Talk:Knights Inductor (Rewrite)
Do you not see that you have fallen into the same exact trap the originals did? Inquisitorial hereteks? Null clones? Cult of Innovation? All you've done is give new shitty snowflake justifications for the same godawful codex.
What the fuck are you even talking about? Even niggers can read a fucking page. Do you see clone nulls, inquisitor chapters, or any of that in the rewrite? Of fucking course not, now fuck off. Evilexecutive (talk) 20:56, 18 June 2015 (UTC)
Hi I think you both need to chill the fuck out.Crazy Cryptek (talk) 21:05, 18 June 2015 (UTC)
- And I am increasingly convinced that this entire thing was a mistake. The Reasonable Marines were never meant to be serious, and any attempt at trying to force them as anything besides a joke will do nothing but enrage people more. Better to just take it off the wiki and keep it to yourselves, since unless it is the greatest Codex ever made nobody will even want to look at it. --Newerfag (talk) 21:13, 18 June 2015 (UTC)
- Does this mean the Squat Codex will get more love now? We really could use s- Crazy Cryptek (talk) 21:18, 18 June 2015 (UTC)
- I'm really feeling mixed with this. Reestablished the categories and stuff. Seems the seriosu attempt with the Knights Inductor were a bad idea. I myself don't know what to do now. Oi Cryptek. If I get my hands on some Squat stuff, then I'll help out. Now I'll go and do my studies, so see ya. - Ben (talk) 21:22, 18 June 2015 (UTC)
- Does this mean the Squat Codex will get more love now? We really could use s- Crazy Cryptek (talk) 21:18, 18 June 2015 (UTC)
OK. Now it seems much more legit. Keep up the good work. Have this here hot-blooded and passionate song to keep you going. - Ben (talk) 20:47, 17 June 2015 (UTC)
Contents
Points on the "Null Gene"[edit]
A suggestion: Remove the "Null Gene" entirely, it's special-snowflakey and too similar to the old KI (for the codex, just make up some kind of technological explanation for the null knights or something). I've replaced it with a general lack of faith, along with a greater emphasis on their tensions with the Ecclesiarchy. --Newerfag (talk) 03:53, 18 June 2015 (UTC)
- Well, it just could be made grimdark, by gruesomely killing all aspirants who happen to be even slightly above normal humans in terms of psychic power.Mezmerro (talk) 09:33, 18 June 2015 (UTC)
- Maybe, but its use is still too Mary-Sueish and too reminiscent of the old Knights Inductor- make a clean break from them or none at all. I'd still be more comfortable of it was one of their "innovations" that became standard issue, as opposed to being a part of their geneseed. Like the equivalent of implanting the same stuff that the Null Rod is made of, for example.--Newerfag (talk) 14:53, 18 June 2015 (UTC)
Blinding Crisis Suits with searchlights[edit]
This would not work, as BlackSun filters are just too sophisticated, and even direct hit from a flash grenade during night fighting cannot blind them.
Why not modified EMP grenades? Imperium has them, thus a grenade with enough power to scramble the suit's systems without damaging the plasma rifle should be sufficient. - Ben (talk) 10:46, 18 June 2015 (UTC)
- I'd say it's a good idea to show Innovatus techpriests actually doing shit, by going into a research lab with scraps and bits of blown up tau plasma guns and actually researching them for years or even decades before figuring how to replicate the safe plasma technology. Mezmerro (talk) 11:16, 18 June 2015 (UTC)
- Done and done. No live capture of suits, just a salvaged "wing" of three separate wrecks and a shitload of puzzling out. Mirmidion43 (talk) 11:49, 18 June 2015 (UTC)
- Fair enough. - Ben (talk) 12:08, 18 June 2015 (UTC)
- Wait. It's getting restarted? Just don't make any threads on /tg/. - Ben (talk) 07:41, 3 July 2015 (UTC)
- Yea, I'm restarting it, and out of desperation I hope my counterparts don't bring this to /tg/ again. Because tgs reaction was just a writhing mass of clusterfuck.
- That's putting it lightly. If word gets out that it's being re-redone by the same people as last time, they'll make the last mass of vandalism look tame by comparison. --Newerfag (talk) 18:56, 3 July 2015 (UTC)
- I'm back after a couple of days. OK then, I understand. Still if we want to make them less MS, then we should add something that would specifically make that Cult of Innovation valid to exist. Maybe that the KI managed to find a STC that would allow them for some of the innovations to be possible? - Ben (talk) 15:31, 6 July 2015 (UTC)
- That's putting it lightly. If word gets out that it's being re-redone by the same people as last time, they'll make the last mass of vandalism look tame by comparison. --Newerfag (talk) 18:56, 3 July 2015 (UTC)
- Yea, I'm restarting it, and out of desperation I hope my counterparts don't bring this to /tg/ again. Because tgs reaction was just a writhing mass of clusterfuck.
- Wait. It's getting restarted? Just don't make any threads on /tg/. - Ben (talk) 07:41, 3 July 2015 (UTC)
- Fair enough. - Ben (talk) 12:08, 18 June 2015 (UTC)
- Done and done. No live capture of suits, just a salvaged "wing" of three separate wrecks and a shitload of puzzling out. Mirmidion43 (talk) 11:49, 18 June 2015 (UTC)
- It really wouldn't, that's the way that the original KI went, and no it's not a good idea because that advances the setting. Don't advance the setting, don't just give them STCs. The whole point of the Cult of Innovation is that they're cut off from the mechanicus with no way of getting the gear they need to fight the enemies of man, if they had any STCs then the explorator fleets coming through Aprior would just wipe them out completely.Evilexecutive (talk) 16:38, 6 July 2015 (UTC)
Gene-seed[edit]
So what do you guys think about this section so far? Is it enough with mutations and grimdark washout? Mezmerro (talk) 12:46, 18 June 2015 (UTC)
- Well, the whole 19.25% Casualty rate increase is not an insignificant Grimdark addition. I'm fine as is. But I do reckon that the creation and maintenance of Silencers needs to be explored in more detail. Mirmidion43 (talk) 12:51, 18 June 2015 (UTC)
- I think Silencers should be explained in Unique Assets section.
Exact Details on the Cult of Innovation[edit]
Suggestions? One thing that was posted on the Thread was the idea that innovation is normally only allowed by Magos+ ranks. The suggestion was a strong guard presence over anyone of lower levels if they got too deviant. As in, Castellax watching their every move. Should we integrate that? Or go down another path. Either way, we need details. Mirmidion43 (talk) 12:55, 18 June 2015 (UTC)
- Add Skiitari to this and it will be perfect. Both Skiitari and Castellan Automatons guarding the lower ranked Techpriests who were deemed 'trustworthy' in becoming part of the Cult of Innovation. Also add that they conduct experiments and field testing in areas that are completely devoit of life...from inside a fortress...with multiple layers of Void Shields. You cannot be TOO CAREFUL. AdMechs themselves try to figure out how certain STC work out, and even then they are careful with that. - Ben (talk) 14:04, 18 June 2015 (UTC)
- In several Tech entries i've mentioned field testing that didn't work out, and in one case a capture of the prototype (for the AAMR I think). Will that need to change? Mirmidion43 (talk) 14:28, 18 June 2015 (UTC)
- Also add that after the Warp Storms ceceded and the AdMech got contact reestablished, the Cult presented them the tech they did in order to not get purged. The AdMech did get an upriot on what they did, but considered them not to purge them...for now. Instead they took data on their discoveries, but won't expect them to do produce their stuff. Instead they'll make them wait for a shitload of time before they get the Mars Stamp of Approval. - Ben (talk) 16:16, 18 June 2015 (UTC)
Silencers and the Death Rate[edit]
Well, Silencers have to be made Grim, just like everyone else. So, beyond an increased rate of inability to act with others, how are we going to Grim up the Silencers? Remember, we can't do something about them dying due to the Implants, as they are optimised for them. Maybe failures in stabilising? Implanting the Null Amp incorrectly resulting in death in not true Silencers? Mirmidion43 (talk) 12:59, 18 June 2015 (UTC)
- Killing the weak is not enough. I'd say we make some of the weaker-willed Silencers going insane as their null abilities emerge, and starting to hear alien voices that are very hard to resist. Those alien voices are actually broadcasts from a nearby Necron Tomb World, used to locate humans with Pariah gene and enslave them. Some of the Silencers lost their will entirely to these broadcasts and deserted, joining some Crazy Cryptek (not this one) who's planning to make an army of Anti-Chaos warriors as a Null Knights. Said Cryptec is absolutelly crazy, and is doing tis all for no other reason than FOR SCIENCE!, and is not above testing his cyborg-pariah slave army lead by Null Knights on nearest planets just because they're the closest ones. In this way we are adding corruption to a chapter that could not be corrupted by Chaos, as well as their own totally-not-Fallen source of shame. Mezmerro (talk) 13:11, 18 June 2015 (UTC)
- Sounds good, feel free to stick it in. Mirmidion43 (talk) 13:15, 18 June 2015 (UTC)
- Well, I feel like I'm lacking the expertise in English to put it right. I'm really bad at writing literature stories even on my own tongue, falling into tautology and overbuild sentences in no time. Besides, The Calling (lets call it that), Null Knights, and Soulless Legion should be Sub-sections of Silencers section which is yet to be written. Mezmerro (talk) 13:29, 18 June 2015 (UTC)
- >The Calling. >Let's call it that. Hue. Weellll, never mind. Moving on. I'll just continue to do tech until I fall asleep, i'll leave Silencers for now. I'm hoping that Remoon makes an appearance - the Codex was his originally, I jumped on for the 6th edition update and Exec jumped on for the 7th. Mirmidion43 (talk) 13:33, 18 June 2015 (UTC)
- Can the Null Knights idea. It's essentially the same as the old KI, and the objective was specifically to AVOID that. Being Blanks doesn't mean they can't be manipulated by Chaos, or declared renegades in spite of their loyalty.--Newerfag (talk) 14:53, 18 June 2015 (UTC)
- Well, we were told to write in support of the codex, and there are totally-not-Deathwing Null Knight hunters of Silent Hand in it. That's just an idea how to update those Null Knights to fit Newcron fluff, and simultaneously adding grimdark to the whole Silencer thing. Mezmerro (talk) 15:05, 18 June 2015 (UTC)
- Perhaps in that case they both need to be rewritten to purge the last remnants of the old KI. Otherwise it'll just come back to bite us in the ass again. For grimdark, just amp the death rate up further or have a side effect be that the failed Silencers literally have the souls ripped out of their bodies entirely, leaving them little more than catatonic shells. --Newerfag (talk) 15:12, 18 June 2015 (UTC)
- And those that do actually survive get to be put into stasis (like Blood Angels do in case of Death Company members), because these marines are now considered extremely rare. These are put into a whole squad after the Knights Inductor accumulated enough members. - Ben (talk) 15:16, 18 June 2015 (UTC)
- I don't think Death Company members are actually put into stasis, but that still works well enough. Not great, but it'll do for now. In any event, the chilly reception from /tg/ itself so far suggests that the Codex will need to be rewritten as well until each and every trace of the old fluff is completely removed. I'd rather not do that myself, but if you do it and explain the reasoning for it on the talk page I'm sure Remoon101 will understand. (Either that, or just never mention the KI outside of 1d4chan, because it seems that the overwhelming majority of people feel like the only way to fix them is to get rid of them completely. Not saying you should give up, but be prepared for zero support outside of 1d4chan itself.)--Newerfag (talk) 15:59, 18 June 2015 (UTC)
- And those that do actually survive get to be put into stasis (like Blood Angels do in case of Death Company members), because these marines are now considered extremely rare. These are put into a whole squad after the Knights Inductor accumulated enough members. - Ben (talk) 15:16, 18 June 2015 (UTC)
- Perhaps in that case they both need to be rewritten to purge the last remnants of the old KI. Otherwise it'll just come back to bite us in the ass again. For grimdark, just amp the death rate up further or have a side effect be that the failed Silencers literally have the souls ripped out of their bodies entirely, leaving them little more than catatonic shells. --Newerfag (talk) 15:12, 18 June 2015 (UTC)
- Well, we were told to write in support of the codex, and there are totally-not-Deathwing Null Knight hunters of Silent Hand in it. That's just an idea how to update those Null Knights to fit Newcron fluff, and simultaneously adding grimdark to the whole Silencer thing. Mezmerro (talk) 15:05, 18 June 2015 (UTC)
- Can the Null Knights idea. It's essentially the same as the old KI, and the objective was specifically to AVOID that. Being Blanks doesn't mean they can't be manipulated by Chaos, or declared renegades in spite of their loyalty.--Newerfag (talk) 14:53, 18 June 2015 (UTC)
- >The Calling. >Let's call it that. Hue. Weellll, never mind. Moving on. I'll just continue to do tech until I fall asleep, i'll leave Silencers for now. I'm hoping that Remoon makes an appearance - the Codex was his originally, I jumped on for the 6th edition update and Exec jumped on for the 7th. Mirmidion43 (talk) 13:33, 18 June 2015 (UTC)
- Well, I feel like I'm lacking the expertise in English to put it right. I'm really bad at writing literature stories even on my own tongue, falling into tautology and overbuild sentences in no time. Besides, The Calling (lets call it that), Null Knights, and Soulless Legion should be Sub-sections of Silencers section which is yet to be written. Mezmerro (talk) 13:29, 18 June 2015 (UTC)
- Sounds good, feel free to stick it in. Mirmidion43 (talk) 13:15, 18 June 2015 (UTC)
So RAW Sargent Jonnahas can't pilot a marauder suit...[edit]
From the history of development. "By linking the Black Carapace to a series of protruding sensor cables, the Black Carapace could synch its movements to that of the larger surrounding Warsuit." From Jonnahas's fluff piece. "He had served with full honors during his tour of duty in the Guard Aspirants, but was unable to receive the implants due to <undisclosed> reasons."
He does not have a black carapace, so no way of hooking up to the war suit.