Strix are a Pathfinder race of grey or black-skinned winged humanoids who live in a mountainous region of southwestern Cheliax known as Devil's Perch. They are fiercely territorial and often get into skirmishes with Chelish army patrols. In 2e their population has expanded and spread out, with enclaves dotting Cheliax and surrounding nations. Inner Sea Bestiary revealed that they are a magically modified slave race created by a race of owl people called Syrinx.
In Starfinder, most of them live in a gigantic spire on Verces called Qidel.
+2 Dexterity, –2 Charisma
Speed: Strix have a base speed of 30 feet on land and a fly speed of 60 feet.
Low-Light Vision: Strix can see twice as far as humans in conditions of dim light.
Darkvision: Strix can see in the dark up to 60 feet.
Hatred: +1 bonus on attack rolls against humanoid creatures of the human subtype.
Nocturnal: +2 racial bonus on Perception and Stealth checks in dim light or darkness.
Suspicious: +2 racial bonus on saving throws against illusion spells or effects.
Languages: Strix begin play speaking Strix. Those with high Intelligence scores can choose any of the following languages: Auran, Azlanti, Common, Draconic, Giant, Gnome, Goblin, and Infernal.
Alternate Racial Traits
Cautious Brawler: +1 racial bonus on damage rolls when dealing nonlethal damage and take no attack penalty when dealing nonlethal damage with a lethal weapon. Replaces Hatred and Suspicious.
Dayguard: +2 racial bonus on Perception checks and treats Perception as a class skill. Replaces Nocturnal.
Wing-Clipped: Their fly speed is 20 feet instead of the normal fly speed, and they must make a DC 30 Fly check to fly upward. +2 racial bonus on Bluff, Climb, and Diplomacy checks.
Nimble: +1 racial bonus on Reflex saves. Replaces Suspicious.
Tough: +1 racial bonus on Fortitude saves. Replaces Suspicious.
Hit Points: 8
Speed: 25 feet
Ability Boosts: Dexterity, Free
Languages: Common, Strix, Additional languages equal to your Intelligence modifier (if positive). Choose from Draconic, Jotun, Gnome, Infernal, and any other languages to which you have access (such as the languages prevalent in your region).
Low-Light Vision: You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.
Wings: When Leaping horizontally, you move an additional 5 feet. You don't automatically fail your checks to High Jump or Long Jump if you don't Stride at least 10 feet first. In addition, when you make a Long Jump, you can jump a distance up to 10 feet further than your Athletics check result, though still with the normal maximum of your Speed. (that's right, you don't get flying.)
Ability Modifiers: +2 Dex, +2 Int, -2 Cha
Hit Points: 6
Size and Type: Medium humanoid (strix).
Darkvision: 60 feet.
Nightborn: +2 racial bonus to Perception and Stealth checks in dim light or darkness.
Strix Mobility: Strix have a land speed of 20 feet and an extraordinary fly speed of 30 feet with average maneuverability.
Suspicious: +2 racial bonus to saving throws against illusion spells and effects.
Tinkerer: It takes a strix a base time of 2 hours to craft a technological item.
|The Races of Pathfinder|
|Player's Handbook:||Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human|
|Aasimar - Catfolk - Changeling - Dhampir - Duergar |
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph
Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
|Bestiaries:||Android - Astomoi - Caligni - Deep One Hybrid - Gathlain |
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
|Adventure Paths:||Being of Ib - Kuru|
|Inner Sea Races:||Ghoran - Monkey Goblin - Lashunta - Skinwalker |
Syrinx - Triaxian - Wyrwood - Wyvaran
|Ultimate Wilderness:||Vine Leshy|
|Blood of the Sea:||Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton|
|Planar Adventures:||Aphorite - Duskwalker - Ganzi|