Steel Confessors

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Steel Confessors
Steel Confessors.jpg
Battle Cry "Destroy the Weak!"
Founding Twenty-Second Founding (unofficially, later ratified by edict)
Successors of Iron Hands
Chapter Master Protonus
Primarch Ferrus Manus
Homeworld Kracsis IV (Destroyed), Kalevala
Strength Unknown, presumed half-strength
Allegiance Imperium of Man, Adeptus Mechanicus
Colours Steel with bone pauldrons and poleyns with dark green trim

The Steel Confessors are a painfully-ignored loyalist Space Marine Chapter that have a pretty awesome background. Though they were featured in the 2005 Games Day Golden Demon event, there is surprisingly little lore on them, even though the little bit we have is pure awesome.

Created in secret by the Adeptus Mechanicus, the Steel Confessors are the successors of the Iron Hands (another badass chapter everyone seems to forget) but were created with the intent to be loyal to the Mechanicum over the Imperium. Long story short, the Inquisition found out and was not happy, the Tech Priests lost their RoboCop Army and now the Steel Confessors serve as a regular Space Marine chapter, but with very close ties to the Admech. Fluff wise, GW ignoring these guys kinda makes sense because they were made by the Tech Priests to have a singular fighting force to protect forge worlds, but now GW kinda made those with the Skitarii/Admech armies, so... Yeah.

However, none of that shit stops them from existing, and even fits in pretty well, since even with their own personal army of Tin Technophiles the Mechanicum would want the technology to make (not to mention the emotionless, near unkillable soldiers) and train Space Marines. There's a pretty cool Index Astartes thing on them [1], but other than that not too much out there. But on second thought, that might interest Tech-Priestfag players, so maybe we should just forget about it...


Setting up shop in a new system after the Inquisition blammed their original homeworld, the Steel Confessors are allowed to replenish their geneseed and recruit from Kalevala in exchange for pledging their service to the protection of the manufactorum. In addition, the planet hosts a Psychic Choir, a sort of local amplification device for the Astronomicon. Surprise surprise, one day a Tyranid fleet shows up.

Defense of Kalevala[edit]

Elements of Hive Fleet Leviathan surround the system and basically just rush to the planet, giving the planet little time to shore up a defense. The Steel Confessors decide the best offense is a good defense and set their entire chapter in defensive positions in and around the manufactorum. They did have a couple of advantages though, to begin with, their Fortress-Monastery is situated inside the manufactorum, allowing them ready access to their entire armory and, being that it's a fucking manufactorum, they can replace material losses with near impunity.

That Psychic Choir, as well, though it likely drew the tyranids to begin with, did provide a major advantage for the Steel Confessors: Navigation. The amplification, though weakened and with limited range, allowed for fleets to glimpse past the shadow of the warp and continue travel.

The Tyranids smack into the planet, like moths to fire, and began rushing towards the manufactorum. Realizing that just sitting in foxholes while Tyranids are everywhere is a bad idea, they split their forces into two groups: Tacticals and Devastators form moving firing lines that cut down with controlled, coordinated bursts (aiming to kill synapse creatures) and then Assault and Vanguard Veteran squads launch an immediate counter-attack to wipe out what's left. Land Speeders were grouped up into squadrons, used to bolster any gaps in the line and carry supplies to units. This strategy allowed the Confessors to kill and disrupt the Tyranids despite being outnumbered, and kept their own casualties low.

In the end, reinforcements arrived but since the Steel Confessors don't have plot armor, they were shattered. Two companies were destroyed outright, their First Company and most of the remaining were left with forty percent marines remaining.

Chapters of the Adeptus Astartes
First Founding
Blood Angels - Dark Angels - Imperial Fists
Iron Hands - Raven Guard - Salamanders
Space Wolves - Ultramarines - White Scars
Second Founding
Angels of Absolution - Angels Encarmine - Angels Porphyr
Angels of Redemption - Angels Sanguine - Angels of Vengeance
Angels Vermillion - Aurora Chapter - Black Consuls
Black Guard - Black Templars - Blood Drinkers
Brazen Claws - Crimson Fists - Destroyers
Doom Eagles - Eagle Warriors - Excoriators
Fists Exemplar - Flesh Tearers - Genesis Chapter
Inceptors - Iron Snakes - Libators
Lions Sable - Marauders - Mortifactors
Nemesis - Novamarines - Obsidian Glaives
Patriarchs of Ulixis - Purple Stars - Praetors of Orpheus
Rampagers - Raptors - Red Talons
Revilers - Silver Eagles - Silver Skulls
Soul Drinkers - Storm Lords - White Consuls
Wolf Brothers
Third to
Twelfth Founding
Astral Claws - Angels Revenant - Charnel Guard
Dark Paladins - Executioners - Flesh Eaters
Halo Brethren - Howling Griffons - Iron Knights
Mantis Warriors - Marines Malevolent - Night Swords
Sable Swords (initial) - Scythes of the Emperor - Space Sharks
Sons of Guilliman
Thirteenth Founding
Death Spectres - Exorcists
Fourteenth to
Twentieth Founding:
Angels of Fire - Avenging Sons - Celebrants
Twenty-First Founding
Black Dragons - Blood Gorgons - Fire Hawks
Flame Falcons - Lamenters - Minotaurs
Sons of Antaeus - Tiger Claws
Twenty-Second to
Twenty-Sixth Founding
Angels of Vigilance - Celestial Lions - Dark Hunters
Disciples of Caliban - Emperor's Spears - Fire Angels
Imperial Harbingers - Iron Lords - Knights of the Raven
Marines Errant - Mentors - Fire Claws/Relictors
Star Phantoms - Subjugators
Ultima Founding
Angels of Defiance - Black Vipers - Blades of Vengeance
Castellans of the Rift - Covenant of Fire - Dark Krakens
Fulminators - Knights Cerulean - Knights of the Chalice - Knights of Thunder
Necropolis Hawks - Nemesors - Praetors of Ultramar
Rift Stalkers - Silver Drakes - Silver Templars - Sons of the Phoenix
Storm Reapers - Umbral Knights - Unnumbered Sons
Valiant Blades - Void Tridents - Wolfspear
Unknown Founding: Absolvers - Accipiters - Adulators
Angel Guard - Angels Eradicant - Angels of Retribution
Astral Knights - Blood Ravens - Blood Swords
Brazen Drakes - Brothers Penitent - Crimson Castellans
Crimson Consuls - Crimson Scythes - Dark Hands
Dark Sons - Death Eagles - Emperor's Shadows
Fire Lords - Guardians of the Covenant - Graven Spectres
Hammers of Dorn - Harbingers - Hawk Lords
Invaders - Iron Crusaders - Iron Talons
Jade Dragons - Knights of Blood - Knights Unyielding
Marines Exemplar - The Nameless - Night Watch
Rainbow Warriors - Reclaimers - Red Hunters
Red Scorpions - Red Seraphs - Red Templars
Retributors - Sable Swords (refounded) - Shadow Wolves
Solar Hawks - Sons of Orar - Star Dragons
Stormwatchers - Storm Giants - Storm Wardens
Valedictors - Viper Legion - Vorpal Swords
White Templars - Storm Wings
Unsanctioned Founding: Consecrators (founding unknown, but likely after 2nd Founding)
Sons of Medusa (separated from parent Chapters, ratified by edict)
Steel Confessors (de facto 22nd Founding, de jure ratified by edict)
Others: Astartes Praeses - Deathwatch - Grey Knights