Talk:Infernals
A disclaimer beforehand: I have no idea what I'm doing, so preemptive apologies if I've posted in the wrong place.
Greetings 1d4chan. I have an Exalted query/request. I found a forum post where people were creating Exalted charms based on song names. One in particular caught my eye, a Shintai for Oramus. Since the thread was just for fun the prerequisite charms do not yet exist, but I was wondering if anyone here could lend their expertise balancing the charm and creating the prerequisites. So far the only significant progress I've been able to make is to assign 'Black Queen Courts Oblivion' as the Oramus equivalent of 'Ultimate Darkness Internalization'. Thank you for any help you can provide.
Crimson King Shintai Cost: 30m, 2w Mins: Essence 5 Type: Simple Keywords: Combo-Basic, Shaping Duration: Indefinite Prerequisite Charms: Purple Piper Shatters Moons, Black Queen Courts Oblivion, Silver Witchfire Shintai, Pattern Juggler Shintai, Yellow Jester Shintai
Pity poor Oramus, for if he could activate this charm his troubles would cease. Alas, the Incarna decreed that only his most restrictive jouten would be admitted into the realms of the real. Green Sun Princes face no such bindings, and may call forth their bloody majesty into Creation at will, transforming themselves into a cape of billowing red fluid draped around a humanoid emptiness, crowned with a wreath of Crimson fire.
Upon activating this charm the Infernal loses access to charms with the Wings keyword. The Infernal cannot use this charm if another charm has already taken away his ability to use charms with the Wings keyword. While using this charm the Infernal must pay a 3 mote surcharge on the cost of any charms not belonging to Oramus.
In this form, the Infernal can be everywhere and nowhere. The Infernal adds his Essence in automatic successes to all awareness rolls and may reflexively move to any point he can see by spending 1 mote. This movement effect does not grant the Infernal any special ability to dodge attacks and only takes effect after any attacks against the Infernal made on that tick have been resolved. This ability does instantly and perfectly end any grapple that the Infernal is subject to, and this power does NOT suffer the imperfection of the Dragon Beyond the World. Furthermore, the Infernal can reflexively hold any damage he suffers Elsewhere, committing one mote for a bashing level, two motes for a lethal level and three motes for an aggravated level. The Infernal can transfer these wounds in step 10 of combat resolution the instant he would normally suffer them and can hold them for up to the duration of this charm. The infernal heals these wounds even while they are elsewhere at normal rates, after healing any wounds on his health track. Such wounds always count as wounds on the -0 track.
While wearing the crimson crown the Infernal has dominion over many unreal kingdoms. The Infernal always counts as being part of a mass combat unit with magnitude at least equal to that of the creature or unit attacking him for the purposes of calculating magnitude penalties (before taking account of bonuses for formations), and always forces a rout check on enemies damaged by the Infernal or his unit (charms or effects that would normally prevent rout force an Essence roll off). The Infernal always counts as being leader of a social unit with a magnitude equal to his Essence and a policy the same as his motivation. The magnitude of this social unit can never be reduced, but if its loyalty is reduced to zero the Infernal must still capitulate to the social attack that brought it to this point. Loyalty is then restored as if the social unit’s magnitude shrunk.
Finally, any troops routed by the Infernal or his unit, or any targets reduced to zero willpower by the Infernal’s social attacks, can be added to the Infernal’s kingdom as a shaping effect. The subjects are dragged screaming (often by tentacles) to realms beyond, never to return. Spirits subject to such effects never are never reborn and demons count as dead for the purpose of fetich death and similar effects, and targets taken beyond never leave ghosts. Celestial Exaltations do find their way back to Creation after an indeterminate time. At Essence 8, this power transcends reality itself and no longer counts as a shaping effect.