Superheavy Laser Weapons

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Sometimes you just need a little more firepower. Sometimes you just need to hatefuck a few new holes in your enemy. The Imperium of Man in particular has taken a liking to these weapons: from the humble lasgun to the powerful lascannon. But it was not enough. Upsizing the weapons several times and attaching them to their Titans, the Adeptus Titanicus are the supreme masters of these weapons.

Neutron Laser Projector[edit]

A gun that has a 50% chance on killing your own occupants.

The bigger and more powerful version of the regular Neutron Laser. The Neutron Laser Projector is a powerful and rare weapon used by the Imperium. Mounted on Valdor Tank Hunters and Cerberus Heavy Tank Destroyer's, it is a relic of the Dark Age of Technology. These little-understood and highly unstable weapons emit powerful blasts that outmatch any other Imperial weapon of its size. The projector fires a neutron beam capable of destroying even the densest material by explosive matter disruption, smashing apart the target's molecular structure and creating a massive electro-magnetic shock-pulse which can disable electronic systems while the penetrating radiation disrupts any biological matter, though this effect works only against vehicles which lack the thick shielding and protective mass of Super-Heavy Tanks.

While this makes the weapon perfect for tank-hunting, the neutron beam's unique nature means that if it fails to transfer its energy discharge entirely to the target vehicle, a dangerous feedback loop can cause damage to the weapon itself. The neutronic-coil arc-reactor which powers the weapon is also inherently unstable and, without the necessary reactor shielding, can be hazardous to operate.

In times of the Great Crusade and Horus Heresy this weapon was also installed on Sicaran Venators tanks though even then its systems and principles were barely understood by Tech-adepts.

Atrapos Lascutter[edit]

One part Swiss army knife, one part medieval lance.

The Cerastus Knight-Atrapos was designed with the singular purpose of destroying Heretek engines and xenos war machines whose very nature and existence was considered a blasphemy to the Omnissiah.

The Atrapos Lascutter is a type of Laser Weapon used by Imperial Knights. A variant of the much smaller Lascutter, the Atrapos lascutter sees duty as both a ranged and close combat weapon. It is most typically mounted on the Knight Atrapos.

The Atrapos Lascutter takes the function of a Lascutter to the extreme, resulting in a weapon able to cut through the hulls of enemy tanks with ease. The Atrapos can use its Lascutter to destroy enemy Knights and can even pose a threat to Battle Titans at close range. The Atrapos Lascutter can be used as a melee weapon, or can fire a longer-ranged directed energy attack, though the range remains quite limited.

Lightning Cannon[edit]

I am NOT what I say I am.

The Lightning Cannon is an enlarged version of the Mechanicum Lightning Gun, which we should stress again, is NOT an actual Arc weapon. Requiring a vast energy core to draw from, the cannon fires a laser-guided electromagnetic beam that vaporizes flesh and armor with ease. It is most commonly mounted on the Krios Battle Tanks.

The Lightning Cannon is also used primarily by the Questoris Knight Magaera but can also be found in use by Freeblade Knights. The Lightning Cannon is a Knight-sized variation of the Lightning Gun carried by the Thallaxii of the Adeptus Mechanicus' Ordo Reductor. The Lightning Cannon uses focused beams of electromagnetic energy to vaporize infantry and blast apart armor.

Magma Cannon[edit]

You may laugh at its micropenis syndrome, but Emprah help your ass once it starts discharging its 'juice'.

The Volcano Cannon's smaller brother, the Magma Cannon is a heavy Titan-killing weapon utilized on the Doomhammer Super Heavy Tanks of the Imperial Guard. The Doomhammer's Magma Cannon lacks the range and area of effect of its larger cousin, but it is still more than able to turn an enemy formation to dust and can even take on smaller Titans if needed.

At the same time however, the reduced number of capacitors needed to power the weapon allows the Doomhammer to transport infantry, thus giving the tank a more flexible battlefield role.

Hence, where a Shadowsword armed with the Volcano Cannon can easily operate as a lone Titan hunter, the Doomhammer must be supported by other elements of the Imperial Guard in order to bring a Titan down. Also, the Magma Cannon does not require the tank's engine to be stopped to fire, granting the Doomhammer the required mobility to bracket smaller targets and obliterate them

Turbo-Laser Destructor[edit]

Turbo-Lasers are known to be very destructive to the surrounding environment, capable of penetrating through the ground down to the bedrock and leaving behind long gouges of fused earth. In urban environments their scorching emissions have shivered tiles off roofs and shattered windows at their passing, and an entire block-row of buildings can be leveled in one sweep of these weapons. Against lesser foes turbo-lasers have been known to cause infantry to ignite and evaporate almost instantly. Even passing just a few meters overhead will sear the meat off the bone of exposed troopers. Turbo-lasers will also punch right through the armor of Battle Tanks, tearing them in two and disintegrating them with a single shot. Not even Baneblades are safe.

Single-Barrelled[edit]

Note that the barrel is wide enough to fit a man inside of.

A single massive cannon strapped to the back of a Thunderhawk, it can deal massive damage to unprepared targets. And prepared targets. The Turbo-Laser is a potent laser-based energy weapon that can come in the configuration on one, two or three barrels. The one on the Thunderhawk mounts the single-barrelled variant.

Along with the weapons mounted on Fellblades variants. It is one of the few Super Heavy that Space Marines can field. Making it the only option for years that players could take until the Horus Heresy game books were released.

Double-Barrelled[edit]

Double trouble for double the fun!

Two Turbo-Lasers strapped together to form a single destructive weapon. Most commonly used by the Warhound Scout Titan. They are also sometimes fitted to the carapace hard-points of the larger Reaver and Warlord Battle Titan.TK

Laser Blaster (Triple Barrelled)[edit]

What's better than two Turbo-Lasers? Three of course! Fitted to the Reaver Battle Titan as do certain patterns of Warlord Titan, with the Mars-Alpha pattern Warlord commonly mounting a pair in carapace mounts. The Imperator-class Titan can also carry one or more Laser Blasters on its carapace hard-points. These babies can REALLY fuck your shit up.

Volcano Cannon[edit]

The one gun to KO almost every tabletop playthrough. EVER. Fucking Warlords.

What's that? The Laser Blaster is not good enough for you? Then what about the massive penis extension that is the Volcano Cannon? So massive that it has to be fitted onto Reaver and greater class Titans. They can also be fitted onto the Shadowsword class Baneblade and the main cannons of the Space Marine Falchion. Yes, two of them. Because big guns need to move fast too. Unfortunately on tanks its size means that there is no turret aiming: you point the tank where you want to shoot. For the ultimate trolling against other Super Heavies. The Falchion has the option of taking a Shock Pulse. So that each time the target suffers a penetrating hit, it forces to them fire snap shots. Making EMP grenades look like the tools of script kiddies in comparison.

This long-ranged weapon is capable of slicing off the arm or leg of a Titan or killing an enemy war engine with a single shot, though even a Warhound Scout Titan with intact Void Shields can survive a direct hit. Its firepower is similarly stupendous against lesser targets, reducing a Razorback to nothing more than a blackened scorch mark and utterly vaporizing a thick hundred meter-tall iron gate as though it never existed.

It is also tainted with the Warp as the crystals needed for the weapon to fire, are taken from a mineral vein on the Mining World Cinderus XI. Created when Heretic Psykers were slaughtered and buried beneath the lava rivers on the planet, after a failed plot to kill the Planetary Governor, the crystals cause a loud crackling noise to be emitted by the Volcano Cannon when fired. This noise, which some claim are the final screams of the the dead Psykers, has been known to drive those who fight beside the weapon insane; though the tank or Titan crews themselves have never been reported to suffer from these ill effects. As a result units of infantry escorting vehicles and Titans using the Volcano Cannon are subject to periodic purges. Which is beyond stupid even for the Imperium.

Hellstorm Cannon[edit]

Five barrels of vaporizing goodness. If you get hit by this, end of story.

A giant laser revolver.

So massive it can only be fitted onto the Imperator Battle Titan, this weapon is more than able to lay waste to entire armies, laying down 8 7" pie plates PER SHOT. The Hellstorm Cannon is a multi-barreled weapon capable of firing in quick succession, giving an Imperator Titan unparalleled firepower against other enemy Titans and the power to completely decimate an entire army in just one cataclysmic salvo. The cannon is able to strip the Void Shields from a Warlord Battle Titan in one volley.

You might remember this puppy from seeing it in Dark Crusade in the Imperial Guard stronghold level, which if you go back to the world map you see it's creating a burn mark that can be seen from space. A detached Hellstorm Cannon from a long-destroyed Emperor Titan can be seen lying on its side near the city of Ironworks Bay on the planet Kronus, a monument to a Titan that fell during the Horus Heresy, the possession of which later became a rabid duck hunt for strategic importance.

Although lets be frank, other than the Imperium or maybe Chaos, none of the other factions would have any idea on how to even mount this thing in the first place, let alone find anything worthwhile to make it practical on what is basically a stationary gun that can't even move. That said the Tau would have fun taking it apart to see what makes it tick.

Vengeance Cannon[edit]

A very rare weapon fitted only onto Imperator or Emperor titans, this weapon has extremely high range, and firepower more than capable of destroying enemy titans in a single shot. A step up of the Hellstorm Cannon (Yes, only in the Imperium does a six-barrelled laser cannon the size of a three story building be considered only as a step up), the Vengeance Cannon resemble two giant twin-linked Lascannons or a giant goofy looking cannon tower that is the tallest structure on top the Emperor Titan's superstructure.

This gun is used to one shot enemy Titans and deal a threat to even low orbiting Imperial ships and boy does it show in the semi-heretical rules.

With a range of goddamned 360", you can snipe a random Titan from another table. The extreme range is backed up by its Strength D, AP 2, Heavy 4 Destroyer weapon layout. This shit eats Baneblades for breakfast. And it doesn't help that it produces a 7" blast template. So that's a whole lot of smoking craters by the end of the first turn. You should basically treat this as a Titan sniper weapon because that what it is by function.

Defence Laser[edit]

Teaching advancing Voidships to get off their fucking lawn since the 31st Millennium.

Defence Lasers are a common anti-voidship defensive weapons used by the Imperial Planetary Defense Forces. A gigantic laser weapon, it is a monstrous engine of destruction so large it can only be mounted on fixed platforms. They use vast amounts of power to fire, blacking out power grids for miles around with each volley. Designed for use against invading warships in orbit, they can drive away anything up to a Cruiser.

Although in rare and unorthodox cases, the Defence Laser can be mounted on the Imperator-class Titan which is big enough of mounting one as an anti-aircraft weapon. That would be quite ridiculous if it wasn't for the fact that when they meant by 'aircraft', they meant multi-kilometer voidships.

Average length of Defence Laser's main laser chamber - is over 15m (with an overall weight of many tons) and this weapon has little use against ground-based targets, where its practical range equaled nearly a mile at ground height.

These massive laser weapons, housed in extensive installations on planetary surfaces, are classified as Lance weapons by voidship standards. Although able to project their powerful beams hundreds of miles outside of the planet's atmosphere, planet-based lasers require even more power than ship Lances to compensate for the diffraction of the energy beam caused by firing through the atmosphere. These power requirements can be satiated by on-site generatoriums, or by drawing from the power grid of the planet's infrastructure. In many cases, the bulk of the defence laser silo's supporting machinery is built underground, adding the protection of hundreds of feet of rock to the meters-thick armored walls of the facility above.

Lance Weapon[edit]

If it was any bigger, it would have been Exterminatus worthy.

A Defence Laser that is actually on the offense with less power juice and more mobility.

Tape it on to a navy boat, fart a twelve second prayer and tell the deck swabbers to go back to where they came from, nearly a kilometer long and accurate to 3km when fired through the atmosphere.

The idea behind Lances is simple: use an ultra-heavy directed energy cannon to hit an enemy with a blast so powerful that it punches straight through its armor.

The principle of such a weapon is an extremely high-powered energy beam; the efficiency of a Lance turret is increased by the incorporation of several smaller beam projectors into a single, focused beam. The resulting weapon is capable of incinerating straight through the armored hulls of other vessels as if they were irrelevant.

Made on the off chance you need to perform an exterminatus on a budget.

Weapons of the Imperium of Man
Sidearms: Arc Pistol - Autopistol - Bolt Pistol - Flechette Blaster - Gamma Pistol - Grapnel Launcher
Grav-pistol - Hand Flamer - Handbow - Helfrost Pistol - Hellpistol - Inferno Pistol
Laspistol - Needle Pistol - Phosphor Blast Pistol - Phosphor Serpenta - Plasma Pistol
Radium Pistol - Reductor Pistol - Stub Pistol - Volkite Serpenta - Web Pistol - Neural Shredder
Basic Weapons: Arc Rifle - Autogun - Bolter - Bow - Crossbow - Hellgun - Lasgun
Radium Carbine - Shotgun - Storm Bolter - Stubber - Webber
Special Weapons: Combi-weapon - Conversion Beamer - Flamer - Grav-gun - Grenade Launcher
Long-Las - Meltagun - Needle Sniper Rifle - Plasma Caliver - Plasma Gun - Adrathic Destructor
Radium Jezzail - Sniper Rifle - Transuranic Arquebus - Volkite Charger - Photon Thruster
Galvanic Caster - Galvanic Rifle - Psilencer
Heavy Weapons: Autocannon - Grav-cannon - Harpoon Gun - Heavy Arc Rifle - Heavy Bolter
Heavy Flamer - Heavy Stubber - Heavy Webber - Helfrost Cannon
Lascannon - Missile Launcher - Mortar - Multi-Melta - Multi-laser
Phosphor Blaster - Plasma Cannon - Volkite Caliver - Volkite Culverin - Seismic Cannon
Darkfire Cannon
Vehicle-mounted
Weapons
Battle Cannon - Conqueror Cannon - Demolisher Cannon - Heavy Phosphor Blaster
Helfrost Destructor - Hydra Autocannon - Magma Cannon - Nova Cannon - Pulsar-Fusil
Punisher Gatling Cannon - Vanquisher Cannon - Volcano Cannon - Volkite Carronade
Heavy Seismic Cannon - Laud Hailer - Adrathic Devastator - Gatling Psilencer
Ordnance: Accelerator Cannon - Baneblade Cannon - Colossus Siege Mortar - Deathstrike Missile
Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar
Hellhammer Cannon - Manticore Missile - Medusa Siege Cannon - Quake Cannon
Stormshard Mortar - Stormsword Siege Cannon - Tremor Cannon
Super-Heavy
Weapons:
Apocalypse Missile Launcher - Doomstrike Missile Launcher - Gatling Blaster
Hellstorm Cannon - Inferno Gun - Laser Blaster - Macro Cannon - Melta Cannon
Plasma Annihilator - Plasma Blastgun - Plasma Destructor - Plasma Obliterator
Turbo-Laser Destructor - Vengeance Cannon - Vortex Missile - Vulcan Mega-Bolter
Sonic Destructor - Sonic Disruptor
Melee Weapons Chainweapons - C'tan Phase Weapons - Force Weapons - Power Weapons
Weapons of the Forces of Chaos
Sidearms: Autopistol - Bolt Pistol - Stub Pistol - Warpflame Pistol
Injector Pistol - Xyclos Needler - Plasma Pistol - Inferno Bolt Pistol
Basic Weapons: Autogun - Bolter - Fatecaster Greatbow - Lasgun
Shotgun - Stubber - Inferno Bolter - Sonic Blaster
Special Weapons: Flamer - Conversion Beamer - Meltagun - Plasma Gun - Sniper Rifle - Warpflamer
Bile Spewer - Combi-weapon#Combi-Bolter - Doom Siren - Sonic Shrieker
Heavy Weapons: Autocannon - Heavy Bolter - Heavy Flamer - Heavy Stubber
Lascannon - Mortar - Havoc Launcher - Plasma Cannon - Blastmaster
Reaper Autocannon - Soulreaper Cannon - Plague Sprayer - Plague Spewer
Blight Launcher - Heavy Warpflamer - Heavy Conversion Beamer
Daemon Weapons: Kai Gun - Harvester Cannon - Mawcannon - Butcher Cannon
Soul Burner Petard - Storm Laser - Skull Hurler
Hades Gatling Gun - Ichor Cannon - Gorestorm Cannon - Daemongore Cannon
Hellmaw Cannon - Scorpion Cannon - Tormentor Cannon - Plaguespitter
Heavy Blight Launcher - Plagueburst Mortar - Rot Cannon
Warpfire Flame Cannon - Ectoplasma Cannon
Vehicle-mounted
Weapons
Battle Cannon - Dirge Caster - Single-Barrelled Turbo-Laser Destructor
Hurricane Bolter - Demolisher Cannon - Accelerator Autocannon
Punisher Gatling Cannon
Ordnance: Apocalypse Missile Launcher - Doomstrike Missile Launcher
Super-Heavy
Weapons:
Gatling Blaster - Hellstorm Cannon - Inferno Gun - Laser Blaster
Macro Cannon - Melta Cannon - Plasma Annihilator - Plasma Blastgun
Plasma Destructor - Plasma Obliterator - Vulcan Mega-Bolter
Double-Barrelled Turbo-Laser Destructor - Volcano Cannon - Pus Cannon
Vengeance Cannon
Melee Weapons Chainweapons - Power Weapons - Daemon Close Combat Weapons