Space Marine Strike Cruiser

From 1d4chan
(Redirected from Strike Cruiser)
Ready to deploy.

A Strike Cruiser is a class of warship used by Space Marine Chapters. They are the workhorses of an Astartes fleet, and are often seen spearheading the planetary assaults that the Space Marines are famous for.

Strike Cruisers are essentially scaled-down versions of Battle-barges, designed to transport and support a Battle Company's worth of Astartes and their equipment. Because it is not as armored or shielded as a Battle Barge, the Strike Cruiser has to rely instead on its speed to get its complement of troops to wherever they are needed.

Once at a hotspot, a Strike Cruiser can then quickly deploy its Space Marines through various means -- drop pod, thunderhawk, or even teleportation -- before re-positioning to another part of orbit, ready to retrieve the Marines on-world or provide other means of support. Said support often involves Orbital Bombardment, which thanks to its armaments the Strike Cruiser is well-suited to.

Strike Cruisers can carry up to one full company of Space Marines and their equipment.

Strike Cruiser Classes[edit]

Adeptus Astartes Strike Cruisers[edit]

MK.I[edit]

The first in line of the Strike Cruisers.

Like their Light Cruiser brother, the Adeptus Astartes Strike Cruiser comes in three Marks. The first, the Mk.I, shares the same on paper dps and crit chance with the MK.II variant thanks to the similar weaponry outside the Launch bay or in the MK.II's case, the torpedo launchers.

The MK.I isn't much of an improvement weaponry wise over the Vanguard Light Cruisers, specifically the MK.II, since it only carries two launch bays, the same as all the Space Marine Light Cruisers and has a significantly higher points cost.

The benefit to paying that extra price does come in the form of significantly stronger assault actions which are nothing to disregard, and a significantly higher hull point total that makes the Strike Cruiser MK.I much more survivable.

It is armed with 1 Heavy Launch Bay, 2 Macro Battery Weapons and 1 Bombardment Cannon Turret.

  • Length: 4km

MK.II[edit]

Cheap, yet so fucking effective.

The Strike Cruiser MK.II carries the same macro weaponry as the other vessels of its weight class, and sharing the same on paper dps and crit output as the MK.I due to the lack of extra direct fire weapons on that vessel.

Where the MK.II really offers its selling point is its cheap cost, just barely above the Light Cruisers, while possessing stronger assault actions, stronger DPS and a 6 wide torpedo tube over the Vanguard MK.I's 4 wide set.

Taking multiple MK.II Strike Cruisers means a really bad time for your enemies if you can be on top of your torpedo use and boarding actions unless they happen to have fighters to spam for days, which still won't last forever when you begin deploying your own fighter cover or move in close with your defence turrets to assist.

It is armed with 6 Torpedo Launchers, 2 Macro Battery Weapons and 1 Bombardment Cannon Turret.

  • Length: 4km

Mk.III[edit]

When your more inclined for Dakka rather than SPESS MEHREENS.

The guns-heavy of Strike Cruisers.

The Strike Cruiser MK.III is the first and only line ship in the Adeptus Astartes' fleet that carries no special weapons at all, putting all its weight into direct fire weapons. Compared to the other Strike Cruiser variants, the weapons are pretty similar with the exception of the Heavy Lance replacing either the launch bay or torpedo tubes.

Because of this focus on regular weapons, the MK.II has the highest on paper dps and crit ouput comparable to other ships of other factions in the same point cost/weight class. Lances are also pretty rare on Space Marine vessels, so this is a good option if you need to take a few.

It is armed with 1 Heavy Lance Artillery, 2 Macro Battery Weapons and 1 Bombardment Cannon Turret.

  • Length: 4km

Grey Knights Strike Cruiser[edit]

A super-secret Strike Cruiser for our super-secret snowflakes.

Strike Cruisers of the Grey Knights are noted to be more advanced than anything fielded by their contemporaries, being faster, tougher, and heavier armed. Not only that, but their hulls are shielded against daemonic influence, and are piloted by the finest Navigators available. If their existence was more widely known, these ships would be the envy of the greater Imperium.

Because of their advanced engines and Warp Drives as well as their highly trained Navigators, Grey Knights vessels are the fastest ships in the Imperium and can respond to a Daemonic incursion long before other Imperial Forces.

It is unknown if their Macrocannons fire gigantic Psycannon rounds. But one can imagine...

The Grey Knights' fleet of Strike Cruisers is based at Broadsword Station, an orbital dockyard over their Homeworld of Titan.

  • Length: 4km

Other Strike Cruisers[edit]

Punisher[edit]

Put a whole new meaning to 'Punishment'.

The Punisher is variant used by the Adeptus Arbites. Primary a patrol vessel, the Punisher class features less armor and heavy weaponry compared to Astartes Strike Cruisers. In return, it gets a specialized scanning array used to locate pirate strongholds or heretic bases on the frontier.

Because of the rarity of Arbites ships in general, the Punishers don't normally engage in fleet actions, though it is more than capable of defending itself thanks to its torpedo tubes, attack craft, and Bombardment Cannon. Even at the relatively small numbers, a dozen or so per sub sector is more than enough to ruin any pirates/xeno raiders day while being able to delay larger fleets for the Navy to respond.

The Castigator class of the Calixis sector is a probable variant of the Punisher, lacking the torpedo tubes but otherwise serving the same role in the sector Arbites. Whether this is because the Calixis sector is such a shithole that the torpedo ammo storage is needed for extra prison space or because they were removed for no reason and the ships lost a lot of punch due it being banned to not be retarded in Calixis is unknown.

  • Length: 4km

Inquisitorial Black Ship[edit]

The sneaky gitz of the Imperial Navy.

Not to be confused with the ships used by the League of Blackships.

The other type of Black Ships. These are the Zumwalts of Imperial vessels, except, unlike the Zumwalt, this thing actually works.

Normal ships of the Imperium have armoured prows, for protection upon ramming, or closing with an enemy ship, and have grey-steel paint schemes. Other ships of the Imperium also run with lights on at all times, to prevent collisions, and turn more lights on during warfare, to "illuminate the enemy." Black Ships have none of these: they run without lights, with black paint, and have blunt prows. Typical armament includes a dorsal Bombardment Cannon, port weapons batteries, Attack Craft prow launch bays, and prow Torpedoes.

They were first created by Inquisitors who felt that over-reliance on the Imperial Navy or Space Marines for their duties was unacceptable and potentially dangerous. Combining the power of a Strike Cruiser with a Navy Battlecruiser, Black Ships are secretive vessels which normally operate alone. They will sometimes operate alongside the Imperial Navy or Space Marines, forming the core of a formidable battlegroup for dealing with rebellions or heresy.

Funnily enough, these things actually predate the Inquisition which uses them in the 41st Millennium; their presence was noted as far back as during the Horus Heresy.

  • Length: 4km

In Battlefleet Gothic[edit]

The Strike Cruiser is a Light Cruiser, and equivalent to the Dauntless-class used by the Imperial Navy. Due to its lack of Lance batteries, the class is less effective at long-range battles, and have to close in to get most of its damage done.

Its standard armament is two weapons batteries, a flight deck capable of launching two Thunderhawk Gunship squadrons, and the Bombardment Cannon. Though it can equip a second shield it rarely helps, unless you have some squadron shenanigans in mind.

Funny enough, just as the larger version it boasts 6+ armour on every side, and can basically laugh off battleship-size battery shots when showing it's side (yeah, GeeDubs thinks shooting at exposed broadside is much much more difficult than aiming at an enemy running away or charging prow-in (it actually is, when counting in ranges and lead, Battlefleet is 'played')).

So while being a light cruiser in terms of hit points and shields, it simply laughs at batteries, torpedoes and bombers, and if a squadron of these "light cruisers" does get into range, BOY YOU BETTER LUBE UP because they will go in dry, first derping you with boarding parties from their thunderhawks (that are not just uber-fat fighters but also assault boats or bombers), then bring down your shields (and most likely get some crits on top because BOMBARDMENT CANNON thinks every foe is an elfdar ripe for critting).

And then they will teleport assault you for even more crits.

Vessels of the Imperium of Man
Spaceships
Space Station Space Station (The Rock)
Battleships Ark Mechanicus - Battleship (Gloriana) - Battle-barge
Cruisers Light Cruiser (Imperial Navy - Adeptus Astartes - Adeptus Mechanicus)
Cruiser (Imperial Navy - Adeptus Mechanicus)
Strike Cruiser - Battlecruiser - Grand Cruiser
Escorts Escort (Imperial Navy - Adeptus Astartes)
Logistics Imperial Navy Logistic Ships - Adeptus Mechanicus Maintenance Ship
Dropships Devourer Dropship - Tetrarch Heavy Lander
Space Marine Landing Craft
Combat Spacecraft Boarding Torpedo - Fury Interceptor - Faustus Interceptor
Shark Assault Boat - Starhawk Bomber
Landships
Hiveships Mobile Hiveships
War Machines Colossus War Machine - Cyclops War Machine - Ordinatus
Mobile Commands Leviathan - Capitol Imperialis
Logistics Harvester
Armored Trains Land Train
Titans Warhound Scout Titan - Reaver Battle Titan - Warbringer Nemesis Titan
Warlord Battle Titan - Emperor Battle Titan
Troop Transports Gorgon - Mastodon
Superheavy Tanks Baneblade - Fellblade - Astraeus
Airships
Rigid Airships Overlord Armoured Airship
Aerospace Vessels Stormbird - Thunderhawk - Orion Gunship - Overlord Gunship
Seaships
Oceanic Battleships Oceanic Battleship
Adeptus Astartes Inquisitorial Forces
Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Structures: Castellum Stronghold
Transports: Land Raider - Mastodon Heavy Assault Transport
Razorback Transport - Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Dreadnought - Javelin Attack Speeder - Jetbike - Land Speeder
Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank - Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves
Forces of the Blood Angels
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Chapter Master - Librarian - Sanguinary Priest - Techmarine
Troops: Assault Squad - Devastator Squad - Sanguinary Guard - Scout Squad
Tactical Squad - Terminator Squad - Veteran Squad
Death Company: Death Company - Death Company Chaplain - Death Company Terminator
Walkers: Contemptor-Furioso Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Dreadnought - Furioso Dreadnought
Librarian Dreadnought
Transports: Razorback - Rhino
Vehicles: Baal Predator - Land Raider (Land Raider Crusader - Land Raider Phobos
Land Raider Redeemer - Land Raider Angel Infernus)
Predator Tank - Vindicator - Hunter - Stalker - Whirlwind
Flyers: Stormhawk - Stormraven - Stormtalon - Storm Eagle - Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allies: Space Marines - Primaris Marines
Forces of the Dark Angels
Command: Apothecary - Company Master - Interrogator-Chaplain
Chaplain - Librarian - Techmarine - Deathwing Knight
Dark Angels Grand Master - Deathwing Companion
Troops: Assault Squad - Deathwing - Company Veterans
Devastator Squad - Scout Squad - Tactical Squad
Ravenwing Black Knight - Watcher in the Dark
Structures: Fortress of Redemption
Walkers: Dreadnought (Deathwing Dreadnought - Contemptor Dreadnought)
Contemptor-Mortis Dreadnought - Mortis Dreadnought
Transports: Land Raider (Land Raider Phobos - Land Raider Crusader
Land Raider Redeemer - Land Raider Ares
Land Raider Solemnus Aggressor) - Rhino
Vehicles: Bike Squad - Razorback - Predator - Vindicator - Hunter
Stalker - Whirlwind - Land Speeder Vengeance
Ravenwing Darkshroud
Flyers: Dark Talon - Nephilim Jetfighter - Stormraven - Storm Eagle
Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Hexagrammaton Deathwing - Dreadwing - Firewing - Ironwing - Ravenwing - Stormwing
Allies: Space Marines - Primaris Marines
Forces of the Space Wolves
Command: Wolf Lord - Wolf Guard
Priesthood: Iron Priest - Rune Priest - Wolf Priest
Troops: Blood Claw - Fenrisian Wolf - Long Fang - Skyclaw
Swiftclaw - Thunderwolf Cavalry - Wulfen - Grey Hunter
Walkers: Dreadnought - Space Wolves Dreadnought
Wulfen Dreadnought
Vehicles: Bike Squad - Rhino - Razorback
Land Speeder - Predator - Vindicator
Whirlwind - Land Raider (Land Raider Crusader
Land Raider Redeemer - Wrath of Mjalnar)
Flyers: Stormfang - Stormwolf
Spacecraft: Boarding Torpedo - Drop Pod
Space Marine Landing Craft
Allies: Space Marines - Primaris Marines
Forces of the Inquisition
Command: Inquisitor (Ordo Malleus Inquisitor - Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor
)
Retinue: Acolyte - Arco-flagellant - Astropath - Banisher - Cherubim
Chiurgeon - Crusaders - Daemonhost - Death Cult Assassin
Jokaero - Hierophant - Mystic - Sanctioned Psyker
Sage (Autosavant - Lexmechanic - Sister Dialogous)
Servo-skull - Servitor - Sister Hospitaler - Pariah - Penitent
Ministorum Priest - Militarum Veteran Squad - Warp-Seer
Auxiliaries: Inquisitorial Stormtroopers - Deathwatch - Grey Knights
Sisters of Battle - Callidus Assassin - Culexus Assassin
Eversor Assassin - Vindicare Assassin
Vehicles: Chimera - Land Raider (Land Raider Crusader
Land Raider Redeemer) - Razorback - Rhino
Special Vehicles: Throne of Judgement
Flyers: Valkyrie
Spacecraft: Aquila Lander - Inquisitorial Black Ship
Forces of the Deathwatch
Command: Forge Master - Keeper - Deathwatch Chaplain
Watch Captain - Watch Master - Deathwatch Epistolary
Deathwatch Librarian
Troops: Deathwatch First Company Veteran - Deathwatch Champion
Terminator Squad - Veteran Squad - Kill Team - Kill Marine
Blackshield
Walkers: Venerable Dreadnought - Deathwatch Dreadnought
Vehicles: Bike Squad - Rhino - Razorback
Land Raider (Land Raider Redeemer - Land Raider Crusader)
Flyers: Corvus Blackstar
Spacecraft: Kill-Ship - Boarding Torpedo
Drop Pod - Space Marine Landing Craft
Allies: Space Marines - Primaris Marines
Forces of the Grey Knights
Command: Brotherhood Champion - Grand Master - Librarian
Techmarine - Chaplain - Apothecary
Troops: Grey Knight Paladin - Interceptor Squad - Justicar
Purgation Squad - Purifier - Strike Squad - Terminator Squad
Walkers: Dreadknight - Doomglaive Dreadnought - Venerable Dreadnought
Vehicles: Land Raider (Land Raider Crusader - Land Raider Vortimer)
Rhino - Razorback
Flyers: Stormraven - Stormtalon - Stormhawk - Thunderhawk
Spacecraft: Aquila Lander - Boarding Torpedo
Drop Pod - Space Marine Landing Craft
Allies: Inquisition - Sisters of Battle