Setting:Hail and Kill/Sage

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Sage [150]

You are a sage. Some say that you are a master of nature, but you know that nature isn't something one masters, it's something one is a part of. Your magical abilities focus on manipulating the natural energies of others, both to enhance and to deteriorate. You rituals take a long time; about an hour. In a pinch you can prepare a magical effect for later use, that is you do all but the last second of the ritual and then finish it when you need to, but that requires magical incense, oils, candles or other reagents.

Attributes

ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 10 [0].

Secondary Characteristics

Per 10 [-20]

Advantages

Detect (Magic) [20], Sage's Servant(Point Total: 55 + Conjured Metatrait, Minion +0%, Appears constantly x4) [16], 30 points spent on spells with the Sage spells modifier -65% (Magical -10%, Immediate preparation required: 1 hour or consumes $5 of a particular material and preparation required. -55%)

Disadvantages

Addiction(Any mildly addictive drug, i.e.: weed, shrooms, etc.) [-1], -10 points chosen from among: Confused [-10†], Compulsive Carousing [-5†], Disturbing Voice [-10], Gluttony [-5†], Insomniac(Mild)[-10] or Sense of Duty (Adventuring companions or Nature) [-5].

† Multiplied for self-control number; see p. B120.

Skills

Primary Skills

Alchemy (VH) IQ+2 [16], Four Alchemy techniques, each (H) Alchemy+0 [2]-16

Secondary Skills

Occultism (A) IQ+1 [4]-15, Hidden Lore(Spirits) (A) IQ+0 [2]-14

Background Skills

Five of: Animal Handling(Any one kind) (A) IQ-1 [1]-13; Cooking (A) IQ-1 [1]-13; Diagnosis (H) IQ-2 [1]-12; Falconry (A) IQ-1 [1]-13; First Aid (E) IQ+0 [1]-14; Naturalist (H) IQ-2 [1]-12; Teaching (A) IQ-1 [1]-13; Veterinary (H) IQ-2 [1]-12.

Sample Sage Abilities

Sample Sage Spells

Sample Sage's Servants