Solar Auxilia

From 1d4chan

Amongst the badass precursors to the Imperial Guard, few were more badass than these guys. They essentially sit between Stormtroopers and Space Marines in terms of strength. In 30k they play as Storm Troopers, but far more flexible in terms of available support. When the Emperor finally got over his parental pride and realized that a crusade dedicated to helping humanity should probably have some actual humans in it, he got on with the Imperial Army, drawn from everywhere the Imperium had influence. Towards the end of the Great Crusade, some 20-25% of the frontline Imperial Army were made up of Solar Auxilia. Originating from Saturn and Terra, the demands for elite void troops soon far outstripped the ability of the Sol system to supply and recruits were drawn from other worlds in the Imperium. If you want to learn more about fielding these guys, you can take a leisurely stroll over to the tactica.


The fundamental level of an Auxilia force is a Tercio, so called for being composed of up to three sections (squads), and three different types of squads are available to them. This can lead to a lot of fun as one basic Lasrifle Tercio can throw down 120 shots as 36" Heavy 2 Lasrifles to literally melt one side of the battlefield in a hail of energy fire. On the other hand, Veteran Veletaris Tercios usually consist of three squads of ten veteran troops equipped with short-range weaponry such as the Volkite Charger or Flamers (or even power axes). Furthermore, with Tercios counting as one troops choice in the FOC, the elite few of the Solar Auxilia can outnumber even the horde armies of the Imperial Militia.

Being 30k's Stormtroopers, they have lots of nifty tricks and items, like alternate lasgun power settings, enhanced snapshots, hold-my-hands-for-WS4 formations and damn good morale (rerollable Ld10!) with the right conditions. Oh, this being 30k they lack 40k Stormtrooper's weakness in the vehicular department, as the Solar Auxilia can bring a wide assortment of Super-Heavies as mere Heavy Support choices, and have access to a tank commander that can ride said Super-heavies. Those were the times...

To add even more awesome, some of Solar Auxillia troopers were hanging around since the beginning of the Great Crusade at the time of Horus Heresy. The regular "tour" had a length of at least 30 years, and after that one was given a choice: either to leave and continue their life as a very wealthy (and potentially noble!) person on some new-compliant world, or to be furnished with anti-aghthaics and medicae treatment to expand their lifespan. Should I say such procedures are available only for the richest persons in the grim darkness of 40k?

As it stands, they only have one two characters, "Lord Marshal Ireton MaSaad", a retired badass who wins through sheer old man strength and comes with the best colour scheme (Warplock Bronze and green) to date, but is a little lacking in the rules department; and Surgeon-Primus Aevos Jovan, the mortal version of Fabulous Bill but loyal, interestingly spared from execution by the intervention of MaSaad himself. Not to fret, there is a wealth of options to customize a generic leader for whatever role, even able to go toe-to-toe with the champions of the Space Marines, although a Lord Marshall is arguably better served as a force multiplier with a command squad to push this train into the station.

Saturnians, With Death Rays[edit]

The original core of the Auxilia were taken, along with their name, from the Solar System, with the first ten cohorts named "Saturnyne Rams" and consisting exclusively of Void Hoplites of Saturnyne Ordo. Subsequent cohorts were raised from Terra and Luna in large numbers, and many more would arise from other systems in the following decades due to the proven capabilities of the "Solar pattern". Indeed it turned out to fit feral and death-worlders surprisingly well; the Luna Wolves made their unsuccessful aspirants into at least two cohorts, the Cthonian Jackals and Head-Hunters.

While their mainstay weapon is a collimator-equipped Auxilia Lasrifle, the Volkite weaponry favored by the early legions found its way into the hands of the Veletaris Storm Sections, the elite of the elite. They also got the best vehicles after those of the Space Marines, and blast-charger cylinders which drastically improved the firepower of their lasguns.

Their distinct steampunk-esque getup, the Solar Pattern Void Armour, is a fully enclosed environmental suit that covers their needs of void warfare and combat on new and hostile worlds, providing protection without sacrificing fashion sense, even though the rings of bolted metal at the limbs is dumb and would get in the way of fighting it definitely looks cool. On the tabletop, this translates to a 4+ save that counts as Void-Hardened in Zone Mortalis and the like (if you play those).

Like the Guard of 40k, the Auxilia also make use of Abhumans, and are notably more mean to them. Ogryn Charonites were pretty much what happens if you cross an Eversor Assassin, Edward Scissorhands and a bunch of conscripted Ogryn, leaving your enemy facing a squad of remote-control, drug-filled Murder-Cocktails with the power-tool section of B&Q where their hands should be. With little space left in their pained minds for anything other than rage, they tend to go off on explosive, albeit controlled, rampages once their handlers flip the switch and plunge their minds into an aggressive 80's movie drug montage loop for the remainder of the battle/their lives. These were very rare and generally held in stasis; the Solar Auxilia who fielded them knew they were abominations (the Mechanicum of all people frowned upon using them) and reserved them for the direst of enemies.

They also have Enginseers with Cortex Controllers who allow the Auxilla to field Thallax Cohorts and Castellax class Battle-automata from the Legio Cybernetica. Because why send only Ogryn Charonites to horribly butcher the enemy? Using weak fleshy Abhumans and crude cyborgs to fulfill the duties of "humble servants" of the Omnissiah is for back worlders. You thought only Space Marines had access to dozen feet tall death machines? This is the 30th Millennium, of course they do. Thallax and Servo-automata are also one of the few sources they have to for Plasma weaponry. Phased plasma fusils never get hot. Grenade Launchers are also quite useful for anything they come across. Enginseers themselves have the option of taking Graviton Guns.


The Auxilia are in a bit of a weird place with their vehicles as they don't have access to the cool gadgets of the Mechanicum, or the special snowflake treatment of the Legiones Astartes, they do however have one of the best transports in the form of the Dracosan, which can even take a demolisher cannon(!?!), at the expense of ten transport capacity. Suck it Rhino. Special mention must also be made of the totally original Aurox. And there's the Valdor.

Tactical Command Sections and Household Retinues are able to fly into battle inside Arvus Lighters as their primary transports. Twin Autocannons or Multilasers are good enough for all comers. The Auxilia can arm them with Twin Lascannons or two Hellstrike to make anything they want dead into a smoldering heap in short order. If that's not enough, Chaff Launchers and Flare Shields turns the goofy looking space craft into an annoying target that is hard to shoot down. At twelve spots, this is more than enough for a Command Squad, Legate Commanders and a Lord Marshall. Rounding out their air power are Heavy Thunderbolt Fighters and Primaris-Lightning Strike Fighters.

They also have exclusive access to the Leman Russ Incinerator, the only vehicle that so far mounts the Volkite Demi Culverin, as well as access to the Stormhammer and Basilisk Artillery Gun.

Forge World[edit]

Once upon the time, as of the fourth Horus Heresy book, one sculptor named Edgar Skomorowski over at Forge World has become tired of the multiple flavours of power armour he has had to work with thus far and decided that battles in the Age of Darkness could probably do with a dash of variety. Not only he alone made all models in range, which is already quite a feat, but also masterminded all the rules, resulting in hilariously powerful (some may say overpowered) army. Now you too can spend £70 for 100 points of your army! However, while the pay gap is colossal, the Auxilia are one of the more rewarding armies to play, with your granddadie's Kalibrav V-1 pattern 36" Lasrifle (things were better in his day), access to some of the better dress sense and LORD OF ALL HUEG TANKS, they can make a list tailored to their player for maximum fun. On the downside, that fun is done in full knowledge of the horrors awaiting you once your mortal life is forfeit and the deamons you bargained with to get those models come for your soul. Morbity aside, your army will be the envy of everyone you know, so it's swings and roundabouts really.

Bad news? Edgar Skomorowski no longer works at Forgeworld, and Solar Auxilia is in hands of Israel Gonzalez, who then left Forgeworld too, so it's unlikely Solar Auxilia will ever receive new units.

But then came the Aurox and Carnodon tanks, so there is still hope.


Because you need to see that they're not just "Great Crusade IG." Their threads and weapons make Stormtroopers and Battle Sisters look like plebs in comparison. That isn't just snark. Just about everything they have is junk compared to what the Auxilia can field. The fact that the Imperium has not been defeated in spite of losing all this shit is a testament to the sheer grit they have. And this stuff was post-apocalypse. Then there came another apocalypse.

Regiments of the Imperial Guard
Armageddon Ork Hunters - Armageddon Steel Legion - Athonian Tunnel Rats
Attilan Rough Riders - Brontian Longknives - Cadian Shock Troops
Catachan Jungle Fighters - Death Korps of Krieg - Dieprian Mountain Men
Drookian Fen Guard - Elysian Drop Troops - Gilead Gravediggers
Harakoni Warhawks - Indigan Praefects - Kanak Skull Takers
Jopall Indentured Guard - Last Chancers - Maccabian Janissaries
Mordant Acid Dogs - Mordian Iron Guard - Phantine Air Corps
Phantine Skyborne - Praetorian Guard - Roane Deepers
Savlar Chem Dogs - Scintillan Fusiliers - Tallarn Desert Raiders
Tanith First (And Only) - Terrax Guard - Valhallan Ice Warriors
Vostroyan Firstborn - Ventrillian Nobles
Imperial Eagle.jpg Institutes within the Imperium of Man Imperial Eagle.jpg
Adeptus Terra: Adeptus Administratum - Adeptus Astra Telepathica
Adeptus Astronomica - Senatorum Imperialis
Adeptus Mechanicus: Adeptus Titanicus - Explorator Fleet - Legio Cybernetica - Skitarii
Armed Forces: Adeptus Arbites - Adeptus Custodes - Planetary Defense Force - Sisters of Silence
Imperial Army: Afriel Strain - Adeptus Astartes - Gland War Veteran
Imperial Guard - Imperial Navy - Imperial Knights - Militarum Tempestus
Imperial Cult: Adeptus Ministorum - Adepta Sororitas - Death Cults - Schola Progenium
Inquisition: Ordo Chronos - Ordo Hereticus - Ordo Malleus - Ordo Necros
Ordo Sepulturum - Ordo Sicarius - Ordo Xenos
Officio Assassinorum: Callidus - Culexus - Eversor - Maerorus - Vanus - Venenum - Vindicare
Great Crusade: Corps of Iterators - Legiones Astartes - Remembrancer Order - Solar Auxilia
Unification Wars: Legio Cataegis
Other: League of Black Ships - Navis Nobilite - Rogue Traders - Ambassador Imperialis
Abhumans & Denizens: Beastmen - Caryatids - Felinids - Humans - Nightsiders - Troths - Neandors
Ogryns - Ratlings - Scalies - Scavvies - Squats - Subs - Pelagers - Longshanks
Notable Members: God-Emperor of Mankind - Malcador the Sigillite
The Perpetuals - The Primarchs - Sebastian Thor
Erda - Ollanius Pius