Sehanine Moonbow

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Sehanine Moonbow
Sehanine01.jpg
Full moon topped by a crescent-shaped haze, or the crescent moon
Alignment Chaotic Good
Divine Rank Intermediate Goddess
Pantheon Dawn war, Seldarine
Portfolio Death, Dreams, Journeys, the Heavens, the Moon, Moon Elves, Mysticism
Domains 3E: Chaos, Elf, Good, Illusion, Knowledge, Moon, Travel
5E: Grave, Knowledge, Light
Home Plane Arvandor (Arborea)
Worshippers Diviners, Illusionists, Moon Elves, Half Elves
Favoured Weapon Moonshaft (Quarterstaff)

In Dungeons & Dragons, Sehanine Moonbow (often referred to as "Sehanine" or "the Moonbow") is the goddess of Autumn, Twilight, Dreams, Illusions and the Moon.

She is a member of the Seldarine and is regarded as the mother of the Elven races. Depending on the religion, she is often considered to be either the wife or the daughter of Corellon Larethian, possibly meaning that the Elves could be a product of incest.

History[edit]

When the Gods first came into existence, they set about crafting the universe. Sehanine put her lot in with the other deities that would be later considered "Elven" and began calling themselves the Seldarine.

She loved their leader: Corellon Larethian, but unfortunately for her, he was already enamoured by Araushnee.

Later, she uncovered the fact that Araushnee was secretly with Fenmarel Mestarine behind Corellon's back. Araushnee found out that Sehanine knew and had either Vhaeraun or Malar drug her and keep her imprisoned temporarily in the Abyss. However, Seldarine said nothing about it as Araushnee let herself be "captured" by the orc god: Gruumsh, in order to persuade him to go to war against Corellon.

Corellon fought to free Araushnee back, not realising that she was secretly trying to have him killed so she could claim ruler-ship of Arvandor and the Seldarine. When Grumush attacked, he was not capable of defeating Gruumsh alone, as Araushnee had poisoned Gruumsh's weapon in order to kill Corellon.

Sehanine managed to escape from the the Abyss, and returned to Arvandor to find it in the middle of a war, and seeing Corellon wounded, she cried tears of sorrow that were enough to rejuvenate the broken Corellon into one last burst of effort. Where in a single stroke, he managed to wound Gruumsh's, causing the Orc Deity to lose his eye.

Though Gruumsh bears a grudge for the wound, and Araushnee was expelled from the Seldarine after her plans were exposed by Sehanine. Araushnee moved away, thereafter changing her name to Lolth.

Aspects of Aspects[edit]

Some Elves in Forgotten Realms also revere Angharradh "The Triune Goddess" — Which is Sehanine temporarily merging with the other feminine Elven Goddesses: Hanali Celanil (Goddess of Love) and Aerdrie Faenya (Goddess of Air). This merging actually happened when they banished Araushnee.

When 4e version of Forgotten Realms setting number of the gods was reduced so that an average Hasbro manager could count them on fingers "discovered" most gods to be aspects of a handful, Sehanine became an aspect of Selûne, who is the Goddess of the Moon in general, and represents something a little more primordial. Sehanine is apart from Selûne. Since in 4e Hanali Celanil and Aerdrie Faenya themselves are considered to be aspects of the more general Goddesses Sune and Akadi respectively, all 3 aspects of Angharradh are also aspects of other deities.

Realm[edit]

As an aspect of other powers, but as well as being a power in her own right, the Moonbow shares a few divine realms.

  • Planescape: She shares Arvandor with most of the pantheon.
  • 4e: As the spouse of Corellon, she shares the Elven court with him and stays in Arvandor, in both her Moonbow and her Triune Goddess forms.
    • As Selune, the Moonbow has her very own pocket of Ysgard called the Gates of the Moon which a realm of floating rock and ocean under a perpetual night sky, which is bound by its own unique set of rules:
  1. Werecreatures have full control over their abilities while in the divine realm.
  2. Any arcane spell cast needs a particular school trigger, which you need to learn from the locals, who happen to be angelic beings like Planetars, Lillends and Celestial Werewolves, so you can't come here to cause mayhem.
  3. Divine spellcasters lose their abilities dependent on the relative distance between their own deity and Ysgard.
  4. Any summoning spell always summons Einheriar.

Servants and Exarchs[edit]

Naralis Analor[edit]

Naralis Analor
2E: A White Dove Shield
5E: A white dove
Alignment Neutral Good
Divine Rank Lesser God
Pantheon Seldarine
Portfolio Death, Healing, Suffering
Domains 2E: Death, Healing
5E: Grave, Life
Home Plane Arvandor (Arborea) / The Healing Glade (Elysium)
Worshippers The sick and dying, reckless adventurers
Favoured Weapon Longsword

Detailed only in Dragon Magazine and largely forgotten after 2E; Naralis Analor (alternatively named Naris Analor) is the elven god of dying and the servant of Sehanine Moonbow. He is strictly not the god of "death" but rather the moment after death. As Sehanine leads mortal elves to their inevitable ends, all elves who die will pass into the care of Naralis where it is his duty to guide them to their respective place in the afterlife. He also has close relations to Labelas Enoreth, as their influence over fate brings them into alignment with each other.

Elves most often pray to Naralis to take care of the recently departed, but is also invoked by elven adventurers who wish to elude death. Occasionally Naralis will answer such prayers and give the elf an extension of life; but only ever once in their lifetime and it always comes with a geas appropriate to their ability.

Naralis' church is primarily a mortuary cult, who deal with elven funerals. It is believed that his clergy started the practice of planting trees over elven graves, although the practice has grown beyond his church to the other elven deities who perform funerals, most likely Corellon or Sehanine herself. When not performing funerals, his Clerics tend to the sick and the dying.

Mythrien Sarath[edit]

Mythrien Sarath
2E: Three rings; one blue, two gold
5E: A row of three intertwined rings
Alignment Chaotic Good
Divine Rank Demigod
Pantheon Seldarine
Portfolio Mythals, Abjuration
Domains 2E: Astral, Charm, Creation, Guardian, Protection, Time, Wards
5E: Arcana, Forge, Knowledge
Home Plane Mythralan (Arvandor)
Worshippers Abjurers

Mythrien Sarath is the Archfey of protection magic, who's power is in danger of fading into irrelevance.

Mythrien's portfolio was delegated by Corellon to be the Archfey of protective magics and was sent to serve Sehanine rather than remain with Corellon directly.

Later he constructed the elven Mythals, an epic task that required a large investment of power. Each Mythals that Mythrien had a hand in creating drained him of some power.

His attempts to correct this mistake ended in his largest yet. In an attempt to stabilise his power, he bound his divinity into a magical ring. Unfortunately for him the ring was stolen by Malar, Mask and Talos who trapped Mythrien's avatar in a dungeon in the material plane, unable to return to Arborea.

Without the ability to create any more Mythals, or send any other avatars to the material plane his worshippers have dwindled to levels which leave him in danger of fading out of memory and existence, thanks to Ao's proclamation about tying divinity to the number of followers you have.


The non-human deities of Dungeons and Dragons
Leader Others
Dragons: Io Aasterinian - Astilabor - Bahamut - Chronepsis - Falazure - Garyx - Hlal - Lendys - Sardior - Tamara - Tiamat
Drow: Lolth Eilistraee - Ghaunadaur - Keptolo - Kiaransalee - Malyk - Selvetarm - Vhaeraun - Zinzerena
Dwarves: Moradin Abbathor - Berronar Truesilver - Clangeddin Silverbeard - Deep Duerra - Dugmaren Brightmantle - Dumathoin - Fortubo
Gendwar Argrim - Gorm Gulthyn - Haela Brightaxe - Hanseath - Laduguer - Marthammor Duin - Muamman Duathal
Mya - Roknar - Sharindlar - Thard Harr - Tharmekhûl - Thautam - Ulaa - Valkauna - Vergadain
Elves: Corellon Larethian Aerdrie Faenya - Alathrien Druanna - Alobal Lorfiril - Angharradh - Araleth Letheranil - Darahl Firecloak - Deep Sashelas
Elebrin Liothiel - Erevan Ilesere - Fenmarel Mestarine - Gadhelyn - Hanali Celanil - Kirith Sotheril - Labelas Enoreth
Melira Taralen - Mythrien Sarath - Naralis Analor - Rellavar Danuvien - Rillifane Rallathil - Sarula Iliene - Sehanine Moonbow
Shevarash - Solonor Thelandira - Tethrin Veraldé - Tarsellis Meunniduin - Trishina - Vandria Gilmadrith - Ye'Cind
Giants: Annam Diancastra - Grolantor - Hiatea - Iallanis - Karontor - Memnor - Skoraeus Stonebones - Stronmaus - Surtr - Thrym
Goliaths: Kavaki Kuliak - Manethak - Naki-Uthai - Theleya - Vanua
Gnomes: Garl Glittergold Baervan Wildwanderer - Baravar Cloakshadow - Bleredd - Callarduran Smoothhands - Flandal Steelskin - Gaerdal Ironhand
Gelf Darkhearth - Nebelun - Rill Cleverthrush - Roykyn - Segojan Earthcaller - Sheyanna Flaxenstrand - The Glutton - Urdlen
Goblinoids: Maglubiyet Bargrivyek - Grankhul - Hruggek - Khurgorbaeyag - Kikanuti - Nomog-Geaya - Skiggaret
Halflings: Yondalla Arvoreen - Brandobaris - Charmalaine - Cyrrollalee - Dallah Thaun - Sheela Peryroyl - Urogalan
Illumian: Tarmuid Aulasha - Glautru - Soorinek - Syeret - Wathaku
Orcs: Gruumsh Bahgtru - Ilneval - Luthic - Shargaas - Yurtrus
Raptorans: Tuilviel Glithien Duthila - Kithin - Lliendil - Nilthina - Ventila
Others: Aventernus - Blibdoolpoolp - Diinkarazan - Diirinka - Eadro - Gaknulak - Great Mother - Gorellik - Gzemnid
Hleid - Iborighu - Ilsensine - Jazirian - Kuraulyek - Kurtulmak - Laogzed - Maanzecorian - Mak Thuum Ngatha
Merrshaulk - Parrafaire - Psilofyr - The Patient One - Quorlinn - Ramenos - Raxivort - Sekolah - Semuanya
Sess'innek - Shekinester - Skerrit - Solanil - Ssharstrune - Syranita - Vaprak - Wastri - The Whale Mother - Zehir
The deities of 4th Edition Dungeons & Dragons
Lawful Neutral Chaotic
Good Bahamut
Haramathur - Moradin
Amoth - Lakal
Nusemnee - Pelor
Avandra - Corellon
Sehanine
Neutral Erathis - Raven Queen
Sagawehn
Aurom - Io - Ioun
Melora
Gorellik
Kord - Laeris
Evil Asmodeus
Bane - Tiamat
Nerull - Torog - Vecna Gruumsh - Khala - Lolth
Tharizdun - Zehir