Shining Seeker

From 1d4chan


Basics[edit]

Name: Shining Seeker
Concept: Disgruntled Leader-Crafter
Race: Jadeborn
Motivation: To demonstrate that an untangled Mountain Folk society is not only possible, but plausible within the lifetime of a single mortal.
Experience: 0/0

Background[edit]

Imagine, if you will, an Artisan borne forth by a confused albeit overtly helpful Worker; whom for reasons buried within her past knew the proper charms.

That is another's story.

This story is of an Artisan who was carefully taught certain values and ways of thinking before being dragged into the pool of red tape. Composed and degraded in history by those artificers who desired to personally become great, but again; that is another's story. He was tutored in the standard fashion, which was to alternate investigating a library, building devices, and helping with paperwork. He rather detested the latter. Strict punishments followed if he did not, and so became... somewhat competent at handling daily tedium. This inevitably lead to responsibilities over others.

Shining Seeker was more curious than his fellows. Instead of becoming more powerful, or hoarding ideas, or even [i]coming up[/i] with ones he began to seek out history. Oh, he attended his tasks to assigning things for people to do. In a half-hearted way. Many times his workforce was temporarily siphoned or shifted for other more "important" efforts. He continued to investigate for himself.

This eventually lead to him starting to compile a messy set of notes which many others read.

This reading inevitably lead to him being exiled (along with a few personal servants) in a caravan. Shortly afterward it was swallowed up by a surge of Wyld energies when this little party moved too close to that border.

Then, they discovered themselves... elsewhere. He just barely managed to recognize the warped and twisted landscape before ordering everyone around him to strike the earth.

Appearance[edit]

Around seven feet tall, with marbled nut-colored skin, and red hair highlighted with what appears to be actual ruby. A few steel colored strands cross this way and that. His face is rather pointed, and he has a perpetually preoccupied expression. His clothing used to vary randomly, but in this unknown area he tends to wear power armor or a variety of equipment for (gasp) working.

Attributes[edit]

Strength  ●●●        Charisma     ●●●●●●●      Perception   ●●●●●●●
Dexterity ●●●●       Manipulation ●●●          Intelligence ●●●●●●●
Stamina   ●●●●●●     Appearance   ●●●●●●       Wits         ●●●●●

Abilities[edit]

GOD DAMN BOLD

'''Awareness'''   ●●●       Archery            ●           <b>Integrity</b>      ●●●
Martial Arts      ●         <b>Lore</b>        ●●●●●●      Investigation         ●
<b>Presence</b>   ●●●       Linguistics        ●●●         <b>Occult</b>         ●●●
Socialize         ●●        <b>Craft Air</b>   ●●          Bureaucracy           ●●
<b>Craft Fire</b> ●●        <b>Craft Earth</b> ●●●●●●      <b>Craft Magitech</b> ●

Linguistics[edit]

High Realm, Old Realm, and Low Realm

Specialties[edit]

Jade ●●●● (Earth)

Backgrounds[edit]

Resources ●●●+2
Followers ●●●
Manse ●●●●x2
Artifact ●●●x3

Charms[edit]

Pillar of Temprance 3m, Enchantment, pg. 51 Duration: (Essence + 1) hours This is an Iterative Charm, based on the four Virtues. Jadeborn who master all four versions of this Charm reduce the activation cost to two motes per Charm. Characters can benefit from only one activation of each version at a time. Reactivating the Charm merely resets the duration. The Worker’s player knows the final difficulty of any roll, after all modifiers (and will know the value of any meaningful modifiers), as well as the granted information. His planning and insight also add bonus dice equal to his Temperance rating (rounded up) to all nonsocial actions that have a task duration of two actions or more, as long as he spends a full action considering the task in advance, as a simple action. This bonus does not stack with itself for longer planning efforts.

Hundred Tool Technique Prereq: Pillar of Temperance 1m/2Mins, Enchantment, pg. 54 Duration: One scene With the application of this Charm, a Worker can replicate most common tools with his bare hands. The Charm does not actually change a Jadeborn’s limbs in any way (except to inure them to pain and harden them as necessary), but it allows feats that seem impossible. The Jadeborn can saw boards with the edge of her hand, plane surfaces with her palm, tunnel rapidly through rock, et cetera. The Charm is perfect in its emulation, and it adds one bonus die to any roll (usually, but not always, Craft) that could be aided through its use. Hundred Tool Technique cannot emulate weapons or make changes quickly enough to be used as one, but various implements (and their emulations) can be used to aid hostile interrogations, if the Jadeborn is so inclined.

Unfolding Pattern Intuition
5m/1wp/2Min, Enchantment, pg. 62 Duration is Essence + 1 hours While this enchantment is active, she can distinguish demesnes, manses and dragon lines, which glow in the color of their aspect. Artifacts and Essence users appear to be limned by their dominant Essence. Charms and spells appear as complex patterns of Essence, each unique. Animate creatures throw off a vague, indistinct aura of no discernible pattern or color, barely greater than Creation’s background aura. This is sufficient, however, to reduce vision penalties to that of murky vision in most cases. The Artisan using this Charm sees immaterial beings and sanctum entrances clearly, and she might recognize the pattern of standing Essence constructs (whether permanent spells, constructed wards or the like) or Charms or spells as they are invoked, as long as she has encountered them before. Lastly, the Jadeborn’s player may add the character’s Essence to any Awareness rolls made to counteract mundane Stealth attempts. This Charm specifically does not provide any bonus to counteract magical Stealth enhancements or to reveal any magically concealed effects or objects

Artificer's Insight
Prereq: Unfolding Pattern Intuition 1m/2Min, Reflexive, pg. 68 The Artisan stares at a crafted object, spends a mote of Essence and instantly knows if the object has any magical power. If the object is magical, roll (Perception + Occult) at a difficulty equal to the artifact’s rating (6 for N/A-rated artifacts). One success: The character establishes whether the artifact is functional, damaged or otherwise inoperative. Two successes: The Artisan understands the overall category of purpose into which the item’s magic falls (offensive, defensive, utilitarian, etc.). Three successes: The character gleans the device’s specific purpose but not the details of its powers (narrative details only, without any explanation of rules or traits). Four or more successes: The Artisan discerns the specific details and operation of all the artifact’s powers and understands perfectly how to operate it.

Great Maker's Grasp
Prereq: Artificer’s Insight 1m/2Min, Simple, pg. 68 With a touch, the Artisan may instantly force full attunement with a device, reducing the normal commitment cost by an amount equal to her Essence (to a minimum of half normal attunement). For artifacts made of magical materials other than jade, the attunement cost is still doubled before applying the reduction granted by this Charm. The Artisan may not force attunement of an artifact to which another is already attuned. The first attunement must be broken in some fashion first.

Jade's Egg Hatched
Prereq: Great Maker’s Grasp 5m/3Min, Simple, pg. 68 This birthing ritual takes (8 – the Artisan’s Essence) minutes. Roll the Artisan’s (Intelligence + Craft [Earth]) at a variable difficulty based on the caste being shaped: difficulty 1 to produce a Worker, difficulty 2 for a Warrior and difficulty 6 for an Artisan. Failing the roll produces a Worker, while a botch results in stillbirth and forces the soul to flee to a new nodule of jade. Rolling eight successes or more in an attempt to shape a Warrior or Worker can make the undercaste one of the Enlightened, at Storyteller discretion. For a more “realistic” percentage, roll four dice. If three successes are rolled, the child can be an Artisan. With four successes, she can be an Enlightened member of an undercaste. Roll the sculpting attempt normally, allowing creation of an Enlightened Jadeborn only if the probability check permits.

Combos[edit]

(example:)
Combo Name: Combo Cost + 1wp

  • List of constituent Charms, including Cost and Type.
  • Heavenly Guardian Defense, 4m, Reflexive (Step 2).
  • Etc

Essence[edit]

Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 30/30
Committed Essence:

Willpower[edit]

Willpower: ●●●●●●
Temporary: □

Virtues[edit]

Virtues:

  • Compassion ●●
  • Conviction ●●●
  • Temperance ●●●
  • Valor ●●

Inventory[edit]

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones[edit]

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat[edit]

Dodge DV: (Dex+Dodge+Ess)/2 round up
Dodge MDV: (Willpower+Integrity+Ess)/2 round down
Soak: 0B/0L/0A (Add armor and (Sta)B/(Sta/2 round down)L/0A)
Pierced: 0B/0L/0A (Add half from armor and full from stamina)
Hardness: 0B/0L/0A (Armor only)

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health[edit]

□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated

Advancement[edit]

Bonus Points[edit]

1 BP on Craft Earth (+1) 2 BP on Jade specialty (+4) 3 BP on Lore (+3) 10 BP on Essence (+1)

Experience Points[edit]

(Here is where you write down your experience points and how you spent them)

See Also[edit]

Exalted