Talk:Codex-Squats 8th Edition

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Discussion on Equipment[edit]

In terms of weapon profiles, I have a few ideas, tell me what you think:


Shot Rifle | Type Assault 2 Range 18" Strength 4 AP 0 Damage 1 Special: If this weapon is within half range, it gets +1 Strength and its profile changes to Assault 3.

Thoughts: previously, shot weaponry was short ranged and lacked good AP. However, 8th edition has established a precedent that shotgun-type weapons get better when you fire them within half range. 8th edition seems to make hordes much more dangerous and viable than they were before, and without blast templates, the squats need more tools to clear out massed infantry.

Coil Repeater | Type Assault 2 Range 36" Strength 5 AP -3 Damage D3 Special: On a roll of 6 to-wound, this weapon inflicts 4 damage rather than D3. Additionally, this weapon may re-roll failed to-wound rolls against vehicles.

Thoughts: With the changes made to vehicles, coil weapons need to change. Previously, coil weapons were long-range, low strength weapons with good AP. Unfortunately, keeping the coil weapons at Strength 3 or 5 would make them pretty bad at killing vehicles, and since vehicles now have A LOT of wounds, they need to do quite a bit of damage. In the profile above, I made the coil repeater strength five, and made it damage 2. The weapon's special rules mean that it has a chance of doing a lot more damage. My other idea was to make it inflict an additional mortal wound with each shot, but that seems kind of broken.

  • I think this is a perfect rule for Coil Weapons. It's definitely balanced, and the "deal a mortal wound" rule seems to be getting thrown around a bit too much in current codices--Tw6464 (talk) 14:11, 29 September 2017 (UTC)

Fusion Projector | Type Assault D6 Range 8" Strength 4 AP -2 Damage 2 Special: This weapon automatically hits.

Thoughts: Honestly, I am not sure what to think of this weapon. The original unit that wielded it in the Horus Heresy books were sort-of viable because they had artificer armor and a circumstancial invuln save against a variety of weapons. Unfortunately, this weapon suffers from the flaw of not really knowing what its job is. On one hand, in focused mode it has the melta rule and good AP, but its strength is not really that great, meaning that it has trouble with the heavier vehicles. Additionally, the range of the dispersed mode means that it needs to be almost touching a vehicle before the melta rule kicks in. For 8th edition, I thought that the fusion projector should have only one profile, one that is a fusion of the melta and the flamer modes. Essentially, the fusion projector is a flamer with better AP and damage. In this way, it would essentially become a weapon designed to kill squads of TEQs or Bikes.

I will add more later

--Urist (talk) 19:19, 17 July 2017 (UTC)

While this might add a bit too much RANDUMB-ness to the Fusion weapons how about this
Name Range Type S AP D Abilities
Fusion Projector 8" Assault X 4 -1 X Roll two D3 each time you fire this weapon, then assign either result to Damage or Number of attacks



It's a bit derivative of the Ork Bubblechukka, and loses both the advantages of new flamer & melta rules, but the idea comes from the fact it should be rather difficult to accurately adjust a weapon in the middle of battle, and now rather than not knowing what its job is, its job is to be unpredicatable, you could get Assault 1, Damage 1, or you could get Assault 3, Damage 3. Heavier variants could use larger dice, or more D3's. The Greater Meh (talk) 20:57, 17 July 2017 (UTC)
Uh... why not just have the Fusion Projector have two separate profiles (one for Dispersed Fire, one for Focused fire)?? Kind of like how the Infernus Heavy Bolter works. That seems infinitely simpler and less random; this is what i thought:
Name Range Type S AP D Abilities
Fusion Projector (Dispersed Profile) 8" Assault D6 4 -1 1 This Weapon automatically hits



Name Range Type S AP D Abilities
Fusion Projector (Focused Profile) 18" Assault 1 8 -4 D6 If the target is within half range of the target, roll two dice when inflicting damage with it and discard the lowest dice



--Tw6464 (talk) 13:52, 29 September 2017 (UTC)

Just a side comment but I when I read the part about the Fusion Projector, I always imagined an Irondrake from WHFB but sci-fi. I wonder if Squats armed with those need extra protection for their beards.--Super12345 (talk) 16:18, 14 August 2017 (UTC)

This works for me. --Urist (talk) 20:43, 18 July 2017 (UTC)

Took at shot at the Shot weapons tell what you guys think The Greater Meh (talk) 21:10, 25 July 2017 (UTC)

Name Range Type S AP Damage Abilities Points
Shot Pistol 12" Pistol 1 4 0 1 If the target is within half range add 1 to this weapon's strength.
Shot Carbine 12" Assault 2 4 0 1 If the target is within half range add 1 to this weapon's strength.
Shot Rifle 18" Rapid Fire 1 4 0 1 If the target is within half range add 1 to this weapon's strength.
Shot Auto-Rifle 18" Rapid Fire 1D3 4 0 1 If the target is within half range add 1 to this weapon's strength.
Shot Cannon 24" Heavy 4 6 0 2 If the target is within half range add 1 to this weapon's strength. You may re-roll failed wound rolls for this weapon.
Rotary Shot Cannon 24" Heavy 8 6 0 2 If the target is within half range add 1 to this weapon's strength. You may re-roll failed wound rolls for this weapon.


  • Personally I think that all shot weapons should have AP -1 by default, and then, in addition to add +1 S when within half range, it should add -1 AP. --Tw6464 (talk) 13:52, 29 September 2017 (UTC)

I kind of wanted to throw in a silly, more than likely broken thing I had for the Macro Hammer

Name Range Type S AP D Abilities
Melee -" Melee x2 -3 D6 When attacking with this weapon, you must subtract 1 from the hit roll. Each time you make a wound roll of 6+ with this weapon, it deals D6 Mortal Wounds.



--Tw6464 (talk) 14:11, 29 September 2017 (UTC)

Exo-Armor: Exo-Armor grants a 2+ armor save and a 5+ invulnerable save. Additionally, weapons count as 1 strength less than their normal strength against a model in Exo-Armor. Models in Exo-Armor cannot advance.

Thoughts: Before, Exo-Armor was basically just terminator armor. However, I think that the squat's exo-armor should function slightly differently. I think that exo-armor should not grant the ability to deep-strike, but instead have provide better protection. Fluff-Wise, the squats included heavier armor at the expense of there being no room for a teleport.

--Urist (talk) 16:35, 29 September 2017 (UTC)

Overall Thoughts[edit]

Ok, so first of all, I feel like with the changes in the way that template and blast templates work, squats took a major hit, since so many of their weapons were blast weapons. What I would like to do is create an army that is sort of the opposite of the Tau, with an emphasis on powerful but short range weapons and a slew of close combat units.

I can see that, although I do think the Squats should have mid-range weapons, high power shots, and low movement outside of outrider units like the bikes or faster vehicles. Good at castling up, and making defensive stances, but not as good at pushing back and forth, or rapid response. The Greater Meh (talk) 18:50, 20 July 2017 (UTC)

I agree, they should be focused on short range. Their infantry should be slower than (like their movement should 4"-5"), and I personally think that they should have high leadership and toughness 5 so that they're perfect at defense.--Tw6464 (talk) 13:57, 29 September 2017 (UTC)

I don't know about giving them toughness five, that would make them tougher than space marines, which they almost certainly are not. Other than that, they should perhaps have some sort of rule that makes them take less casualties from morale. Perhaps something like:

  • Stubborn Tenacity: The squats are a stubborn people, and will fight to the bitter end rather than flee. Any time a unit with this rule loses models in the morale phase, roll a D6. On a 3+, reduce the number of models they lose by one.

--Urist (talk) 16:36, 29 September 2017 (UTC)

Runes[edit]

In the older Squat codex, there were mentions of Runes, their use & one mention of Runesmiths here but I was wondering if there will ever be any rune weapons or rune golems beyond what's mentioned already & how widespread these runes are. The old one mentioned psychic abilities who use runes in Stoneskin so I presume that all guilds have them, only that one of the guilds specializes in runes. In one of the WHFB RPGs, there were these Dwarf Rune Guardians who apparently look like a heavily armored Ogre-sized Dwarf. I was wondering if there will ever be Runesmiths as a unit or what role will runes have in the future.--Super12345 (talk) 03:32, 27 August 2017 (UTC)

  • I think we should attempt to adapt the codex to 8th Edition before we start adding new units.--Tw6464 (talk) 13:57, 29 September 2017 (UTC)
  • Just an idea, but what if instead of giving the Squats relics, we do something to the Dwarf Army Book in WHFB and allow the player to create custom items using runes? --Urist (talk) 16:09, 29 September 2017 (UTC)

Does anyone want the Goliath trucks???[edit]

Like I never understood why there were in the codex to begin with. I vote that we remove the Goliath trucks.--Tw6464 (talk) 13:58, 29 September 2017 (UTC)

I see what you mean. However, I would prefer to get more opinions before we delete anything.--Urist (talk) 16:03, 29 September 2017 (UTC)

I included the Goliath Trucks because one of the themes of the Genestealer Cult codex is that a lot of their weapons and vehicles are re-purposed mining equipment which is why I ported over a few things from that codex to the Squat codex. I don't think it's too intrusive since one of the Squat units are Miners themselves and the vehicles fit into the character of the army.--Cryptek Szerasp (talk) 22:28, 2 January 2018 (UTC)

8th Edition Datasheet Templates[edit]

Does anyone have a fillable template for 8th edition datasheets? I feel this would make things a little more legible.--Urist (talk) 16:05, 29 September 2017 (UTC)

League Special Rules[edit]

Anyone have some ideas for the bonuses for each of the major leagues? My initial thoughts for Emberg were something like this, and I will add the other Leagues when I get the chance:

Emberg (the Chaos Squats): since in the 7th edition codex we made the Mark of Hashut grant preferred enemy, what about re-rolling failed to-hit and to-wound rolls of 1? For a unique stategem, what about something like this:

Warp Infusion(2 CP): The daemonic machines and automatons used by the League of Emberg are spiteful, hateful things, just like their creators. All it takes is a few commands whispered in the tongue of daemons to spur these machines to even greater hights of destruction. Activate at the beginning of the shooting phase. Choose a single <League of Emberg> VEHICLE. That vehicle can choose one or more of the following: Increase damage of all weapons by 1 until the beginning of your next shooting phase, fire twice in this shooting phase or increase the weapon strength by 1 until the beginning of your next shooting phase. However, for each option chosen, roll a D6. On a 4+, the model suffers D3 Mortal Wounds.

I am still not sure what to give them for a unique relic. Any thoughts?

--Urist (talk) 17:03, 29 September 2017 (UTC)

Racial Strategems[edit]

Any ideas or suggestions about their special strategems should go here. Feedback would be appreciated.

Initial ideas:

Point Blank Devastation (1 CP): The squats are adept at wielding their fire-arms in close quarters, firing them point blank to deadly affect. Activated during shooting phase. Pick one unit of SQUAT INFANTRY. That unit may fire their ranged weapons, even if they are within 1" of an enemy model.

Bitter Hatred (1 CP): The squats bear a eternal hatred towards both the Orks and the Tyranids for their past crimes against the Squat race. Activate in the combat phase. Pick one unit of SQUAT INFANTRY that is currently in close combat with a model with the ORK or TYRANID keyword. That unit may attack and pile in twice during this combat.

Is this still going on?[edit]

Just asking

Yeah, we might've just jumped the gun on the project. I'm personally waiting 'til everything comes out, and I can take a look at how the balance works to try and make something that fits the game without being waaaay OP The Greater Meh (talk) 00:52, 15 February 2018 (UTC)

It's been some time, is it still going on now?--Super12345 (talk) 00:51, 6 November 2019 (UTC)

Dunno if it's still ongoing in 2020.--173.206.65.171 13:43, 16 May 2020 (UTC)

Same to above --173.206.6.225 19:46, 28 August 2020 (UTC)