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What it is[edit]

Annotated picture of the current space colony state
Peak Oil Stratedgy

Stratedgy is a peculiar type of quest, where the op drawinganondude, a full-fledged artist who's worked for most successful gaming companies including THQ, Rare and Catalyst Game Labs, draws a settlement's development as per /tg/'s suggestions. It is most notable for the exquisite quality of the op's drawing.

It started out as several village-drawing quests before establishing itself as a separate genre.

The development of the first village led to the settlers summoning an evil demon; second one - a benevolent river goddess.

Villagers of the third settlement decided not to worship the gods, instead choosing to revere their ancestors, which nearly led to the downfall of the village as a dark emissary from the first one arrived.

Fourth village preferred to skip the religious development altogether in favor of knowledge, leading to complex steam-powered mechanics. One of villagers getting a fey mood and building a giant robot, akin to the manifestations of gods in the previous villages caused a massive amount of drama. However, even despite the bawwwing and advanced technological development, the village still came to untimely, if awesome, end.

In a refreshing twist, several next stratedgy threads were devoted to constructing a space colony on a barren world. This development, sadly, has been abandoned or concluded

The following stratedgy threads, collectively known as Peak Oil, have been about trying to survive a social melt-down, with players taking on the roles of survivors on a desolate farm. This project, however, has been abandoned as well.

Next thread allowed /tg/ to become the Borg assimilating a human settlement.

The most recent thread returns the players to space colonization, this time on a desolate red rock planet. In this thread a crybaby faggot reported the thread and the OP was banned for two hours for "grammar trolling" even though Stratedgy had several successful examples and is a proper noun.

The next Stratedgy game theme was decided on by anonymous to be an undersea operation, possibly a contingency base for an end of the world scenario. Other options included egyptian theme or a time travel dual thread. drawinganondude also mentioned that he would probably pick up one of his previous Stratedgy games again in the future - as of seven years later, he did not.

Why stratedgy[edit]

Satshot of the space colony's underground part. Visible to the right is a cargo ship loading

Stratedgy needs a d in it because it's an edgy strategy.

Also because the op apparently isn't too good with spelling.


First four villages and the first part of the space colony.

The final part of the fourth village which got archived with the wrong tags.

The space colony building threads.

Peak Oil Game thread 1, thread 2

Borg Stratedgy

Space Colony 2.0