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"A long time ago in a galaxy far, far away...."
- – Star Wars opening text
Star Wars is one of, if not the, most influential media franchises of modern times, let alone its effect on science-fiction and fantasy. Indeed, among nerddom, it is challenged by only a few others, like Star Trek and The Lord of the Rings.
The incredibly ardent fandom is spread worldwide and has a strong presence in popular culture. Many of the characters, like Darth Vader and Yoda, are iconic even to the general public. John Williams' score for the original trilogy is one of the best-known film scores of all time, right up there with greats like Jaws, Jurassic Park (also composed by John Williams), Indiana Jones (John Williams again!), Shrek, Harry Potter (there's a reason Hollywood often relies on John Williams for their soundtracks) and the Avengers. The universe has spawned numerous video games, hundreds of novels, multiple TV shows, one of the largest merchandising franchises ever, and, relevant to /tg/, a whole bunch of board, card, and roleplaying games.
It is also the current leading world source of Skub. Like, to the point it turned out Russian troll farms were literally supporting both sides of the conflict to divide and conquer America level skub. I don't know, fly casual.
- 1 The Basic Concept
- 2 Why is it so popular?
- 3 Setting
- 4 Movies
- 5 Expanded Universe
- 6 Disney Canon
- 7 Wookieepedia
- 8 Impact on 1d4chan and associated games etc
- 9 Sabacc and Pazaak
- 10 Tabletop games for Star Wars
- 11 Video Games for Star Wars
- 12 Assorted list of Awesome From Star Wars
- 13 See Also:
The Basic Concept
Star Wars was originally a series of epic science-fantasy "space operas" that roughly followed the mythic cycle that's been around since Homer. They're set "a long time ago in a galaxy far, far away," [Note: this makes the entire series a fairy tale] where a mysterious life force called (reasonably enough) the Force permeates everything. This, in turn, can be wielded by certain people, giving them pseudo-magical abilities; thank the Emperor (no, the other one) there were no Commissars in that universe. Those who use it for good become mystical, selfless warrior monks called Jedi, whereas those who use it for evil are ruthless, self-serving bastards called Sith. However, the Force must always be in balance, so any time the Sith arise to cause imbalance, the Jedi have to pull together and take them out to restore the natural order (so we are told in the prequels).
A financial, critical, popular and cultural H-bomb, these movies are basically the filter through which Generation X perceives the world... for better or worse.
The so-called Original Trilogy (made up of films IV through VI, released from 1977 to 1983) follows a young man named Luke Skywalker as he learns the ways of the Jedi. Meanwhile, the Rebel Alliance is fighting to end the oppressive Galactic Empire which Darth Vader, a Lord of the Sith, serves. The first movie tagged (in 1978) Episode IV: A New Hope posits that the military imperium holds the Emperor as figurehead leader of a Senate, soon to be abolished; as the movies continue, we learn that the emprah is secretly Vader's master. Luke's Rebel companions in Episode VI: Return of the Jedi defeat the evil Emperor, but along the way Luke discovers who's his daddy - ME! Darth Vader! I'm yo daddy because I did this to yo mama. The third movie's novelization, at last, names the emperor: "Palpatine".
In between we got an "
ExtendedExpanded Universe", which LucasArts commissioned, and some leaks of variants of the movies' scripts. We learned from the early drafts that "Starkiller" was the first floated name for Luke, that a "padawan" is an apprentice, and so on. We learned from a RotJ leak that the Empire's base is TrantorCoruscant, a city over an entire planet. The canonical 1996 All-But-The-Movie multimedia Shadows of the Empire - which was naff despite being canon, you totally don't have to deal with it yourself, excepting Joel McNeely's soundtrack which was awesome - has scenes on Coruscant. The Expanded Universe goes far, far beyond just this; beyond what the movies demand as canon - as it should be, because by Aristotle we shouldn't need to assume facts not in evidence. As for all the masses and masses of extra lore here, see below.
The so-called Prequel Trilogy (made up of films I through III, released from 1999 to 2005) explained how Anakin Skywalker became Darth Vader and how the Galactic Empire was established. This involves a lot of convoluted politicking in the Republic, which is then torn apart in the Clone Wars, where the Republic (with an army of clones led by the Jedi) fights against the Confederacy (with an army of robots led by General Grievous and secretly controlled by the Sith). It was not as well received as the first trilogy, for reasons we'll talk about below.
There's also a so-called Sequel Trilogy (made up of films VII, VIII, and IX), which started in 2015 and picked up the story some three decades after the Emperor's defeat with a new generation of heroes taking on the remains of the evil Empire, which is a group of extremist former Imperials calling themselves the First Order. However, Episode VII aka The Force Awakens, was directed by J.J. Abrams, who's mostly known for the skubtastic Star Trek reboot and was widely criticized for ripping off Episode IV (the whole trilogy apes the original trilogy a lot but none as much as VII) and a Mary Sue protagonist. Meanwhile Episode VIII was written and directed by Rian Johnson who was a young director known for plot twists and genre experimentation on a handful of movies and television episodes that openly said he wanted to "subvert expectations" and make half of viewers dislike his work, then got pissed when half of them disliked his work. The result managed to fracture the Star Wars fan-base over issues of dull rehashing for VII and a whole laundry list of reasons for VIII (ranging from small ones such as it being too different, to major issues like half the movie being filler and the plot not even making basic sense), as well as those who still enjoyed them and very little common ground between the three groups. Abrams returned for Episode IX which got a mixed reception from both those who liked VIII and those who didn't.
The general issue with the sequels is that, unlike prior films, with long lead-times between releases so every film felt special and the creative forces had lots of time to think and drink in reception, Disney wanted to crank out a Star Wars film every year and a mainline installment every two years, but didn't want to do the legwork. As a result, because there was no plan on what to do in each part of the trilogy and they came up with everything as they went along, but unlike Lucas didn't have time to work things out between it really shows. It really feels like the whole trilogy lacks direction, as it was directed by two guys with conflicting visions, yet almost complete freedom to do what they wanted, including undoing stuff done in the other guy's movie.
Finally, there are the so-called Anthology movies, standalone one-shots involving characters and plot lines that aren't a part of the main "Saga" films, except they kind of are. The first, Rogue One (2016), is an immediate prequel to Episode IV that follows those Rebel spies who stole the Death Star plans. The second film follows a young Han Solo and pals Chewie and Lando.
A third rumored one follows Boba Fett Became a series.
There are also four separate TV series. The first one, Clone Wars, was based on traditional animation, whereas the later one, The Clone Wars, was a weird 3D animation. They're both pretty good. There was also a terrible theatrical release that was basically just an advertisement for The Clone Wars, but, since it's quite bad (hint: babysitting Jabba the Hutt's kid), nobody talks about it much. The third series is Disney's "Rebels" which is set between Episodes III-IV and it takes itself far less seriously than either Clone Wars did, and is more of a homage to the original trilogy since not every character in the series is the owner of a lightsaber nor are they constantly talking about grown-up politics, senators and trade embargoes, which played a large role in the prequel trilogy and found their way to The Clone Wars as well. Finally there is Resistance, which only lasted two seasons (for comparison, Clone Wars lasted 7 and Rebels lasted 4) and wasn't particularly well received by the fans, largely due to general lack of interest in the fluff of the sequel trilogy.
And so, after voicing a Mandalorian character one time in an episode of Clone Wars, Jon Favreau’s ego boner couldn’t contain itself any longer and gave birth to the first live action Star Wars TV series, The Mandalorian - building on the Disney version of Mandalorians as a sort of weedy, neo space Viking, which seems feeble when compared to the old EU version of Mandalorians, who were more like space Maoris. Still, it ended up being pretty good; good enough for Disney to go ahead with another
two four live action series (because if there is anyone who loves to rub skub into their pores, they are Star Wars fans). The first is a prequel to the Rogue One film, y’know, to build on the backstories of people you never needed to know about in the first place. The second series will focus on Obi Wan Kenobi’s time in exile after the saddling Uncle Owen and Aunt Beru with a kid, though which fans have been begging for for a while. A one season series on Ahsoka (from 3d Clone Wars) and one on Boba Fett.
Anyway, that's the basic concept. As to how it's been handled in the interim, and especially since Lucas dropped the reins . . .
Why is it so popular?
"Ted, the only people in the universe who have never seen Star Wars are the characters in Star Wars and that's cause they lived them Ted. That's cause they lived the Star Wars."
- – Marshall from How I Met Your Mother
Star Wars is as accessible as science fiction gets. It doesn't require extensive knowledge of a fictional world (a la The Lord of the Rings or Warhammer 40,000) or cultural background (as Star Trek sometimes does) to make sense. Those elements are present for those who want them, but they largely stay in the (very rich and vibrant) background. It has well-shot action and good enough dialogue to make it interesting for both kids and adults (as well as allowing parents who grew up with it to watch it with their children, thereby hooking the next generation of viewers). It has simple, good-vs.-evil themes that resonate with almost anyone, anywhere, at any time. The science fiction elements are generally handled well if you don't obsess over making science fiction realistic and hard (or at least they WERE handled well until Episode VII). It's a prime gateway drug for sci-fi which still holds up to the experienced eye, Isaac Asimov saw and rather enjoyed the films. All in Fourteen hours of cinema, plus optional sides for those who want it.
There's a ton of merchandise that is, of course, really cool. Also, given it's crossed over into the mainstream, many people feel comfortable being part of the community without feeling judged as "nerds" (as they might with Lord of the Rings, D&D, Star Trek, Warhammer, etc.).
Again, they roughly follow the mythic cycle that's been around since Homer. If you think about it, 6 of the 9 films can be summarized as: hero begins his journey under the tutelage of a wise (more or less) man, they encounter a threat which has captured/enslaved a princess/girl, who was in one way or another connected to an important secret (usually a superweapon but could be the identity of a political figure or the location of someone); the heroes save the princess/girl but someone dies tragically in a battle against the villain while someone else is blowing up a space station or a spaceship afterwards they are happy, they celebrate and mourn the loss of the poor bloke who died.
Additionally, the first film can be summarized as a samurai and a gunslinger team up to save a princess from Nazis in space. That is multiple cinematic genres at once, following the style of the epic myth.
Due to article bloat, Star Wars Setting is now its own page.
Also due to article bloat, Star Wars Movies are also their own page.
It can be said what makes a franchise into a long term lasting thing is when a wealth of extra story and background is created that expands on the original story far beyond what there was. It could be argued Star Wars leads the race in this, as the sheer amount of extra novels, graphic novels and games based on Star Wars can and does overwhelm the ordinary fan.
The original EU/Star Wars "Legends"
The background has expanded into the distant past before the founding of the current Jedi and Sith orders and into the (not-quite-so) far future looking at the descendants of Luke Skywalker and other popular characters. Uniquely, especially considering other franchises' track records, the Star Wars Expanded Universe is
remarkably sorta sometimes internally consistent, both with other sources within the universe and with the films themselves, at least in comparison to other comparable settings. Of course, it's got plenty of its own problem children that slipped through, and the skub mine of it all isn't much shallower than that of 40K. Good portions of it do hold up well, largely due to the efforts of Lucas' company's continuity department leaning on everyone to hold it together. One thing that greatly helps is continuity books and articles aren't afraid to make small retcons to make even the most obscure and shitty sources (like that terrible PS1 fighting game) seem like part of an organized plot.
Particularly well-loved parts include characters like Grand Admiral Thrawn (a rare alien officer in the Empire and popular enough that Disney brought him back to the canon from the EU) and Mara Jade (pictured right, a Force-using former agent of Emperor Palpatine who later turned good, became a Jedi Master, married Luke and had a son with him) - interestingly both were created by the same author Timothy Zahn.
Upon their acquisition, Disney said "fuck it" and threw out everything but the films and the Clone Wars cartoons... only to crib from the former occasionally when they needed a new story idea. Some popular old stuff got mentions or appearances (and Thrawn got to be a major character), but the overall quality is even lower than the old EU. What was set up as a major book contains phrases like "The TIE wibbles and wobbles through the air" and random virtue signalling. As though to top the previous, Disney literally published a book with an entire chapter about mass wedding farts (Yes. Really.). The only good stuff is from established EU authors writing stuff far away from era of the Disney films.
The rage over the EU's scrapping was major among many fans of it, but for all Disney's shortcomings, they were in a tight spot. Towards the end all that continuity and consistency got thrown out the airlock for increasingly dumb and disjointed narratives and garbled plot threads to the point that the Star Wars logo was just about as much a sign of quality as the Nintendo approval stamp on shitty SNES games.
Another problem was that Disney is mostly family-friendly, and some of the Star Wars EU could get really dark. As in Warhammer 40k levels of grimdark. Examples of this are the invasion of the Yuuzhan Vong - forcenull space-Druchii (no no, not Comorrites though they have the pain and body modification fetishes for it, space-Druchii, riding enslaved tyranid bioships) from another galaxy, Mnggal-Mnggal - mindraping gelatin lost on its way to Star Trek, and Abeloth - an ancient (she predates the Jedi and the Sith) yandere Force entity more like something from the Cthulhu Mythos and is so dangerous the Jedi and the Sith joined forces to fight her. It's difficult to envision how Disney could have kept the EU when even before all that it was struggling to find a market beyond the most dedicated fans.
The Good EU
- The Thrawn Trilogy: The origination point for the EU despite not being the first Star Wars books published, and focuses on the conflict with the Imperial remnants left over after RotJ. Named for the main villain, Grand Admiral Thrawn, who went on to become one of Star Wars most well-loved characters. Basically the story "The Force Awakens" wishes it was (also introduced the character Mara Jade, a sexy redhead that's everything Disney wishes Rey was and more). Oh, and also gave us the Republic capital planet Coruscant.
- The Han Solo Adventures: Star's End was the second spinoff book written and the first good one. Hit store shelves before Empire Strikes Back was even in theaters. Han and Chewie are trying to get some work done on the Falcon and get volun-told to bust out some political prisoners to pay for it. The Z-95 Headhunter fighter comes from this one. Would have made for a better film than Solo did.
- The Darth Bane Trilogy: The origin of the Rule of Two for the Sith, along with a compelling protagonist and his apprentice.
- Cloak of Deception: Luceno's prequel to the prequels, a political thriller, much more focused than The Phantom Menace. Foreshadows Clones characters.
- Shatterpoint: The Mace Windu spinoff, Heart of Darkness style with Samuel Jackson playing the Charles Marlow role. Windu cracks off lines like "we're going to beat him like a rented gong".
- Revenge of the Sith: The novelization is actually considered a serious improvement over the movie itself.
- Darth Plagueis: Shows how Palpatine becomes a Sith Lord under his mentor. Less Star Wars than Star Politics, which is a good thing for this particular story.
- Jedi Apprentice: That Qui-Gon / Obi-Wan series for kids, started by Dave Wolverton and continued by Jude Watson over a near-flawless run of eight books, until Xanatos bites it and there's no focused villain anymore. What a waste we barely got to see this relationship in the movie.
The Bad EU
- Jedi Academy Trilogy: Luke sets up his academy on Yavin IV and tries to teach Kyp Durron. Imperial remnant superweapons hit ludicrous territory with the Sun Crusher. This was the beginning of Kevin J Anderson hammering out a couple dozen Star Wars books over about four years.
- Young Jedi Knights Series: Set between Jedi Academy and New Jedi Order, mostly follows Han & Leia's kids.
- I, Jedi: A retelling of the Jedi Academy Trilogy (see above) with more of Corran Horn from the first set of X-Wing books. Less derp in general but significantly more Mary Sueage of Horn.
- Legacy of the Force: The survivors of the Yuuzhan Vong War are trying to rebuild the galaxy, but Jacen Solo turns Sith and becomes the main villain. The book series is infamous for nearly killing the Star Wars brand and issues between various writers years before Disney went down the same road (Jacen Solo was also a major influence for Kylo Ren). The biggest complaints were Jacen killing off Mara Jade, the villains having plot armor through bouts of incompetence from the heroes, poor dialogue, long-winded writing and the story being overstuffed with allusions to post 9/11 US culture and politics.
The Skub EU
- Shadows of the Empire: This multimedia earns pride-of-place as the most-canon of all the EU content, and as being an unfocused mess. Shadows fills in the details of where the Rebels got the Death Star II's plans and found where Han was taken; it also had Luke building his own saber, etc, as if it mattered. Since there was a game involved, and since Lucas' team didn't think things through very well, we got introduced to some bounty hunter by the name of Dash Rendar who is just another Han Solo except one we don't care about (he's no Katarn, that's for sure). It was all a Major Multimedia Event at the time, including a soundtrack and an uneven video game which we'll get to. The game was why Rendar even exists: he's your avatar. The Special Edition rerelease of A New Hope added the Outrider to the background of one scene. Oh right: and there's a book. Steve Perry wrote it. It's notable for Xizor the ultra sexy crime boss; he comes close to porking Leia, but she evades his wiles. We guess that's why LucasArts didn't pick Crispin to write it.
- New Jedi Order: The longest-running Star Wars book series (19 books long) and about an extragalactic invasion and the Jedi's role in fighting it. Luke and his wife Mara are training new Jedi, including Han and Leia's kids, while Han and Leia build bridges between the New Republic and Imperial Remnants. Cue the invaders, the Yuuzhan Vong - Force-null religious fanatics with organic technology and a fixation on pain and body modification. The resulting war sees a body count rivalling anything in Warhammer 40k including Chewie's death Majora's Mask style, Han and Leia's youngest son going nuclear and Admiral Ackbar. Mara gives birth to Ben Skywalker and overcomes a terminal illness. The Vong take over and terraform part of the galaxy, including Coruscant, and lots is learned about the Force. A real love-it-or-hate-it series, some parts are good, some are bad and some are weird.
- Dark Empire: Palpatine's back to save a dying franchise decades before Disney tried it. He even uses clone bodies to do so (but unlike Disney, Dark Horse didn't flip-flop on the lore), wrecks a fleet of enemy ships using the Force and at some point has his power reflected back at him. Starts off good, falls apart fast. Known for its love-it-or-hate-it artstyle and dialogue. Original version of Episode 9.
- Courtship of Princess Leia: Deals with another Imperial remnant, where a Queen who could be potential ally against the Imperials offers a deal which hinges on Leia marrying her prince son. In response, Han sorta-kinda (totally) kidnaps Leia. Luke teams up with the prince in question (who's a bit of a Jedi fanboy but basically a competent officer) to find them. This one introduced the planet Dathomir and the force witches the Nightsisters, which were ultimately adapted to be Maul's homeworld.
- X-Wing: A long running series that passed between several authors that followed Wedge and his squad post RotJ. Initially focused on the liberation of Coruscant and was solid if formulaic, but eventually spiraled off into skub territory. Generally speaking, the action sequences and space battles are quite good but the characterisation falls flat, ranging from 'three-words stereotypes' to 'utter cringe'. Also tends to over-abuse Deus Ex Machina shenanigans to allow the good guys escaping the villain's Perfect Plan One-Billionth To Ensure Their Bloody Demise™.
- Fate of the Jedi: Want some Cthulhu with your Star Wars? Luke, his son Ben, Leia and the remaining Jedi work to counter anti-Jedi backlash following the events of LotF while Han takes a bigger role in politics. Things go from bad to worse when several Jedi suffer mysterious shared bouts of psychosis and an ancient Sith tribe emerges from hiding. Things then go from worse to cosmic horror when both sides encounter Abeloth, a yandere, Lovecraftian Force entity so dangerous the Jedi and the Sith have to team up to fight her (yes really!). But Abeloth escapes her prison, and both sides have to stop her before she plunges the Force and the galaxy into chaos. During these events, Ben Skywalker finds himself in a Batman/Catwoman situation with the Sith apprentice Vestara Khai. While being an OoM better than the preceding book series, FotJ has a very divided opinion among SW fans.
- The Paradise Snare: AC Crispin's first book (1997) in a new Han trilogy, an ANH prequel this time. Han escapes his Oliver Twist youth ("F8GAN", LOL). He ends up in a "spice" (LOL) operation because it was the late 1990s and we were all reciting "D.A.R.E., Drugs Are Bad Mmkay" in school before heading off to raves at night. Young Harrison Ford shuts down this particular hacienda; with the help of Crispin's self-insert, who then gets to bounce on his lap. Those readers who could ignore the cringe, and we admit there was a lot of cringe from several directions, were generally entertained. It was all a bit episodic for a film but, again, that didn't stop the Rat House from scrapping it and filming what they filmed instead... which was also episodic and full of cringe.
The Not EU
- Splinter of the Mind's Eye: Alan Dean Foster's sequel to Star Wars before anyone, perhaps even Georgie himself, knew what was coming in Empire Strikes Back. Much chemistry between Luke and Leia.
- Dark Forces: The novelisation of the games, starring Kyle Katarn. Pretty good writing except for the action scenes, which are rote accounts of the missions in-game. At the time Katarn wasn't considered a canon character and the first game, proposing yet another heist of the Death Star Plans, was explicitly disavowed as canon. As time went on LucasArts warmed up at least to Katarn who, unlike Dash Rendar, acquired a personality.
- Heart of the Jedi: One of the earliest post-ROTJ books to be commissioned by Lucasfilm after the success of Heir to the Empire, it was cancelled due to publisher issues sometime in 1993. Rereleased in 2021 to tremendous sales success for what is essentially fanfiction. Takes place immediately after the events of ROTJ (so, replaced by Truce at Bakura both in the timeline and the publishing schedule) and features early takes on many later EU novel staples.
It's still debatable whether or not the new Canon holds up to the old EU, or learns to fix the problems that plagued it. We probably won't see what comes of it for decades to come. Disney Canon, as of 2020, seems to largely be built around the nine main movies though there have been growing rumors of a shakeup that may render the Disney triology non-canon due to severe backlash and financial losses. There's also shows like Rebels and Clone Wars alongside anthology movies fleshing out stories that had been told in comics and books back before the Disney buy-up, but can now be seen on film.
A curious thing that has begun happening: Certain elements of the old EU are slipping into the Disney Canon. Plotlines like the Emperor returning, the Death Star plans heist and Han's path to become the smuggler we know him as all have bits and pieces from EU canon in them. In some cases, whole characters are ported in; the best example is Admiral Thrawn, who appears in Rebels. Other times, popular characters has their traits or stories ported into new ones (Finn and Cassian are both expies of Kyle Katarn, for example). This gives some credence to the argument that Lucasfilms and Disney wanted to wipe the slate with all the stories that had been told in the EU, so they could create their own, fully realized canon Star Wars setting that one could make movies - many movies - from. Considering the amount of shitty fan-fiction-esque stories the EU had, this may be for the best, but of course, storylines that people have loved for ages are also thrown out with the bathwater.
Detractors of Disney-era Star Wars often talk loads about how the sequel trilogy invalidates the original trilogy. Other complaints raised are how Disney screwed over Luke and how many cool characters are either cannibalized for story elements (like Kyle Katarn) or completely removed from canon (like Mara Jade). These are semi-valid arguments of course, but they ignore some of the biggest issues with the EU originally - it wasn't sponsored by George Lucas and Lucasfilms. They were sponsored fan-fiction in a sense, semi-canon from the outset and not really something that could be considered a part of the Star Wars setting, though George Lucas did work with the writers to a point, such as with the New Jedi Order book series (he gave them permission to kill off Chewbacca in the story). In fact, George never really considered them real stories; more like a parallel universe of his own Star Wars works. He accepted it because they bring in the big bucks when people would beg to have the official Star Wars logo on anything they produced.
That, and the sequel trilogy, underwhelming as it may be, was George's idea in broad strokes. The series was always going to have a sequel trilogy, and while the outcome isn't exactly what he (or we) wanted, quite a lot of it is. Luke being an exile on a far-away planet, who has to be roused to fight by a new, female Jedi? George's idea, not Disney's. A son of Han and Leia struggling with the Dark Side? Also George's idea (though Disney lifted a lot form the original version - Jacen Solo - for Kylo Ren). If anything, much of the direction comes from Lucasfilms; Disney just wants the movie to sell well. It's similar with Marvel nowadays.
It should be noted that the TV shows below are either now part of the Disney canon (such as the 2008 Clone Wars series), or made by Disney. There is also a major Star Wars project called Star Wars: The High Republic. It's an upcoming multimedia project spanning books and comics worked on by various writers including Claudia Gray and Cavan Scott (yes, that Cavan Scott). The stated goal is to tell one cohesive story set in the High Republic Era, two centuries prior to Phantom Menace. It was slated for a 2020 release but was pushed back to 2021, purportedly due to the COVID-19 pandemic (purportedly because they could still work on the story from home in this day and age but have chosen to extend the deadline) and the first comics were released to tepid reception.
So for better or worse, the Disney Canon is the first time the wider setting of Star Wars beyond the series and movies have become irrevocably canon, rather than "kinda-sorta-canon". Much of what we've gotten that is new is based roughly on George's own work as well. Remember this when discussing EU vs Disney in Star Wars - Either setting is cool for their own reasons, but the Mouse got little to do with it - and if you don't like it, bring it up with big man Lucas.
Whatever the case, CEO Big Iger briefly resigned in 2019... before being brought back in 2020 following severe financial and PR losses for Disney due to comparatively poor reception of the Disney canon, controversial statements from Disney staff against fans and shutdowns related to the global coronavirus pandemic. Disney preceded to rebuild that goodwill and hope with The Mandalorian, only for two later events to undermine it. The first was Disney's treatment of a leading actress from "The Mandalorian", Gina Carano, culminating in Gina being fired for political reasons regarding a social media post... which even comparatively neutral news outlets like Newsweek and Forbes called Disney out on. The second was several poor quality media projects such as a comic series where one of the characters is an alien who's essentially a rock named "Geode" that crews a spaceship named "Vessel". There have been massive rumblings of change and even a civil war in Disney-owned Lucasfilm between factions of staff supporting producers/directors Dave Filoni and Jon Favreau and staff supporting Lucasfilm president/film producer Kathleen Kennedy. Recent hints and events have suggested that Kathleen Kennedy has finally been given the boot from Star Wars.
December 2020 announced several new films and TV series, as well as further information about already announced things. These include:
- The Mandalorian: Live-action series that started in 2019. Unsurprisingly, Season 3 is on it's way and will release in 2022 (if the current company infighting is resolved).
- Ahsoka: Live-action series by Jon Favreau and Dave Filoni (the chads responsible for The Mandalorian, the latter also responsible for The Clone Wars, Rebels and the character of Ahsoka (and Resistance but let's not talk about that)) featuring the titular fan favorite character who made her live-action debut in The Mandalorian Season 2, starring Rosario Dawson and is a spin-off of The Mandalorian and will have cross-overs with it. Though not officially confirmed, is highly likely to feature the live-action debut of Thrawn, who was name-dropped by Ahsoka in The Mandalorian as her quarry. Release date unknown but is confirmed to run only for one season.
- Rangers of the New Republic: Live-action series and another spin-off of The Mandalorian, again by Jon Favreau and Dave Filoni and is said to have cross-overs with The Mandalorian and Ahsoka. Not much is known at the moment but the name tells us at that it would focus on the titular galactic government, something we still don't know much about due to the world-building fuck-up of the sequel trilogy. Release date unknown.
- The Bad Batch: Animated series and a spin-off of The Clone Wars. Focuses on the titular clone commando unit that was introduced in the last season of The Clone Wars, seemingly set during Republics transition into the Empire. Dee Bradley Baker is back playing all the main characters. Release in 2021.
- Andor: Live-action series and a spy-thriller focusing on the titular character who was introduced in Rogue One. Release in 2022.
- The Acolyte: Live-action series set during the High Republic-era, a thus-far unexplored era 100-300 years before the original movie during which the Republic was at it's peak. Release date unknown.
- Obi-Wan Kenobi: Live-action series featuring the return of Ewan McGregor as the titular character set 10 years after Revenge of the Sith. Hayden Christensen is also confirmed to be returning, though how it will work is unknown as Anakin was Vader at this time and thus he would be in his armor and have his voiced dubbed over by someone, likely/hopefully James Earl Jones. Release in 2022 and is confirmed to only run for one season.
- A Droid Story: Animated series featuring R2-D2 and C-3PO and a new character, possibly a droid as well. That is all we know for now but will likely be targeted towards kids, just like the animated series Droids from the 80s. Release date unknown.
- Lando: Live-action series focusing on the titular character. Not much known aside from that at the moment, not even will it feature Billy-Dee Williams or Donald Glover. Release date unknown.
- Visions: Anime anthology-series made by different anime studios across Japan. Will run for 10 episodes, with each episode likely produced by a different studio. It's unknown which studios are involved but considering their track record, Production IG, Sunrise and Trigger are likely involved. Release date unknown.
- Rogue Squadron: Live-action film, the first one after the sequels. Will feature the titular elite starfighter squadron and is directed by Patty Jenkins, the director of Wonder Woman (but also writer and director of Wonder Woman 1984). Will it focus on the Rogue Squadron from EU led by Wedge Antilles or will it be completely different remains to seen. Release in 2023.
- Film by Taika Waititi: Nothing about it is known at the moment except that it is happening, it is live-action and will be directed by Taika Waititi of Thor: Ragnarök-fame who also played IG-11 in The Mandalorian and directed the last episode of the first season. Release likely in either 2024 or 2025.
- The Book of Boba Fett: Live-action series, revealed post-credits in the last episode of The Mandalorian Season 2, which had Boba Fett returning to Jabba's palace, kill everyone inside and then sit on his old bosses throne. Release in 2021.
One of the largest fan wikis ever created, this bad boy is extensively cited, has enormous variety, and has page upon page of talk. It was if Lexicanum, the 40k fan wiki, and our own glorious site were fused into a terrible beast.
Impact on 1d4chan and associated games etc
Star Wars has had subtle and clear impacts on a number of other franchises and genres and it can be incredibly hard to gauge the extent of it all. Certainly it didn't create the concepts of sci-fi, space battles, sweeping storylines, and a blending of mystical and scientific ideas, but it certainly popularized them during the years of the original trilogy and influenced many people that would go on to have interests in sci-fi, fantasy and epic adventure today.
Hell, look me in the eye and tell me that the lightsaber didn't give us the power weapon. But then again, magic weapons.
Sabacc and Pazaak
A rather unusual entry here but it's well in line, Sabacc is an actual tabletop card game from the Star Wars universe which is basically a hybrid of Poker and Blackjack. A Sabacc Deck has 80 cards, most of which in four suits of 16 cards numbered one to 16 (two suits positive, two suits negative), plus 16 wildcards that could be positive/negative or (in the case of the Idiot) Zero. The goal of the game is to have a set of three cards who's total as close as possible to, but not over, 23 or -23. If you got 23/-23 (Pure Sabacc) which could only be beaten by an Idiot's Array (the Idiot, a Two and a Three, thus 23). The stakes are raised every cycle until the cards go down or one player is left standing who gets the pot. Like most card games there are variations, such as a single suit hand beating a mixed hand of equal value, light beating dark, dark beating light, instant tiebreaker with new hands in the case of a tie; one variation even uses dice (presumably to set a handicap the hand has to overcome).
The notable thing about Sabacc that sets it apart from real world card games is that the Cards can change value every turn. A Pure Sabacc can easily become an instant lose 25 and an absolutely lousy hand can become an Idiot's Array. They can be stabilized to fix their value, but everyone knows when you do so. This feature has so far prevented Sabacc from being released in tabletop form as of yet. (Of course, there are ways to deal with this, such as simply re-dealing unfixed cards, but never let it be said that nerds will choose practicality over purity.)
In universe, Han Solo won the Millenium Falcon off Lando in a game of Sabacc.
Pazaak is an older game from an in-universe perspective, similar to Blackjack but its player versus player rather than player versus dealer and also has some aspects of a collectible card game. Goal of the game is to raise cards from the main deck until their total value is 20 or they can also choose to stand if they get close but don't want to risk it. Best out of five wins.
CCG-aspect of Pazaak comes from the sidedeck: both players collect ten cards for their side deck and then randomly take four cards from their side deck to their hand in the beginning of the game. Hand cards are used to either lower or raise the total value: so if the player raises cards from the main deck to the total value of 25, they can prevent dropping out if they have a -5 card or higher in their hand. Cards which only either raise or lower the value are the most common of the side cards. More rarer are cards which can be used to both raise and lower the value. Then there are flip cards, which change certain main deck cards on the table to negative ones. So if the player plays a 2&4 flip card, all 2:s and 4:s on the table become -2:s and -4:s. Flip cards exist in 2&4:s and 3&6:s. Then there is the double card, which doubles the value of the last played card. So if the player raises a 5 from the main deck, playing the double card would turn it into a 10. Finally, the rarest side deck card is the tiebreaker, which grants the player a win if the game would otherwise end in a tie.
Tabletop games for Star Wars
West End Games made a Star Wars role-playing game called Star Wars: The Roleplaying Game AKA Star Wars D6. Like many West End products, it's a good game with the great misfortune of being published by West End Games.
Wizards of the Coast picked up the license later and made two distinct RPGs based on their d20 System, called Star Wars D20 (imaginatively). Could be fun, but generally broken as hell, much like its parent game. It was then utterly revised that into what they called the Saga Edition, which is relatively balanced and pretty good.
Fantasy Flight Games is presently selling a whole line of Star Wars-themed RPGs, each one focusing on a specific style of play. You want to play a bunch of scruffy space outlaws (Edge of the Empire), members of the nascent Rebellion (Age of Rebellion), or exiled Jedi Knights (Force and Destiny), then they got you covered. Unlike their Warhammer 40,000 Roleplay games, which are all juuuuust different enough from one another to completely buttfuck any attempts at blending, all three gamelines use identical mechanics and are fully cross-compatible. Uses symbol-counting dice pools with ludicrously overpriced custom dice. Like the other RPGs they decided with the retardedly similar name, and thus this one is sometimes called Star Wars FFG to avoid confusion.
FFG have kept milking the franchise and in summer 2017, decided to reanimate the Star Wars: The Roleplaying Game with a "30th Year Anniversary Edition" print of the original game. It finally shipped in July 2018 after spending a year in limbo.
The big card game set in the Star Wars universe is the Star Wars Customizable Card Game. It's no longer produced by Decipher, but there is still a sufficiently large player community to organize annual tournaments, rule on cards, and so on. SWCCG was radically different from the norm of card games, being divided into light and dark side cards with different backings, with light and dark always playing against each other. For tournament play a player would need both a light and dark deck. The gameplay was also radically different from most CCGs; in Magic terms the closest analog would be that every SWCCG deck was fundamentally a mill deck, with some hard to assemble insta-win combos themed to the plots of the movies.
Obviously, nobody is capable of creating a Star Wars card game with an interesting name.
Aside from the real, physical, games there was also Star Wars Galaxies Trading Card Game. It was a real, functioning, card game within the MMO that used all virtual cards. Unfortunately no server emulators have implemented it yet.
The first Star Wars miniatures game was Star Wars Miniature Battles released by West End Games in 1989. It and the minis were readily available through the early half of the 1990's, although the line was never particularly diverse. Even accounting for vehicles the whole line was only a couple dozen figures and you could get all the rebel heroes in a single box if you just wanted them for the RPG, plus a another box for Vader and a mix of imperials.
Concurrent to this, Galoob managed to get their hands on Star Wars for their Micro Machines toy line, and released an enormous line of minis which conformed to no consistent scale but were at least cheap, durable, and prepainted. Homebrew adaptations of other systems to use them were a thing in the 90's but vanished as they became scarce.
Wizards of the Coast did a tabletop battles game imaginatively called Star Wars: Miniatures, based on an extremely dumbed down version of the D&D ruleset. The figures were meant to tie in with the Saga edition RPG, it wasn't terrible on its own, just impossible to collect for competitive play since figures came in random booster packs so you never know what you were getting for what faction. Who could possibly stand for that?
Fantasy Flight Games is producing the X-Wing miniatures game based on individual starfighter combat (because, let's be honest, that's what Star Wars is all about). They have also released Star Wars: Armada which is a larger scale "fleet" combat simulator, using capital ships and squadrons of starfighters.
Star Wars: Imperial Assault
The latest Fantasy Flight Games addition to its Star Wars related games is a mix between a miniature board game and a skirmish wargame. It has two play modes:
One for campaign play where 1-4 players control a team of Rebel heroes and another player has the role of the DM, who controls the Imperial forces. The campaign, as the name suggests, focuses on character personalization, xp gain and the like, which you can find in any light RPG-esque (board)game. The main goal is to get a few friends together and casually play through the missions. Think of it as a Star Wars version of the original Hero Quest.
The other play mode is skirmish play, where two players each get to assemble a team of miniatures plus a command deck (cards that have specific effects when played) and play against each other in an open-play scenario. The play area is still very limited to a few game tiles (as in a campaign mission) but players are free to bring whatever they want (with a few limitations of course). The skirmish part of Imperial assault is as close as you can get to an actual Star Wars skirmish wargame, but it is a missed opportunity from Fantasy Flight to create a true skirmish wargame (ala Infinity), not based on tiles and so confined spaces. Who knows what they have plans for though...
Star Wars Legion
And Fantasy Flight have now given us a fully fledged wargame, complete with AT-ST in the first wave. (They're 32mm scale, which means no reusing your Imperial Assault miniatures.) Legion has an integrated turn system, and the usual FF custom dice and forest worth of dead trees in cards and tokens that will be familiar to X-Wing and Armada players. The miniatures are PVC, reasonably detailed, easy to assemble pieces. A standard battle is 800 points, which could be anywhere from half a dozen to 16 units on the field, with an average army fielding 8-12 units comprising 30-ish models.
The most famous and arguably best one is Star Wars: Rebellion, an asymmetric two-player game that plays through the Original Trilogy in a wargame/worker placement-esque game. The Empire player must expand their already huge military base over the galaxy to build more ships and huge superweapons while searching for the Rebel Base, while the Rebels do their best to bite them in their heel, obscuring their movements and annoying the Empire until they have enough support to overthrow the Empire. As a FFG boardgame, it's filled with a ludicrous amount of bits and pieces (including sweet models of Star Destroyers, Death Stars and Calamari Cruisers), as well as the trademark filled-with-small-exceptions ruleset. It's pretty sweet and still considered one of the best board games of its kind.
Card Miniature Games
In the late 00's, WizKids produced a short lived construct-able miniatures Star Wars game based on their styrene card system for Pirates of the Spanish Main. Although the game sold well, when NECA bought WizKids from Topps the rights did not transfer and it went out of print.
Video Games for Star Wars
To put it bluntly, every game which could possibly have Star Wars slapped onto it, exists. Flight simulators. Racers. Rail shooters. Doom clones. MMOs. Age of Empires reskins. An official expansion for The Sims 4. Hell, there's even a Kinect variety game. Here's a few standouts...
- Knights of the Old Republic: A pair of single player RPGs depicting a Sith war several thousand years before A New Hope. KotOR is widely regarded as the best Star Wars video game ever, and was the framework for BioWare's Mass Effect series. Of all the Legends stuff, KotOR appears to still be in good standing with Disney since they continue to borrow from it. The sequel by Obsidian was the original subversive take on the franchise TLJ wanted to be but failed miserably; this sequel, also, failed, less because it was Different, more because those assholes didn't let its devs finish it before dumping it in game-stores. With the restored content mod, KOTOR 2 can unironically be considered the best Star Wars story there is if you overlook the obviously rushed main game development. (And, you know, if you're into that.) Much much later came a skubtastic MMO simply called "Old Republic" (since you can play as things other than Jedi and Sith) that is the sequel 300 years later, which had a very rough start but stabilized enough to still survive to this day somehow. Though the gameplay is pretty meh due to being an MMO, the storylines are mostly good, with the best of them being some of the best Star Wars stories out there. Even the bland Jedi Knight story is still good fun, and should you choose to play as one in the Shadow of Revan and following expansions, becomes very good. Possibly still canon in the Disney continuity since a lot of things get borrowed or referenced from it. Also the only thing in the EU to still receive new content. Fans often treat these games as canon even if they are technically not, due to being set so long before the films that there aren't many contradictions between canon and legends.
- Jedi Knight: A series that started of as an early FPS named Dark Forces (so early that it was the time when FPS games were still known as Doom-clones) but Dark Forces II: Jedi Knight had the protagonist become a Jedi. The Dark Forces name was dropped in favor of Jedi Knight after this. The series combines surprisingly deep lightsaber combat with standard shooting, though the levels can get very mazy at times. Introduced Kyle Katarn, who despite starting out in a non-EU game ended up so beloved that he entered canon. There was a Mara Jade expansion, "Mysteries of the Sith", amounting to a new game. The replayability is off the charts thanks to LucasArts' decision to open all three of these games to mods, resulting in fan-made missions several of which were as good as the original (for them, see The Massassi Temple site, still active in all its late-1990s glory). Unfortunately, there has not been a new game since 2003's (Dark Forces 4 : Jedi Knight 3 : Manchester United 0 ) Jedi Academy and likely will never be thanks to Disney. They were recently re-released on modern consoles so at least their existence is acknowledged; between such releases, and the modding community on PC, more people have that chance to play them.
- Republic Commando: An FPS that has the player command a squad of commandos. Its a great shooter but unfortunately, it never received a sequel and to make things worse, ended on a cliffhanger. The second act of the game, set entirely on a drifting Acclamator-class assault ship is particularly memorable and highly atmospheric. If one can look past outdated graphics, it is one of the best Star Wars games ever made and holds it's own in the FPS-genre as a whole. It is also notably more violent and grimdark than Star Wars usually is. The soundtrack is also quite noteworthy, while it does make great use of John Williams music as most Star Wars games do, it also has it's own original and rather unique soundtrack consisting of Mandalorian warchants which you should seriously go and listen to.
- Empire at War: Made by the original developers of Command and Conquer, it is the most notable strategy game to have come out of Star Wars. Notable for featuring three different modes of play: ground battles, space battles and galactic conquest map. Though ground battles are a bit meh, the space battles are great and the galactic conquest is certainly more interesting than only playing random skirmish matches. Even though its over 15 years old, it has a very active modding community. Top mods include Republic at War, which changes the games Galactic Civil War setting to Clone Wars, Thrawns Revenge, which adds 4X features and covers a later timeframe, Awakening of the Rebellion, which adds depth and overhauls ground combat, and Remake, which brings the game up to modern standards in terms of visuals. Unfortunately, no great 40k mod.
- Bounty Hunter: Featuring Jango Fett as the protagonist and tells the story of he ended up being the clone template. A third person action adventure game that makes the player FEEL like a Mandalorian. Particular highlight is the first level of the second chapter set on Coruscant as no other game before or since has allowed the player to explore Coruscant to this extent. 1313 was meant to do that even better but fuck Disney. The Playstation (2) version was hideous as compared with the Gamecube version, but they made nice with those PS owners recently by porting an upgrade to PS4.
- Star Wars Galaxies: An early MMO, launched after Everquest but before WoW. Galaxies is noteworthy for making force powers a prestige achievement requiring enormous in-game effort to unlock (and with a degree of randomness meaning you might have to just reroll). The first expansion pack added a subgame that's a pretty solid flight game in its own right and the game eventually added an original, fully playable, trading card game that sadly has not yet been implemented in any simulator. Then World of Warcraft hit, Sony panicked and made Jedi a starting class and replaced the skill system with massive level grind, and offered refunds to the raging army of neckbeards. Subscription numbers tanked and never recovered. It would effectively be replaced by The Old Republic, an MMO using the acclaimed KotOR setting. Like most "dead" MMOs that people loved it still lives on through illegal private servers (don't worry, the guys providing it would get busted, not people playing on it).
- X-Wing (and TIE Fighter): A series of Wing Commander clones released in the 90's. While badly dated today, they were the best fighter sims of their time, and if you can get past the highly primitive graphics some people still consider them to be the best to this day. Why? The mission scripting and AI are top notch for the genre and absolutely brutal to fight against; on all but the simplest missions you're almost guaranteed to fail the first time and eventually develop a sixth sense about the fighters threatening your objective vs the fighters just there to kill you (ignore those, learn to be hard to hit). Interestingly, TIE Fighter is largely seen as the best of the series while the N64 era Rogue Squadron and Shadows Of The Empire games are seen as being far more visually modern but largely inferior sequels. Did we mention you had to use a flight stick controller basically made for these games to really do well at these?
- The Force Unleashed: A hack n slash game featuring Starkiller, Vader's secret apprentice. (Note the reference to the first draft's protagonist.) Starkiller is very skub in his awesome (he literally pulls down a Star Destroyer from orbit with the Force), so has been called a Gary Stu. But if you're a gamer all that just makes it a complete power fantasy so, not exactly a minus. Physics are pretty good for its time and enemies can have particularly realistic moments, such as briefly grabbing onto whatever's at hand, including each other, when lifted with the Force. Disregard the Wii version which is hilariously inferior in level design and gameplay.
- Revenge of the Sith: One of the best movie license games of all time, though does that say more about the game or movie license games, I'll let you decide. The storymode is basically a hack n slash but the real star is the versus mode (and boss fights in the story mode) as this is basically the best Star Wars fighting game there is (not that there's much competition).
- Star Wars Battlefront II (2005): Not to be confused with the one released by EA in 2017. Solid Battlefield-clone with a Star Wars paintjob from the new-defunct Pandemic studio (fuck you, EA) in 2005 told from the perspective of a clone trooper that survived all the way up to the battle of Hoth, with a very down to earth boots on the ground approach. Also, just being thrown into random matches as a soldier because fun. Despite some issues, it remains the high point of the Battlefront series as well as the entire PS2 era, and on PC still has fans via an active modding community to this day. There is of course also the original one but the second one pretty much completely overshadowed it.
- Star Wars Battlefront II (2017): The one by EA. You've probably heard everything important. An absolute mess at launch due to its lootbox-heavy progression system, so much so that it started discussion even on government level about lootboxes that continues to this day. A comment by EA that became the most downvoted comment in Reddit history. Yet despite all this, two years later, the game is arguably one of the best Star Wars experiences one can have and an Anakin-level redemption story. Like the previous Battlefront II, it completely overshadowed its predecessor.
- Jedi: Fallen Order: It took them years but finally, EA managed to deliver a Star Wars game that is great on launch without cramming it with e-transactions. Its plot focuses on an unfortunate Jedi renegade between Revenge and A New Hope who's on the hunt for a hidden database that might document all the Force-sensitive individuals in the galaxy. A game inspired primarily by games such as Dark Souls and Uncharted, its a great action-adventure game in its own right and a must-play for any Star Wars fan. Also notable for making Darth Vader really FUCKING SCARY. As he should be.
- Monopoly Star Wars: Its Star Wars Monopoly. With 90's FMV that plays for every square you land on. On floppy disks. Considered fucking amazing at the time, its too strange and tabletop to not mention. Also one of the last pre-Prequel things released.
- Super Star Wars: A heavily modified retelling of the original trilogy (what, you don't remember how Luke chased down the Sandcrawler and murdered all the Jawas as well as their giant rat god in order to rescue R2-D2?) that was one of the ways to say "hard as fuck" by namedropping a game prior to Dark Souls existing. Amusing for the insanity of the added content in order to make a platformer sidescrolling beat'em'up as well as how neckbeardy you have to be to punish yourself trying to beat it without cheating. Sequels were made for Empire and Jedi, which slightly dialed back the difficulty.
- Star Wars: Yoda Stories: A game geared for kids, released the same year as Monopoly above. Players play as Luke sometime after Empire Strikes Back, although an odd alternate version where Han sometimes is free from carbonite and Boba Fett and sometimes is not. They are assigned a quest by Yoda which requires them to traverse one or more procedurally generated planets doing whatever odd crap Yoda felt was necessary, including sometimes fighting Vader. Recieved middling scores as a PC release, with some individuals HATING the game and using it as a benchmark for how much they hate something when comparing the two, although to be fair that is because distributors tried to sell it like a full game when in reality its supposed to just be freebie software that came with other purchases and was meant to go with Solitaire and space pinball as default games on a computer to waste time with. It has lapsed into obscurity thanks to even those reviewers largely being forgotten on the modern internet. Noteworthy for being played on a grid with simultaneous turn-based movement with all enemies and NPCs on a screen, feeling very much like a desktop game at times, since it uses the Win32 API (like Minesweeper and Solitare) and was almost certainly written in visual basic. A simple puzzle game, where getting blocked in a corner without enough space to pass the time by an idiot NPC is more dangerous than any foe.
- Shadows of the Empire: Made on the Nintendo 64 and Windows PC, this was the game part of the massive Everything But The Movie multimedia of that name. Here you play as Dash Rendar, a scoundrel in a ship like Han Solo working for the Rebellion. Starts during Episode V as a side story; moves on to bridge V and VI. Despite a fanbase that stayed loyal for several years, this game has sadly not aged well at all thanks to the rather peculiar control scheme of the N64 and the graphics having aged like cheap cheese in the sun. Main enemy of the game is a xeno named Xisor who is just a real uppity crime boss (and apparently a prince). The game has an absolute great opening (at least for its time) where you're flying in a Snowspeeder on Hoth killing Imperials left and right while trying to use the cables to crash the AT-ATs like in the movie. After that the game begins to kinda just carry on with awkward controls. Notable for having a soundtrack (we DID say, "Everything But The Movie") not by Williams but equally as good.
- Star Wars : Racers : The defining podracing game and the only thing done on Episode I that no one can complain about. Displaced the Wipeout, F-Zero, and Mario Kart franchises as the must-have console racing game during its prime. One of the best video game this franchise has ever offer. Even if you do not like the universe, you have to try it.
Assorted list of Awesome From Star Wars
- X-Wing starfighters = spaceborne sex
- Fucking Lightsabers!
- The fucking OST
- What is likely the greatest duel in cinematic history, that takes place on a lava planet.
- Deathly Stormtroopers, heroic Clonetroopers or sinister First Order troopers; whatever they're called, stormtroopers are awesome! Contrary to popular belief, shot counts have proven they have ridiculously good aim.
- Darth Vader whenever he gets a speaking line or to murder rebel scum - that is to say, all the time.
- Darth Maul in The Phantom Menace, TCW and Rebels.
- Lightsaber Rifles
- The entirety of the Umbara campaign, where
Imperial GuardsmenClone Troopers die in the dozens attempting to win some godforsaken planet, earning them balls of titanium that make the guard look ba- *BLAM* Heresy!, all while serving under a Commissardifferent Jedi, one who sees the Clone Troopers as cannon fodder.
- 97% of the Creatures.
- 98% of the Starfighter designs.
- Costumes that mix about every possible inspiration, Chinese, Mongolian, Japanese, Ancient Greece and Rome, Elizabethan, Moebius or Pulp Sci-Fi from the 60's, giving the whole series a distinctive style and gives Padme Amidala an excuse to show off with all her dresses.
- Boba and Jango Fett and the rest of the Mandalorians.
- KOTOR (both games) plot making you think this shit is actually logical and has so much philosophical background. One of the creepiest depictions of the Universe. Everything is brutal, with big vibrating knives, blood, those machines for Sith snuff movies, more blood, bastards, badass bastards and so on. Everything while somebody is talking with you about existence.
- Our saviour Lord Revan. He's like if fucking Horus just became fucking bad (but not that bad) to fucking destroy the Dark Gods so he can solve his daddy issues.
- but he's more virile, deadly, powerful, charismatic and cool.
- Double-bladed Lightsabers.
- Lando Calrissian.
- Obi-Wan Kenobi.
- The High Ground.
- TIE fighters. They have the most distinctive scream of any fighter in cinematic history that just yells "I'm evil!". Tell me I'm wrong. I'll wait.
- The fact that they managed to do that using what is essentially a shitty visual pun.
- Most of Episode 3.
- The entirety of Anakin's story, especially when you add the Clone Wars and prequels. While you're at it, watch CinemaWins' perspective on it the series.
- Admiral Ackbar the Memeable!
- Palpatine getting into some Tzeentchian-level scheming and backstabbing in order to overthrow the Jedi and the Republic.
- Battle of Yavin.
- Battle of Hoth.
- Battle of Endor.
- Battle of Scariff.
- Grand Admiral Thrawn: So awesome that he rose to a high rank in the anthropocentric Empire despite being an alien and was one of the first things to be imported straight from Legends to Disney.
- Imperial Pilots get a mention, seeing as they fly literal garbage fighters against superior rebel fighters. Yes, we are talking about the the same TIE Fighters we mentioned before. By garbage, we mean despite how cool looking and sounding TIE Fighters are, they are actually a ridiculously impractical design and the standard TIE Fighters are mass produced extremely cheaply even if they don't look like it (except Darth Vader's, which is custom made and modified by Vader himself). Even 40k's Imperium has better fighter designs. At least the Imperium's fighters conserve the life of the fucking pilot. Also, clearly super skilled since they have roughly an equal kill-death ratio with the Rebels in the movie battles.
- Obi-Wan Kenobi. Again.
- The Millennium Falcon has a 3D chess board, secret compartments for smuggling space cocaine and a walk in closet specifically for capes.
- Princess, later Senator Leia Organa; the original badass-yet-hot boss lady in space. Ends up leading two separate, successful underground freedom movements against impossible odds. Did we mention she's a Jedi in both canons?
- The trench run.
- Han Solo, who is so badass that hot Leia falls in love. He has the smuggler's best friend, a Wookie, who is also the worst opponent you can face in a Dejarik match.
- Just... Star Destroyers. When you see a huge, imposing warship from an evil Empire, this is the granddaddy they all look up to.
- The moon sized space stations that zap other planets to bits? They’re pretty neat.
- Werner Herzog, asking if he can look at your baby and assuring you that he will be quiet.
- Oh, did we mention the lightsabers?
- Tyber Zann
- Darths & Droids: A webcomic, made using photo-stills of the Star Wars movies to tell a story about gamers blundering through each of the six movies in sequence... though not quite exactly how you might expect. Think DM of the Rings in overall visual style, though unlike DM of the Rings, Darths & Droids features several heavy twists on the actual events of the films, subplots about the players and their lives outside the game alongside the campaign, and a better overall quality of gamer. Whereas DM of the Rings features a railroading DM and players who are therefore somewhat antagonistic to him, Darths & Droids has a GM who adjusts his game to his players' actions and players who generally get along with both him and each other. The plot of DMotR is very similar to that of the movies (but avoids a few plot elements), but the plot (and, indeed, the universe) of Darths & Droids is only very loosely based on the Star Wars films. (For a somewhat spoilery example: "Darth" is a courtesy title for retired Jedi, such as Chancellor Palpatine.)
- "Endor Holocaust": An excellent example of the skub Star Wars can create. Rebuttal: " Endor Rebuttal"
|About:||The Franchise, The Setting, The Movies|
|Television Shows:||The Clone Wars, Rebels, Resistance, The Mandalorian|
|Star Wars Games|
|Miniature:||X-Wing, Armada, Legion|
|Roleplaying:||FFG, WotC (d20), WEG (d6)|