From 1d4chan
(Redirected from Singularity Generator)
Soon to be featured in Portal 3. YMMV as a plastic Thunderhawk is more likely than Portal 3.

"It just works."

– Every techpriest questioned about grav-weaponry

Weapons that employ ancient Graviton technology, selectively altering gravity to turn the target's mass against them. Grav weapons were used by many of the Space Marine Legions during the Horus Heresy. However, in the 41st millennium, the secrets of how to build and maintain them are locked deep within the vaults of the Adeptus Mechanicus on Mars and are even rarer than plasma guns, and like Plasma guns this will not stop every marine and his primarch from fielding bucketloads of them. Only a select few know these secrets and only the most promising techmarines are trusted with them.

Graviton weapons from Forge World operate completely differently than the grav-weapons shown in the new Space Marine Codex. The reason for this was a mystery up until Horus Heresy III - Extermination came out and actually had a Graviton weapon that behaved like a Grav weapon: the Graviton Imploder. The explanation is that all 40k grav weapons started out as graviton weapons, but graviton weapons were not actually intended to be used as weapons at all; more likely, they were to be used like Star Trek tractor beams. Nevertheless, they were used as weapons until some guy on the Forgeworld of Tigrus figured out how to make a cheaper replacement which concentrated the energy into single targets rather than over wider areas. The tech-priests called this blasphemy, owing to the fact that it was not how the technology was originally intended, but considering they are generally more useful on the battlefield they became more common than the original design.


In 7e[edit]

Grav-guns are something of an alternative plasma gun in terms of use. It has MEQ and TEQ killing potential comparable to plasma, without the chance of blowing up and if they stand still they get a extra shot. However, this comes at the cost of shorter range (which is further shortened by moving due to Salvo) and a weakness to light armor which makes them worthless against Guardsmen, Ork Boyz, and the like. Because of this grav-guns are best used at mid to short range, prioritizing heavy units to get the best use out of them. Also capable of tearing through vehicles when used in large numbers via hull point stripping that can be argued to both ignore a vehicle's cover save and deal two hull points worth of damage for every six after the first.

Essentially, grav guns are meant for killing the big, tough units in an enemy army while leaving the fodder for the rest of your army to handle.

Unfortunately, as a consequence of high RoF and AP values combined with a simply peerless anti-vehicle capacity, grav-weapons, specifically grav-cannons for space marines, single handedly shattered the relevance of vehicles in 7th edition. Statistically, a grav devastator squad pays approximately 51 points per glance for any armour value, where lascannons pay 60-210 points over the ranges of armour 10-14.

In 8e[edit]

8e addressed the above by smacking grav-weapons hard with the nerf bat; they now have S5 AP-3 D1, and Graviton has been replaced by increasing the damage to D3 if it wounds an enemy with an armor save of 3+ or better. Between the stat changes, the removal of glancing/penetrating hits and AV, the buffs 8e gave to all plasma weapons, and the pitifully short range grav-weapons have when compared to said plasma weapons, they've been relegated to anti-heavy infantry roles (and even in that niche plasma is better most of the time).

In 9e[edit]

9e has once again shaken up the Grav/Plasma balance. While Grav weapons have seen a shift to a flat D2, Plasma has been hit by a trio of indirect nerfs:

  • The arrival of Eradicators, which are both extremely powerful and criminally undercosted, makes Plasma less point-competitive for tank-popping
  • The general shift of Space Marines of both flavours to 2W, meaning you MUST overcharge to have a shot at killing, combined with...
  • The change in how modifiers work with Gets Hot triggering on unmodified 1s and reduced access to rerolls, make overcharging much riskier

Grav and standard Plasma have the same AP and to-Wound versus MEQs, with the critical difference that Grav actually does enough damage to kill. Against overcharged Plasma their to-Wound is slightly worse but without risk of blowing up, which is far likelier than 8e. Of major note are the heavy variants, as the Grav Cannon now hits 4 times versus the Plasma Cannon's 3, and is marginally cheaper to boot.

Overall, the range difference is still noticeable (but not excessive) and you do get slightly better to-wound rolls with overcharged Plasma. But for players who want safe and reliable MEQ-wreckers and have more important units their re-roll auras could be babysitting, Grav weapons are a very attractive choice in 9e.

Special Rules[edit]

In 7e, all grav weapons have the Concussive and "Graviton" rules. Instead of comparing Strength to Toughness when rolling to wound, the firing player (you) instead rolls the target's armor save, down to a minimum of 6+. For example, if the target has a 2+, that's what they get wounded on. (Go Orks!) When rolling to Pen on vehicles, 1-5 does nothing and a 6 immobilizes the vehicle and takes a hull point (so an already immobilized vehicle loses two hull points). Graviton weapons have no effect on buildings. All grav weapons were also AP 2.

8e nerfed this down to causing D3 damage against anything with a 3+ armor save or better along with S5 AP-3, and quite frankly the things deserved it. Now that immobilization doesn't exist and the gun itself is overshadowed by the improved plasma weapons, it's gone from being a gamebreaker to a bolter that's a little bit better against MEQs.

They come in four varieties, similar to the way plasma weapons do.

Imperial Variants[edit]

Close-Range Grav-Weapons[edit]

Graviton Hammer[edit]

Graviton Hammer

Giant one punch hammers in the shape of a gauntlet.

The Graviton Hammer was a type of Graviton Weapon built into the frame of Domitar Class Robots used by the Mechanicum during the Great Crusade and Horus Heresy. These powerful close-combat weapons amplified the robot's blows with waves of gravitational force which could pulverize battle tanks and even Space Marine Dreadnoughts.

On tabletop, because it is a Graviton weapon, the Graviton Hammers can handle vehicles and buildings in equal measure thanks to four attacks at S10 and its WS4 makes it so it'll hit all other automata on 3. Additionally, Graviton Hammers are able to force opponents to make disordered charges when hit, making it a great weapon for Squad Broken.

Could also provide for a utterly new meaning for the term fisting.

Graviton Maul[edit]

Graviton Maul

The big beatstick to clobber enemies to death.

The Graviton Maul was a Graviton Weapon adapted by Perturabo for use by his Iron Circle. Whilst technically a Graviton/Grav weapon, in function it fares more like a Thunder Hammer. A variant on the Mechanicum's Graviton Hammer, these weapons were capable of crushing armored targets and particularly destructive when employed against fortifications.

On tabletop, the Graviton Maul is a giant fuck off bat. This thing is a S10 AP2 beatstick with a concussive, wrecker and crushing blow rules. On a hit roll on a 6, you are allows an additional attack to beat the shit out of your enemies right and proper.

Hand-Held Grav-Weapons[edit]



The smallest of the grav-weapons and comparable to Plasma Pistols in terms of how often people use them. Its effect is not quite as powerful as that of its larger counterparts, but it can still do enormous damage to targets possessed of a large mass.

Like all Grav-weaponry, the Grav-Pistol fires a stream of graviton particles which affects the local gravitational field of a target area, making the targeted object either far heavier or lighter depending on the weapon's setting.

Edition Range Type S AP Damage Abilities
7th 12 Pistol - 2 N/A Concussive, Graviton
8th 12 Pistol 1 5 -3 1 Becomes D3 damage vs. targets with armor save of 3+ or better



The middle sized of the Grav Weapons. This medium-sized Grav-weapon utilizes the gravitic reaction principle most commonly seen powering grav-vehicles such as the Land Speeder. Each gun is a rare relic left over from the Dark Age of Technology and are now sacredly guarded by the Adeptus Mechanicus, and very rarely will they allow one to leave their armories, but some Space Marine Chapters still field a handful of such weapons.

The effect is generally non-lethal and can be used to incapacitate foes who need to be captured alive, but the power of the Grav-gun's highest settings is sufficient to rupture organs and crack bones even inside armor. Some living targets will be affected more variably; a very large creature may be killed under excessive weight, but most targets will either be slowed or completely immobilized.

Edition Range Type S AP Damage Abilities
7th 18 Salvo 2/3 - 2 N/A Concussive, Graviton
8th 18 Rapid Fire 1 5 -3 1 Becomes D3 damage vs. targets with armor save of 3+ or better



The biggest of the Grav Weapons fielded by space marines, Grav-Cannons are carried by devastator squads and devastator centurions.

The Power of the Graviton Cannon is sufficient to rupture organs and crack bones even inside armor, but its primary use is to counter enemy machinery without the risk of secondary explosions. Graviton Cannons have also been seen mounted on Rapiers as well. Standard devastators can now take them too as of recent updates.

Space Marine Chapters are among the few warriors of the Imperium to be gifted with the use of Grav-weaponry let alone the Grav-Cannon, and it is considered a sacred responsibility to wield such a potent weapon.

Edition Range Type S AP Damage Abilities
7th 24 Salvo 3/5 - 2 N/A Concussive, Graviton
8th 24 Heavy 4 5 -3 1 Becomes D3 damage vs. targets with armor save of 3+ or better

Heavy Grav-Cannon[edit]

Heavy Grav-Cannon

The bigger, blacker Grav-Cannon, for Adeptus Mechanicus of course. This things can turn a tank inside out or turn the METHUL BAWKS into a even smaller and boxier METHUL BAWKS. Such is the Heavy Grav-Cannon that it is seen as a serious threat to even superheavy vehicles such as the Baneblade and its dozen brothers or even Imperial Knights.

Space Marine Chapters are among the few warriors of the Imperium to be gifted with the use of Grav-weaponry let alone the Heavy Grav-Cannon, and it is considered a sacred responsibility to wield such a potent weapon.

At 30' range and salvo 4/6, it could make Wraithknights cry.

As of 8th, the Heavy Grav-Cannon will outright delete any MEQ infantry - AP-3 will fuck over anything with a 2+/3+ save (Invulns are still a problem, though), and that D3 damage against units with said save is nasty against single-wound models.

Heavy Grav-Cannon
Edition Range Type S AP Damage Abilities
7th 30 Salvo 4/6 - 2 N/A Concussive, Graviton
8th 30 Heavy 5 5 -3 1 Becomes D3 damage vs. targets with armor save of 3+ or better



A piece of specialist wargear that allows any grav-weapons being used in the same squad as the model holding it to re-roll failed wounds and vehicle damage (i.e. gain Shred). Large enough to rival even a Grav-Cannon. The Grav-Amp is a wonder of ancient technology all by itself as it focuses the field of a users Grav-Weapon, further amplifying the already devastating affects of a Grav-weapon due to its unique gravitational lens, hence its name, the Grav-Amp.

It is often wielded by Centurions who are big and strong enough to wield a Grav-Cannon with ease, which in itself can be upgraded into a Grav-Amp. In fact, it seems that only Grav-Cannons are big enough to allow a secondary attachment such as the Grav-Amp to act a as a force multiplier. A better view of the Grav-Amp can be seen on the Grav-Cannon image. It is the weird looking lens below the barrel of the Grav-Cannon.

As of 8e, it no longer has any affect whatsoever and just comes built into the Grav-Cannon.

Vehicle Grav-Weapons[edit]

Graviton Pulsar[edit]

Graviton Pulsar

The baby version of the Graviton Singularity Cannon.

Graviton Pulsars are a type of Graviton Weapon that is capable of crumpling power armor or ripping the treads from a tank via the projection of its crushing force. Unusually enough for Imperial standards, while able to cause great destruction, such weapons are more often employed to disable and impede rather than destroy, fired to halt the advance of war machines so that they might be captured largely intact.

Funnily enough, despite being the baby version of the Graviton Singularity Cannon, the Graviton Pulsar can also be found in ship-form. Oh yes, starship-sized graviton weapons sure sounds like a recipe to make an Inquisitor quite erect indeed.

On 8th Edition, they are basically a super Grav-Cannon, with D6 shots at S6 AP-3 D2, up to D4 vs 3+ or better saves. Falls to the same pitfalls as most Grav weapons, as while the AP and Damage scream Anti Tank, the lackluster Strength holds it back, while the 4 damage is gross overkill against any Infantry that isn't a Character. Has a strong niche against Light Vehicles with good armour, like Armoured Sentinels and Landspeeders, but the Lightning Lock and Volkite Veuglaire have very similar stats at better range. It still does surprisingly well in the anti-tank roll with its high rate of fire and assurance that if a shot does wound, it's going to fucking hurt - provided you are shooting targets that have a 3+ or better save, at least 4 wounds, and don't have a great invuln, this will usually be your best gun.

Graviton Ram[edit]

Graviton Ram

When you want to anally fist vehicles and buildings instead of people.

This weapon is the Graviton Hammer on bath salts that is used primarily and exclusively by the Thanatar-Calix-class Siege-Automata. It looks like one scary-ass metal brick with three large barrels in which compressed gravity is expelled out.

The Graviton Ram is an ancient design of unknown origin once believed to have been used for mining and excavation during the Dark Age of Technology, these Graviton Weapons have been turned into implements of destruction by the Mechanicum.

The Graviton Ram is capable of pulverizing rock, metal and flesh in cascading waves of gravitational force. These weapons can send out powerful gravitic shock waves even at a distance, allowing the Thantar to attack enemy units that are believed to be out of melee range.

In the Horus Heresy tabletop, the Graviton Ram is a Assault - S10, AP1, Armourbane, Concussive, Structural Collapse weapon that fires a Heavy 1, Concussive, Graviton Wave, Haywire flamer template. As you can imagine, in assault it is gonna punch and fist everything to death whilst doubling out any T5 monsters into pulverized meat. Structural Collapse makes this a D weapon against any buildings or fortifications.

In shooting, Graviton wave makes models take a strength test on a D6 or take a wound, so useful against T3 4+ save troops certainly. Additionally morale checks caused by this weapon are taken at -2 LD. But mostly you want it for the haywire, which if attacking a squadron could hit multiple models if placed right.

Graviton-Charge Cannon[edit]

Graviton-Charge Cannon

The Graviton's equivalent of the Hellex Plasma Mortar.

Graviton-Charge Cannon is the primary weapon found on the smol Legion Arquitor Bombard artillery tank. Despite the small size of the vehicle, the sheer size of that Graviton cannon allows this little sucker to fire weaponized gravity on an arc.

What this means is that the Graviton-Charge Cannon could outright not only fire with no line of sight, but the sheer splash damage coming from that artillery piece is gonna give any fortifications a very bad day.

Unfortunately, the size of the Arquitor Bombard and the limited power needed to charge the Graviton-Charge Cannon, means that it has a disappointing short range for an artillery piece. Given the expanse required to make a Grav weapon in the Great Crusade let alone the 41st Millennium, along with the short range and piss-weak defenses coming from such a smol tank, don't expect the Graviton-Charge Cannon to be used that often.

Grav Flux Bombard[edit]

Grav Flux Bombard

The Grav Flux Bombard is a type of heavy Graviton Weapon and it is fucking ECKS BAWKS HUEG.

Developed for unique use by the Leviathan Dreadnought, the Grav Flux Bombard is a short range siege weapon that is essentially the Grav version of a Demolisher Cannon. A Leviathan Grav-flux Bombard creates a spiraling vortex of gravitation-torsion force, and is a fortress-breaching weapon which can reduce the toughest armor to twisted scrap and crush anything living beyond recognition. Additionally, the Grav Flux Bombard looks sweet as hell, by far one of the coolest looking toys in the Horus Heresy games.

Seriously this thing clears mobs of infantry like butter. Usually leaving behind an icky paste since they get crushed by the gravitational waves. We just wish we could add this in the 41st millennium. Now we can, and it's even better than it used to be!

Graviton Imploder[edit]

Graviton Imploder

The Graviton Imploder is a type of superheavy Graviton Weapon used by the Adeptus Mechanicus. It is one of the primary hull weapons used by the Macrocarid Explorator. It is a relatively rare weapon model-wise as the Macrocarid is no longer available on Forge World and not a lot of people use the model, rather opting for a Mauler Bolt Cannon for versatility.

The weapon was designed on the Forge World of Tigrus. Also called the 'Tank Crusher', it was a concentrated beam that created a collapsing grav-field which brought down kinetic force proportional to the density and mass of the material it struck. It thus proved effective against heavily armored foes and vehicles. Crude and power-hungry, the design was deemed blasphemous by some Magos who saw it as a perversion of ancient patterns. However its capabilities proved invaluable during the Horus Heresy.

On the Horus Heresy tabletop, these are the 40k grav-guns you're used to. Trouble with Terminators? Belial-led Deathwing got you down? Accept no substitute! These are Salvo 2/4 AP2 grav guns, so the roll to wound mirrors the armor save of the target, with 18" range. So now you can have it both ways. It has problems when faced with large blobs with poor/no armour, but those things are generally easily killed by everything else, so it balances out.

Graviton Singularity Cannon[edit]

Graviton Singularity Cannon

Okay okay, we may be cheating a little here, but this gun is so devastating it might as well be part of the Grav family rather then the Graviton family (And seriously, would anyone complain about the similarities?).

The Graviton Singularity Cannon is a type of Graviton Weapon used by Imperial Knights. This motherfucker as its name implies, shoots motherfucking BLACK HOLES! It makes the Eldar D-Cannons look fucking limp in comparison. The weapon is extremely effective against any target that is trapped in the singularity, however it is especially effective against vehicles, the more massive the better.

Of course this cannon is a violently destructive but potentially unstable and hazardous weapon to its user since every time it is fired there is the risk of the singularity collapsing, the Graviton Singularity Cannon is typically mounted on the Knight Atrapos.

Krius Grav Imploder[edit]

Krius Grav Imploder

The largest Grav-weapon to date and the more range-friendly version of the Krius Siege Drill.

The Krius Grav Imploder is the Graviton Imploder's bigger and nastier father. They are mounted and exclusively used by Warmaster Iconoclast Heavy Battle Titans.

However, these lost age weapons are barely understood by the Tech-Priests, who sanction their use. Through means unknown, the Imploders concentrate gravity into a beam that can effortlessly turn the mass of an enemy against itself. When used, they can turn Titans into a heap of molten slag or crumple a Knight like an empty tin of Corpse-Starch.

With how Graviton weapons work against a bigger target, this would be one of the most powerful and devastating of anti-Titan weapons, let alone anti-superheavy. Like the Krius Siege Drill, it has the claws and the in-built Melta Cannons for twice the killy power.

Weapons of the Imperium of Man
Ballistics: Absolvor Bolt Pistol - Archaeotech Repeater - Archeotech Revolver - Assault Grenade Launcher - Autopistol
Belasco Galvian Needler - Bolt Launcher - Bolt Pistol - Exitus Pistol - Flechette Blaster - Flechette Pistol - Flintlock Pistol
Handbow - Hand Cannon - Heavy Bolt Pistol - Kinetic Destroyer - Needle Pistol - Radium Pistol - Sawn-Off Shotgun
Shotgun Pistol - Stub Gun
Directed-Energy: Arc Pistol - Blast Pistol - Digital Weapons - Electrostatic Gauntlet - Gamma Pistol - Helfrost Pistol
Hellpistol - Hotshot Laspistol - Inferno Pistol - Laspistol - Neo-Volkite Pistol - Photon Gauntlet
Plasma-Caster - Plasma Pistol - Voltaic Blaster - Volkite Serpenta
Incendiary: Exterminator - Hand Flamer - Phosphor Blast Pistol - Phosphor Pistol - Phosphor Serpenta - Sulphur Breath
Gravitational: Grav-Pistol
Other: Grapnel Launcher - Neural Shredder - Reductor Pistol - Web Pistol - Web Spinner
Basic Weapons:
Ballistics: Angelus Bolt Carbine - Autogun - Astartes Assault Shotgun - Bolter - Bow - Combat Shotgun
Galvanic Carbine - Pump-Action Shotgun - Radium Carbine - Storm Bolter - Stubber - Musket
Blunderbuss - Stub Cannon - Stub Rifle - Longrifle - Macrostubber - Bolt Carbine - Imperial Boltgun
Stubcarbine - Sling - Solo Boltgun - Sororitas Boltgun - Special Issue Boltgun - Bolt Rifle - Concussion Carbine
Directed-Energy: Arc Rifle - Lascutter - Hellgun - Lasgun (Lasgun Patterns) - Phased Plasma-Fusil - Plasma Blaster - Plasma Incinerator
Suppression Laser - Hotshot Lasgun - Hotshot Volley Gun - Mining Laser - Lascarbine - Laser Gauntlet - Auxilia Lasrifle
Las-Lock - Mitralock - Lascutter
Incendiary: Assault Flamer - Flamer - Pyreblaster
Gravitational: Grav-gun
Other: Webber
Special Weapons:
Ballistics: Assault Bolter - Grenade Launcher - Flechette Carbine - Needle Sniper Rifle - Radium Jezzail
Sniper Rifle - Transuranic Arquebus - Mole Mortar - Galvanic Caster - Galvanic Rifle - Forge Bolter
Magnarail Lance - Vengeance Grenade Launcher - Purgatus Crossbow - Stake Crossbow
Exitus Rifle - Light Mortar - Mark IX Sniper Rifle - Guardian Bolter - Balistus Grenade Launcher
Lastrum Storm Bolter - Mk.III Shrike Pattern Bolt Sniper Rifle - Krumper Rivet Cannon
Directed-Energy: Conversion Beamer - Long-Las - Meltagun - Plasma Caliver - Plasma Gun - Adrathic Destructor
Plasma Repeater - Volkite Charger - Photon Thruster - Melta Rifle - Plasma Talon - Plasma Exterminator
Las-Fusil - Lightning Gun - Proteus Plasma Projector - Volkite Incinerator - Plasma Burner - Arc Lance
Incendiary: Incinerator - Phosphor Blast Carbine - Phosphor Torch - Immolation Rifle - Balefire Gun
Chemical: Chem-Thrower
Sonic: Transonic Cannon
Gravitational: Grav-Amp
Warpcraft: Animus Speculum - Psilencer - Psycannon
Combi-Weapons: Combi-Flamer - Combi-Melta - Combi-Grenade Launcher - Combi-Plasma - Combi-Grav
Infernus Heavy Bolter - Adrastus Bolt Caliver - Disintegration Combi-Gun - Combi-Needler
Condemner Boltgun - Executioner Pistol
Other: Chaff Launcher - Infernum Halo Launcher - SLHG Pattern Assault Ram - Tarantula Sentry Gun
Heavy Weapons:
Ballistics: Autocannon - Assault Cannon - Harpoon Gun - Heavy Bolter - Heavy Stubber - Missile Launcher
Rotor Cannon - Heavy Mortar - Storm-Welder - Heavy Crossbow - Harpoon Launcher - Scatter Cannon
Ripper Gun - Rad Missile Launcher - Boltstorm Gauntlet - Maxim Bolter - Grenadier Gauntlet - Tempest Bolter
Mole Launcher - Salvo Launcher - Mauler Bolt Cannon - Cyclone Missile Launcher - Typhoon Missile Launcher
Skyhammer Missile Launcher - Grenade Harness - Cerberus Launcher - Rocket Propelled Grenade Launcher
Deathwatch Frag Cannon - Auto-Launcher - Ravenwing Grenade Launcher - Thunderfire Cannon
Icarus Rocket Pod - Lucius Pattern Heavy Quad-Launcher - Tempest Salvo Launcher
Directed-Energy: Heavy Arc Rifle - Helfrost Cannon - Lascannon - Rad Cannon - Multi-Melta - Multi-laser
Plasma Cannon - Volkite Caliver - Volkite Culverin - Darkfire Cannon - Melta Destroyer
Las-Ripper - Irradiation Projector - Volkite Blaster - Plasma Culverin - Heavy Mining Laser
Volkite Cavitor - Volkite Falconet Battery - Corve Las-Pulser - Vultarax Arc Blaster
Incendiary: Atalan Incinerator - Heavy Flamer - Phosphor Blaster
Flamestorm Gauntlet - Incendine Combustor
Pyroclast Flame Projector - Infernus Firepike
Sonic: Seismic Cannon
Gravitational: Grav-Cannon - Heavy Grav-Cannon - Graviton Pulsar - Graviton Ram
Other: Firestrike Servo-Turret - Heavy Webber - Sabre Weapons Battery - Torsion Cannon
Ballistics: Anvilus Autocannon Battery - Anvilus Snub Autocannon - Battle Cannon - Conqueror Cannon - Demolisher Cannon
Hellstrike Missile - Hydra Autocannon - Eradicator Nova Cannon - Punisher Gatling Cannon - Punisher Rotary Cannon
Vanquisher Cannon - Ironhail Skytalon Array - Ferrumite Cannon - Onslaught Gatling Cannon - Heavy Onslaught Gatling Cannon
Icarus Stormcannon Array - Siegebreaker Cannon - Skyreaper Battery - Avenger Bolt Cannon - Iliastus Accelerator Cannon
Hurricane Bolter - Lastrum Bolt Cannon - Multiple Rocket Pod - Blackstar Rocket Launcher - Deathwind Missile Launcher
Hunter-Killer Missile - Bellicatus Missile Array - Hammerstrike Missile Launcher - Sabre Missile Launcher
Disruptor Missile Launcher - Frag Cannon - Hellfury Missile - Skystrike Missile - Stormstrike Missile Launcher
Aiolos Missile Launcher - Scorpius Launcher - Hyperios Missile Launcher - Hammerfall Missile Launcher
Ironclad Assault Launcher - Boreas Air Defence Missile - Skyspear Missile Launcher - Fragstorm Grenade Launcher
Arcus Launcher - Krakstorm Grenade Launcher - Blackstar Cluster Launcher - Macharius Battle Cannon - Taurox Battle Cannon
Taurox Gatling Cannon - Leviathan Storm Cannon - Vengeance Launcher - Xiphon Rotary Missile Launcher
Directed-Energy: Helfrost Destructor - Magma Cannon - Pulsar-Fusil - Volcano Cannon - Volkite Saker - Adrathic Devastator - Eradication Beamer
Las-Talon - Macro Plasma Incinerator - Volkite Demi-Culverin - Melta-Cutter - Siege Melta Array - Plasma Eradicator
Magna-Melta - Plasma Destroyer - Volkite Sentinel - Cyclonic Melta Lance - Plasma Storm Battery - Heavy Conversion Beamer
Thermal Spear - Hellfire Plasma Cannonade - Neutron Laser Projector - Neutron Laser - Arachnus Blaze Cannon
Arachnus Heavy Blaze Cannon - Arachnus Heavy Lascannon Battery - Arachnus Storm Cannon - Laser Destroyer Array
Laser Destroyer - Heavy Laser Destroyer - Omega Plasma Array - Sabre Neutron Blaster
Incendiary: Heavy Phosphor Blaster - Incendium Cannon - Inferno Cannon - Flamestorm Cannon - Clearance Incinerator
Infernus Incinerator - Heavy Incinerator
Chemical: Chem Cannon
Sonic: Heavy Seismic Cannon - Laud Hailer
Warpcraft: Gatling Psilencer - Heavy Psycannon - Rift Cannon
Ballistics: Apocalypse Missile Launcher - Basilisk Magnus - Thunder-Fire Cannon - Colossus Siege Mortar - Deathstrike Cannon
Deathstrike Missile - Goliath Mega-Cannon - Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar
Manticore Missile - Medusa Siege Cannon - Quake Cannon - Spicula Rocket System - Thunderer Cannon - Stormshard Mortar
Stormsword Siege Cannon - Tremor Cannon - Nemesis Quake Cannon - Doomsday Cannon - Exorcist Multiple Missile Launcher
Taurox Missile Launcher - Ironstorm Missile Pod - Stormspear Rocket Pod - Spiculus Bolt Launcher - Karacnos Mortar Battery
Praetor Multiple Missile Launcher - Morbus Heavy Bombard - Dominus Triple Bombard - Behemoth Cannon
Whirlwind Multiple Missile Launcher
Directed-Energy: Belleros Energy Cannon - Hellex Plasma Mortar
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Warpcraft: Vortex Missile
Ballistics: Accelerator Autocannon - Avenger Gatling Cannon - Doomstrike Missile Launcher - Gatling Blaster
Thunderhawk Cannon - Vulcan Mega Bolter - Trident - Thundercoil Harpoon - Castigator Bolt Cannon
Shieldbreaker Missile - Helios Defense Missile Pod - Hellion Missile - Accelerator Cannon - Baneblade Cannon
Hellhammer Cannon - Macro-Accelerator Cannon - Revelator Missile Launcher - Cruciator Gatling Array
Directed-Energy: Atrapos Lascutter - Hellstorm Cannon - Lightning Cannon - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Turbo-Laser Destructor
Vengeance Cannon - Arachnus Magna-Blaze Cannon - Thermal Cannon - Plasma Decimator
Volkite Veuglaire - Las-Impulsor - Volcano Lance - Volkite Chieorovile - Volkite Carronade
Defense Laser - Lightning Lock - Conversion Beam Cannon - Volkite Eradicator - Volkite Destructor
Incendiary: Acheron Flame Cannon - Conflagration Cannon - Inferno Gun
Sonic: Sonic Destructor
Gravitational: Graviton Imploder - Graviton Singularity Cannon - Krius Grav Imploder
Warpcraft: Warp Missile - Warp Missile Rack - Psi-Cannon
Ship Weapons:
Ballistics: Bombardment Cannon - Doomstorm Missile - Hellfire Missile
Macro Cannon - Nova Cannon - Torpedo
Directed-Energy: Hellfury Cannon - Lance Weapon
Sonic: Sonic Disruptor
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - C'tan Phase Weapons - Force Weapons - Power Weapons - Arc Close Combat Weapons
Transonic Weapons - Basic Close Combat Weapons - Imperial Miscellaneous Weapons - Grav Close Combat Weapons
Grenades & Explosives: Arc Grenade - Colossus Bomb - Demolition Charge - Frag Grenade - Haywire Mine - Heavy Bomb
Incendiary Charge - Krak Grenade - Melta Bomb - Mindscrambler Grenade - Smoke Grenade - Blind Grenade
Shock Grenade - Vortex Grenade - Stasis Bomb - Psyk-Out Grenade - Rad Grenade - Tectomagnic Munitions

Necron Variants[edit]

Vehicle Grav-Weapons[edit]

Singularity Generator[edit]

Singularity Generator

The Necrons too have Grav-Weaponry on their own and theirs are obviously far and beyond the technological capability of the Imperium's. The Singularity Generator is essentially the Necron equivalent of the Graviton Singularity Cannon.

Singularity Generators are weapons mounted on the Necron Seraptek Walker. These heavy weapons create miniature quantum singularities, drawing in nearby matter before collapsing in a catastrophic implosion that damages anything nearby.

Crunchwise, this thing is the one of the ultimate Necron anti-vehicle and anti-monster weapon. The Singularity Generator can put out between 6-18 shots at strength 8, -3 AP, d6 damage at 36" inches, and any 6's to wound cause one additional mortal wound on top of other damage. Ironically, this means that the Singularity Generator is technically weaker than the Synaptic Obliterators, which is compensated by having more shots. Yes, the gun meant for anti-vehicular warfare behaves more like a anti-infantry weapon than the actual anti-infantry weapon.

Weapons of the Necrons
Ballistics: Tachyon Arrow
Directed-Energy: Enmitic Disintegrator Pistol - Particle Caster - Scouring Eye
Dimensional: Transdimensional Beamer
Basic Weapons:
Directed-Energy: Gauss Flayer - Gauss Reaper - Tesla Carbine
Special Weapons:
Incendiary: Gauntlet of Fire
Other: Synaptic Disintegrator
Heavy Weapons:
Directed-Energy: Gauss Blaster - Gauss Cannon - Gauss Destructor - Heavy Gauss Cannon
Particle Beamer - Enmitic Annihilator - Enmitic Exterminator
Staff Weapons:
Directed-Energy: Eldritch Lance - Entropic Lance - Rod of Covenant
Staff of Light - Staff of the Destroyer - Voltaic Staff
Other: Abyssal Staff - Aeonstave - Empathic Obliterator
Staff of Tomorrow - Tremorstave
Vehicle Weapons:
Directed-Energy: Death Ray - Focused Death Ray - Gauss Exterminator - Gauss Flux Arc
Heat Cannon - Heat Ray - Particle Shredder - Tesla Cannon
Tesseract Singularity Chamber - Thermal Cutting Beam
Dimensional: Exile Cannon
Superheavy Weapons:
Directed-Energy: Annihilator Beam - Doomsday Cannon - Doomsday Blaster - Gauss Annihilator
Gauss Obliterator - Particle Whip - Tesla Destructor - Tesla Sphere - Æonic Orb
Gravitational: Singularity Generator
Dimensional: Transdimensional Projector - Transdimensional Abductor
Other: Synaptic Obliterator - Atomiser Beam Lance
Ship Weapons:
Directed-Energy: Lightning Arc - Particle Whip Launcher
Non-Firearm Weapons:
Melee Weapons: C'tan Phase Weapons - Hyperphase Weapons - Miscellaneous Weapons - Voidblade
Grenades & Explosives: Countertemporal Nanomine - Death Spheres