Star Phantoms

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Star Phantoms
Battle Cry Unknown
Founding 23rd founding
Successors of Dark Angels (suspected)
Chapter Master Unknown
Homeworld Jahga
Strength Post-Badab War: Around 400
Specialty First strike assaults, collateral damage
Allegiance Imperium of Man
Colours Ash-white with black trim

"Totally unsuitable for tactical close support of other Imperial units."

Lord Solar Macharius


The Star Phantoms are a Chapter whose many victories remain unsung because of its own penchant for secrecy and isolationism. Apparently part of the Sentinel Founding early in the 38th millenium, the Chapter was founded to shore up the defenses of the Imperium in many vulnerable parts of its vast domain.

Their heritage is unknown however; though the Adeptus Terra supposedly has evidence that they are descendants of the Dark Angels, but that first founding chapter denies all links to the Star Phantoms because of course they do THE DARK ANGELS TELL THE TRUTH ALL THE TIME, while the Star Phantoms themselves take any suggestion of being descended from the Dark Angels as cause for grievous offense, so if there ever was a connection between them, it obviously resulted in some acrimonious split. Further evidence of their origins also comes from the fact that their skull-in-hourglass iconography is the same as the First Legion's "Dreadwing" before the legions were broken down into chapters. Furthermore, the Star Phantoms fought alongside the Flesh Tearers WAY back in M31, so either the canon is broken or there is secrecy and misdirection afoot, or the warp threw some of them back to before they were founded. There is some evidence that the Dark Angels didn't start hunting The Fallen FIGHTING THE TRAITOR LEGIONS until after the Second Founding, having met at a grand conclave and agreed to the collective sins of the chapter. If the Star Phantoms got pissy and defensive about their heritage and elected to follow the new Codex out of spite, it was probably then.

Initially based in the Mausoleum world of Haakoneth, the Chapter became fleet-based by necessity upon the destruction of the planet in 120.M40 by a Hrud invasion, and since that time had been grimly plying the space lanes of Segmentum Obscurus. The Chapter was counted as one of those who participated in the Macharian Crusade, and was also one of the Chapters that brought back order to the worlds conquered in the crusade when the Macharian Heresy erupted after the Lord Solar's death, coming to blows with the Marines Malevolent, of all people.

They got themselves involved in the Badab War in M41, having been brought into the war via the Inquisition and they committed their full Chapter strength to the war effort. Some suspect they got involved due to some grudge held against the Astral Claws which the Inquisition leveraged against them. But when approached about the subject they remained tight lipped on the matter. By the time they entered the war it was nearly at its close anyway, but the Astral Claws were rooted in their Palace of Thorns and it would be a tough fight to dig them out. The Star Phantoms got stuck right in and got shit done, being the ones to break the orbital defences around the Astral Claws homeworld and laying siege to Lugft Huron's Fortress of Thorns and defeating him, though costing themselves most of the chapter in the process.

For this the High Lords of Terra awarded them lordship over the Astral Claws former domains, so they set their damaged battle barge down on the ice world of Jahga to serve as their new fortress monastery.

Despite the chapter's losses, they are still dedicated to battling xenos throughout the galaxy. Most recently, they have dispatched several battle companies to Segmentum Tempestus to confront Hive Fleet Leviathan. They have used their knowledge of rapid deployment tactics and breaking up alien conspiracies to shatter the lictor seeding and assassin broods used by Leviathan and forced the hive fleet to evolve the dimachaeron. The 5th Company is also out crusading with the Black Templars and Libators against some orks.


Though some NO evidence points towards descent from the Dark Angels, the Star Phantoms are NOT counted amongst the Unforgiven (OR ARE THEY?) and so broadly conform to the standards laid down in the Codex Astartes.

Despite this, they have displayed a marked preference for first strike tactics, exemplified by drop pod assaults. The Chapter also seemed to prefer long-ranged bombardment using heavy weaponry over the chaos of melee combat, though it is capable of the latter when it is tactically expedient to do so. For the battle-brothers of the Chapter no one mode of combat holds more glory than the other; all that matters is that their enemy is disposed of.

Instead of having two Devastator Squads per Battle Company as per Codex norm, the Star Phantoms have three. These warriors have gained a reputation for being indiscriminate in their use of the firepower at their disposal, inflicting massive collateral damage, but unlike certain other chapters known for friendly fire, the Star Phantoms are not regarded as particularly aggressive or free spirited; instead, they are pretty much emo marines (like the Mortifactors), with an unhealthy obsession with death, where they regard the dead with more respect than they do the living. Because of this, they also have a tendency to throw entire companies, or even their whole chapter, at threats, regardless of projected casualties. This results in the chapter being near-permanently under-strength. This, in turn, fuels the need for more Devastators, the first designation that newly promoted scouts gain upon receiving power armour.

The Chapter's armoury maintains an abundance of Plasma and Melta-based weaponry, and indeed it is a mark of honour among the Chapter's leaders to go into battle using a combi-plasma or combi-melta wrought by the Chapter's Techmarines. The chapter also maintains a higher-than-average number of drop craft and speeders for rapid insertion. In addition, if the chapter really is made of the fabled Dreadwing, then they could have truly horrifying artifact weapons at their disposal.

Relationship with the Imperium[edit]

The Star Phantoms adhere to a philosophy that honours the dead and celebrates martyrdom, usually in preference to the living. As a result, they tend to be quiet and taciturn at best, and massive team-killing fucktards at worst, caring little for the lives of their allies in a fight. They cannot rely upon Imperial Guard reinforcements, having been condemned by Lord Commander Solar Macharius himself for going a bit too far. They get along with other marines so poorly that they are seldom asked to give to the Deathwatch. Like the Lamenters, they take their status as pariahs primarily by focusing on protecting quiet areas of the galaxy from hostile aliens. The Ordo Xenos does make use of them outside of Deathwatch service due to their knowledge of alien doings and all branches of the Inquisition use them from time to time when they need a marine force who is willing to kill anyone, even allies or innocents.

The space marines, in general, are a specialized spearhead in Imperial armies. The marines, after being broken into chapters following the Codex, lack the numbers to hold ground and launch massive campaigns. They need to rely on the Astra Militarium for these services instead. However, the Star Phamtoms have such a poor relationship with the Guard that they cannot rely on Guard aid and, therefore, cannot engage in that form of warfare. They must make small, decisive actions against small xenos targets or participate in massive campaigns such as the Badab conflict. In either event, they have to use the FUKHUEG numbers of marines the chapter is known for in order to make any effect.

Notable Characters[edit]

Omedon Tiresias: the only known chapter master of the Star Phantoms, who was in command during the Death of Haakoneth in 101.M40. Very little has been written about him, save for a brief mention in IA10 which states how he ordered the evacuation of as many of the Chapter Relics as they could manage and flee from the Hrud Onslaught.

Not everyone in the Chapter actually followed the order and some remained on planet to fight an unwinnable battle (Which probably says more about Space Marine stubbornness rather than Tiresias' ability to command) Tiresias was left with only a bit more than a third of his entire chapter with which to rebuild, and unfortunately he was struck blind by a Time-Eddy as it passed through his ship.

That's about all we know for sure about him; Blindness isn't a huge drawback in an Imperium which gives out augmetic eyes to Imperial Guardsmen. But the fact is he's more than likely dead, since the death of the Chapter's homeworld happened nearly 1800 years ago, not to mention the well-known accelerated aging effect that Hrud have on their enemies. Dante is well established as the oldest "active" Space Marine who's not a Dreadnought, so even if he's somehow still alive, it's likely that the Chapter has just replaced him by the time of the Badab War.

Zhrukhal Androcles: Captain of the 9th Company, the Devastator Reserve. Also known as the "Siegebreaker". As a lowly sergeant his squad achieved 58 tank kills in a single day's worth of fighting during the Gallitzin Succession. Later, during the Battle for Orsha, he commandeered a renegade Leviathan and used it to turn the tide of battle.

As a Captain he was given command of one of the Strike Groups assigned to assault the Palace of Thorns during the Badab War. Androcles came face to face with Lugft Huron himself during the engagement, having been struck down by Huron who then decided in a typically BBEG fashion that it would be a good idea to stand over the fallen captain and gloat. As his last, dying action, Androcles managed to fire off a melta blast into Huron's relic Lightning Claw at point blank range, which detonated it and tore a large chunk out of the Tyrant's body, essentially signalling the end of the Badab War.

Also, his name roughly translates to "Dude-Guy" and shares a name with the Greek hero who pulled a thorn from a lion's paw. Get it, because...

Chapter Tactics[edit]

"You don't need to be a better shot; you just need to shoot more bullets" - Departmento Munitorum Representative Marcus Kincaid

Forgeworld has free rules for the Star Phantoms available for download which separate them from other Codex Space Marines.

  • First, their chapter tactic allows them to reroll reserve rolls of 1 for anything that deep strikes, and also they get a one-use ability where all weapons in the army become twin-linked for one (game!) turn. So pretty much these guys are the SURPRISE FUCKERS who turn up and blow your shit up in one go.
  • Also, to represent the Star Phantoms particular lust for firepower, their one special character allows you to take Devastators as Elites choices as well as Heavy, allowing you a total of SIX devastator squads in a CAD to BLOW THE FUCKERS AWAY, though this function has little use in an environment with Formations (in particular, the Gladius Strike Force). You also have to pay points for this ability whether you use it or not. Also, as of M41.99, he's dead as dicks.
  • As of 8th edition, FW has not given them chapter tactics to keep in line with the new edition's codex. They are probably best served with Salamanders tactics for their re-rolls at this time.
Chapters of the Adeptus Astartes
First Founding (M29): Blood Angels - Dark Angels - Imperial Fists - Iron Hands - Raven Guard
Salamanders - Space Wolves - Ultramarines - White Scars
Second Founding (021.M31): Angels Encarmine - Angels of Absolution - Angels of Redemption - Angels of Vengeance
Angels Porphyr - Angels Sanguine - Angels Vermillion - Aurora Chapter - Black Consuls
Black Guard - Black Templars - Blood Drinkers - Brazen Claws - Crimson Fists - Destroyers
Doom Eagles - Eagle Warriors - Excoriators - Fists Exemplar - Flesh Tearers - Genesis Chapter
Inceptors - Iron Snakes - Libators - Lions Sable - Marauders - Mortifactors - Nemesis
Novamarines - Obsidian Glaives - Patriarchs of Ulixis - Praetors of Orpheus - Rampagers
Raptors - Red Talons - Revilers - Silver Eagles - Silver Skulls - Soul Drinkers - Storm Lords
White Consuls - Wolf Brothers
Third to Twelfth Founding
Astral Claws - Charnel Guard - Dark Paladins - Executioners - Flesh Eaters - Halo Brethren
Howling Griffons - Iron Knights - Mantis Warriors - Marines Malevolent - Night Swords
Sable Swords (initial) - Scythes of the Emperor - Space Sharks - Sons of Guilliman
Thirteenth Founding (M35): Death Spectres - Exorcists
Fourteenth to Twentieth Founding: Angels of Fire - Celebrants
Twenty-First Founding
Black Dragons - Blood Gorgons - Fire Hawks
Flame Falcons - Lamenters - Minotaurs - Sons of Antaeus
Twenty-Second to
Twenty-Sixth Founding (M35-M41):
Angels of Vigilance - Celestial Lions - Disciples of Caliban - Fire Angels - Imperial Harbingers
Marines Errant - Mentors - Fire Claws/Relictors - Star Phantoms - Steel Cobras - Subjugators
Ultima Founding
Angels of Defiance - Blades of Vengeance - Castellans of the Rift - Fulminators
Knights Cerulean - Knights of the Chalice - Knights of Thunder - Necropolis Hawks
Nemesors - Praetors of Ultramar - Rift Stalkers - Silver Drakes - Sons of the Phoenix
Storm Reapers - Umbral Knights - Void Tridents - Wolfspear
Unknown Founding: Angels Eradicant - Astral Knights - Blood Ravens - Blood Swords - Brothers Penitent
Crimson Scythes - Dark Hands - Death Eagles - Emperor's Spears - Fire Lords
Guardians of the Covenant - Hammers of Dorn - Invaders - Iron Talons - Knights of Blood
Knights Unyielding - Marines Exemplar - Night Watch - Rainbow Warriors - Reclaimers
Red Hunters - Red Scorpions - Sable Swords (refounded) - Solar Hawks - Star Dragons
Storm Wardens - Valedictors - Viper Legion - Vorpal Swords
Unsanctioned Founding: Consecrators - Sons of Medusa - Steel Confessors
Others: Adeptus Custodes - Astartes Praeses - Deathwatch - Grey Knights