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Game Scion large.png
RPG published by
White Wolf
Rule System Modified Storyteller System
First Publication 2007
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Scion is a role-playing game by White Wolf, Inc. known for being a modern version of Exalted but having much more broken powers with an emphasis on defense. Players take the roles of children of the gods of certain pantheons, with the option of becoming gods themselves, if they survive long enough. The format of splitting up the books into three different power levels works great for games at the lowest, Hero tier, but get into Demigod and God and soon the cross-referencing of rules between three different books gets tiresome (less so if they're in a digital format).

Important Elements[edit]



The Egyptian pantheon who believes in the maintenance of the status quo. Their gods include:

Anubis, Atum-Re, Bastet, Geb, Horus, Isis, Osiris, Ptah, Set, Sobek, Thoth


The Greek pantheon, known for being complete dicks towards other pantheons by waving around their huge egos and then promptly getting themselves into bad situations because of said egos. During World War II, they participated on behalf of Italy after Caligula poisoned and impersonated Zeus Their gods include:

Aphrodite, Apollo, Ares, Artemis, Athena, Dionysus, Hades, Hephaestus, Hera, Hermes, Poseidon, Zeus

During World War II, Caligula and Quirinus joined the Dodekatheon.


The Norse pantheon who's fated to have a Bad End after Ragnarok and famous for drinking and beating the crap out of others. During World War II, they participated on behalf of the Germans after a plan crafted by Loki. Their gods include:

Baldur, Freya, Freyr, Frigg, Heimdall, Hel, Loki, Odin, Sif, Thor, Tyr, Vidar


The Aztec pantheon is commonly known for their love of blood and ridiculously long and complicated names. Their gods include:

Huitzilopotchli, Miclantecuhtli, Quetzalcoatl, Tezcatlipoca, Tlaloc, Tlazolteotl, Xipe Totec


The Japanese pantheon has a preference for solving problems without forsaking nature, leading to them taking forever to implement a solution. They participated in World War II to give their gifts of prosperity to all subjugated nations of East Asia. Their gods include:

Amaterasu, Hachiman, Izanagi, Izanami, Raiden, Susano-o, Tsuki-yomi

During World War II, Marishiten joined the Amatsukami.


The Caribbean pantheon were created by taking the gods of West Africa and mixing them together with aspects of native Caribbean culture and Catholicism for a relatively new pantheon. Their gods include:

Baron Samedi, Damballa, Erzulie, Kalfu, Legba, Ogoun, Shango,

Tuatha Dé Danann[edit]

The Celtic pantheon, while superficially similar to the Aesir, are more focused on expression than battle. Their gods include:

Aengus, Brigid, the Dagda, Danu, Dian Cecht, Lugh, Mannanan Mac Lir, the Morrigan, Nuada, Ogma

Celestial Bureaucracy[edit]

The Chinese pantheon, similar to the Amatsukami in their speed in which they act due to their bureaucracy, is compensated by their numbers in terms of Scions. Their gods include:

Chang'e, Fuxi, Guan Yu, Guanyin, Houyi, Huang Di, Nezha, Nuwa, Shennong, Sun Wukong, Xiwangmu, Yanluo,


The Hindu pantheon is arguably the oldest pantheon in existence and has the widest following. Their gods are:

Agni, Brahma, Ganesha, Indra, Kali, Lakshmi, Parvati, Sarasvati, Shiva, Surya, Vishnu, Yama

Yankee Pantheon[edit]

The American pantheon is composed of various folk figures in American lore. Their gods include:

Betsy Ross, Br'er Rabbit, Columbia, John Henry, Johnny Appleseed, Paul Bunyan, Pecos Bill, Rosie the Riveter, Uncle Sam

Allied Pantheon[edit]

The combined pantheons of Britain, France and the Soviet Union are similar to the Yankee pantheon in that they are folk figures for each of those nations. Their gods include:

For Britain: Britannia, John Bull, Robin Hood

For France: d'Artagnan, Madame Guillotine, Marianne

For the Soviet Union: Baba Yaga, The Citizen, Rodina Yat

Atlantean Pantheon[edit]

For Atlantis: no one. The entirety of the pantheon is now long since dead, and so are all of its known Scions. As well as Atlantis itself, obviously. Now nobody even knows that they existed at all, including the other gods.

That said, for completion, they are given details in the Scion: Demigod and Scion: Companion books, which respectively detail the pantheon's members and Pantheon Purview of Scire respectively.

The deities who made up the Atlantean pantheon once, and who could maybe be brought back if their ruined culture was discovered in Antarctica and belief in them restored, consist of the following:

  • Amnis: Goddess of fresh water, rivers, cleaning, medicinal herbs and magical healing.
  • Badarus: God of the sea and exploration.
  • Demosia: Goddess of the moon, the night, rumors, secrets, clandestine meetings and private thoughts.
  • Heshon: Godess of nature, bounty, luck, plenty, ill-fortune and loss.
  • Kuros: God of intelligence, investigation and the wind.
  • Skaft: God of invention, technology, building, art and creation.
  • Versak: God of truth, law and justice.


Missing is an Abrahamic pantheon, which is odd as White Wolf wasn't one to shy away from commentary on Christianity or Judaism; as evidenced by Demon: The Fallen, VtM's biblical Cain fanfic, and WtO's holocaust splatbook. This hasn't stopped fans from making versions of it.

Purviews and Knacks[edit]

To reflect what makes a Scion super-human, they have inherent access to a number of a "Purviews", which are basically what Dungeons & Dragons calls Divine Portfolios. You get an easier buy-in for Purviews determined by your parent deity - it's only logical that the Goddess of Beauty would have a super-beautiful kid, or that a Storm God's brat could throw lightning bolts, after all - but it's possible to branch out into other purviews.

There's a large cluster of Purviews that can be taken by any Scion, and a small number of Pantheon-specific Purviews, which are bound up in a Pantheon's specific way of viewing the world.

Also, there are Knacks, which are specific ways of utilising your superhuman abilities (that is, Epic Abilities) - things like being able to make mortals not see your supernatural appearance, change gender, deliver a superstrong punch with a touch of the finger, etc.

Each Universal Purview and Epic Attribute has a "capstone" ability that takes the power up to eleven. Known as Avatars and Ultimate Attributes respectively, the character may spend a crapton of resources to do something Conceptual with their control of that facet of reality. Becoming the Avatar of Fire lets you simply burnimate anything and everything. Becoming the Avatar of Stars lets you outright time travel. Ultimate Strength lets you One Hit Kill anything that does not have Ultimate Stamina which lets you ignore any amount of damage including One Hit Kills. Ultimate Mental Attributes makes everything turn out just as planned generally. At this point hitting people with aircraft carriers is considered passe.

Universal Purviews[edit]

Epic Abilities: Divided up into one class for each of your ability scores, these basically make you superhumanly strong, tough, smart, fast, whatever. Epic Appearance is unique because you have to choose whether you are supernaturally beautiful... or supernaturally fugly. There's a Knack that lets you shapeshift between beautiful and ugly forms, and generally the divide affects what kinds of Knack you can take; super-freaks are good at scaring the piss out of mortals, but not so good at chatting them up, for example. As you might figure, these Purviews rely on Knacks for the really cool stunts.

Animal: Assorted powers allowing for control over a totemic animal. You can build up control over multiple kinds of animal, but that requires separate slots of Purview points.

Chaos: The ability to manipulate probability in order to increase or even decrease chaos.

Darkness: Powers to manipulate darkness and shadow, with enhanced ability for stealth.

Death: Manipulation of the forces of death. Kill mortals, see ghosts, command the undead, etc.

Earth: Various ways to manipulate the earth, from the obvious to more metaphysical, like being immune to being hurt by landslides and cave-ins, or being able to sense hidden treasures and spaces underground.

Fertility: Manipulation and control of plants.

Fire: The ability to burninate shit real good.

Guardian: Various abilities that make a Scion or diety super-effective at protecting places, things or people from harm.

Health: Healing powers, control over sickness, and the ability to breed supernatural monsters.

Justice: Assorted powers relating to pursuing and defeating the guilty and protecting the innocent.

Moon: Assorted thematic powers relating to the moon, like tide manipulation and transformation.

Psychopomp: Superhuman travelling abilities, from super-speed to full-on travel between the various worlds.

Sky: Weather control, throwing lightning bolts, flight, all that stuff.

Sun: Thematic powers relating to sunlight, including super-vision and burning shit with solar beams.

War: Powers that enhance the combat abilities of the Scion and/or their allies.

Water: Manipulating water. What more do you need?

Magic: The ability to manipulate and interact with Fate.

Mystery: Supernatural leaps of logic.

Prophecy: Telling the future.

Frost: Manipulation of ice, snow and cold.

Illusion: The ability to manipulate reality through supernatural deceptions.

Stars: The ability to manipulate space and time.

Pantheon Purviews[edit]

Arete: Associated with the Dodekatheon (Greek Pantheon). Meaning "excellence", it basically lets a Scion super-charge their ability to use their Ability scores and related skills, giving them free bonus dice when rolling for skill and ability checks.

Cheval: Associated with the Loa (Voodoo Pantheon). The Scion can now use others as "horses", projecting their spirit into a person's body to see through their senses or just take over.

Heku: Associated with the Pesedjet (Egyptian Pantheon). Various powers relating to the Pesedjet's division of the soul.

Itzli: Associated with the Atzlanti (Aztec Pantheon). Sacrifice-fueled blood magic, requiring the Scion to hurt themselves and/or others depending on the powers used.

Jotunblut: Associated with the Aesir (Norse Pantheon). Allows a Scion to feed others their blood to transform them into super-strong demi-giants.

Tsukumo-gami: Associated with the Amatsukami (Japanese Pantheon). Allows the Scion to command the kami of various objects and places.

Enech: Associated with the Tuatha de Dannan (Irish Pantheon). Allows the Scion to place beings under geasa, both as punitive measures and to reward them if they adhere to their oaths.

Taiyi: Associated with the Celestial Bureaucracy (Chinese Pantheon). Allows the Scion to transform objects, beings and even places by manipulating Qi, culminating in the power to create life from nothing or even reshape supernatural creatures into more desirable forms.

Samsara: Associated with the Devas (Hindu Pantheon). Manipulation of Fate through the precept of "action begets reaction".

Asha: Associated with the Yazata (Persion Pantheon). Fueled by the principles of Good Thoughts, Good Words and Good Deeds, power over truth and right.

Scire: Associated with the Atlantean Pantheon. Gives the Scion increased affinity for knowledge and tools, from being able to learn anything in a book or on a computer disk by touching it to being able to mentally control a tool from afar. Yes, control computers with your brain is explicitly called out as possible, up to and including taking over the internet with your mind.

Industry: Associated with the Yankee Pantheon. Allows a Scion to do more and be more by improving techniques and technology.

Civitas: Associated with the Allied Pantheons. Allows a Scion to enhance the group in various ways, from healing to augmenting checks.


Scion uses the same system Exalted does, where pools of d10s are rolled and 7-10 are successes with 10 being counted twice.

Roleplaying games made by White Wolf
Exalted - Human Occupied Landfill - Scarred Lands - Scion - Trinity
World of Darkness - World of Warcraft: The Roleplaying Game