Crossbow

More advanced Crossbows are also utilized by the Inquisitions Ordo Hereticus, and have become a symbol of their order. Known as the Purgatus Crossbow, it is a fusion of a Boltgun and a standard crossbow and is able to fire with more force than a Shotgun blast. However, it is its ammunition that is the true marvel; heavy wood and silver stakes inscribed with wards and runes designed to disrupt a creature's contact with the Warp, making it an excellent weapon to hunt Psykers.

It is not to be confused with the Condemner Boltgun however, as the Condemner Boltgun is a Combi-weapon whereas the Purgatus Crossbow is a modified Bolter with a Crossbow mechanism attached to it.

Stake Crossbow[edit]

Stake Crossbow

A crossbow if you want to role play as Van Helsing.

A Stake Crossbow is a specialized weapon used by the Ordo Hereticus. When the Crossbow fires, it fires a silver stake engraved with sigils that destabilize a psyker's connection to the Warp. The impact of the stake against a psyker will not only cause a major wound, but it will cause his powers to spiral out of control, destroying the psyker in a storm of raw psychic energy.

The difference between this Crossbow and the Purgatus Crossbow is that one utilize Boltgun mechanics whilst the other is a more conventional Crossbow archetype. The Stake Crossbow might be attached to a bolter to form a Combi-weapon known as the Condemnor Boltgun.

Krootbow[edit]

Krootbow

The smaller cousin of the Kroot Bolt Thrower.

The Krootbow are unusual crossbow-like weapons rarely wielded by the Kroot Kindreds entering the Koronus Expanse. They are based on the structure of a basic Kroot Rifle and are only used by Kroots who prefer a more stealthy approach.

The weapon possesses a rotational firing mechanism (Similiar to the one from that Van Helsing movie featuring Hugh Jackman) that allows the Krootbow to fire several quarrels with a single pull of the trigger rather than doing a manual reload; great against the heat of battle. The quarrels fired by the weapon are fitted with a mono-edged head and are often coated in toxins by the Kroot using them.


Heavy Crossbow[edit]

Heavy Crossbow

The Heavy Crossbow is basically a giant Arbalest. It is a hand-crank system that launches harpoon-sized spears armed with either incendiary or explosive warheads. Due to its simplistic design, they are sometimes used as heavy weapons for Hive Gangers in Necromunda.

Because of its ergonomic potential, they are used by House Cawdor as their primary heavy weapons.

On the Necromunda tabletop, all you need to know about the Heavy Crossbow is that it packs a 5” blast weapon that can reach out and drop that pie plate at 30”. It also has a Krak option for that hard target that needs to go down, and it only costs 125 credits. The Heavy Crossbow is legitimately a great weapon, and if you’re going to take an Unwieldy weapon, take this one.

Kroot Bolt Thrower[edit]

Kroot Bolt Thrower

The Kroot are also bringing bows to a bolter fight; the bolt thrower is basically a giant Ballista.

The Kroot Bolt Thrower is a simple but effective weapon, used by the Kroot before they encountered the Tau Empire. The Kroot have taken some notes from the T'au on how to improve larger weapons, just like their small arms.

The Tau provide impact fused explosive tips, rather than the Kroot's original sharpened metal bolts. These tips are a smaller version of the warheads used in their own missile pods. The bolt thrower is fired by a hand-crank system which drops bolts from the magazine into position and quickly re-draws the bowstring, similar to a repeating crossbow. This allows them to keep up a high rate of fire with relatively little effort.

The Kroot Bolt Thrower often attached to the back of the Great Knarloc to allow it to move around the battlefield during the fighting.

Non-Bow Tensile Weapons[edit]

Not all tensile weapons are bows however, some are fired pneumatically or through a spring mechanism. These 'non-bows' are any type of tensile range weapons that still fires a lance-like bolt/arrow projectile, only this time they're called harpoons or grappling hooks that are permanently attached to a rope to reel the target in. For better context, these weapons skirt the lines between pre-combustion weapons and firearms and in many cases, are literally the last category of range weapons before one goes into literal firearms.

Grot Grappling Hook[edit]

Grot Grappling Hook

Wielded by Kommando Grots.

Grot Grappling Hooks are a piece of equipment that fires a grappling hook that enables the Grot to easily traverse one section of terrain to another. They are on principle, the same as the Grapnel Launcher used by Reavers. Since they are relatively meant for non-combat, Ork Kommandos don't usually use them, often giving it to their Grot companions as their small size makes this weapon suitable in their hands.

They are powered pneumatically and have a long rope to get from place to place. If shit hits the fan, they can be used as weapons, albeit poor ones as it is better to use your Grots to quickly capture objectives. Some are known to be converted into Squig Blastas.

Grapnel Launcher[edit]

Grapnel Launcher

"Hey you! Yes you! Want to be 40k's Batman? Well guess what? You may just have the chance to become one without turning into an insecure, whiny torturer! Just apply for the slim chance of being recruited into the Adeptus Astartes and have an even slimmer chance of being upgraded into a Primaris Marine! But not just any Primaris Marines, but inducted into the special care of the Reiver Squad! Once you are a full fledged Reiver yourself, you can finally get the chance to swing from rooftop to rooftop with this Mechanicum approved Grapnel Launcher, all the while doing fantastic poses as the Adam West' Batman theme plays in the background. Get yours today for only 500,000,000 Imperial Credits and with a proven history of selfless valor and heroism!"

– Imperial Advert for the Grapnel Launcher

A Grapnel Launcher is an Imperial device that uses an explosive charge to fire a grapnel hook and its accompanying filament over long distances. A Grapnel Launcher is used to scale vast heights and cross from building to building in dense urban areas. It is a piece of equipment commonly employed by the close combat stealth assault Reiver Squads of the Primaris Space Marines, who always need to be in exactly the right place at exactly the right time, ready to burst forth from their stealthy approach and attack their foe when they least expect it.

In crunch terms, a Grapnel Launcher acts more as a piece of equipment than a weapon of war which has made some in /tg/ be a bit disappointed that they couldn't yell "Get Over Here!" for shits and giggles.

When played, any models with a grapnel launchers do not count any vertical distance they move against the total they can move that turn (i.e. moving vertically is free for these models). That's of course, if they move. In addition, during deployment, you can set up this unit, if it is equipped with grapnel launchers, behind enemy lines instead of placing it on the battlefield which makes it some form of deep strike. At the end of any of your Movement phases this unit can join the battle – set it up within 6" of a battlefield edge of your choice and more than 9" away from any enemy models. Yay for the return of Outflank!

Harpoon Gun[edit]

Harpoon Gun

A Harpoon Gun is traditionally a shooting device meant to hunt down large oceanic creatures such as whales. However, this doesn't stop the denizens of the Imperium in weaponizing it. Think of the Harpoon Gun as the heavy weapon of the Bow family, even if it doesn't really use any form of a string mechanism to launch its ammunition and instead use a more spring tensile orientated mechanism.

Harpoon Guns are often used by Scalies and it has enough force and weight to puncture even power armor. However its single shot use before it needs to reload is seen as cumbersome and impractical by normal observers.

Harpoon Launcher[edit]

Harpoon Launcher

A cousin of the Harpoon Gun. The Harpoon Launcher is around the same size and same weight as the one wielded by Scalies. However, it has been modified to be wieldable by normal baseline humans. Harpoon Launchers have a metallic chain rope attached to the ammunition, allowing the user to create strategic rope platforms so that their comrades could flying-fox their way across the underhive. On the other hand, it could also be used to reel in any unfortunate SOB like a giant fishing rod so that their comrades could shank'em.

They are mainly used by House Orlock.

In the Necromunda tabletop, the harpoon launcher is a weapon that is capable of some serious damage. It has a relatively short range, but it’s not unwieldy, so getting it into range isn’t as bad as it seems. The big problems with it are its pitifully short range and its scarce classification. While it is definitely the most fun of the heavy weapons, it pales in comparison to a plasma gun or grenade launcher.

Storm-Welder[edit]

Storm-Welder

The Storm-Welder is a weird weapon.

Resembling like a giant FUCK-OFF nailgun. It is wielded only by members of House Goliath and Servitor Ogryns. We aren't truly sure if this shoots out nails or bolts (Although the model indicates likewise). If it is a form of nail/rivet gun, than we can presume that it is fired from some sort of coil-mechanism or a pneumatic system.

On tabletop, it's a pretty underwhelming weapon. It’s rolling to hit on a gang with a BS that tops off at 5+. Rapid Fire 3 doesn’t matter if the only way you can trigger anything is off of an AT BEST 3+ from close range and aiming (if you get lucky on the Reckless crap).

Shock is cool, Rapid Fire 3 is cool, but potentially exploding 21% of the time when you shoot it sucks. Also reckless, so positioning headaches apply. And “only” Strength 5. There are much better weapons overall, so it's best to swap it.

Stikka Kannon[edit]

Stikka Kannon

"Oi yer gitz! Look at da size of dat Beaut! Man da Stikka's! We'iz gonna get a Big Un!"

– Beast Snagga Stiff Urvin da Squig Hunta about to bring down a Hierophant.

A big-ass Ork harpoon launcher designed to impale and bring down giant Squigs and other beastlies onto their knees. The Stikka Kannon are for those Beast Snaggas who are just too damned lazy to chuck their Stikkas onto their prey. So they decided to mount one on a turreted harpoon cannon and call it a day.

The Stikka Kannon is one of the primary weapons of the Kill Rig and the Hunta Rig.

Crunchwise, the Stikka Kannon gives you something specially tailored to nail the favoured prey of the Beast Snaggas with a re-roll to hit and keeps them from running away. This is Awesome when you factor in the fact that Beast Snagga always excel at close combat, so no retreat for those Tau there.

Impaler[edit]

Impaler

Not to be confused with the Dark Eldar weapon, the Impaler.

"GET OVER HERE!" (Now imagine that scaled up to a Dreadnought).

The Impaler is a pseudo-Dreadnought Close Combat/Range Weapon used by the Blood Slaughterer Impaler Daemon Engines of the Forces of Chaos. The Impaler is a massive, daemonically-possessed barbed harpoon and chain weapon designed to spear a large enemy and drag it within reach of the Blood Slaughterer's Blade Claws and bladed legs. Think of it as a mini-Trident or a Chaos Thundercoil Harpoon that is less OP and more RIP AND TEAR.

The Harpoon on tabletop you an extra attack if you combine it with the Blade Claw/Slaughter Blade. The Harpoon upon successfully hitting a Vehicle or Monster, adds +2 to your charge roll. But the fun has just begun! If there is enemy Infantry within 2", you gain +2 attacks and cannot Fall Back. Not like you'd need to with your 3+/5++ and regaining a wound per turn. Infantry? Mulched. Tanks? Flipped. Every melee-focused Khorne player needs a few of these in their army list, even though it lost Deep Strike this edition. Boo!

Thundercoil Harpoon[edit]

Thundercoil Harpoon

"There she blows! Man the Harpoons!"

– The words of Knight Valiant Pilot, Sir Ahab against an Albino Hierophant named Mobius Dickus

Yeah, I know, its a Harpoon Gun upscaled to an Imperial Knight level of fuckawesome. The Thundercoil Harpoon is a new weapon used by the Knight Valiants as a means to create a giant fucking hole and then pulling the poor sucker in, to face three barrels of promethium. Oh yes, you heard that right, this motherfucker has its harpoon physically connected with a long-ass chain, which also makes it a supersized Grapnel Launcher that could actually function as a weapon. Hence, it would not be surprising if Knight Valiant players shout "GET OVER HERE!" whenever they use this gigantic fishing hook. For good measure, it's connected to a big generator so after the target is stabbed with the harpoon, the chain and harpoon are electrified so it fries the sap from the inside out.

In terms of crunch, the Harpoon is a hilariously awesome weapon. First of all, it has a pretty short range for a weapon its size, with only 12" maximum. Even some Flamers have longer ranges than that. It is also a one-shot weapon, but that one shot if successful is sooooo worth it. Because this bastard is a Str 16, -6 AP and 10 damage! Oh yes baby! Its a fucking Deathstrike missile at close range and packs more AP than even a Volcano Cannon. Furthermore, it can re-roll failed hit rolls when targeting vehicles and monsters and, if it successfully lands a hit, then the target unit suffers an additional D3 mortal wounds! That's up to 13 wounds in a single shot!

Trident[edit]

Trident

A weapon that hasn't been seen since the day of Epic 40,000, even though it has been mentioned in the fluff and the Horus Heresy novels a couple of times, it's the same as a Thundercoil Harpoon, except meant for Titans. Yup. Either a Warlord or multiple Warhounds would use it to trip an enemy Titan that could then be captured 'intact'. Which is exactly what happened to the Imperator-class Titan Corinthian when he dismissed the Warhounds of Legio Audax as a threat on Nuceria.

As you can imagine how rare and a pain in the ass to construct these Titans, let alone the Imperator-class variety, the Trident is often seen as a go-to 'non-lethal' weapon for subduing but not significantly damaging the God Machines itself. It is a low-velocity barbed spear attached to a massive chain or cable that is in turn connected to one of the Titan's weapon hardpoints. It is thrown at a rebellious God-Machine's legs. Slow enough to ignore Void Shields, it will hammer deep into the leg, and the Titan who threw it will then move backwards and rotate at speed in the hope of tripping the rebellious machine, taking it out of a fight without damaging it irrevocably. Once prone on the ground, the rebellious Titan can be accessed and deactived with much less risk, for it will not be able to rise or bring its armament to bear.

Due to how cool this weapon sounds, there have been several attempts at converting these into real-life miniatures as seen from the image on the right.

Ursus Claws[edit]

Ursus Claws

Take a Gloriana-class spacefaring cathedral. Remove the explosives from its torpedoes but have them linked to the ship with fuckhuge chains instead. That's what the Ursus Claws were, extremely oversized harpoons that allowed the Conqueror to keep an enemy ship from retreating while the World Eaters demonstrated why they got that name in a calm and concise way.

The Ursus Claws proved to be so popular that the World Eaters miniaturised them and fit them on their Warhound Scout Titans via the Legio Audax. These smaller Ursus Claws function similarly to the Trident. The weapon allowed for Audax Warhounds to bring down many large foes with wolf pack tactics. Thanks to Adeptus Titanicus. We finally got a model of these things.

Only the World Eaters were awesome and/or crazy enough to use this. But when it worked... Hooo boy!

On tabletop, any Warhound Titan can take an Ursus Claw in place of one of its usual weapons. It has a short-range, making it perfect for the swift Warhound. Once in range, it rolls a single dice and has a Strength of 3 – which is where the weapon traits kick in.

The Impale trait means that when an Ursus Claw hits, you don’t make an Armour roll. Instead, you roll a D6 and add the Strength of the attack – plus an extra 1 for each additional Impale weapon firing. Compare the final result to the Scale of the enemy you’re attacking – if it equals it, you force the Titan to randomly turn to the left or right. If it exceeds it, the Titan’s legs take D3+1 Devastating Hits – and any resulting Catastrophic Damage automatically results in the target being Laid Low.

Laid Low means that the Titan must move D6" in a random direction as determined by a Scatter dice, then it falls to the general direction which may cause it to collide with other units. It should be noted that a single Warhound would not be enough to trip over something as big as a Warlord, so you’ll want to squadron them up with similarly-armed Warhounds for +1 Strength. So if y'all wanna reenact the takedown of Corinthian, these are the weapons for you!

Natrix Shock Lance[edit]

Natrix Shock Lance

Think the Thundercoil Harpoon on steroids.

The Natrix Shock Lance is a weapon used by Legio Audax Warhound Titans. An upgraded version of the Ursus Claw, it delivers a potent burst of energy to a grappled enemy Titan, potentially disabling it for a time. It's another one of those weapons used exclusively by the World Eaters, not to anyone's surprise. These are meant when even the Ursus Claws are no longer effective as that Titan that just won't give up. The Natrix Shock Lance, therefore, acts as a giant Titan-grade taser with great effect.

On the Adeptus Titanicus tabletop, the Natrix Shock Lance has a slightly shorter range than even the Ursus Claw, but an extra point of Strength, alongside the Shock trait, means that if it causes a direct, devastating or catastrophic hit to an enemy Titan, that engine immediately issues a Shutdown order.

The effects of Shutdown means that the Titan's void shields collapse immediately. A unit with Shutdown orders cannot be activated in the Movement phase or Combat phase. Reactor rolls cannot be made for a unit with Shutdown orders and they are not automatically removed in the End phase. Moreover, a unit that has Shutdown orders at the end of the battle counts as destroyed. In order to counteract this, the targeted Titan must act in the Damage Control phase and reduce its Reactor level by 2 before making its Repair roll.

Weapons of the Imperium of Man
Sidearms:
Ballistics: Absolvor Bolt Pistol - Archaeotech Repeater - Archeotech Revolver - Assault Grenade Launcher - Autopistol
Belasco Galvian Needler - Bolt Launcher - Bolt Pistol - Exitus Pistol - Flechette Blaster - Flechette Pistol - Flintlock Pistol
Handbow - Hand Cannon - Heavy Bolt Pistol - Kinetic Destroyer - Needle Pistol - Radium Pistol - Sawn-Off Shotgun
Shotgun Pistol - Stub Gun
Directed-Energy: Arc Pistol - Blast Pistol - Digital Weapons - Electrostatic Gauntlet - Gamma Pistol - Helfrost Pistol
Hellpistol - Hotshot Laspistol - Inferno Pistol - Laspistol - Neo-Volkite Pistol - Photon Gauntlet
Plasma-Caster - Plasma Pistol - Voltaic Blaster - Volkite Serpenta
Incendiary: Exterminator - Hand Flamer - Phosphor Blast Pistol - Phosphor Pistol - Phosphor Serpenta - Sulphur Breath
Gravitational: Grav-Pistol
Other: Grapnel Launcher - Neural Shredder - Reductor Pistol - Web Pistol - Web Spinner
Basic Weapons:
Ballistics: Angelus Bolt Carbine - Autogun - Astartes Assault Shotgun - Bolter - Bow - Combat Shotgun
Galvanic Carbine - Pump-Action Shotgun - Radium Carbine - Storm Bolter - Stubber - Musket
Blunderbuss - Stub Cannon - Stub Rifle - Longrifle - Macrostubber - Bolt Carbine - Imperial Boltgun
Stubcarbine - Sling - Solo Boltgun - Sororitas Boltgun - Special Issue Boltgun - Bolt Rifle - Concussion Carbine
Directed-Energy: Arc Rifle - Lascutter - Hellgun - Lasgun (Lasgun Patterns) - Phased Plasma-Fusil - Plasma Blaster - Plasma Incinerator
Suppression Laser - Hotshot Lasgun - Hotshot Volley Gun - Mining Laser - Lascarbine - Laser Gauntlet - Auxilia Lasrifle
Las-Lock - Mitralock - Lascutter
Incendiary: Assault Flamer - Flamer - Pyreblaster
Gravitational: Grav-gun
Other: Webber
Special Weapons:
Ballistics: Assault Bolter - Grenade Launcher - Flechette Carbine - Needle Sniper Rifle - Radium Jezzail
Sniper Rifle - Transuranic Arquebus - Mole Mortar - Galvanic Caster - Galvanic Rifle - Forge Bolter
Magnarail Lance - Vengeance Grenade Launcher - Purgatus Crossbow - Stake Crossbow
Exitus Rifle - Light Mortar - Mark IX Sniper Rifle - Guardian Bolter - Balistus Grenade Launcher
Lastrum Storm Bolter - Mk.III Shrike Pattern Bolt Sniper Rifle - Krumper Rivet Cannon
Directed-Energy: Conversion Beamer - Long-Las - Meltagun - Plasma Caliver - Plasma Gun - Adrathic Destructor
Plasma Repeater - Volkite Charger - Photon Thruster - Melta Rifle - Plasma Talon - Plasma Exterminator
Las-Fusil - Lightning Gun - Proteus Plasma Projector - Volkite Incinerator - Plasma Burner - Arc Lance
Incendiary: Incinerator - Phosphor Blast Carbine - Phosphor Torch - Immolation Rifle - Balefire Gun
Chemical: Chem-Thrower
Sonic: Transonic Cannon
Gravitational: Grav-Amp
Warpcraft: Animus Speculum - Psilencer - Psycannon
Combi-Weapons: Combi-Flamer - Combi-Melta - Combi-Grenade Launcher - Combi-Plasma - Combi-Grav
Infernus Heavy Bolter - Adrastus Bolt Caliver - Disintegration Combi-Gun - Combi-Needler
Condemner Boltgun - Executioner Pistol
Other: Chaff Launcher - Infernum Halo Launcher - SLHG Pattern Assault Ram - Tarantula Sentry Gun
Heavy Weapons:
Ballistics: Autocannon - Assault Cannon - Harpoon Gun - Heavy Bolter - Heavy Stubber - Missile Launcher
Rotor Cannon - Heavy Mortar - Storm-Welder - Heavy Crossbow - Harpoon Launcher - Scatter Cannon
Ripper Gun - Rad Missile Launcher - Boltstorm Gauntlet - Maxim Bolter - Grenadier Gauntlet - Tempest Bolter
Mole Launcher - Salvo Launcher - Mauler Bolt Cannon - Cyclone Missile Launcher - Typhoon Missile Launcher
Skyhammer Missile Launcher - Grenade Harness - Cerberus Launcher - Rocket Propelled Grenade Launcher
Deathwatch Frag Cannon - Auto-Launcher - Ravenwing Grenade Launcher - Thunderfire Cannon
Icarus Rocket Pod - Lucius Pattern Heavy Quad-Launcher - Tempest Salvo Launcher
Directed-Energy: Heavy Arc Rifle - Helfrost Cannon - Lascannon - Rad Cannon - Multi-Melta - Multi-laser
Plasma Cannon - Volkite Caliver - Volkite Culverin - Darkfire Cannon - Melta Destroyer
Las-Ripper - Irradiation Projector - Volkite Blaster - Plasma Culverin - Heavy Mining Laser
Volkite Cavitor - Volkite Falconet Battery - Corve Las-Pulser - Vultarax Arc Blaster
Incendiary: Atalan Incinerator - Heavy Flamer - Phosphor Blaster
Flamestorm Gauntlet - Incendine Combustor
Pyroclast Flame Projector - Infernus Firepike
Sonic: Seismic Cannon
Gravitational: Grav-Cannon - Heavy Grav-Cannon - Graviton Pulsar - Graviton Ram
Other: Firestrike Servo-Turret - Heavy Webber - Sabre Weapons Battery - Torsion Cannon
Vehicle-mounted
Weapons:
Ballistics: Anvilus Autocannon Battery - Anvilus Snub Autocannon - Battle Cannon - Conqueror Cannon - Demolisher Cannon
Hellstrike Missile - Hydra Autocannon - Eradicator Nova Cannon - Punisher Gatling Cannon - Punisher Rotary Cannon
Vanquisher Cannon - Ironhail Skytalon Array - Ferrumite Cannon - Onslaught Gatling Cannon - Heavy Onslaught Gatling Cannon
Icarus Stormcannon Array - Siegebreaker Cannon - Skyreaper Battery - Avenger Bolt Cannon - Iliastus Accelerator Cannon
Hurricane Bolter - Lastrum Bolt Cannon - Multiple Rocket Pod - Blackstar Rocket Launcher - Deathwind Missile Launcher
Hunter-Killer Missile - Bellicatus Missile Array - Hammerstrike Missile Launcher - Sabre Missile Launcher
Disruptor Missile Launcher - Frag Cannon - Hellfury Missile - Skystrike Missile - Stormstrike Missile Launcher
Aiolos Missile Launcher - Scorpius Launcher - Hyperios Missile Launcher - Hammerfall Missile Launcher
Ironclad Assault Launcher - Boreas Air Defence Missile - Skyspear Missile Launcher - Fragstorm Grenade Launcher
Arcus Launcher - Krakstorm Grenade Launcher - Blackstar Cluster Launcher - Macharius Battle Cannon - Taurox Battle Cannon
Taurox Gatling Cannon - Leviathan Storm Cannon - Vengeance Launcher - Xiphon Rotary Missile Launcher
Directed-Energy: Helfrost Destructor - Magma Cannon - Pulsar-Fusil - Volcano Cannon - Volkite Saker - Adrathic Devastator - Eradication Beamer
Las-Talon - Macro Plasma Incinerator - Volkite Demi-Culverin - Melta-Cutter - Siege Melta Array - Plasma Eradicator
Magna-Melta - Plasma Destroyer - Volkite Sentinel - Cyclonic Melta Lance - Plasma Storm Battery - Heavy Conversion Beamer
Thermal Spear - Hellfire Plasma Cannonade - Neutron Laser Projector - Neutron Laser - Arachnus Blaze Cannon
Arachnus Heavy Blaze Cannon - Arachnus Heavy Lascannon Battery - Arachnus Storm Cannon - Laser Destroyer Array
Laser Destroyer - Heavy Laser Destroyer - Omega Plasma Array - Sabre Neutron Blaster
Incendiary: Heavy Phosphor Blaster - Incendium Cannon - Inferno Cannon - Flamestorm Cannon - Clearance Incinerator
Infernus Incinerator - Heavy Incinerator
Chemical: Chem Cannon
Sonic: Heavy Seismic Cannon - Laud Hailer
Warpcraft: Gatling Psilencer - Heavy Psycannon - Rift Cannon
Ordnance:
Ballistics: Apocalypse Missile Launcher - Basilisk Magnus - Thunder-Fire Cannon - Colossus Siege Mortar - Deathstrike Cannon
Deathstrike Missile - Goliath Mega-Cannon - Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar
Manticore Missile - Medusa Siege Cannon - Quake Cannon - Spicula Rocket System - Thunderer Cannon - Stormshard Mortar
Stormsword Siege Cannon - Tremor Cannon - Nemesis Quake Cannon - Doomsday Cannon - Exorcist Multiple Missile Launcher
Taurox Missile Launcher - Ironstorm Missile Pod - Stormspear Rocket Pod - Spiculus Bolt Launcher - Karacnos Mortar Battery
Praetor Multiple Missile Launcher - Morbus Heavy Bombard - Dominus Triple Bombard - Behemoth Cannon
Whirlwind Multiple Missile Launcher
Directed-Energy: Belleros Energy Cannon - Hellex Plasma Mortar
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Warpcraft: Vortex Missile
Super-Heavy
Weapons:
Ballistics: Accelerator Autocannon - Avenger Gatling Cannon - Doomstrike Missile Launcher - Gatling Blaster
Thunderhawk Cannon - Vulcan Mega Bolter - Trident - Thundercoil Harpoon - Castigator Bolt Cannon
Shieldbreaker Missile - Helios Defense Missile Pod - Hellion Missile - Accelerator Cannon - Baneblade Cannon
Hellhammer Cannon - Macro-Accelerator Cannon - Revelator Missile Launcher - Cruciator Gatling Array
Directed-Energy: Atrapos Lascutter - Hellstorm Cannon - Lightning Cannon - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Turbo-Laser Destructor
Vengeance Cannon - Arachnus Magna-Blaze Cannon - Thermal Cannon - Plasma Decimator
Volkite Veuglaire - Las-Impulsor - Volcano Lance - Volkite Chieorovile - Volkite Carronade
Defense Laser - Lightning Lock - Conversion Beam Cannon - Volkite Eradicator - Volkite Destructor
Incendiary: Acheron Flame Cannon - Conflagration Cannon - Inferno Gun
Sonic: Sonic Destructor
Gravitational: Graviton Imploder - Graviton Singularity Cannon - Krius Grav Imploder
Warpcraft: Warp Missile - Warp Missile Rack - Psi-Cannon
Ship Weapons:
Ballistics: Bombardment Cannon - Doomstorm Missile - Hellfire Missile
Macro Cannon - Nova Cannon - Torpedo
Directed-Energy: Hellfury Cannon - Lance Weapon
Sonic: Sonic Disruptor
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - C'tan Phase Weapons - Force Weapons - Power Weapons - Arc Close Combat Weapons
Transonic Weapons - Basic Close Combat Weapons - Imperial Miscellaneous Weapons - Grav Close Combat Weapons
Grenades & Explosives: Arc Grenade - Colossus Bomb - Demolition Charge - Frag Grenade - Haywire Mine - Heavy Bomb
Incendiary Charge - Krak Grenade - Melta Bomb - Mindscrambler Grenade - Smoke Grenade - Blind Grenade
Shock Grenade - Vortex Grenade - Stasis Bomb - Psyk-Out Grenade - Rad Grenade - Tectomagnic Munitions
Weapons of the Forces of Chaos
Sidearms:
Ballistics: Autopistol - Bolt Pistol - Inferno Bolt Pistol - Stub Gun
Directed-Energy: Plasma Pistol
Incendiary: Warpflame Pistol
Chemical: Injector Pistol - Xyclos Needler
Basic Weapons:
Ballistics: Autogun - Bolter - Fatecaster Greatbow
Inferno Bolter - Shotgun - Stub Rifle
Directed-Energy: Lasgun
Sonic: Sonic Blaster
Special Weapons:
Ballistics: Light Mortar - Sniper Rifle
Directed-Energy: Conversion Beamer - Meltagun - Plasma Gun
Incendiary: Flamer - Warpflamer
Chemical: Bile Spewer - Plague Belcher
Sonic: Doom Siren - Sonic Shrieker
Combi-Weapons: Combi-Bolter
Heavy Weapons:
Ballistics: Autocannon - Heavy Bolter - Heavy Stubber - Havoc Launcher
Reaper Autocannon - Reaper Chaincannon - Soulreaper Cannon
Hellfyre Missile Rack
Directed-Energy: Æther-Fire Cannon - Lascannon - Plasma Cannon
Heavy Conversion Beamer
Incendiary: Heavy Flamer - Heavy Warpflamer
Chemical: Plague Sprayer - Plague Spewer - Blight Launcher
Sonic: Blastmaster
Daemon Weapons:
Ballistics: Kai Gun - Harvester Cannon - Butcher Cannon - Soul Burner Petard
Hades Autocannon - Hades Gatling Gun - Scorpion Cannon - Tower Gun
Skullreaper Cannon - Skullshredder Cannon Doomfire Cannon - Impaler
Kytan Gatling Cannon - Balemaw Cannon - Plague Catapult
Directed-Energy: Storm Laser - Ectoplasma Cannon - Magma Cutter
Incendiary: Baleflamer - Daemongore Cannon - Hellmaw Cannon - Warpfire Flame Cannon
Chemical: Plaguespitter - Heavy Blight Launcher - Pandemic Staff
Plagueburst Mortar - Rot Cannon - Bile Spurt
Sonic: Heartstring Lyre
Warpcraft: Beam of Power - Bolts of Change - Mirror of Absorption
Other: Fleshmetal Guns - Mawcannon - Skull Hurler - Cauldron of Blood Cannon - Ichor Cannon
Gorestorm Cannon - Tormentor Cannon - Skull Cannon - Entropy Cannon - Excruciator Cannon
Vehicle-mounted
Weapons:
Ballistics: Battle Cannon - Hurricane Bolter - Demolisher Cannon
Accelerator Autocannon - Punisher Gatling Cannon
Directed-Energy: Single-Barrelled Turbo-Laser Destructor
Sonic: Dirge Caster
Ordnance:
Ballistics: Apocalypse Missile Launcher - Doomstrike Missile Launcher
Super-Heavy
Weapons:
Ballistics: Gatling Blaster - Natrix Shock Lance
Ursus Claws - Vulcan Mega-Bolter
Directed-Energy: Double-Barrelled Turbo-Laser Destructor - Hellstorm Cannon - Laser Blaster - Laser Destructor
Melta Cannon - Plasma Annihilator - Plasma Blastgun - Plasma Destructor - Plasma Obliterator
Volcano Cannon - Vengeance Cannon
Incendiary: Inferno Gun
Chemical: Pus Cannon
Ship Weapons:
Ballistics: Macro Cannon - Naval Missile Turret - Torpedo
Directed-Energy: Lance Weapon
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - Power Weapons - Daemonic Close Combat Weapons - Arc Weapons
Tzaangor Blade Weapons - Basic Close Combat Weapons - Force Weapons
Grenades & Explosives: Frag Grenade - Blight Grenade - Krak Grenade - Melta Bomb
Weapons of the Orks
Da Basik Poppas:
Ballistics: Grot Blasta - Grot Grappling Hook - Sluggas
Six-Shoota - Pokkit Rokkit Launcha
Directed-Energy: Kustom Mega Slugga
Other: Squig Blasta
Trusty Shootas:
Ballistics: Gretchin Blunderbuss - Shootas - Shoota Kannon - Ork Blunderbuss
Incendiary: Burnas
Spechul Dakka:
Ballistics: Dakka Shoota - Stikkbomb Launcha - Stikkbomb Chukka - Thump Gun
Directed-Energy: Kustom Mega-Blasta
Incendiary: Splash Burna - Burna Exhaust
Sonic: Rokker Shoota
Warpcraft: Shokk Attack Gun - Tellyport Blasta
Kombi-Weapons: Kombi-Rokkit Launcha - Kombi-Skorcha - Twin-Linked Shoota - Kopta Rokkits
Other: Squig Launcha
'eavy Gear:
Ballistics: 'Eavy Lobba - Supa Shoota - Dakkaguns - Kannon - Lobba
Mek Speshul - Rattler Kannon - Rokkit Launcha - Big Shootas
Snazzgun - Boomstikk - Rivet Kannon - Stikka Kannon
Directed-Energy: Zzap Gun - Kustom Mega-Kannon
Incendiary: Skorcha
Gravitational: Smasha Gun - Traktor Kannon
Warpcraft: Kustom Shokk Rifle
Other: Bubblechukka - Deffguns - Heavy Squig Launcha
Da Big Stuff:
Ballistics: Big Lobba - Flakka-Dakka Gun - Supa-Lobba - Killkannon - Supa-Kannon
Krusha Kannon - Bursta Kannon - Skulhamma Kannon - Seacannon
Grotzooka - Boom Gun - Rokkit Kannon
Directed-Energy: Big Zzappa
Incendiary: Supa-Skorcha - Skorcha Missile
Gravitational: Magna-Kannon - Shunta
Other: Mek Gunz
Bloody'Uge Exploshunz!:
Ballistics: Belly Gun - Cluster Buster - Deffstorm Mega-Shoota - Deth Kannon - Gigashoota
Grot Bomms - Gut Buster Mega-Kannon - Soopagun - Supa-Gatler - Supa-Rokkits
Skullkrusha Mega-Cannon - Krooz Missiles
Directed-Energy: Snapper - Soopa Zzap Gun - Gaze of Mork
Incendiary: Flamebelcha - Splasha Attack Gun
Gravitational: Lifta-Droppa - Supa-Lifta-Droppa
Other: Pulsa Rokkit
Planet-Zoggin Krackars!:
Ballistics: Ship Gunz - Heavy Ship Gunz - Mega-Kannon - Torpedo
Directed-Energy: Zzap Kannon
Non-Dakkas:
Choppy Bitz: Choppa - Ork Chain Weapons - Ork Power Weapons - Runtherd Equipment
Miscellaneous Klose Kombat Weapons
Bangas and Boom!: Stikkbomb - Burna Bottle - Tankbusta Bomb - Bigbomm - Bomm - Burna Bomb
Boom Bomb - Repulsor Mine - Mega Bomb - 'Gantbuster Bomb
Weapons of the Tau Empire
Sidearms:
Directed-Energy: Pulse Pistol
Basic Weapons:
Ballistics: Kroot Rifle - Krootbow
Directed-Energy: Pulse Blaster - Pulse Carbine - Pulse Rifle
Special Weapons:
Ballistics: Kroot Bolt Thrower - Kroot Gun - Kroot Hunting Rifle - Rail Rifle
Directed-Energy: Ion Rifle - Neutron Blaster
Battlesuit
Weapons:
Ballistics: Airbursting Fragmentation Projector - Flechette Discharger - Heavy Rail Rifle - Missile Pod
Directed-Energy: Burst Cannon - Cyclic Ion Blaster - Cyclic Ion Raker - Fusion Blaster - Fusion Cascade
Fusion Collider - Heavy Burst Cannon - Phased Ion Gun - Plasma Rifle
Incendiary: Tau Flamer
Heavy Battlesuit
Weapons:
Ballistics: Fragmentation Cluster Shell Launcher - High-Yield Missile Pod
Directed-Energy: Heavy Burst Cannon - Ion Accelerator - Ionic Discharge Cannon
Long-Barrelled Burst Cannon - Pulse Submunitions Cannon
Pulse Submunitions Rifle
Incendiary: Phased Plasma Flamer
Vehicle-mounted
Weapons:
Ballistics: Railgun - Seeker Missile - Smart Missile System
Directed-Energy: Ion Cannon - Tau Plasma Cannon - Pulse Bomb Generator
Quad Ion Turret - Fusion Cannon
Super-Heavy
Weapons:
Ballistics: Cluster Rocket System - Destroyer Missile - Heavy Rail Cannon Array
Heavy Railgun - Nexus Meteor Missile System
Directed-Energy: Fusion Eradicator - Pulse Blastcannon - Pulse Driver Cannon
Pulse Ordnance Multi-Driver - Tri-Axis Ion Cannon
Ship Weapons:
Ballistics: Torpedo - Starship Railgun - Heavy Starship Railgun
Gravitic Launcher - Warsphere Missile Pod
Directed-Energy: Cutting Beam - Heavy Ion Cannon
Non-Firearm Weapons:
Melee Weapons: Bonding Knife - Equaliser - Honour Blade - Onager Gauntlet
Grenades & Explosives: EMP Grenade - Photon Grenade