Red Dwarf - The RPG

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"The universe is vast, and you have no clean socks. If Earth is a small coin on your dining table, then you are somewhere over here - just outside Guam. That is to say, you're a long way from home (unless you live in Guam, in which case... oh, just bear with the analogy). In all likelihood, you are the last of your species, or close to it. Your companions are a bizarre collection of losers, drifters, madmen... even accountants! Well, probably not accountants. This isn't a horror game, after all, but you get the idea. Before you start shaking your head and muttering, "but I already hang out with losers, drifters and madmen," just remember these are wholly and entirely different losers, drifters and madmen... in space."
-An excerpt from the rulebook's Introduction

Red Dwarf – The Roleplaying Game was released in 2003 (despite the printed copyright stating 2002) by Deep7 LLC (which became Deep7 Press, which then became a subsidiary of Despot Media in 2007). A pen and paper RPG based on the popular BBC television program about the misadventures of a space-faring individual who is the last known surviving member of his race. ...No, not THAT space-faring individual who is the last known surviving member of his race, it's about some other bum!

Red Dwarf uses the XPG System used by other Deep7 games; a stat+skill roll-under system which uses 2d6 with automatic success on snake eyes and automatic critical failure on boxcars. Players are free to create original characters based on the creatures encountered within the Red Dwarf universe. Player characters can be human survivors, holograms, evolved house pets, various types of mechanoids, or GELFs (Genetically Engineered LifeForms) -including "Pleasure GELFs"- and an additional supplemental called the Extra Bits Book added two additional choices.

Red Dwarf - The RPG is enjoyable for staying true to the comedic nature of the TV show, for its entertaining writing, and for the detail to which the background material is fleshed-out. However, the game's mechanics were simplistic compared to other science fiction and space roleplaying games on the market at the time. Some felt the game would have been better suited to a d20 system. Others disagreed, saying the minimalized mechanics work better for the lulz considering the overtly comedic source material. Either way, the game still became little more than a cult classic for fans of the show, but it is not without its wit and charm.