Talk:Cleric Domain
4e Domains of the Realms & Eberron[edit]
Because Cleric Domains weren't a core part of 4e, Dragon Magazine #378 put out an article telling DMs what domains were appropriate for Forgotten Realms and Eberron deities. As not all of these gods are actually on this wiki yet, I figured I'd transcribe the list so it could be referenced/used as they get created/expanded.--QuietBrowser (talk) 20:31, 25 July 2018 (UTC)
- Faerun Gods
- Amaunator: Civilization, justice, sun
- Angharradh: Hope, protection
- Bahamut: Justice, strength
- Berronar Truesilver: Life, protection
- Chauntea: Earth, hope, life
- Corellon: Arcana, skill, wilderness
- Garl Glittergold: Creation, trickery
- Gond: Creation, knowledge
- Ilmater: Freedom, hope
- Kelemvor: Death, fate, justice
- Mielikki: Freedom, wilderness
- Moradin: Creation, earth, protection
- Oghma: Knowledge, skill, trickery
- Selûne: Arcana, change, moon
- Sheela Peryroyl: Love, wilderness
- Silvanus: Life, storm, wilderness
- Sune: Love, skill, trickery
- Tempus: Protection, strength, war
- Torm: Civilization, justice, protection
- Tymora: Change, luck
- Waukeen: Civilization, knowledge
- Asmodeus: Knowledge, torment, tyranny
- Auril: Storm, winter
- Bane: Civilization, tyranny, war
- Beshaba: Fate, trickery
- Cyric: Madness, strife, trickery
- Ghaunadaur: Destruction, earth, madness
- Gruumsh: Destruction, storm, strength
- Lolth: Darkness, poison, strife
- Loviatar: Torment, vengeance
- Luthic: Earth, protection
- Shar: Darkness, knowledge, undeath
- Sseth: Arcana, darkness
- Talona: Destruction, poison
- Tiamat: Tyranny, vengeance
- Umberlee: Sea, storm
- Zehir: Darkness, poison
- Eberron Gods
- Church of the Silver Flame: Hope, Justice, Protection
- The Sovereign Host: Civilization, Fate, Knowledge
- Arawai: Life, Storm, Wilderness
- Aureon: Arcana, Justice, Knowledge
- Balinor: Earth, Strength, Wilderness
- Boldrei: Civilization, Justice, Protection
- Dol Arrah: Hope, Sun, War
- Dol Dorn: Skill, Strength, War,
- Kol Korran: Civilization, Skill, Trickery
- Olladra: Changen Freedom, Luck
- Onatar: Civilization, Creation, Strength
- The Dark Six: Destruction, Wilderness
- The Devourer: Destruction, Sea, Storm
- The Fury: Madness, Vengeance
- The Keeper: Death, Torment
- The Mockery: Trickery, War
- The Shadow: Arcana, Darkness
- The Traveler: Change, Creation, Trickery
- Cults of the Dragon Below: Darkness, Madness
- Blood of Vol: Death, Undeath
- Path of Light: Freedom, Skill, Sun
- Spirits of the Past: Protection, Vengeance, War
- The Undying Court: Fate, Knowledge, Undeath
Yes, I know there's no mention of the Path of Inspiration. Maybe it was brought up in a subsequent article, I don't know.--QuietBrowser (talk) 20:31, 25 July 2018 (UTC)
Cleanup and Stat up?[edit]
So, the 3e section of this page is kind of a mess, with many Domains being listed multiple times due to their appearing in multiple sourcebooks. Since 3e's Domains consist of "minor gimmick feature, 1 bonus spell for each spell level", maybe we can start reworking it into a list of individual domains, providing each with a list of sources (and differences between sources, if any) as well as domain feature and domain spells? Hypothetical template below.--QuietBrowser (talk) 16:25, 8 August 2019 (UTC)
- Domain Name
- Domain Source(s)
- Associated Gods
- Domain Power
- Domain Spells using the # bulletpoint system