Talk:Codex - Fallen Sororitas
Maybe we could add a profile for Kvan? It's just a thought, but also perhaps lower the points cost of the Paramoures by 2; they're incredibly similar to the Fallen Sisters, with the Lover's Sacrifice ability and 4 also being able to take a Melee Weapon over a Special or Heavy Weapon. --Tragicomix (talk) 14:03, 25 March 2019 (UTC)
For sure dude, feel free to write some rules up for her on the talk page and I'll put her in the codex. I'll drop Paramours cost by 1 point, but I think they're in the right ballpark considering they also have an extra wound over Fallen Sisters. I'm making a few other tweaks (which you can find in the patch notes) and should have a new version up by the end of the week. --User:Conqueror (talk) 03:38, 25 March 2019 (UTC)
Love your work, some things seem like they are a bit too strong. For example: the Inamorata's ability to give +1 to the feel no pain save is pretty damn huge, and also giving units without a FNP a 6+++. Also maybe drop her down to toughness 5 as a regular chaos demon prince is toughness 6 base. The dark mistress' profile should be more similar to a cannoness. Drop her wounds down to match as 6 wounds on a 55pt HQ seems a bit excessive. Some of the psychic powers seem very strong for what they are too. Aural Onslaught should have a warp charge value of maybe 8? As stopping a unit from overwatch is pretty big, and Apoplectic Glee should maybe trigger on a 5+ or 6+ As there are many other spells like this that deal a mortal wound on a 6+. While 7inch movespeed is cool, regular sisters are only 6inch, so maybe tone that down. Also 2 attacks on the basic troops might be a bit much. The <Cult> Trait for Niflheim Valkyries, Preserved Purity, in my opinion is pretty broken. Turning all bolt weapons into snipers basically. It's a cool trait, but in practice it's just too strong. Not to mention this is in addition to Always strikes first and a 6+++ save. So far love the idea and very keen to give them a try in a few games coming up. Will post some more feedback after some more test games! Thanks for your hard work on this as well!--User:Nevdog (talk) 09:21, 11 October 2019
Thanks for the feedback! You're probably right about the Inamoratas, I'll look at increasing their points cost in the next update. Giving most of the units increased stats over traditional Sororitas was an intentional design choice, for two main reasons:
- Of all his vices, Slaanesh's favorite is corrupting the incorruptible, and Sororitas are among the most incorruptible people in the galaxy. Therefore, it follows that he would award those who do fall with his greatest gifts. The story which featured Miriael Sabathiel seems to support this, as she killed a Canoness without breaking a sweat. This is also why we made Inamoratas their own unit instead of just using Daemon Princes.
- Due to the incorruptibility of Sisters of Battle, the Fallen Sororitas are a relatively tiny faction, and should realistically be outnumbered in most battles. By making the units more powerful, we can increase their points cost, meaning that they'll be deployed in smaller numbers.
I'll give the psychic powers another look-over before the next update. They've seemed to work fine in the test games I've played, but it doesn't hurt to double-check. Also, I think you're right about the Niflheim Valkyries, my group has also made it clear that they aren't a fan of their faction trait. I'll update their rules in the next codex release. Again, I really appreciate your feedback. I plan on releasing another rules update sometime next week, and I'll make sure to take your suggestions into account. Let me know how your playtesting goes! --Conqueror (talk) 07:41, 11 October 2019 (UTC)
So I implemented Kvan into the new version of the codex, but I had a few questions/suggestions for her I thought I'd run by you:
- Is Varied Frequency supposed to fire 3D6 shots? I just thought this was a bit strange considering the other profiles all fire one die number of shots instead of three.
- Considering that Harmony is one weapon with 3 profiles, if you fire multiple profiles, they all need to target the same unit. With this in mind, I think a -3 BS penalty is a tad steep, IMO -2 would be better.
- We could also remove the doom siren from Harmony and make it a separate weapon she has. We could then improve her blastmaster to make it better than a standard one. For example, we could make it fire more shots, give it a higher damage, a unique ability, or something else like that.
- With the Hypnotic Harmonies ability, keeping track of two separate auras with different ranges in one ability is a bit strange. I think it would be better to simplify and consolidate both auras to a 9" range.
- It was supposed to fire 3d6, but that was in isolation, not accounting for the fact it could clear large swathes of a single unit in one turn of shooting, and it's one model, it would probably be best to be just 1d6. With the Doom Siren, I've made it its own unique weapon, as well as Harmony having the damage increased on one profile, and made random-ish on the other.--Tragicomix (talk) 21:27, 2 April 2019 (UTC)
A few fluff-related questions and thoughts for Kvan and the Daughters of the Prince I wanted to run by you:
- When she took vows with the Sisters, was Kvan still part of her Rogue Trader house, or had she abandoned them to join the sisterhood?
- Given that Kvan has the DAEMON keyword, I'm assuming she made some sort of a dark pact before taking the vows, which turned into full-on possession after she took over the sisters. What would you think about the idea of making her a half-human, half-octopus monster, kind of like this, this, or this? We could give her a tentacle attack sort of like what Belisarius Cawl has to make her better in melee.
- On that note, since they're a ship-based cult led by the granddaughter of a Rogue Trader, what do you think about the idea of giving the Daughters of the Prince an aquatic theme, patterning them after pirates, mermaids, and other water-based monsters? In keeping with this theme, we could also call their ship the Charybdis and rename their cult to the Void Naiads or something along those lines.
- Kvan had abandoned the Rogue Trader house, which her great-great-grandfather, the Rogue Trader for which the house is named, wasn't particularly pleased about. As she took her vows, he lobbied the Canoness and the Arbites to get her returned to his custody, parking a small craft above the cathedral in protest. The next time the two saw each other, she was clad in the robes of the Order of the Bloody Rose, and he left Hydraphur in defeat.
- With the DAEMON keyword, she did indeed create a dark pact with a Daemon of Slaanesh, but I was thinking more along the lines of her weapon becoming fused to her arms, her flesh contorting and stretching over the cold metal. Her mouth contorted, her lips stitched together by strands of a tendinous living metal weaved into an ever-shifting lattice. Her once luscious hair, it's ebon black sheen bounding in waves down her back, replaced by twisted slick, scaled tentacles. Her once blood red armour, it's layered ceramite smooth with an unparalleled sheen, is now cracked, layers of small shimmering scales seeping through, overtaking the once holy and sanctified armour.
- As for the aquatic thematic elements, sure. Sounds like a pretty sweet idea, beyond my original idea for her appearance.
Gotcha, her appearance sounds pretty awesome. I have no idea how I'll find art for her, but she sounds cool nonetheless. I have to do a bit more playtesting, but I think we're approaching a good level of balance for the units. I should be able to start adding cult rules and strategems in the next update or so, so let me know if you get any ideas for those. --User:Conqueror (talk) 04:33, 17 April 2019 (UTC)
Cheers dude, I tend to describe anything heretical better than anything else, so it tends to turn out alright when describing something as twisted as a follower of Slaanesh. As for ideas on Cult rules and strategems, I've got a few I'm going to playtest with the current rules, and I'll let ya know how it goes.--Tragicomix (talk) 11:33, 28 April 2019 (UTC)
Troop name Discrepancy in Codex
The codex currently refers to "Pleasure Cultists" in the index referring to page 15 (which is the "slaves" datasheet) and on page 40, where it gives the point cost. There is no points value for the "slaves" unit on page 15. It's easy to assume that pleasure cultists and slaves are the same thing, but the discrepancy in names, at least on the points values page, should be addressed. Thank you, love this army, would love to play it someday
- Thanks for catching that! I'm currently updating Codex - Adeptus Ministorum /tg/ Edition, but I'll be coming back to this codex after I finish that. --Conqueror (talk) 18:11, 2 March 2020 (UTC)
Please just tell me I can run 10 slaves for 5ppm and that power axes on my Scylla superiors are 5pts too lol