Talk:Dawn of War

From 1d4chan

Would a gallery be better then adding a few pictures to the side? Anonymous 22:15, 29 June 2008 (UTC)

The page is (or would be, if people would flesh it out beyond my barebones crap a little bit) long enough that a few side images interspersed throughout the body of the text is fine, but it should still have a gallery section for extra stuff. --Carcer 22:17, 29 June 2008 (UTC)

"It is riven with terrible bugs (including some that make whole factions unplayable)"


Dunno about that, took it from another article and added it in, feel free to remove it. --Myomoto 23:41, 30 June 2008 (UTC)

We need the box art from the other games. --Myomoto 23:41, 30 June 2008 (UTC)

Done. --Anonymous 09:40, 4 July 2008 (UTC)

As a long time competitive DoW player, I edited the article to go into more detail on everything. And please don't rage, everything I wrote is true. NightRapier 07:20, 17 July 2008 (UTC)

This might be a nit-pick, but the METAL BOXES meme is listed on this page as having originated from both Dawn of War Vanilla and Soulstorm. Which one is it? I was under the impression that it hailed from DoW Vanilla, but meh, dunno, somebody else might know differently. BladePHF 10:47, 29 August 2008 (UTC)

Baldstorm. Comes from Carron's rage fest on the SMurf's home turf.
Also, am I the only one who got reasonable loading times with Baldstorm? Seriously, loading times were identical to Dark Crusade for me. --Anon 14:46, 6 November 2009 (UTC)

Ok can someone explain to me how the balance is so amazingly broken? Because I honestly don't get it. --Rodwell 13:08, 19 December 2009 (UTC)

  • I'll cover this. --Jaimas
    • Winter Assault was known for its hideous balance. Part of this came from the "streamlining" of the tech trees and half-assed attempts to differentiate the different factions which only led to unit obsolescence and fail. A good example was if you played Chaos in Vanilla DOW; Winter Assault stripped special weapons from Chaos Marines, removed researches, and fundamentally made only one unit - cultists - in the army actually scale to any notable degree. In return, they got the blatantly overpowered but tactically-retarded Khorne Berserker, a unit which took 4 patches to even begin to smooth out. The other races faired little better, losing researches, having ridiculous changes added, and so on; bugs on top of this made the situation worse. The Imperial Guard were equally-borked on launch, dealing so much damage in melee combat as to make short work of buildings. The system was set up badly, and was noted as such; much of the game was a tier-race to abuse whatever blatantly overpowered unit a race had.
      • Things got worse with Dark Crusade. Despite their being mechanical fixes to undo the problems caused by the streamlining of the tech trees, the new game had a host of problems; Every unit now had a flat 15% Accuracy rate on the move, overpenalizing units who ordinarily had high accuracy and buffing those who ordinarily had low accuracy - while providing, all the while, favoritism to high-fire rate weapons over slow-firing ones. As bad as this was, however, it was worse in regards to the new races: The Necrons had the ability to go over double their pop cap and numerous replays existed of Necron Players winning maps while controlling no Strategic Points whatsoever. The Tau were even worse; while they lacked the OMGWTFLOL resource hilarity of the Necrons, their range and power let them dominate small maps and at launch, they could crank out an endless supply of Tier-4 Heavies in the form of Krootoxen. The new units were also pretty bad, with several being either irretrievably bugged or problematic, such as the Imperial Guard Heavy Weapons Team. Relic did nothing to fix this over nearly 8 months, and only one patch occured. A second was promised, but never came....
        • When Soulstorm hit, it launched with an Infinite Resource Bug for the Sisters of Battle, the abuse of a Trainer for Dark Crusade which worked fine on Soulstorm and was being used extensively, flying units added which, as was the case for other added units, were broken in half and flew bizzarely, as the system was never really designed for Flyers. The Dark Eldar had less-glaring balance issues, but still notable ones; the DE Relic Unit had a special attack which refreshed multiple times, ergo doing over a thousand damage in one go, and allowed it to erase entire armies. All of these, atop DC's problems, and Relic didn't patch it for nearly a year, condemning the game to be a competitive failure and widely leaving the game hideously balanced despite numerous and repeated attempts by the balance team to fix it.

One other small bug I haven't seen mentioned for Dark Crusade. In skirmish mode Imperial Guard AI players never teched up. Ever. It would stay at Tier 1 no matter how many resources the AI had. It was never fixed and I think the problem remained in Soulstorm as well.

DC and SS both say that the Tau tech tree can be used to give both sides of the tech. Can someone explain to me how the hell you do this, because despite my best attempts to do this on SS 1.0 it doesn't work.

Is anyone else pissed that relic removed all forms of LAN in the latest update?

Probably not the best place to ask, but the rest of the internet appears to be useless so far - whenever I try to run Soulstorm on my Windows 8.1 PC, it claims that my OS is too outdated to run, and compatability troubleshooting doesn't work on any accounts. Any way to fix this?

I've added one little other tip for playing Soulstorm under its entry. I own the game and play it frequently, you see. I was thinking- would it be worth it to add in a small summary section on how the factions generally play in the game? One thing I noticed is that you say 'those other gus got back up and raped you to death', but Necrons in-game, whether you play as or against them, don't always get back up. I've known some to go down first time and stay down. It's just a suggestion, and I'd be happy to do it all myself, but I'm not going to act unless given a green light. Khor'neth, 9:56 GMT

I'm going to have to disagree with that tip. In my opinion the best way to play is to get a foothold on all planets ASAP, and then conquer planets/territories by going after any HQ in range (by which I mean only attack any HQ if they're directly next to your landing territory, mostly to prevent counter-attacks), before slowly conquering the places one-by-one. If you wait then the computer fortifies their defences so much on the last planet that even securing your first territory becomes ridiculously hard, as you need to spread yourself so thin to deal with all the points. For the record I play the campaign exclusively on hard so maybe it's not necessary for normal or easy, I don't know, but I'm just going to guess that a tactic that works on hard should also steamroll easy or normal. As for the tips, a few would be fine in their own section in my opinion, but they shouldn't really be a full strategy guide on how to play. -- Triacom (talk) 09:05, 17 August 2017 (UTC)
Ok, I see where you're coming from. I've personally not played on hard, so I'm not aware of that. All I know is that that particular tactic has worked for me in the past, so I'll revise that. Thanks for the input. I value stuff like that- it tells me what's wrong with what I've said and suggests an improvement. Khor'neth.