Talk:Deathwatch (RPG)

From 1d4chan

Folio[edit]

New character folio, this one is editable. Spatsa (talk) 08:40, 12 June 2015 (UTC)

—It's is password protected...--216.220.115.137 21:41, 14 May 2016 (UTC)

The bit on Heavy Bolters and Techmarines[edit]

I get that Heavy Bolters are powerful, probably overly so. But you cant dual wield them, so whoever read it that way has got it wrong. The Armour History "Death From Afar" counts heavy as basic for the purposes of moving and firing on full auto, and doesn't actually make them basic weapons, which can be fired one handed. The bit about Pilot Personal being available to all marines is partially incorrect, at least in my rulebook, Pilot (any) doesn't become generically available until level four at the earliest and costs 800 XP, (not 100), plus any DM with a modicum of sense will not allow a Jump Pack with a Servo-Harness / Servo-Arm. And the Thunderous Charge bit (I'm assuming they meant to say "Thunder Charge") can only be taken by Storm Wardens (and Dreadnoughts) and only applies the additional hits against Hordes, which are only going to kill one guy per hit, and not stack up against big opponents. --Dark Angel 2020 (talk) 08:15, 5 March 2015 (UTC)

Thanks for the input/editing, I was completely wrong about the dual-wielding, and this I attribute to not reading the rules closely enough. However, the Pilot (Personal) thing is an actual thing from the errata, but the pretext of the edit was that this math was excluding the errata, so my bad again. Also, thunder charge works on single targets as well, but only does one hit instead of the five it gets on hordes.--CadianGuardsman (talk) 02:00, 6 March 2015 (UTC)
You're welcome, and you have my apologies for seeming heavy-handed, I got my nerdrage on. My group has had the same experiences with Heavy Bolters & Breaching Augurs, but generally the DM should err on the side of sense when it comes to these things and restrict how much ridiculous stuff a PC can take with him (in fact on page 208 it says as much), so while yes, the rules don't actually restrict a character from taking a jump pack, servo-arm, narthecium and two heavy weapons with backpack mounted ammo supplies and two wrist mounted basic weapons, the DM really needs to step in and tell the player to tone it back a notch, we're only really talking about munchkin levels of play with those examples. My group only recently picked up its second Devastator after several years of play and we've only had one Techmarine from the beginning who never even bothered with the Auger, the only thing we really think is overpowered is our Ultramarine Tactical marine with his missile launcher .... --Dark Angel 2020 (talk) 07:11, 6 March 2015 (UTC)

Missing Specialization.[edit]

There is a missing Advanced Specialty that is in The Outer Reach, the Dead Station Vigilant. Not sure how best to sum the class up, any suggestions?