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The SCP Foundation is a writing site focusing on scientific descriptions of terrifying, confusing, or just plain weird monsters, events, locations, etc. Expect plenty of REDACTED all across the website. The community prioritizes quality writing over pretty much everything else, and as such it is THE place to go if you like top-tier horror fiction writing. The fucking huge critical community within will RIP'N'TEAR bad articles to pieces. (On the flip side, if you want to read some hilariously bad writing, go to the lowest-rated articles page. You will know the true meaning of stupid.) The SCP Foundation mainly consists of extremely horrific GRIMDARK, but also has its light-hearted moments, and at points, absurd and ironic humor.
While the descriptions on the SCP Foundation website and the hinted-at setting loosely binding the different articles together are not directly related to any specific traditional games; the whole thing is a goldmine of ideas for your horror games from Delta Green to World of Darkness to Call of Cthulhu and everything in between; or even if you simply want to throw something weird at your players to deal with for a change.
The SCP Foundation started when some anon on /x/ wrote a clinically-toned article about a homicidal concrete statue that only moves when you don't look at it, spawning the idea of a worldwide conspiracy to suppress similar "anomalies". In this universe, Creepypasta Events like: "If you visit the ninth floor of a certain apartment at midnight, a spirit will assrape you and split your head open" are very much real, and the Foundation finds them and isolates them for the good of the world at large. Said fictional organization would send agents to survey the existence of supernatural phenomena, contain them (if possible) for analysis, and protect the public from the consequences by any means necessary, said means including (and sometimes surpassing) teleportation to alternate universes.
It eventually shaped into a fictional wiki where thousands of these "SCP"s (items, phenomena, or persons) are contained, by ludicrous force if necessary. Extensive descriptions and containment procedures are the most favored parts of the writings, as well as UTTERLY FUCKING TERRIBLE REALIZATIONS that your world is a clusterfuck of horror which out-edges 40K on several levels. For example: SCP-682 is a completely invincible reptilian creature that is extremely hostile to humanity, and can barely be kept at bay via complete immersion in hyper-corrosive acid. There are also writings about the personnel within the Foundation, logs of fictional excursions to capture SCPs, and experiment logs to comb through; as well as weapons and personnel that surpass the "legitimate" human authorities' power by magnitudes: extrasolar bases across the universe are the only a fraction of it. We're talking about bases in alternate dimensions for inventory and endless resources dug from a plain of white rock.
And that's just the very tip of the iceberg. One SCP is a genetic phenomena that makes the dreaming person's dreams real. That's right. Everything in reality, from World Wars to history of empires *and* new SCP's (there is a rumor that this phenomena was the start of everything) is rewritten in one night's sleep. The Foundation's obvious response is to capture, detain, drug them into complete and total amnesia, use them as disposable anomaly-destroyers, and quietly kill them afterwards. Obviously this genetic trait is so dangerous and disruptive that the organization will authorize the total genocide of "every population that may exhibit the phenomena above average." Another is Nikolai Tesla's Reverse Entropy Tesla Gun that will DESTROY EXISTENCE in a few centuries, with NO WAY OF STOPPING IT. There's also a rock eating fish that eats California's seabed, slowly worsening the San Andreas Faultline, and the foundation failed to kill them off.
And the worst part? There are thousands more yet to be contained or even discovered.
So what is the Foundation?
The Foundation is an secret organization that protects the world from supernatural, or anomalous as they prefer to call it, threat by containing and studying objects, people, creatures, places, and phenomena that break the accepted laws of physics and thus threated the world's normalcy. Dangerous or otherwise interesting objects that they discover are classified as SCPs, which stands for Special Containment Procedures. The Foundation has a policy of focusing on containing the anomalous rather than destruction because they want to understand what they fight against, and because destroying anomalous objects often has unexpected consequences. Although the Foundation does have some knowledge of magic and other supernatural stuff that could be used to help them contain the supernatural, most SCPs are contained by mundane means if possible. To help keep the existence of anomalies a secret from the world with fewer deaths, the Foundation uses amnestics, drugs that erase memories, on civilians who witness the supernatural. They also use amnestic drugs on their own members to keep dangerous information classified, as well as protection against things like anomalies that can spread just by knowing about them. But the Foundation is not exactly the good guys, as they are willing to do just about anything to keep the world safe and sane, including performing extremely unethical experiments on people, sacrificing many lives, and imprisoning any anomaly they discover including sapient ones that just want freedom. There are very few lines that they will not cross as long as it furthers their mission. For dangerous experiments and occasional human sacrifices, the Foundation uses prisoners called D-class personnel, who are mainly recruited from prisons. They are supposed to be mostly death row inmates but this probably isn't true considering the high turnover rate. The Foundation is run by a council of thirteen overseers, who are the mysterious all powerful bosses of the organization, and by an ethic committee, whose job is to decide exactly how evil the foundation is permitted to be. The only person above the O5 Council is the even more mysterious administrator, who rarely does anything.
Every SCP has a classification. It's basically a handy way of labeling them as to whether they have the power to totally assfuck you or not. Some of them may even have circumstantial benefits for you interacting with them, goodies like healing or granting you (usually abominable) powers. These classes are:
The initial labels given to any anomaly by the Foundation.
- Safe: This does not actually mean that the object is safe, but that the object is simple to contain and it is only dangerous if you mess with it. This includes stuff like people with weird but harmless powers, and objects that cause you to die a horrible death if you touch them but can't stop you from just locking them in a box. For the most part, these are as dangerous as a loaded gun: "safe" if you know what you're doing, and if you stick it in a secure locker, it'll be fine. This does also require that the Foundation can achieve 'you know what you're doing'; nothing is Safe-class when initially acquired, because they don't have a good enough understanding about the anomaly yet.
- Euclid: The object/entity is unpredictable and the Foundation has limited understanding of it. Special containment procedures (title drop) are required to keep it in line; the classic examples are the grand-daddy SCP-173, which has multiple video feeds watched by D-class (convicts stolen from death row) to keep it from moving, and the bigfoot SCP-096, which is stuck in an airtight steel cube with pressure sensors which is checked for holes or cracks, without looking at the wall you're checking, on a weekly basis. The consequence of a containment breach are also significant; at minimum, resecuring it will involve serious injury to Foundation personnel and some amnesticization of civilians, but mass deaths are often a possibility. If it's hard to contain but easy to keep out of sight of the public even if it breaks containment, it's probably Safe-class. Many Euclid entities, or pieces of Euclid entities, are sapient; any non-human-like intelligence is at least Euclid.
- Keter: The good shit. Also the bad shit. Almost all are an extremely dangerous tier entity/object. At best they're heavily guarded, protected by specially trained MTF's (Mobile Task Forces), and if they escaped containment would kill thousands and destroy the masquerade irretrievably. At worst, they would destroy the planet/galaxy/universe/multiverse, and they are being kept in a box which removes most of the avenues by which they could escape, only breaking loose once a year or so with a few hundred Foundation casualties re-containing it for the moment.
Replacement labels for things re-classified from the Primary Class. Given to SCP's that the staff of the Foundation have a comprehensive understanding of. True safety.
- Neutralized: SCP entities/objects that are dead, destroyed, disabled, or otherwise no longer a threat. Often-times these were former Keter-class SCP's that the Foundation managed to dispose of. Their only remains are what can be gleaned from the heavily-edited documentation and records that the Foundation keeps. No one really wants to keep a doomsday device around, right?
- Explained: SCP entities/objects that are no longer considered to be abnormal, which may be due to the Foundation mistaking something for an anomaly before closer examination, or due to advances in science allowing it to be understood, or due to an anomaly becoming so widespread that it has become the new normal.
- Irrelevant: Like Apollyon, it means simply. "Fuck it." It's gonna happen one way or another.
The following Object Classes fall outside of the purview of standard classification.
- Thaumiel: Anomalous material or entities that can be used by the Foundation to contain or counteract the effects of other highly dangerous anomalies. Sometimes the best thing to do is fight fire with fire. Since its introduction, it's become an unofficial primary class, and is the fourth most-used containment class on the site.
- Apollyon: First used by SCP-2317 (iteration 6, Destroyer of Worlds which cannot be stopped and will destroy the world in the next 30 years) Apollyon is often derisively referred to as "Super-Keter." This class is only used for anomalies that present an apocalyptic threat that the Foundation has no way of stopping, slowing down, or undoing. For example: in one alternate timeline the sun became an Apollyon SCP when something caused the sun to start turning any living thing exposed to sunlight into blob monsters. This included trees, keters, ANYTHING. The author community mostly considers use of Apollyon to be in poor taste; this has been lampshaded in some Tales, like the Antimemetics Division tale Wild Light: "Current thinking...is that Apollyon classification is a confession of defeat. It's bad for morale. It cultivates defeatist attitudes. [Keter is] the top of the hierarchy".
- Archon: One of the more popular esoteric classes, Archon denotes items that would do more damage contained than uncontained.
- Hiemal: Also growing in popularity, Hiemal-class objects are anomalous systems composed of separate anomalous parts, usually with one containing the other. One example was an anomaly that caused carnivores to stop hunting and survive entirely by eating themselves and regenerating, but when the Foundation contained it, a new anomaly was unleased that caused plant life and herbivores to start growing out of control and become extremely aggressive, because the Foundation didn't listen to the warnings given by the humans infected by the first anomaly.
- Cernnunos: A newer class, Cernnunos-class SCPs are entities that could be contained or neutralized, by already known means, but the cost of those means have been deemed too high, and the Foundation is actively looking for other means of containment. One example is a portal that could be closed, by the sacrifice of "every human heart that has not yet known silence."
- SCP-001: Unlike other SCP numbers, there are multiple SCP-001 articles, and it is up to the reader to decide which ones are canon. SCP-001 might be the first monster the Foundation ever discovered, or the source of all other SCPs, or the origin of the Foundation, or the biggest apocalyptic threat that they face, or any number of other important things that deserved to be in the number one slot.
- SCP-049: A humanoid resembling a medieval plague-doctor whose outfit is actually part of his body. He is obsessed with curing a supposed "pestilence" he perceives in some humans, but his "cure" turns the victim into a rampaging zombie, which to him is somehow better. It's unclear whether this pestilence is a real thing that only he can see, or if he is just insane.
- SCP-055: An unknown object that erases any memories about itself. The Foundation doesn't even remember when or how they obtained it, or even who wrote the object's containment procedures and why they work, but it is possible to remember what the object isn't, and so the Foundation is figuring it out by elimination. It is classified as Keter because you can't remember if it is actually dangerous or not and it may have killed hundreds of people and no one would remember it. This spawned a long-running series about the "Antimemetics Division", which deals with SCPs which make you forget about them or are literally impossible to think certain thoughts about.
- SCP-087: A seemingly endless stairwell with a voice crying out for help that never gets closer no matter how far down you go. If you go down it too long a floating face will suddenly appear and scare you to death.
- SCP-093: A disc that turns mirrors into portals to an alternate version of earth where humanity was taken over and then wiped out by a being claiming to be God, who granted the world advanced technology and also his tears, which could be used to cure people of sinful behavior but eventually turned users into faceless monsters called The Unclean that grow larger by absorbing other people.
- SCP-096: A humanoid with abnormally long arms and a very large mouth. Normally it is docile, but if anyone sees its face, it goes berserk and hunts down those who have seen it until they are all dead. How exactly it kills its victims is censored so it must be something horrible. And once you have seen it's face there is nothing that can stop it. Even getting its organs blasted out by a tank round won't slow it down. And you don't even have to see its face directly. Even looking too closely at a photo containing just a few pixels of its face will set it off.
- SCP-106: A old man who can walk through walls, corrodes everything he touches, and can teleport victims to a pocket dimension where he tortures them.
- SCP-173: The Statue (AKA the Original) - A killer statue that can move extremely fast when not being watched and causes a mixture of blood and feces to mysteriously appear on the floor of the room it is kept in. This means people regularly have to enter the room it is stored in to clean it and have to be extremely careful not to blink so it doesn't kill them. Started the whole thing, and yes, Whofags, it came before the Weeping Angels. Was inspired by a creepy photo of a sculpture by a Japanese artist.
- SCP-213-7: The last surviving member of seven young women who were kidnapped and impregnated by a satanic cult. If she ever gives birth it will cause the apocalypse. The only way to stop her from giving birth is to regularly submit her to something called Procedure 110-Montauk. It isn't revealed what Procedure 110-Montauk specifically is, but it is something absolutely horrifying, probably some form of disgusting sexual torture. And the Foundation regularly erases her memory to make sure she doesn't get used to it because the trauma of the procedure is required for it to work. The horror doesn't come from the threat to the world she represents, but how far the Foundation is willing to go to keep the world safe. If you had to torture an innocent person to keep other people safe, would you be able to do it?
- SCP-294: A coffee machine that can dispense anything you request from it as long it can exist in liquid form, as well as several things that normally can't.
- SCP-354: A bloody red lake that spawns many terrifying monster 24/7. It spawn many variety of monster that can only be seen in movies and fictions like killer robots, lizard people, elemental monsters and a frigging krakens. The foundation put up a good fight but decided to abandoned the fuck out and nuke the site because they can't kept up the pace and fighting endless wave of monsters to a stalemate. The pool also sentient and will psychically attack you if you try to drain the pool, and it might actually be a living portal between worlds.
- SCP-447: A spongy ball that constantly exudes a green slime, this substance is extremely useful and is good at improving the quality of whatever it's applied to (gasoline becomes more efficient, smoke grenades last longer, food becomes more delicious). The only catch is that it does something to dead bodies that is apparently extremely dangerous, and the Foundation is so afraid of this effect that even proposing to apply the goo to a dead body is enough to get you demoted to D-class!
- SCP-529 (aka Josie): A half-cat (not that kind), the entirety of her body behind her ribcage is seemingly non-existent. Despite this, she still behaves as though her body is whole. Given that she is a cat, she is allowed to freely roam the lower levels of the facility. However, SCP-529 is not to be given any cheese; if she doesn't get enough cheese, she gets upset.
- SCP-682: The Hard-to-Kill Lizard - A FUCKHUEG lizard that hates all organic life (except SCP-053, an immortal child who drives humans violently insane, for some reason) and cannot be killed. There is a LONG list of attempts, none of them successful. It will either become immune to what you tried to use to kill it with, or will copy the effects and turn them on you. The Foundation has even tried killing or controlling it using dozens of other SCPs, which normally is forbidden, and none of them have worked, and many have backfired.
- SCP-895: An empty coffin which causes any camera recording taken too close to it to be filled with horrifying images that can drive you insane.
- SCP-914: The Clockworks - A massive clockwork machine that has 5 settings: Rough, Coarse, 1:1, Fine, and Very Fine. Put something in the box, choose your setting, and pray the result isn't too radioactive. The two lowest settings take objects apart. The middle setting transforms the input into something similar, like maybe turning an apple into an orange. The second highest setting turns the input into a better version of itself. The last setting is similar to the previous one but is extremely unpredictable. The output will usually have a similar function the input but taken to an extreme, and often be anomalous.
- SCP-999: A harmless Slime that eats candy and sweats antidepressants and loves to tickle people. Fans like to ship it with SCP-682.
- SCP-1471: A malware app that, once installed, causes a skull-faced wolf-thing (the picture of it that used to be on the page was stolen from a Furry, or skully) to begin stalking you inside your phone until you can see it in real-life. Fortunately, the creature itself is harmless. Unfortunately, this all means that furries in real-real-life are totally obsessed with the character and you can't mention it without risking Rule 34.
- SCP-2521: A weird tentacle monster that can walk though walls, can only be safely described with pictograms, and loves information about itself, so it steals any document written about it and kidnaps anybody who talks aboutAAAAAAAAHHHHHH! ITS GOT ME!
- SCP-2845: A Deer with a human face that can transmute any substance, turn humans into weird Hexagon things, is thought to be one of the few SCPs that are actual no-holds-barred gods, and can only be contained by weird rituals involving castrating Class-Ds and eating babies.
- SCP-3008: An infinitely large IKEA store in another dimension staffed by monsters who attack anybody in the store at night that people can get trapped in by walking into a specific, otherwise-ordinary IKEA store, and finding an exit is extremely difficult. Many of the people trapped inside the super IKEA are from other versions of Earth and they are forced to play Dwarf Fortress (or Minecraft for the current gen reader) where they hunt for food and look for an exit during the day and craft weapons and fortresses using IKEA products to defend against the monsters' attacks at night.
SCPs with minimal tabletop relevance
- SCP-3973: An Ultramarines miniature that is sentient and has the ability to control which side dice in its vicinity land on. This had the knock-on effect of making his owner get suspected of cheating when he tried to help him win.
- SCP-1974-EX: A d20 dice that gives players hallucination. Sadly judging by the -EX ending, meaning it isn't much of a exciting SCP meaning it is probably a fake or dud. Turns out the dice is covered in some kind of hallucination chemical. Never the less the article itself contain many references to /tg/ memes and related games, which is why it is listed here.
The SCP Foundation is not the only organization that protects the world from the supernatural or uses the supernatural for their own goals. Here is a partial list of notable rivals, allies, and enemies of the Foundation.
- Chaos Insurgency: Originally this faction was part of the Foundation, a covert deniable ops team simply named the "Insurgency." Operating under the fictitious pretense of being a group of rogue agents who assassinated and kidnapped on behalf of said organization, without their actions leading back to the foundation. They answered directly to the O5 Council, with little oversight from any other part of the Foundation. That changed when they really did go rogue, releasing various euclid and keter-class SCPs. What their goal is still remains a mystery, as is the reason for their defection. It's suggested that rather than contain SCPs, they want to proactively control and weaponize them. Whatever the case, they're a threat to everything the Foundation works for.
- Global Occult Coalition: The GOC is an organization funded by the United Nations whose mission is to protect humanity from anomalous threats. Unlike the SCP Foundation, they are far more willing to use anomalies to fight against anomalies, but mainly focus on destroying any anomalies that they consider a threat instead of containing and studying them. The Foundation and the GOC have at times allied with each other, although their methodologies are diametrically opposite. Many of the other factions strongly dislike the GOC and see them as needlessly heavy-handed.
- Horizon Initiative: A religious organization formed from the three Abrahamic faiths and several other religions that work together to protect the world from the supernatural. They are particularly hostile to cults like the Church of the Broken God and the Fifthist Church.
- Serpent's Hand: The Serpent's Hand is a loose confederation of humans and other beings that fights for the rights of intelligent anomalies and the pursuit of knowledge. Their base of operations is a magical library between universes. They especially hate the GOC and call them "bookburners", they refer to the Foundation as the "Jailers". Occasional allies of the Foundation, though the Foundation usually comes to regret it later.
- Church of the Broken God: Basically the Adeptus Mechanicus mixed with Gnosticism and a little bit of Greek and Chinese mythology. The CotBG is a religion of machine worshipers that wants to find and reassemble the lost fragments of their god. Although they aren't evil per se, if they were to succeed in their goals it probably would cause the apocalypse; or at the very least turn everything into living clockwork metal, and according to some sources, fixing the god of machines would actually cause the god of flesh to be released which is the opposite of what they want. They are mainly broken into three distinct denominations: the Broken Church (the oldest branch), the Cogworth Orthodox (obsessed with standardization and clockwork body modification, and prefer Industrial Revolution level technology) and the Church of Maxwellism (unlike the other two branches, they embrace the use of electronics and believe that the broken god is a digital being they can connect to through the internet).
- Sarkic Cults: Sarkicism or Nälkä (Finnish for hunger), as its followers call it, is the antithesis of the CotBG. The religion is mostly based on Gnosticism (but in an opposite way than the CotBG) with some elements of Hinduism and Alchemy. They revere disease and mutation and seek to achieve godhood by consuming the gods and perfecting themselves through horrifying Fleshcrafting sorcery. If you've ever seen the movie "The Thing", that'll give you the right idea. Most Sarkites are horrifically depraved monsters who should be killed with fire. The CotBG and Sarkites have a very long ongoing historical conflict. Sarkic cults are divided into Proto-Sarkic Cults, which mostly consist of isolated and technophobic communities and primarily worship the founder of the religion who achieved godhood, and Neo-Sarkic Cults, which are hidden in modern society as secret societies and organized crime organizations and worship the god of flesh.
- The Fifth Church: Well... they worship stars and have an obsession with the number 5. It seems to be based partially on Scientology and New Age and other new religious movements and parody religions, but little is actually known about their beliefs, and what is known is mostly incomprehensible. Most of the other factions consider them to be a joke, although they once nearly destroyed reality by selling a book that gave readers reality warping powers at the cost of causing insanity. It has been theorized that the whole religion is actually an interplanetary scam started by aliens. In the Antimemetics Division canon, the reality is much worse than that.
- Doctor Wondertainment: Seem to be a company that produces supernatural toys for children, which usually are dangerous if they are not used properly. They often send their products to the Foundation as gifts. For some reason they also created a line of anomalous humanoids called the Little Misters that they challenge the Foundation to collect.
- Are We Cool Yet?: A organization of artists/terrorists with a twisted sense of humor that produces dangerous pieces of anomalous artwork for laughs or for making political statements. Things like paintings that drive people that look at them insane.
- Gamers Against Weed (GAW): Anomalous Internet Memes & the like. Love taking the piss out of the other GoIs; split off from AWCY? at least partly because the former were too high off their own paint fumes. Usually used as comic relief.
- Marshal, Carter, and Dark Ltd.: An occult business that collects anomalies to sell to anyone for the right price.
- Manna Charitable Foundation: An organization that tries to exploit anomalies for humanitarian purposes, often with disastrous results. The road to hell...
- Herman Fuller's Circus of the Disquieting: A circus that travels between dimensions to put on their shows and recruit more freaks. The Circus tends to be a refuge for the truly strange. Herman was overthrown and it's now lead by a pair of lesbian clown monsters.
- Shark Punching Center: Began as a joke for mocking people who misspelled SCP as SPC. The SPC is a completely insane version of the Foundation from another universe that is dedicated entirely to protecting the world from selachian (shark) entities by punching them. They do a pretty good job.
- SAPPHIRE: An organization of militant atheists who seek to destroy all religions by anomalous means even while being in total denial of the existence of the anomalous. All the other factions think they are insane.
- ☽☽☽: In an alternate timeline, the Earth was saved from destruction by being teleported into an afterlife known as Corbenic and became a third moon. From there, the people of that Earth work to try to save other versions of Earth from going down the same path that lead to their destruction. Living matter cannot enter the world of the living from Corbenic, although they can somehow invade fictional universes, so they mainly act through anomalous machines they send to earth.
And those are just some of the major ones that appear on the English version of the SCP website. Writers on other language versions of the website have come up with tons more. SAPPHIRE actually first appeared on on of the non-English sites and was popular enough to get translated and brought over to the English site.
When you get a group of people to do something together, drama is inevitable. The SCP community has a number of big-names calling the shots, and what they say goes. They set the tone for what's allowed and what's not, and if you piss off the wrong person for a trivial thing or hurt someone's massive over-inflated ego, you can expect your stay on the website to be short. They are no stranger to massive internal strife either; fights between the big boys resulted in a lot of content being discarded at one point. It kind of mirrors TVTropes: the front end has a lot of nice reading but the community side is a dumpster fire of misery, egos and dicks. We do not prefer to give examples, but utterly retarded articles written by a newcomer cute girl may stay a lot while longer than they should (and any criticism thereof will result in a ban until someone with clout does something).
Early forms of alleged SJWism have also started to surface, with articles spotting unusual genders without them being played for horror, or commented upon at all for that matter. Given a lot of SCPs are frequently not of this Earth/dimension/etc., there's at least SOME reasoning for it.
Furthermore, as the community around the SCP Wiki has evolved over time, the tone of the works has shifted. In the first few years of the wiki, there was more of an inclusion of levity and humor, especially in regards to test logs and the antics of senior staffers. Over time the wiki has included less and less of this, as the community broadened and namefags or otherwise notable contributors left, taking their influences and in-universe characters with them. Circa 2018, the wiki is redoubling its efforts to be purely clinical horror, with fewer jokes (for better or worse).
(That being said, there's still room for somewhat "silly" SCPs, you just have to make them the product of an appropriate silly person or group, and make sure to (A) write it up clinically and (B) have something interesting besides the joke. See, for reference, the products of the group "Gamers Against Weed", or the products of "dado".)
More than a few people have also noticed (and mocked) the tendency of assorted SCPs to basically be their creator's fucked up sexual fetishes.
- Delta Green - The closest thing to a SCP tabletop RPG out there.