Talk:Codex - Angry Marines 7th Edition

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Alright folks, let's get this show on the road! Ideas, comments, balance whatevers: bring it on! - Biggus Berrus (talk) 21:41, 15 June 2013 (UTC)

I'd suggest that for THIS WAY YOU FUCKS you make it an optional ability that lets you re-roll scatter in exchange for the squad taking some number of S3 AP- auto-hit blows to represent the sergeant cracking heads and punching his men. As far as other special characters go, I'm for Captain Asshole, a melee-oriented Dread with Preferred Enemy Eldar (and possibly giving them -1 Ld), Librarian Moarfistin (probably a much more close-combat oriented librarian instead of uber-psyker), and Reclusiarch Mofo. Maybe Sergeant Greenhands as a sergeant replacement for angry squads. --Boss Ballkrusha (talk) 22:39, 15 June 2013 (UTC)

How about they scatter 2d6, but you can opt to suffer any number of S3 AP- hits to substract from this? - Biggus Berrus (talk) 09:03, 16 June 2013 (UTC)
Even better. Also, for Moarfistin, I'd like to give him something like the GK Hammerhand, or some other +strength power, since I can't see an Angry Marines Librarian passing up the chance to hit harder/faster/more times. Maybe give him different powers that let him get fleshbane/armorbane or something.--Boss Ballkrusha (talk) 09:40, 16 June 2013 (UTC)

Give Temperus Maximus the ability to lower the LD of all enemies for a turn whenever he kills someone in a challenge due to him brutalizing his opponent so badly that even the likes of Tyranids and Necrons are frightened.
Tactical Mehren (talk) 03:26, 16 June 2013 (UTC)

Temperus Maximus needs to co-opt Gabriel Seth's ball-kicking maneuvers. Possibly at increased strength, given that he's wearing terminator armor.--Boss Ballkrusha (talk) 03:31, 16 June 2013 (UTC)
Rolling a 1 in a challenge against Temperus Maximus means you get a kick with a Power Foot for as you know, most of our Battle Brothers are stationed in spess POWER FEET ARE FOR KICKING THOSE FUCKS IN THE BALLS. - Biggus Berrus (talk) 09:03, 16 June 2013 (UTC)

Also, shouldn't Angry Marines also have a general special rule that has all of them but Devastators shoot at BS2? Since, you know, they're too impatient to take accurate aim at an enemy, they just do what Orks do and shoot bullets at the general direction of their enemy.

Though, as an added bonus, any non-devastator Angry Marine not armed with a pistol will instead gain an extra S3 attack during the charge in close combat, in addition to Furious Charge. Said attack is the Astartes throwing their ranged weapon at the enemy with very lethal force.
Tactical Mehren (talk) 11:58, 16 June 2013 (UTC)

Have Devastators stay at the standard BS4 or BS3, maybe have scouts at BS3, since they haven't quite reached the level of necessary rage and can't chop well. I'd imagine that as a way to compensate, chapter techmarines would try to mod their guns for maximized dakka; maybe have a buyable upgrade that increases rate of fire at the expense of weapon range/giving a weapon gets hot.--Boss Ballkrusha (talk) 15:11, 16 June 2013 (UTC)
Devastators are BS3 (as are all Angry Marines), but the weapons they fire do not affect if they can assault or not. Or maybe they can forego their normal attacks to shoot their heavy weapons into combat once. So instead of having about 15 attacks for a unit of five you get 5 S7 AP2 shots instead. - Biggus Berrus (talk) 15:26, 16 June 2013 (UTC)
One of the (many) Angry Marines Codexes had a Fffffff- special rule for Devastators. All of their weapons had Gets Hot!, to represent the chance of a Devastator exploding from pent-up angry energy. Should we repeat that? I think it's funny and fluffy. Dok (talk)


For the last three warp powers, how about a power that mess's with the enemy psychic powers , something that channels the raw rage of angry marines, (a shooting attack with strength equal to the number of nearby anger marines in melee) and for the third a self boost that strengths the caster and unit. Say, double attacks if passed. as for names, maybe SCREW THAT! for the anti Psyker skill, ALL THE RAGE! for the second, and for the third I'M COMEN FOR YOU FUCKER!!! also, now that I think about it, I thought the angry marines had no psykers having silencers instead. dragonkingofthestars (talk) 04:57, 22 June 2013

I think it would be a good idea to replace Move Through Cover with special rule COVER IS FOR PUSSIES:

  • Move Through Cover;
  • -1 Penalty to any terrain-generated cover save (IE 4+ becomes 5+);
  • Cannot go to ground;
  • If forced to go to ground (pinning or some tricky abilities), squad suffers additional wound with AP2 and Ignore Cover.

Mezmerro (talk) 15:23, 25 June 2013 (UTC)

Get the fuck out of my head[edit]

I also think that the Angry Marine special rule should grant Adamantium Will. Call it FUCK YOUR PSYCHIC SHIT, if you will. Dok (talk)

  • There is no reason to give them any-psychic protection. They are nor Khornate, nor they have strong will, and their uncontrolled anger even make them more vulnerable to psyhic brainwashes.Mezmerro (talk) 17:31, 25 June 2013 (UTC)
    • Well, in that case, why don't we give them a penalty to Deny the Witch? Dok (talk)
      • I think it's a bit overboard. 1/36 chance their DtW doing anything useful is too pathetic. How about they fuck up psykers on natural success of Deny The Witch, but negate the spell on reroll?Mezmerro (talk) 15:20, 26 June 2013 (UTC)
        • In that case, we should go back to the original idea: DtW! doesn't negate the spell, but it does cause damage to the psyker. I agree that it was overboard, but I figured that (as we're doing now) we could tone it down later. Actually, a different idea is that it's -1 to DtW! (so you usually wouldn't get one), but you can get Adamantium Will or a pysker to increase it, and it both negates and deals damage to the enemy.Dok (talk)

This guy here has already done a Temperus Maximus, could we ask if we could use that here? dragonkingofthestars (talk) 03:14, 25 June 2013

Flames of Wrath[edit]

Wouldn't it be easier to give the Black Brothers Stealth if there's less than 10, Shrouded if there's 10 to 15, and Stealth and Shrouded if there's more than 15? I suppose stacking with cover would be powerful, but it doesn't really make sense that it doesn't stack.

I think it should remain as is, maybe with a bit better cover (like 1-4: 5+, 5-9: 4+, 10+: 3+). There is already one "cover save due smoke clouds" rule in the game (Ork Bikers), and it doesn't stack with other cover. The problem is that they are footslogging guys with flamers, which isn't a good idea at all, even with solid cover in clear field. Giving them deep strike, outflank or infiltrate isn't fluffy at all, but I think it could be a funny idea to make them use their pimped flamethrowers like improvised (very dangerous) jumppacks.Mezmerro (talk) 17:26, 25 June 2013 (UTC)

How about they Deep Strike and everything within x amount of inches (depends on their unit size, maybe 1" per 4 models?) suffers a S4 AP5 hit? - Biggus Berrus (talk) 17:39, 25 June 2013 (UTC)
This would be perfect. Deepstriking on flamethrower thrust is very angrymariny. So how abbout this:
  • Meteor Descent: Black Broters can use their flamethrower's powerful thrust to descent from Thunder Hawk. They have Deep Strike, but always scatter (use arrow in hit result). Every model (friend or foe, except the Black Brothers themselves) in X/2" from first deepstriked Black Brother would suffer S4 AP5 hit with Ignore Cover rule, where X is the number of Black Brothers in squad. Black Brother could not use charged mode on their Flamers of Wrath at turn they deep strike.

Mezmerro (talk) 17:55, 25 June 2013 (UTC)

The whole "x/2, x = # of Black Brothers" thing seems unwieldy. Wouldn't it be easier to have a single distance and then apply bonuses to the strength? So, for instance, it has a 6" range (always), but it starts at S3, increasing by one point of Strength for every 5 members in the squad (so it would top out at S7). Dok (talk)


Percussive maintenance's name[edit]

Just a thought, but shouldn't it be "WORK YOU FUCKING PIECE OF SHIT" instead?
119.93.248.82 07:06, 26 June 2013 (UTC)

Angrinator[edit]

OK, someone check my poor grammar. Also, does it seems balanced? I mean, turn one charge on 36" seems pretty brutal even with S4 autohit for everyone.Mezmerro (talk) 10:16, 26 June 2013 (UTC)

  • If it can only fire a certain number of models per turn, you'll split units up and have to deal with unit coherency. That could get messy, so, illogical as it may be, it's better to fire the whole unit at once. Also, it should probably be Ordnance Barrage, since it's closer to artillery then a turreted weapon. Dok (talk)
    • Well it can fire as many models as it can fit in in one volley, and if some launchers get destroyed, models in them get destroyed too, so there should not be any problems with unit coherency.Mezmerro (talk) 10:46, 26 June 2013 (UTC)
      • I still think the whole thing's too complex. Why not just give it a single MAXIMUM FUCK launcher that fires the whole unit, relying on the S4 hits from landing to deal damage, instead of the weird thing we have right now, where it's a MAXIMUM FUCK launcher and the option for multiple FUCK launchers (by the way, if somebody chooses not to buy the extra launchers, there will be problems with coherency)? It seems like it would tidy up the rules quite a bit. Although, on that note, I don't think a turn one charge from 36" is that bad. I mean, from the way I set up the rules, the charge isn't even assured, thanks to scatter. Dok (talk)
        • If someonr does not buy FUCK launchers, he could not feat inside big unit anyway. Though it could launch 5-6 model squads. Te point of extra launcher is to mostly make vehicle less vulnerable to weapon destroyed, and off cause to make it close to concept-art.
  • I have a question: if the squad is not in close combat after being fired, can it still shoot/run in the shooting phase and eventually asssault later?

Mean Motherfuckers[edit]

Even the Tau have melee units, so the Angry marines need a single shooter, so I propose the following, an ELite unit with a BS 4 and Adamantium will that are said to get so mad in battle, they get calm. we also add a line about how they some time take tours other less angry chapters, dragonkingofthestars (talk) 04:25, 26 June 2013

  • Someone does not read new codex. Kroot aren't melee unit anymore. And for shooty units Angry Marines would have Devastators and tanks Mezmerro (talk) 11:46, 26 June 2013 (UTC)
  • Although I don't think it's a good idea to have a shooty unit (as Mezmerro explained above), I do think it would be a funny fluff hook to have a unit that's SO FUCKING ANGRY that they're actually completely calm. Does it make sense? Hell no. Is it Warhammer-y? Hell yes. Perhaps we could reuse this for Terminators or something similar? Dok (talk)

Angry gaurd[edit]

I still think they would be a nice to have at least one unit that could shoot straight, the example I pulled for the Tau was just a case that even in the most shooty of shooty army's have something that could melee, like guard and Orgyns. but anyway, I've been out voted. dragonkingofthestars (talk) 02:42, 26 June 2013

It's actually not a bad idea. We could get:

  • Angry Guardsmen (Abandoned guardsmen from different regiments that the Angry Marine have picked up and absorbed into their own ranks for being manly motherfuckers), who could take 1 heavy weapon for every 5 of them.
  • Renegade Fallen Angels which the Angry Marines pick up as: A.They're oblivious to the existence of Fallen Angels, and B: They're pretty dead-ard, they aren't the chaos-worshipping FA type, and nobody wants them., which are like a bastard child of Sternguard veterans and a Devastator squad. They're don't have the "Angry Marine" special rule, but can shoot straight and be tactical.


Tactical Mehren (talk) 23:16, 26 June 2013 (UTC)

angry guard make the most sense as it gives the angry commissars some purpose other then angry gangs and making allied guardsmen count as battle brothers. I even (accidentally) gave a reason why angry marines would have guardsmen following them around in the commissar discrption. we could even diversify a bit Cadian would be base, Kreigers would get the WS 4 they have, Catachan would get move though cover, Elysian get no heavy weapon but get a Valkyrie transport, ya i like that idea a lot. if the idea is approved I'll add it to elite my self.dragonkingofthestars (talk) 04:29, 26 June 2013

  • Don't go too crazy with them, though. Having them be actual Guardsmen regiments, as opposed to generic "angry Guardsmen," doesn't seem as funny to me. Although I agree that the idea in general sounds good. Dok (talk)
    • I'll add it later today, but to get all zen and shit on you, the eye of the storm makes the hurricane walls seem fiercer. after you read you 15th FUCK YOU it starts to lose effect, if we have a small bunch of guys who are 'normal' the angry marines get madder when compared. dragonkingofthestars (talk) 07:48, 27 June 2013
      • I agree entirely. I just meant that having a variety of canonical regiments as upgrades might be going too far with the joke. I think it's better if it's just generic and left to the player's imagination; it could be Guardsmen, Voidsmen, an Inquisitor and buddies, whatever, it's just that they seem normal in comparison to the Angry Marines. Dok (talk)
        • put that way, I agree as well, I'll just keep them generic save for maybe a special character Sargent upgrade. though it would have been a epic place for a TERRANIS HOLDS! shout out.

EDIT: added the 'angry serfs' a blank template for the servitor analog, the 'kil-a-tors' and added a new section on the discussion page for angry guard. I seem to have good ideas when it comes to the angry marines, but i'm always too tame when it comes to ANGER! so do please fix that for me. I'm just not a naturally angry person nor do I have the right mindset to fully get them right. I get close,but not all the way. dragonkingofthestars (talk) 05:52, 27 June 2013

Cock Knockers[edit]

What happened to the Cock Knockers? Was there a reason they were removed? Otherwise, I'm adding them back... Dok (talk)

  • I think the Knockers should be promoted to elite. Any takers?dragonkingofthestars (talk)
  • I also should add, that Power Feets are kinda overpowered. In my oppinion they should work like Servo arms - one extra fist attack, but not an extra wepon. Like this:
Power Feet: Model with power feet have one extra attack in close combat with S8 AP2 at initiative step 1. The model, who suffer unsaved wound from this attack have it's WS and Initiative lowered by 3 (to the minimum of 1) for the remainder of the game, CAUSE HE WAS KICKED IN THE BALLS. This effect isn't cummulative

Mezmerro (talk) 17:36, 30 June 2013 (UTC)

    • I doubt it would last for the game, Since any thing that can survive with out a smashed pelvis, is going be able to keep going. One turn, sure, the game no. all in all I agree with the power feet being over powered as they were and I like the new version better. dragonkingofthestars (talk)

Termies[edit]

Terminators should probably have discounted lightning claws/thunder hammers, with a corresponding price bump for ranged weapons. Maybe give them some sort of special melee weapons as well. Off the top of my head, welding a cyclone missile launcher to a power fist, in order to PUNCH WITH EXPLOSIONS, would be pretty in-character for them. --Boss Ballkrusha (talk) 17:43, 26 June 2013 (UTC)

Or a rocket-powered power fist, which they can either: fire at an enemy using their BS at a range of 24' and a minimum range of 6 inches, the original target will be hit as if they were struck by a power fist (If the missile ever hits anyway) and the fist also counts as an S5 AP2 frag missile with a blast template of 6 inches. At close range, original target gets hit with a powerfist and he and everyone 6 inches near him gets a S5 AP2 hit the concussive force also nulls any other CQC attack they have for that turn. The marine is also included in said explosion and can only save himself from a wound with a successful invulnerable save. If they choose to either fire or use it in CQC though, the marine looses his power fist and goes back to using a combat knife as a CQC weapon.

Only squad Sergeants and special characters have access to this piece of wargear though.
Tactical Mehren (talk) 13:32, 27 June 2013 (UTC)

Does the blast from the rocket-fist hit other squad members as well, or just the user?

I'd say probably just everyone 6 inches in front of him, including allies if any. The fist is designed to explode in a forward angle, so everyone behind and beside him should relatively be safe. Lower the blast radius if anyone thinks 6 inches is a bit too large.
Tactical Mehren (talk) 12:46, 28 June 2013 (UTC)

Added fluff for the terms, but no crunch. Thought I'd see how it fly's with you guys before I crunchy them. Think I tryed to do too many things with them at once and fucked it up. (sigh) well that's why wikis are co operative. One person fixes the fuck ups of another. dragonkingofthestars (talk) 4:11, 30 June 2013 (UTC)

warlord traits[edit]

we forget them. I suggest one trait might be HAY THIS IS KIND OF FUN! that give plus 1 BS, another might be I FOUND A BADGER!! or just BADGER!! that gives him some kind of really angry animal for the battle or extra attacks that represent the animal, other then that i got nothen.dragonkingofthestars (talk) 06:04, 26 June 2013

Devastator rage-splosion[edit]

If I remember correctly, while AMs hate being devastators, they won't explode in anger if they're using weapons that adequately represent their rage, and the only ones that are angry enough are: Heavy Bolters, Assault Cannons, and Plasma Cannons. I donno if they'd tolerate the multi-melta guns though. I'd also recommend adding a heavy flamer to the list, since you know, Angry Marines LOVE SETTING THOSE HERETICAL FUCKS ON FIRE.

Belligerent Engine[edit]

I thought the Magna-grappla mounted on Blood Angels' Dreadnought was a kind of angry weapon, so I thought it could be added on the Belligerent Engines. I was thinking about something with this profile: Angry Grappla - Range: 12", S8, AP2, Heavy 1, Come here and let me beat you

  • Come here and let me beat you: This attack cannot penetrate vehicles, but the can be glanced. If a vehicle is glanced but not wrecked, or an Independent Character suffers an unsaved wound and survives, they are dragged in a straight line towards the Belligerent Engines. Roll 2d6; the enemy immediately moves that many inches in the direction of the Belligerent Engine. If the distance rolled is equal or greater than the distance between the models, they are treated as being in close combat (though none of them count as having assaulted). Independent Characters are "dragged away" from their unit, and they leave it if they are moved outside coherency.

LambertoBirra (talk) 17:07, 1 July 2013 (UTC)

  • I think it's better to replace IC's with MC and gliding FMC's, like with Blood Slaughter's harpoon gun.Mezmerro (talk) 17:51, 1 July 2013 (UTC)

Well, it is done. Any suggestions about balancing and/or improving it?

Goddamit[edit]

So this is what I get for slacking off on 40k for a year, everyone else updates Angry Marines to 6th edition for me! I'll try to contribute something propa for the Chapter Master at the very least. And this means I can focus on 6th edition Knights Inductor then. Remoon101 (talk) 15:24, 30 June 2013 (UTC)

How's that going to work? open another 1d4 chan page for the Knights? (oh please, oh please, oh please) dragonkingofthestars (talk) 11:54, 30 June 2013 (UTC)

Possibly, I was thinking codex style but without pictures from drawfags there's no point, so a page like this will probably do. Concussive bolts, stealthed armor, optional defensive grenades, higher tech weapons, Relentless "armor", experimental weapons, Null (blank) Powers, Silencers, in-battle negotiation (wat?), and more. Remoon101 (talk) 15:45, 3 July 2013 (UTC)

  • Yes, Remoon, please do that. I was going to start a page for them, but I assumed we'd need you to get anywhere... so... if you could make one... Dok (talk)
  • Call me an idiot but it took me a while to figure out HOW to make a new page on this wiki... but it's done: check. it. out. Codex - Knights Inductor Remoon101 (talk) 23:56, 24 July 2013 (UTC)

IT IS DONE!! Enjoy playing with the one and only Chapter Master of the Angry Marines. I ported a lot of the stuff from the 5th edition version of him, but nerfed some stuff and lowered his points a little to make him just a bit more affordable. The guy doesn't really need a squad, and it's dangerous to keep him in one when he's low on wounds now. 400pts > 350pts. 4+ FNP > 5+ FNP. 3+ Invul > 4+ Invul. Master-crafted Chainfists to just Chainfists. Legacy of HAET changed from buffing nearby units to an awesome suicidal special rule. Remoon101 (talk) 16:21, 3 July 2013 (UTC)

Pistols?[edit]

Currently most Angry Marine units doesm't have any ranged weapons aside grenades and chargers. Should we replace one of the swords with pistol, et list for the sake of easy model conversions?Mezmerro (talk) 19:45, 11 July 2013 (UTC)

Honey-Badgers[edit]

Honey badgers are badass, wouldn't they be a good idea to include? Something like the wolvering which costs about 30 pts but has S4, Ap4 and Shred? And a model with this causes fear BUT has to run/assault the closest unit instead of shooting? I just thing it would be a fun thing to include :) 17 August 2014

Angry Captain Fuckew "Nid-Fucker" McHugerage[edit]

Hatred of Tyranids. Should be equipped with a crotch mounted eviscerator in order to do his nid fucking. If he kills a model in a challenge, the unit must take a morale test, with decreased morale, because no-one likes to see their leader get raped to death with a FUCKING CHAINSAW. 25 August 2014

Also, should move as fast as possible towards the largest non-vehicle enemy, and try to FUCKING TEAR IT'S ASSHOLE APART! 26 August 2014

Inquisitor Badasious[edit]

Got a suggestion of doing rules for Inquisitor Badasious. Mind if I try and do them? Ben (talk) 23:46, 27 December 2014 (UTC)

7th edition?[edit]

Any suggestions for updating this thing to 7th edition? The most obvious change would be custom formations, but I'm too much of a 40k newfag to make anything remotely balanced.--Asorel (talk) 22:25, 25 June 2015 (UTC)


I'll begin by adjusting point values to be in line with the 7th edition Codex: Space Marines. --Asorel (talk) 05:02, 4 July 2015 (UTC)


I've finished updating the costs for just about everything except comissars and Ecclesiarchs, as I only own the Space Marines Codex, though I would imagine the list could benefit from proofreading. Also, entries are needed for Angry Bikers and Biker Gangs--Asorel (talk) 16:03, 4 July 2015 (UTC)

Dev squad[edit]

So out of curiosity, will the dev squad be able to add more marines to the unit for 14 pts each like other squads or no due to the fact that AM do not like being in dev squads

Formations[edit]

We need more formations, especially a detachment-size one akin to the Gladius Strike Force, Eldar Warhost, etc. For special rules, what about this:

DISCIPLINED FUCKING RAGE

  • If this is your primary detachment, your Warlord may take FUCK SCORING in addition to his other Warlord Trait.
  • If a part of this Detachment fits within three Blast markers and a template forming an extended middle finger ([blast][blast][template][blast]) during deployment, all models fully within these markers have the Dear and Fearless special rules. (Due to the increasing irrelevance of morale in this game, it may be better to grant Fleet instead of Fear/Fearless)


As for the detachment itself, all I can think of at the moment is large numbers of Assault Squads.


--Asorel (talk) 00:47, 2 September 2015 (UTC)

Angry Marine airborne combat[edit]

With the advent of flyers in the current edition, we still do have to give AMs anti-flyers and their own flyers. I could make suggestions, I'd say the following:

Angry Hunter: A Hunter anti-aricraft tank, used by the Angry Marines. Unlike standard Hunters, Angry Hunters are completely piloted by servitors (as nobody in the chapter is deemed stable to drive a vehicle meant to be static or use a precision weapon designed to target fast-moving enemies). The missiles of the hunter also does not use traditional krak warheads, rather the Angry Marines use a particularly expensive approach where the warheads are instead powerfists with the middle finger extended (each shot has the profile of a powerfist).

However, due to the weapon firing MOTHERFUCKING MIDDLE FINGERS that so does not require their Battle Barges crashing into the planet, more "creative" officers of the chapter will opt to relieve the targeting servitor (I.E: Tear him out of the cockpit), and manually fire the missile on ground targets, just to GIVE THEM THE FUCKING FINGER WITH EXTREME PREJUDICE. In exchange for having its weapon destroyed; any Angry Marine HQ within 6 inches of a Hunter may have the unit fire on a ground target, using the chosen HQ's BS.

Angry Hydra: A Hydra Flak Tank "appropriated" (I.E.: Taken on the threats of TEARING OUT THE REGIMENT COMMANDER'S STOMACH THROUGH HIS ASSHOLE) from an Imperial Guard regiment. As the Stalker was not deemed angry enough, Angry Marines chose to use the Imperial Guard Hydra as one of their AAA guns.

  • Upgrade:
    • Sawn-off barrels: During an engagement with Tyranid flyers, an Angry Captain found that even the hydra could not FUCKING FIRE FAST ENOUGH to down the hordes of spores and gargoyles filling their air. As a "field modification" that caused every allied techpriest to foam at the mouth, the Captain used his chainsword to shorten the barrels of several Hydras to increase their firing rate. -1BS, +2A.

Tactical Mehren (talk) 07:13, 25 September 2015 (UTC)


Unless you're planning to engage the flyrants in melee, giving the hydra +2A won't help much.--Asorel (talk) 11:51, 25 September 2015 (UTC)

Fluff[edit]

Does anyone see any merit in making Angry Chaplains silent and intimidating? I mean, since the rest of the command structure is so FUCKING LOUD ALL THE TIME, it might be an interesting counterpoint for them to be dead silent most of the time.


their Terminator is dead silent compared to the rest of the army

oops

Apothecary[edit]

Currently Angry Marine lacks a model that takes the function of an Apothecary and Fluff for such a model. I have two ideas on how such a model should be made and I would like to hear what other people think about the ideas before I make the Rules for the model.


My first idea is that Angry Marine Apothecarys is the only thing an angry marine is afraid of. These Apothecarys would rather either stab you with a big needle to see if your pain is real than treating your wounds. And therefore, an Angry Marine will either ignore lethal wounds than being treated by an Apothecary. (Like Mad Dok's from orks.)


My other idea is that, Angry Apothecarys is not so much a Field Doctor compared to other Chapters Apothecarys. Instead of giving his wounded battle brothers painkillers, he will Piss them so much of, That they Forget their pain, and will fight with much more than just renewed strength, By shouting into their faces "STOP WHINING YOUR BIG BABYS!". And if that's not enough to make sure his battle brothers continue to fight, Then it's good that he has Adamantium duct tape to patch wounds with.

Hanry Marines[edit]

Have Angry marines ever faced Hangry Marines? These fraggers are hungry all the time and angry about it. And if you interrupt their meals you are likely to become one. 96.31.177.52 04:25, 11 July 2018 (UTC)