Sons of Behemat
Grand Alliance Destruction
Sons of Behemat
"We had common cause once, little man. No more. Now the Sons of Behemat march. Kraken-eater. Warstomper. Gatebreaker. Mancrusher. Bonegrinder. All as one. Behemat calls."
- – The Kraken-eater Baran to a Freeguild Captain and former ally.
"Disasters are called natural, as if nature were the executioner and not the victim."
- – Eduardo Galeano
"There is only power. Power is of the individual mind but the mind's power is not enough. Power of the body decides everything in the end and only might is right."
- – T.H. White, "The Once and Future King"
The Sons of Behemat are Gargants (known as Giants outside of trademark issues), the offspring of the titular Godbeast Behemat; colossal forces of nature that terrify foes and (their few) friends alike. They are driven by their wanton need for inflicting mass carnage and proving themselves as the true champions of Gorkamorka. Despite this, other factions will often hire the services of the Sons of Behemat as living siege weapons.
- 1 History
- 2 Religion and Culture
- 3 Types of Gargants
- 4 Named Gargants
- 5 Music to Listen to While Playing these Big Lads
- 6 Gallery
Age of Myth
In the beginning, there was a titanic godbeast known as Ymnog, Grandfather of Gargants. According to the Gargant Matriarchs (no model exists cause not many want to see what saggy Gargant tits look like in plastic), Ymnog created the Mortal Realms when he threw a punch so hard that he shattered reality into earth, sea, and sky. After drinking and eating entire sections of the cosmos, Ymnog laid down to take a nap, where his drool would flow down into the Realms and become the first rivers. Inside his stomach was born Behemat, along with his two idiot brothers, named Gorg and Ama-Gorag. They brewed a lake of moonshine in their father's guts, causing him to retch them into his mouth, where Behemat then broke his father’s teeth to escape, the shards of his teeth supposedly becoming the first mountains. Behemat's brothers were stupid enough to fight over the moonshine they brought with them, and as such Ymnog gulped them back down again. Behemat landed in the Mortal Realms and became the progenitor of the Gargant race and personal right hand to the god of destruction Gorkamorka (mostly because the Greenskin god was the only thing bigger than him), while Ymnog would end up being killed by Sigmar cuz he was a titanic monster and the Hammer god wasn’t gonna let him roam around his new home. It's unknown if Behemat's brothers are still alive in Ymnog's gut, but seeing as to how Ymnog is dead now, and the two of them haven't reappeared, they probably were digested.
Trying to find a way into the Mortal Realms, Tzeentch whispered lies to Gorkamorka, making him envious of his champion, as Behemat enjoyed so much freedom under the green god’s rule, while Gorkamorka himself was stuck under Sigmar’s thumb. So Big G ordered Behemat to recreate some of the god of destruction’s greatest feats...and he did, though some were by accident. Then came the big one; Behemat had to recreate the duel between Sigmar and Gorkamorka. So after armoring himself with an entire mountain, Behemat bellowed a challenge to the Hammer God...and nothing happened. So he started stomping on the local sigmarites which caused the Lord of Azyr to come rocketing down from the heavens and knocked Behemat out cold, putting him in a millenia-long coma in the region known as the Harmonis Veldt in Ghyran. Alarielle, Goddess of Life, opted to forgive the Godbeast’s rampages and wove life magic around his sleeping form so that his body would become covered by the earth; his skull becoming the mountain of Tor Crania, his mouth becoming the Titansmawr (from which more gargants would occasionally crawl out), the Sweatswamp forming around the location of his left armpit, and so on. This pretty much makes him the Ymir of the Mortal Realms. For this act of clemency, many of the “traditional” Gargants revere Alarielle as the “Woman of the Woods” and make an attempt to avoid trampling through areas of her influence.
It is said the gargants were created from Behemat's vomit after he went on a binge-eating spree that caused the extinction of several species of cattle, just before his centuries long nap. Among the early Gargants were the Sky Titans, intelligent craftsman and masters of black powder weaponry. They settled on Tor Crania, constructing many elaborate edifices and floating fortresses, which were promptly knocked down by a rampaging Gorkamorka and their brutish kin. Despite this, the Sky Titans would continue to thrive throughout the Age of Myth.
Countless deeds are attributed to Behemat by his Sons, most of which double as their explanation for the different races (known collectively as “pipsqueaks”, “little men”, or any other short demeaning term), like the Idoneth Deepkin being an Aelven civilization that Behemat drowned after causing a massive flood, the Fyreslayers being born when the World Titan stomped out some volcanos and saw these angry short guys come out to yell at him, and the denizens of Shyish being mostly skeletons because Behemat ate all the meat in the Realm of Death. Naturally this is all just mythical nonsense passed down by the Gargants, but they serve as a good example of how they view the world around them, a product of Behemat’s achievements. It wouldn't be implausible if the matriarchs know better, but no granny wouldn't tell some happy stories to grandson and granddaughter as they cheerfully play a game of kick the swordsman battalion.
Age of Chaos
Despite their forefather taking a big snooze, the Gargants were mostly unfazed, continuing their own isolationist lives or rampaging in the hordes of Gorkamorka. This would not last, as the Age of Chaos happens and everything gets ruined. The Ruinous Powers and their servants were quick to fall upon the Gargants, seeing them both as prestigious monsters to slay for glory and destructive weapons of mass mayhem. The Sky Titans of Tor Crania were quick to fall to the predations of the Beastmen, being forced out of their homeland and slowly devolving into the same belligerent bruisers as the other Gargants. The ones that weren’t slain in droves or hid themselves away become Chaos Gargants (willingly or otherwise) who tromped alongside the Slaves to Darkness in agony. This conflict is known to the Gargants as the Sole Wars, as many a giant foot was cut up badly by the spiky pipsqueaks, until the “invention” of Gargant sized sandals and shoes made of monster hide.
King Brodd was first recorded appearing during the Age of Chaos, where he was no bigger than a regular Gargant. Devoted completely to his forefather, he led a daring raid on the now defiled Tor Crania and grappled with the Cygors that infested its ruins. He barely survived and as proof of his victory, he took home a shattered obelisk from its shattered temple and much later fashioned it into a mighty hammer which he now uses in the modern day.
Age of Sigmar
The Age of Sigmar proved to be one of the most important parts of the race’s history. During the Realmgate Wars, as part of Archaon's plan to corrupt the godbeasts to Chaos, he sent the Maggotkin of Nurgle and the Skaven to corrupt Behemat, whose sleeping place was already corrupted by Nurgle into what is now known as the Scabrous Sprawl. The plan was for the Skaven to drill into his bones to awaken him, the Maggotkin to corrupt him with Nurgle's taint, and for him to be persuaded to join Archaon's side by being told half-truths about Sigmar killing his father Ymnog (which he technically did). Although the Stormcast Eternals attempted to stop this, they were too late and were forced to invoke the power of the Great Bolts (the same weapon Sigmar used to kill Ymnog) to put down Behemat before he could be fully corrupted. Many of the gargants native to the Sprawl felt lost after witnessing the death of their god-progenitor, and were taken in by the Oakenbrow Sylvaneth and became eventual allies of them. Meanwhile countless more became solitary drunkards called Aleguzzlers, and found “employment” with the Gloomspite Gitz, on account of the Grots’ copious amounts of fungus booze and cold dank caves to sleep off their roaring hangovers. And one particular gargant became very, very, angry.
Since the death of Behemat, his Sons have been noted to have been getting bigger, more violent and more intelligent, leading to the evolution of so-called "Mega-Gargants", colossal both in size and aggression. Just the thunderous sound of a Mega-Gargant’s footfalls will draw even the most reclusive of Gargants from miles around to join together. Tribes will form around these massive warriors who then proceed to mold the Gargants under his command into terrifying natural disasters.
And with the Mega-Gargants seemingly becoming bigger and bigger with each day, it seems likely that there will come a time when a new World-Titan will emerge...
The Sons of Behemat didn't pay much attention to the signs that preceeded the Necroquake, but they did notice them. The real effect of the Necroquake to reach them were the Nighthaunt. During their first battle, the Mortarch of Grief herself, Lady Olynder, effortlessly slew a Mega-Gargant and his Stomp, allowing the survivors to tromp away to spread fear of her legions. Sure enough, rumors spread across the Gargant tribes of ghostly beings that stomping couldn't hurt or kill. Confusion led to terror, and terror became a reality when similar battles occurred where the Sons of Behemat, now dreading the Nighthaunt, found that their foot falls and club swings held little purchase against the ghosts. Things got better though as new tales spread amongst the tribes of how the Bjarl Stomp worked with the ghost-hunting Drakkfoot Warclan to put down an army of Nighthaunt at the Asp River.
When the God of Earthquakes Kragnos broke free from his mountain prison and started to sprint towards Excelsis, several territorial Mega-Gargants noticed the colossal centaur creature and instantly challenged him for daring to enter their turf. All but one, a Kraken-eater called Derko Walrusbiter, were slain, and Kragnos kept marching on with his new follower in tow. They picked up more Gargants along the way before colliding with Waaagh!Gordrak and the two parties merged together under Kragnos’ command to tear down Excelsis. The Mega-Gargants were instrumental in tearing down the great walls that defended the city, however it was just as likely that their fallen corpses become brand new walls. Derko Walrusbiter gathered a Stomp of other Kraken-eaters and appeared out of the water and marched on the Excelsis harbor, but they were soon surrounded by the surprise arrival of a Black Ark carrying Morathi-Khaine and her wych aelf worshippers, the goddess herself putting down Derko. Kragnos was lured through a portal to the other side of Ghur and the destruction horde was scattered.
Era of the Beast
Kragnos’ revival has caused a surge of feral energy from Ghur to waft out into the realms and drives all the races of destruction into a frenzy. The Sons of Behemat, though incapable of understanding what actually happened, refer to this event as the Great Stomp and roam far and wide to exercise their newfound energy. Some Gargants were driven mad by Great Stomp and became frenzied Beast-Smashers. More than a few Stomps have taken to following the lead of Kragnos, though others are still content to follow their own blunt ideas. Chief among them - literally - is King Brodd, who sees Kragnos as a false idol undeserving of Gargant worship. The Dawnbringer Crusades of the Free Peoples have proven to be a particular irritant for the Sons. No sooner have they finished flattening a nearby frontier town, another pops up some distance away. Ever more angering are the charismatic pipsqueaks who manage swindle the Gargants into working for them or cheating them out of their ancestral stomping grounds. The more wily gargants soon realized that there is value to these Crusades, seeing them as a steady stream of food and fighting.
King Brodd and a stomp of over a hundred gargants met with Gordrakk when the latter was able to secure the Mawgate to the Eighpoints and demanded to be allowed passage so he may batter his way to the Azyrite gate and flatten Sigmar. Gordrakk, displaying a bit of Morkish kunnin’, proposed an alternate strategy to the King; the Great Waaagh! will smash their way into the Eightpoints and the Sons of Behemat will head to Ghyran to stamp out the resurgent settlers who seek to colonize the realms. This would split Sigmar’s forces between trying to stop Gordrakk’s horde and defending the Everspring Swathe from King Brodd and his stomp. King Brodd agrees to this arrangement and makes way to his homeland.
Religion and Culture
The Sons of Behemat don’t really worship Gorkamorka, whom they call the Godstompa, as they do “highly revere” him. In fact, they only seem to acknowledge the green god because Behemat did, who seems to be the real center of Gargant society. The Godstompa himself is said to be a massive yellow-nailed bare foot that flattens entire cities where ever he treads (watching the orruk shamans cast the Foot of Gork spell only strengthens this notion for them). When the Godstompa is split into “Gorkfoot and Morkfoot”, the Gargants state that one is “stompy but kicky” and the other is “kicky but stompy”. This fixation on feet forms the cornerstone of Gargant culture and how they view other races (Example: they’re not fond of the Slaves to Darkness not cuz they’re Chaos worshippers, but because their spiked armor makes them unpleasant to squash).
This foot fetishism also bleeds into their tribal organization. A tribe of Gargants is called a Stomp (most civillized races call them Catastrophes, but the average gargant can't pronounce, let alone spell, that word), with the leader being known as the "Big Heel". Subordinate Mega-Gargants are thus "under the heel", while the tribe's Mancrushers are referred to as “footsloggas” (larger Mancrushers who lead their fellows are said to be "toeing the line"). Wherever a Stomp roams, the Gargants will leave their mark in the trails of ruin and destruction they leave behind. Frontier towns and outposts are reduced to rubble. Holy forests are uprooted and turned to splinters. All of which they do out of boredom and complete disregard for anything made/honored by the pipsqueaks. Such devastation is most commonly found in Ghur, where Gargants are so common that all the natives have learned to recognize and fear the tell-tale thumping of their footprints that can be heard for miles around. Gargants won’t give anyone smaller than them (meaning everyone) the time of day unless they are at eye level with the beasts, usually standing on a cliff or some tower/war machine. Though this can prove a successful means of diplomacy, it’s just as common for the Gargant to mindlessly grab the diplomat and devour them.
Since Behemat was the Champion of Gorkamorka, his Sons now strive to fill the gap left by their forefather’s death. This is best exemplified by their correlation of size equaling strength, or “Mightier Makes Rightier” as they say. The biggest have the authority to boss around those smaller than them and (most of) the giants just accept it as fact. Though when two Gargants of similar size meet, they are bound to begin wrestling with each other to assert dominance. Sometimes they will instead do a series of “strength challenges” to determine who’s in charge, though this often still leads to the participants grappling on the ground. The aforementioned challenges are usually done in large open area or the ruins of a nearby city that was stomped flat by the Gargants to serve as their playing field.
Gargants have a vague sort of connection to the various greenskin factions, likely due to Gorkamorka’s role in their origin. Whenever a Waaagh! is called or the Bad Moon looms in the sky, it’s quite common to find the lumbering giants following the greenskin hordes. The maniac energies that swell during such times is contagious to the Gargants, though not to the same extent as Orruks and Grots. It’s described as the Gargants wanting to show the yelling hordes at their feet who’s really the biggest and baddest. At the height of their fervor, tribes of Gargants will break out into a full on sprint and crush entire battlelines with their feet alone before crashing into battlements with club and girth. The only exception to this ‘working well with Greenskins’ philosophy are the Kruleboyz, who the Gargants despise for their slippery scheming and dirty tricks. As for the other destruction race, the Ogor Mawtribes, Gargants have a healthy respect/fear of them. They acknowledge their larger size and strength compared to other pipsqueaks, and have seen more than a few of their kind be consumed alive by the ravenous gluttons or blasted apart by their cannons.
Likely their most interesting interspecies relationship are with the Creepers, half-blind Gollum-looking creatures that are said to be distant relatives of the other Greenskins. The Creepers see the Gargants as “holy steeds” sent by their gods and regularly “mount” the titanic bruisers and “ride them into battle.” As for how the Gargants themselves feel about the Creepers, they either fail to notice their existence, see them as pests to exterminate, or allow them to live on their bodies like pets. The later option works out well for the dexterous Creepers, who like to keep their “mounts” well maintained with intricate war-paints, hair braids, and the occasional stitched up battle scar.
The return of Kragnos has divided them as well. His first encounter with the Sons of Behemat involved killing almost an entire family, and sparing the last because they swore to serve him, and the rest followed him due to his might and affinity for Destruction. However, there are some Gargants who refuse to bend the knee to the End of Empires. The most prominent of them is King Brodd. Brodd sees Behemat as the only being worthy of Gargant worship, and considers Kragnos a false idol. In keeping with Gargant culture, another strike against Kragnos, in Brodd's view, is how Kragnos has hooves instead of feet. In addition, the Smasher tribes for the most part see Kragnos not as a leader to follow or a god to worship, but as the best prey for them in Ghur. This has led to various fights between pro-Kragnos and anti-Kragnos gargant tribes during the Era of the Beast.
Most other realm-shaking events that defined entire factions weren’t acknowledged by the Sons of Behemat, deeming them as quite literally beneath them. Only four events have shaken their race as a whole, the Age of Chaos, Behemat's death, their fights with Nighthaunt processions and the return of Kragnos.
Gargants as Mercenaries
Starting in the Age of Chaos, Gargants began to sell their bulk to various warring factions for the promise of food, loot, and a good scrap. This can be traced back to the very first Gargant Mercenaries, a trio of hairy bruisers called the Grugg Brothers. They were in an alliance with the Ogors of the Meatfist Mawtribe at the time, and started to take note of how the Ogors worked for other races and were getting paid for it. The Grugg Brothers were further tutored by the Maneaters of the Gutstuffers company, teaching them rudimentary tactics such as attacking early in the morning when enemy forces are tired and making battle plans before hand. When the Gargants inevitably parted ways with the Mawtribes, they spread their knowledge to the other Stomps and word quickly spread of a new lucrative way of life. This knowledge has since been known to the more cunning Gargants as the “Great Secret”. When it comes to acquiring the services of a Gargant, humans are usually the chosen diplomat since duardin are too short for the giants to take seriously, and aelves use too many big words that confuse and frustrate them. The destruction races naturally don’t have this problem.
Favored Pastimes/Gargant Games
- Horse-punting: Players kick a horse and see which one goes the farthest. Bonus points are awarded to the horse that lands on an unsuspecting pipsqueek.
- Boar-scoffing: Pig eating contest...with full sized hogs.
- Wakebelching: A game played by more “civilized” Gargants (meaning the ones who work for Order factions). Each player takes turns burping loudly in the dead of night in the middle of a settlement. The Gargant who woke the most people/gets the most angry shouts of protest wins.
- Manskittles: Bowling on the battlefield. Gargants will take a boulder, dead animal, or whatever else is on hand and hurl it at a shield wall to see how many bodies are sent flailing about.
- Tank-tipping: Like cow tipping, but with Steam Tanks. It was first played by the Warstomper Nagbog and his Stomp who fought against Commodore Bonn Jensen’s Iron Squadron of Greywater Fastness. Onlookers of the massacre could’ve sworn they saw flying Steam Tanks that day.
- Rumble: Football/soccer but with explosive volcanic boulders. Unusual for including willing participants from other races. The Ogors of the Boulderhead Mawtribe regularly migrate through the Adamantine Mountains in Aqshy, where they encounter the native Aridian Stomp. Both sides agree to play this game of Rumble (throwing and/or kicking boulders towards the opposing team’s side) to determine if the Ogors can pass through for free, or if they have to kill half of their beasts and mounts as payment to the Gargants.
Types of Gargants
Each “species” of Gargant has a very fairy tale like name, likely given to them by the terrified victims of their rampages.
- Mancrusher: The OG Giant is now the most commonly seen species of the giant race, as well as the shortest (keep in mind that a ‘short’ Gargant can still punt a Sigmarine like a football). Mancrushers were originally wayward Aleguzzler/Chaos Gargants who happened to find a Mega-Gargant to follow around. When in the presence of a Mega-Gargant, they become eager (if a little clumsy) followers, ready to take orders and do whatever their bigger bosses want. This tiny level of “discipline” arguably makes them more dangerous as they can now make unified charges with their fellow Gargants and throw boulders at enemies in a crude firing line. They’re also oddly sober when compared to other Gargants, though this is because their bosses hog most of the booze they come across. In a strangely wholesome twist on the normal method of Destruction aligned recruitment (the weak being subjugated by the strong), Mancrushers will often willingly join the Mega-Gargants cause they admire them as big brothers in a sense. They will wait for the big lugs to fall asleep and then camp out around him. So when the Mega-Gargant wakes up, he’s got a full tribe of loyal bruisers ready to please him...get your mind out of the gutter Slaanesh. The Gargants who lead these Mancrusher Mobs are referred to as Bullstompers, usually for being very bull-headed and heavy handed towards their kin.
- Kraken-eater: A sea faring variety known for their greed and territorial natures. Granted, what they deem as “their territory” is everything in seeing distance. They like lugging around ship cannons to use as blunt instruments as well as colossal fishing nets stuffed full of hapless victims and fish. Lots of fish. Kraken-eaters are also noted for being older than most gargants, being basically grouchy senior citizens who yell at everyone to get off their lawn. Though the more “tame” ones are capable of holding a “pleasant” conversation with other factions that hire them, making them the prime choice for Order factions when they want a Gargant mercenary. This still won’t prevent them from working with another faction to stomp on their former allies though. They lead pseudo crime-syndicates called Taker Tribes, where they boss around Mancrushers to steal all the loot they can find and fight against anyone who comes onto their turf.
- Warstomper: The epitome of the Gargant race and warmonger by any other name. Above all other sub-species, Warstompers love collecting trophies and trinkets from their flattened foes, using them to decorate their grotesque forms. The most intelligent of their kind display a malevolent level of cunning, actively trying to stop wars from ending so they can keep on fighting. To do so, they will join the losing side to drag out the war, kill surrendering troops, and hunt down and consume peaceful ambassadors. This makes them very popular among Chaos hordes who see the Warstomper as a gift from the gods. Expectedly, as they accumulate chaos runes and other mutations, Warstomper can slowly be warped into fully Chaos aligned creatures. Gargants led by a Warstomper are referred to as a Stomper Tribe and act as walking natural disasters who live only for the thrill of active combat.
- Gatebreaker: These bitter big boys have an obsession with tearing down strongholds, and then using the wreckage as armor and weapons (some even appreciating the irony in these makeshift armaments). This obsession originates from a loathing of all civilized life, seeing them as the reason why Behemat is dead. Gatebreakers often wear crudely made cowls out of looted flags and banners in the style of an executioner’s mask, as they see themselves as the executioner of the cities they destroy. Gatebreakers are commonly found among death armies, as they often leave the best spoils to the Mega-Gargants, though staying around a bunch of smelly necromancers and vampires will occasionally twist the Gatebreaker into a thoughtless thrall who can survive on little to no sustenance. They lead the aptly named Breaker Tribes, cults of personality where the Mancrushers seek to emulate their boss’ loathing of civilization and specialize in tearing down fortifications and other symbols of order.
- Beast-Smasher: The wild eyed berserkers of the giant race. This recently sighted variation has come about thanks to the Era of the Beast invigorating all of the destruction-aligned races with vigor and vitriol. Beast-Smashers are devoted to slaying the biggest of monsters, much like their Godbeast predecessor, which they do so with their massive Menhir Clubs. Greatest among their monstrous targets is none other than Kragnos himself, though slaying the End of Empires is far from an easy task, even for these behemoths. Beast-smashers don’t perceive the Mortal Realms the same way as other mortals do, instead always looking through time to view the landscape as it was during the Age of Myth. Another weird sight they have is courtesy of a skull shoved into one of their eye socket, granting them sight into the world of bestial spirits, which comes in handy when on the hunt. Their Stomps are called Smasher Tribes and share much in common with the Orruks of the Bonesplitterz Warclans, being glorified hunting parties on a ritualistic crusade in Behemat’s name.
- Bonegrinder: The largest and rarest of all Sons of Behemat, twice as tall as the common Mancrusher and still head and shoulders bigger than the other Mega-Gargants. These absolute behemoths see themselves as the reincarnations of Behemat and try to bully everyone into serving on them hand and foot. So why don’t they lead the Gargant Stomps? It’s unclear (aside from a lack of official tabletop rules), though a likely explanation is a combination of their supreme levels of clumsiness and being incredibly dull, even for a Gargant. The few times they do show up though, it’s a sure fire sign that this Stomp means business.
- King Brodd: The self-professed “Last True Son of Behemat” and leader of the faction.
- Bundo Whalebiter: Mercenary Kraken-eater who can ally with the forces of Order. The Idoneth artifact that hangs from his ear is filled with Aetherquartz and increases his intellect to where he can use ancient strategies like “patience” and may even be able to read. He’s even smart enough to know when he’s being cheated in a deal by the Kharadron Overlords. Bundo’s now signature ear piece has since been mimicked by other Gargants...to varying levels of success. He has his own tribe called the Rondhol Stomp that has terrorized its way across the continent of Rondhol in Ghur, sometimes with the assistance of the grots of the Undersnapperz tribe. In the Era of the Beast, Bundo has been using his superior intellect and a silver tongue to get hired by the free city of Excelsis, despite their understandable disdain for the various destruction factions.
- One-Eyed Grunnock: Mercenary Warstomper who can ally with the hordes of Chaos. Originally known as Grunnock Battle-krasha, he decided to try and topple the Ivory Citadel of the Ossiarch Bonereapers. Not too long after his initial (and failed) attack, he witnessed the Bonereapers trying to make peace with the Kharadron Overlords. Outraged by the prospect of no more fighting, he bullrushed the two parties and squashed the Arkanaut Admiral and Liege Kavalos in charge of the two armies. He took a full fusillade of aethershot to the face that destroyed his eye, and from then on he became One-Eyed Grunnock, seeking endless war to subdue his roaring headache. His home region was paid a visit by Kragnos, who decimated the Ivory Host. Now Grunnock fears the constant war is going to end, to which he now seeks to kill the God of Earthquakes to make sure it doesn’t happen. Grunnock has a crude understanding of how important regiments and formations are in combat, so he specializes in disrupting said ranks with earth shaking stomps and jumps.
- Big Drogg Fort-Kicka: Mercenary Gatebreaker who can ally with the processions of Death. A native of Hallost in the Ossiarch Empire, his main reason for allying with Death armies is that he hopes to gain the attention and trust of Nagash...so he can club him in the back when the god of death isn’t looking. Despite this, Big Drogg is still seen as a traitor and outcast by other Destruction factions, especially after he turned on an Orruk horde when Mannfred von Carstein bribed him with three barrels of royal blood. Big Drogg was expectedly pissed that Teclis beat him to the punch on knocking out Nagash. So he changed his sights for the aelf god and his children and is more than happy to help the servants of Nagash avenge their master. His oral hygiene is so atrocious that his rotten breath has become its own form of attack, wiping out hordes of enemies that dare to stray too close to him.
- Odo Godswallow: Mercenary Beast-Smasher who can ally with fellow Destruction factions. Odo believes he’s the second coming of Behemat after being driven mad by the surging bestial energies coming from Ghur. He even has an entourage of Bonesplitterz who cover “Da Living God” in their magic warpaint. His “knowledge” in regards to bringing down the mightiest of monsters means he’s a sought after ally for the children of Gorkamorka.
- Brawlsmasha: Mercenary Bonegrinder who can ally with fellow Destruction factions. It’s rumored that this Titan was found as a baby by an Ironjawz Warclan and decided to raise him as a living weapon. Now fully grown, he wields the gargantuan Mega-Club of Gork to flatten entire regiments and inspires all Orruks around him to greater acts of violence.
- Argol Brightfist: A mysteriously benevolent Mega-Gargant native to the fallen continent of Donse in Ghur. Those who have seen him will take note of the mish-mash of colorful rags that adorns his body. He leads a motley Stomp of Gargants against the forces of Chaos that decimated their home millennia ago and slew their ten elder Gargants. On occasion, he will lend a stomping foot or two to anyone who is assailed by the Slaves to Darkness. Because of his unique disposition, the Grand Conclave of Excelsis has petitioned many adventures to go in search of Argol in hopes of securing his services in the fight against Chaos. Even after Kragnos’ rampage, Excelsis still expresses some interest in recruiting Argol, possibly due to some coercion from fellow Mega-Gargant Bundo Whalebiter.
- Baran: A Kraken-eater who once helped the Freeguilders and Kharadron hunt down a lake monster that was scoffing down ships. Pretty cool and bro-tier for a Gargant, explaining a bit about his people to a Freeguild captain and even giving the guy a sword for "helping" kill the kraken (the dude leaped off a Kharadron Ironclad and stabbed the Kraken in the eye, losing his sword. So no surprise the Kraken-eater thought he was a cool dude). Baran later met the same Captain on the other side of the battlefield, and ignored a heartfelt plea for friendship to prevail in favour of picking up said Cpt and squashing him like an overipe grapefruit. The power of friendship at work people.
- The Murgg Brothers: Broguph, Slorgo, and Mangor are a trio of Warstompers hired by Skragrott the Loonking to aide in his siege of the Tuskvault, a Stormvault rumored to contain a shard from Gorkamorka’s own club. Skragrott had amassed a massive contingent of different Destruction factions, so much so that he convinced the Fist of Gork Gordrakk himself to lead it. The siege was thwarted by a combined effort of Sylvaneth, Fyreslayers, and Stormcast, with an enraged Mangor unintentionally bringing down a whole mountain that buried the Tuskvault once more. Shortly thereafter, Gordrakk (forcefully) recruited the Brothers for his own campaign; marching on the free city of Excelsis.
- Old Ropey: A horrifying and enigmatic Mega-Gargant that stalks the blighted isle of Decrepita in Ghyran. He’s named so for the ropes of mouldering flesh that hang from his belly and drag along the ground where ever he roams. The unfortunates who are caught by Old Ropey are wrapped up in these rotting muscles where they are slowly absorbed into the Mega-Gargant like an undead fungus. Alarielle has sent numerous Glades to put down this living(?) ghost story, but no one can ever seem to find Old Ropey...unless he wants to be found.
- The Arbalester Gargants: Back in the Age of Myth, Teclis and his mage students cast a petrifaction curse on some gargants on the Shyish island of Arbalester. They then triggered a rockslide that buried the behemoths up their heads and left. Over the years, the now mysterious Arbalester Heads are considered one of the strange natural wonders of the Realms...until Nagash’s Necroquake happened and undid the Gargants’ bindings. Now grown into Mega-Gargants, the throughly pissed brutes bellowed and ordered the nearby tribe of Savage Orruks to help dig them out. Since then, the Bonesplitterz Warclan has used their new found allies/objects of worship in a glorious Waaagh! that saw them claim multiple islands to the east of the Ossiarch Empire. Seem to be a reference to the Moai, or Easter Island heads.
- Derko Walrusbiter: An elderly Kraken-eater who swore fealty to Kragnos after the End of Empires slew all his nephews and younger mates. Being the first Mega-Gargant to follow Kragnos, Derko took up a sort of spokesperson position for the rest of the Sons of Behemat. He took part in the Siege of Excelsis where he was convinced by Skragrott the Loonking to move ahead of the main horde and gather fellow Gargants to ambush the Excelsis harbor. His Stomp of two dozen Kraken-eaters consisted of many old allies and rivals of Derko, such as Long Dobb, Grottob the Gullet, and the female Mega-Gargant Drukka the Siren and her many sisters. They soundly razed the Excelsis harbor and all seemed great, until the ambushers were ambushed themselves by the Daughters of Khaine aboard a Black Ark. Derko Walrusbiter had the “honor” of perishing at the talons of Morathi-Khaine, his death dispersing the remaining Gargants.
- Olag the Great: A Mega-Gargant who is worshipped by the Creepers. These little guys apparently stitch Olag's wounds back shut after his battles.
Music to Listen to While Playing these Big Lads
- Pirates of the Caribbean Dead Man’s Chest - The Kraken: Hans Zimmer doling out a healthy serving of goosebumps once again.
- Neon Genesis Evangelion “Decisive Battle”: For the madman who will undoubtably paint some Evangelion Gargants.
- Anything from the Godzilla films, the Heisei era and GMK specifically stand out.
- "Ymir" by "Danheim"
- For whenever you’re fighting the big 'uns.
-  Play this when you charge your large lads.
-  The final theme from Serious Sam 2 soundtrack. A great peace of music, for when you want to punctuate the sheer size of your bois.
|Playable Factions in Warhammer: Age of Sigmar|