Talk:Crimson Slaughter

From 1d4chan

Has anyone played with these guys? How useful are they? --98.71.1.25 21:33, 18 March 2014 (UTC)

  • I main as them. Basically, it makes Khorne armies work by allowing you to have more powerful individual units, while some (rather hidden and difficult to pull off sinergy). Fear on every unit makes melee units more viable, berzerker hitting on 3+s can be very nasty which synergises well with the one of the warlord traits (basically lowers LD of enemy units). One of the artifacts within the supplement gives a character the benefits of possessed marines, while also granting fearless. This can make melee sorceress/warpsmiths even more viable because they won't suffer from sweeping advances. Another artifact allows chaos sorcerers to take divination powers, read my "tower of fuck off" entry on chaos tactics for tips on how to use this effectively in one fashion. Going with un-marked sorcerer running with full divination ensures that you'll get prescience, which can act as a sort of hatred/twin-linked combo. Further making melee units more effective. Another relic gives a character furious charge, now you can slaughter your enemies with your Khorne lord with more ease.

The army also has a lot of fun cities of death rules and special game modes to play around with. Reply if you want to have more of opinions. - Erebus Kain.

This one is right on the line between stub and not stub what do others think im tempted to say not stub Tuypo1 (talk) 13:15, 23 July 2015 (UTC)

Deleted a typo sentence.[edit]

Deleted the sentence in the Helbrute's description that named him as Krannon. You're welcome, Wikifags.