Sardior

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Sardior.jpg
Sardior
Ruby with an inner glow
Alignment True Neutral
Divine Rank Lesser God
Pantheon Draconic
Portfolio Neutral Dragons (especially Gem Dragons), Night, Psionics, Secrets
Domains Knowledge, Mind, Scalykind, Trickery
Home Plane Prime Material Plane
Worshippers Neutral Dragons, Psions, Psychic Warriors
Favoured Weapon Claw


Sardior, the Ruby Dragon, and Master of Gem Dragons, is the Draconic God of Night, Psionics, and Secrets. He is also the patron of all Neutral Dragons, though he is naturally most associated with the "Always Neutral" Gem Dragons. Compared to Bahamut or Tiamat, he is a minor god, with such obscure lore that few people remember he ever existed.

History[edit]

Sardior appeared for the first time in issue #37 of Dragon Magazine, alongside the then-debuting Gem Dragons. After that, he languished in obscurity, with his only mention being in the Al-Qadim splatbook "Secrets of the Lamp", a sourcebook on genies; according to this book, Sardior has been known to the visit the Court of Ice and Steel, the supreme ruling palace of the djinn.

Even 3rd edition didn't treat Sardior any better; he received a formal 3e conversion, complete with stats for himself and his thanes, but only on WotC's website, as part of the psionics-centered article series "The Mind's Eye". Oh, and also Ed Greenwood mentioned on his Twitter that Sardior does have worshippers in the Forgotten Realms.

Appearance[edit]

In his natural form, Sardior is a long sinewy dragon covered with deep ruby red scales. At a distance, he might be mistaken for an ancient red wyrm, but the playful expression seen in his eyes makes him very much unlike the reds. He is also known to be a great conversationalist, and the unguarded had best be prepared for his sharp wit.

Realm[edit]

Sardior makes his home in a floating palace located in the Prime Material Plane, which orbits the world and stays forever in the shadows from the sun. On the nights it can be seen, viewers mistake it for a small red moon. due to its massive size.

Much like the progenitors of the other dragon breeds, Sardior is served by five thanes: one of each of the various breeds of gem dragons. But unlike Tiamat's constantly changing bedfellows and Bahamut's golden companions, Sardior is served by the same Thanes. Should one of his Thanes perish (in example the Crystal Thane), Sardior merely chooses a suitable Crystal Dragon and transforms them, body and mind into Hrodel.

Their names are Aleithilithos (male advanced amethyst dragon), Hrodel (female advanced crystal dragon), Smargad (male advanced emerald dragon), Charisma (female advanced sapphire dragon), and Tithonnas (male advanced topaz dragon). In his 3e lore, it's stated that Sardior once had a sixth thane: Seradess, a female advanced obsidian dragon, but he destroyed her and banished the obsidian dragons from his court, with even his own clergy arguing the reason behind this decision.

Dogma[edit]

Sardior KP.jpg

Sardior (sar- dee-or) is known in a few small circles. Even though he is the Master of the Gem Dragons, in reality he does not require much from his followers, and he does not try to guide their decisions. The gem dragons, in return, look upon him as the ideal and strive to be more like him.

Sardior just wants to learn more. The more you know, the better off you will be, but just learning for learning's sake is not what Sardior stresses. No, gaining knowledge should not just be reading from books. The trick for Sardior is to get someone else to read the book, then tell him all about it. He also has a fondness for gems of all kinds, especially rubies.

Clergy & Temples[edit]

Having ascended to the status of a lesser deity, temples to Sardior have begun showing up in cities across the land. Sardior is more than happy to oblige them by granting spells and special abilities to his followers. Sardior's clergy tend to be welcomed everywhere much as bards are, however they know not everyone is as friendly as they seem. A small group of his clergy, known as the ruby disciples, train to be a martial arm of the church, serving not only as a defense but also as a show of force.

Sardior has few clergy, and even fewer temples. Temples dedicated to him tend to be located in high areas with clear views of the night sky and close to a community of some sort. Most gem dragons keep a ruby on a small pedestal in their lairs as a shrine to him.

His clergy generally dress in the appropriate fashion for the area in which they reside. They then embellish the look with an abundance of jewelry in their everyday wear.

Many seek out the clergy as sources of knowledge, and most of the clergy could be considered sages on various subjects. The temple gains its wealth from the charges from these services.

The prominent members of a temple are also on the list for an invitation to social functions. They are personable, knowledgeable, and great storytellers. They also appear to have little interest in politics, which makes those around them less concerned with the information they reveal to the clergy.

3e Stats[edit]

The non-human deities of Dungeons and Dragons
Leader Others
Dragons: Io Aasterinian - Astilabor - Bahamut - Chronepsis - Falazure - Garyx - Hlal - Lendys - Null - Sardior - Tamara - Tiamat
Drow: Lolth Eilistraee - Ghaunadaur - Keptolo - Kiaransalee - Malyk - Selvetarm - Vhaeraun - Zinzerena
Dwarves: Moradin Abbathor - Berronar Truesilver - Clangeddin Silverbeard - Deep Duerra - Dugmaren Brightmantle - Dumathoin - Fortubo
Gendwar Argrim - Gorm Gulthyn - Haela Brightaxe - Hanseath - Laduguer - Marthammor Duin - Muamman Duathal
Mya - Roknar - Sharindlar - Thard Harr - Tharmekhûl - Thautam - Ulaa - Valkauna - Vergadain
Elves: Corellon Larethian Aerdrie Faenya - Alathrien Druanna - Alobal Lorfiril - Angharradh - Araleth Letheranil - Darahl Firecloak - Deep Sashelas
Elebrin Liothiel - Erevan Ilesere - Fenmarel Mestarine - Gadhelyn - Hanali Celanil - Kirith Sotheril - Labelas Enoreth
Melira Taralen - Mythrien Sarath - Naralis Analor - Rellavar Danuvien - Rillifane Rallathil - Sarula Iliene - Sehanine Moonbow
Shevarash - Solonor Thelandira - Tethrin Veraldé - Tarsellis Meunniduin - Trishina - Vandria Gilmadrith - Ye'Cind
Giants: Annam Diancastra - Grolantor - Hiatea - Iallanis - Karontor - Memnor - Othea - Skoraeus Stonebones - Stronmaus - Surtr - Thrym
Goliaths: Kavaki Kuliak - Manethak - Naki-Uthai - Theleya - Vanua
Gnomes: Garl Glittergold Baervan Wildwanderer - Baravar Cloakshadow - Bleredd - Callarduran Smoothhands - Flandal Steelskin - Gaerdal Ironhand
Gelf Darkhearth - Nebelun - Rill Cleverthrush - Roykyn - Segojan Earthcaller - Sheyanna Flaxenstrand - The Glutton - Urdlen
Goblinoids: Maglubiyet Bargrivyek - Grankhul - Hruggek - Khurgorbaeyag - Kikanuti - Nomog-Geaya - Skiggaret
Halflings: Yondalla Arvoreen - Brandobaris - Charmalaine - Cyrrollalee - Dallah Thaun - Sheela Peryroyl - Urogalan
Illumian: Tarmuid Aulasha - Glautru - Soorinek - Syeret - Wathaku
Orcs: Gruumsh Bahgtru - Ilneval - Luthic - Shargaas - Yurtrus
Raptorans: Tuilviel Glithien Duthila - Kithin - Lliendil - Nilthina - Ventila
Others: Aventernus - Blibdoolpoolp - Cegilune - Diinkarazan - Diirinka - Eadro - Gaknulak - Great Mother - Gorellik - Gzemnid
Hleid - Iborighu - Ilsensine - Jazirian - Kecuala - Kuraulyek - Kurtulmak - Laogzed - Maanzecorian - Mak Thuum Ngatha
Merrshaulk - Parrafaire - Psilofyr - The Patient One - Quorlinn - Ramenos - Raxivort - Refnara - Sekolah - Semuanya
Sess'innek - Shekinester - Skerrit - Solanil - Ssharstrune - Syranita - Vaprak - Wastri - The Whale Mother - Zehir