I've been thinking. Separation from the hive mind doesn't stop the slow process of evolution. Could a Genestealer pack that's been isolated for a long enough time evolve so far that's it's no longer under the control of the Tyranid hive mind? ilniaj
- With "real world" evolution, a few thousand years isn't enough time for that sort of change to take place. Consider that eusocial termites evolved around 150 million years ago, and we've never encountered a non-eusocial species that descended from them. Of course, with 40K science and crazy Tyranid evolution, anything is possible. --Not LongPoster Again (talk) 17:44, 17 February 2014 (UTC)
- So I've taken the rules from Tim Huckleberry - the guy who wrote the closest thing they've ever gotten to an official Codex (he kept them on his website before it went down) and compiled them all into one codex, would anybody mind if I uploaded the pdf of the rules so everyone can use them? I know Tim's fine with it, since in his disclaimer it says that you can re-post the rules all you want, just so long as you don't change anything, which I haven't. -- Triacom (talk) 13:16, 5 December 2015 (UTC)
Very recently, Games workshop has published a Genestealer Cults official Codes, with all the bling of Deathwatch: Overkill (Aberrants, 1st-2nd generations and 3rd-4th generations) with new weapons, formations, even looted Astra Militarum vehicles, and a refurbished "limo" called the Goliath.