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Q'Orl Swarmhood
Imperial Q'Orl Flag.png


Official Languages

Q'Orl Lexicon


Rising Galactic Superpower


Eye of Terror-Sized

Head of State

Q'Orl Queen

Head of Government

Q'Orl Queen

Governmental Structure

Totalitarian Kypselocratic (aka hive-ruled), Absolute Monarchy

State Religion/Ideology

Superiority of the Swarmhood



Military Force

Q'Orl Forces

The only picture we have of the Q'Orl. All dissected and examined. If they continue to expand as usual than the future will be a massive bug war between the Q'Orl and the Nids.

The Q'Orl are a insectoid hive race that is noticeable for having a substantially big empire. With the emphasis on BIG. Out of all the xenos out there, the Q'Orl has the largest self-sustaining government. While others such as Orks are extremely disorganized with tons of infighting while the majority of the Necron Dynasties are still having their eons-long rest, the Q'Orl are the only ones with the ambition of becoming the next galactic superpower. While you may ask, "But what about the Tau?", in all honesty, with the Weeaboos being sandwiched by the Imperium and Tyranids as well as fighting their own splinter faction while struggling to keep hold of their measly 100+planets two dozen planets; the Tau have no hope in actually becoming a major polity. The Q'Orl, on the other hand, not only have a large territory (big enough to be seen in the galactic map) in the Segmentum Pacificus no less (which is like a few door steps to Holy Terra for Empra sakes!) but they also have a ridiculously large and highly advanced technology, heavy fire power, extremely fast reproduction rates surpassing humanity by a long shot and even future plans for a galactic conquest. As you can imagine, the Imperium is shitting themselves over an actual rising super power that is right next door to the heart of the Imperium. They would have started a new Crusade on the Q'Orl but with Abbadon stroking his 13th temper tantrum, the financial and resource cost/waste on the Damocles Crusade (Which was against the Tau, a polity several hundred times smaller and weaker than the Q'Orl), the re-awakening of the Necron Dynasties, the rise of Ghazghkull's Ork empire and the Tyranids joining in the merry clusterfuck, they have their hands a little too busy. The Imperium just have to clench their butt cheeks and pray that the Q'Orl do not get their hand on Warp technology, since that is the Q'Orl's only military weakness. Unfortunately with the recent kidnappings of Imperium Navigators and reports of Q'Orl ships having salvaged/reverse-engineered Imperium Plasma Fusion engines, humanity can kiss their butts goodbye.

Their high technology and large empire has made the Q'Orl one of the best candidate for a future 40k army other than the Rak'gol and thus awesome. But alas, Games Workshop has yet to implement them despite having a bigger galactic role than the Tau. Another case of Fail for GeeDubs. Mantic's Z'zor would make nice proxy. Well, not really a fail, since the Tau Empire's purpose on the board is to take the place of the old Minor Xenos faction through the use of the Tau themselves and their Empire's "members". The Q'Ori are just sort of there waiting to find out the hard way that the Imperium rules the galaxy for a reason. Oh, and that everything wants to kill them and is more than capable of it. On the bright side, the Imperium could ultimately just pray to Emprah that the Q'Orl few non-asshole races in the entire galaxy.


What is known about the Q'Orl based on the few Imperial records is that they evolved from primitive invertebrates native to their homeworld of Loqiit (which the Q'Orl view the same way humans view Holy Terra in both religious significance and defense). Whilst all are born equal, there are several distinct strains that develop within the larval nurseries. This is done through the use of hormonal soups exuded by the queen, which lays several thousand eggs every day. Queens are the only "female" strain, and all other strains are "male", but no further details are known about their reproductive cycle. At an unknown point, they developed space travel capabilities where they created "elegant chainships" (no further description available).

As they expanded into space, they began placing planetary marker-stones, deep-space monoliths, and archaeological sites containing a rich amount of Q'Orl text. These texts all proclaim the announcement of the "Superiority of the Swarmhood" (the Q'Orl seem to have taken a few pages out of the Imperial Truth), their ownership of select regions of space, and their ultimate aim: conquering the galactic hub. Their empire was known as the Q'Orl Swarmhood and they were centered around their single holy world.

According to one text, four thousand years ago at the end of the 37th Millenium they became afflicted with some form of disease that may be Chaotic in origin. It is speculated that the disease was transmitted originally from Human settlers and may be attributed to Nurgle. During this time, they were assisted against this disease or Chaos by another race which some believe may be the Eldar. After the war was won, the allies demanded payment in the form of a Q'Orl queen to make an "uncorroded swarm"; possibly a race resistant to disease or Chaos. This saw the Q'Orl dissolve their alliance and defend their queen, though the erstwhile allies conducted a treacherous act that stole away the queen (hardly treasonous since the Q'Ori betrayed them first). Despite the loss of the queen, a newly formed queen-egg was laid, bringing the reign of the next matriarch. The Q'Orl have remained forever butthurt about the loss of their queen ever since.

So, the Q'Ori are "corroded" and therefore likely insane thanks to Chaos or something of alien origin. Well, shit. What else is new?

At some point, an Administratum colony-ark along with a fleet of ships as part of a seeding project was dispatched into the space held by the Q'Orl Swarmhood. Upon learning of this, the Q'Orl became less than pleased at seeing parts of their territory being held by human trespassers. In retribution, they massacred an estimated thirty thousand pilgrims before a single colony-ark managed to escape and becoming the only survivor of its fleet. During the fifth year of Explorator Mari Alitz's travels of Segmentum Pacificus, on St Thor's Eve, the colony-ark was encountered in a desolate region of space, where they stayed for twenty days, though they never encountered a Q'Orl specimen. The massacre of Imperium pilgrims and the aforementioned Navigator kidnappings had shaken the Imperium, as it basically meant that the Q'Orl weren't to be fucked with and would get their appendages on Warp technology no matter the cost, and showcased the incredibly strong ambition of the Q'Orl. Whether they know what they will find when they do start to cross over into the warp is at this moment unknown. They probably have no idea what they're doing, think they're superior due to their hivemind, and totally fail to understand how fucked they are. To be fair, it is also unknown whether they seek purely conquest or extermination or if they would even be good rulers, so whatever. But, this is 40k so...pfft, right.

The Imperium is probably not as worried as some fans think, though. They know how different strains of Q'Ori are created, meaning they have at least observed the process. Meaning Imperial agents managed to infiltrate Q'Ori space, get to a queen, and study, get back to the Imperium, and return the information. Given experience in how best to slaughter huge numbers of Tyranids, the Q'Ori rise will likely be annihilated by a "tragic illness" of inquisitive origin through their own queens. Or purposely unleash Chaos in Q'Ori space. At least the Imperium knows how to fight that effectively. Better the devil you know and all that.


Yeah. We aren't joking when we said that their empire is fucking big. Big enough to be the size of the Eye of Terror. Now you know why the High Lords are running around screaming in terror.

Q'Orl are first and foremost insectoid. The Q'Orl's primary sensory node contains six ocular orbs, each of which are horizontally paired that contained photoreceptor rods of specific primary wavelengths. There is also a trio of scent-organs with greasy cilia-layers within that connect directly to the neutral cerebral column. The primary form of communication is through a form of chemical and olfactory signalling making direct Human interaction impossible. However, they do possess a simple runic language which is based entirely upon a mathematical principle which relates each element of a Q'Orl's life based on a prime number.

Their thorax contains a chitinous endostructure with ultra dense muscular mass that possesses eight limb structures, four of which serve as triple jointed perambulatory legs. The other four limbs contain manipulator extremities. The abdominal sac allows for thoracic joints, which in turn provide 180 degree movement. Infused technology at the abdomen suggests a bio-mechanical port; possibly for weapons, vehicular interface or device operation.

The species possesses multiple dexterous limbs with the presence of complex bionic technology suggesting a highly intelligent as well as advanced species. It was also believed that they are a short-lived but highly industrious species. They live in vast honeycomb structures that orbit their secret homeworld, in which the bodies of the dead are lovingly deposited. Like modern Earth insect colonies like ants, bees and termite each Q'Orl male adult drone can live for roughly ten years, making their lives brief but fast which is reflected in their ideology. The species is divided into numerous breeds which include warriors, drones and a queen. Newer strains are customizable through the use of a hormonal soup that was fed to the developing larva. The queen herself produces hundreds of egg everyday. A newer breed was later discovered by the Imperial Navy, which are small maggot-like creatures called Q'Orl Mind Grubs, which can infest Humans or Navigators allowing them to control other races with vocal commands or pheromones. This is one possible method of bypassing their inability to navigate through the Warp.

They have a sense of ancestor-worship where progress was made by continuing the half-finished projects of their forebears. The exception to this rule was the queen who lived for hundreds or possibly thousands of years. The Q'Orl believe in a form of racial glory where expansion and glory were the only justifiable outcome for the deaths of billions of their kind. This makes them a dangerous threat to the Imperium of Mankind in the future.


As previously mentioned, the Swarmhood is known to have created space vessels that are both highly advanced and heavily armed. Other than lacking Warp drives (although they are working on it), Q'Orl technology often relies on heavy firepower. One of their most notable piece of technology are their Chainships. These Chainships are typically constructed with a series of interconnected segments that allow them to separate on command into component parts. A typical tactic used by the Q'Orl is to uncouple their Chainships into separate segments in order to avoid capture which flee in different directions. These elegantly designed Chainships, as mentioned several times already, lack the means to travel through the Warp which has restricted the expansion of the Swarmhood. This deficiency has allowed their enemies to escape their vessels by departing through the Warp. However, recent encounters have seen them modify their ships with technology that appears to be of Imperial origin. This has led to the growing fear that the Q'Orl have begun to use captured or even salvaged Imperial warp-engines that are being incorporated into their space craft.

Eldar, Q'Orl, and Tau relationship[edit]

As previously explained, the Eldar had a thing or two with the Q'Orl. We know that they worked with the Q'Orl initially before stealing their queen for an unknown purpose. However there are some theories explaining why the Eldar would do a thing like this that would piss off a future galactic super power. The most popular of which is that the Eldar experimented on the Q'Orl queen to create the floating space pope we all know as the Tau Ethereals.

This theory is somewhat supported in that the Q'Orl has a special organ meant to control each other through pheromones and scent. What do the Tau Ethereal has that no other Tau has? That's right it is a special organ that was speculated to mind-control the lesser Tau castes through subliminal pheromones hence why when the Farsight lost his ethereal he suddenly got a strong sense on independence and suspicion of his former leaders. And you know what time the Eldar kidnapped the Q'Orl queen? The 37th millennium or roughly the same time the Imperium discovered the Tau when they were still screwing each other in caves before the Warp Storm arrived on T'au. The Q'Orl was also reported to be quite numb to the Warp which is the same characteristics of the Tau. While the theory is largely unproven, this has led some to conclude that the Eldar kidnapped the Q'Orl queen in order to use her organs to experiment on the Tau as a weapon against Chaos. The Eldar really are so egotistical they'd rather make something that could easily become their enemy (which it did) instead of asking the Imperium for help (which would be given simply because fuck Chaos). Wow, sad.

Governments, Empires, Nations and Astropolitical Powers of the Galaxy
Imperial Powers: Imperium of Man (Adeptus Mechanicus - Ultramar)
Chaos Powers: Blood Pact - Scourge Stars - Sortiarian Occupation (Prospero/Sortiarius)
Eldar Powers: Commorragh - Craftworlds (Alaitoc - Biel-tan - Iyanden
Saim-Hann - Ulthwé
Necron Powers: Charnovokh Dynasty - Maynarkh Dynasty - Mephrit Dynasty
Nekthyst Dynasty - Nephrekh Dynasty - Nihilakh Dynasty
Novokh Dynasty - Ogdobekh Dynasty - Sautekh Dynasty
Thokt Dynasty
Ork Powers: Ork Empire of Charadon - Ork Empire of Octarius
Tau Powers: Tau Empire - Farsight Enclaves
Other Powers: Q'Orl Swarmhood - Fra'al
Notable Species of Warhammer 40,000
Major species
of the galaxy:
Abhumans - Eldar - Dark Eldar - Humans - Necrons - Orks - Tau - Tyranids
Minor species
of the galaxy:
Araklionid - Barghesi - Banelings - Bale Childers - Drahendra - Caradochians
Cimmeriac - Cryptos - Cythor Fiends - Demiurg - Donarathi - Drugh - Dracoliths
Drax - Enoulian - Enslavers - Fra'al - Galg - Gykon - Hrud - Jokaero - Jorgall
K'nib - Kathaps - Khrave - Kinebrach - Kroot - L'Huraxi - Lacrymole - Laer - Lelith
Loxatl - Medusae - Megarachnids - Nekulli - Nicassar - Q'Orl - Rak'gol - Reek
Reptos - Saharduin - Saruthi - Scythian - Simulacra - Slann - Slaugth - Sslyth
Stryxis - Tarellian - Thexian - Thraxian - Thyrrus - Tushepta - Umbra - Ur-Ghul
Vespid - Watchers in the Dark - Whishperers - Xenarch - Yu'Vath - Zoats