Ritualist

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Pathfinder 2nd[edit]

An archetype that any class thats an expert in one of the 4 magic related skills can take. With the GM's permission, you can circumvent doing side quests to learn rituals and be really good at casting them. You start with a +2 circumstance bonuse to pull off rituals and learn two uncommon ritual spell + 2 more at 8th, 12th, 16th, and 20th level. You then can gain feats to reduce ritual requirement: less secondary casters can cast even if one skill level lower then required, and turn a casting time of days to hours.

Ritualist starts being useful in games that go to higher levels(6lv+) and when gold is plentiful. This is a class you would only take if your solving problems with rituals, whether it is a summoner amassing servents for party jobs, That investigator which solves mysteries by interrogating the local squirrels and Grass, the party planeswalker, making an inter-dimension guild hall manned by animated furniture.

The Archetypes of Pathfinder 2nd Edition
Core Rule Book: Alchemist - Barbarian - Bard - Champion - Cleric - Druid
Fighter - Monk - Ranger - Rogue - Sorcerer - Wizard
Lost Omens Setting Guide: Crimson Assassin - Duelist - Guild Agent - Hellknight Armiger
Lion Blade - Living Monolith - Magic Warrior - Runescarred - Sentry - Student of Perfection
Adventure Path Juggler Dedication - Staff Acrobat Archetype - Zephyr Guard Archetype
Advanced Player's Guide Acrobat - Archaeologist - Archer - Assassin - Bastion - Beastmaster - Blessed One - Bounty Hunter - Cavalier - Celebrity - Dandy - Duelist - Eldritch Archer - Familiar Master - Gladiator - Herbalist - Horizon Walker - Investigator - Linguist- Loremaster - Marshal -Martial Artist - Mauler - Medic - Oracle - Pirate - Poisoner - Ritualist - Scout - Scroll Trickster - Scourger -Sentinel - Shadowdancer - Snarecrafter -Swashbuckler - Talisman Dabbler - Vigilante - Viking - Weapon Improviser -Witch