Talk:List of 40K Cheese
Contents
Cheese vs Tournament Lists[edit]
Cheese is subjective-ish to a point, but tournament lists that did well are another case altogether. That said, there have been oddball lists that on the surface look like they don't work, but ended up doing well. For example, Jon Camacho came in 7th at LVO 2016 running a Necron (Decurion admittedly) list with Living Tomb/Monolith (because Monoliths are an iconically Necron unit despite their mistreatment). Is there such a thing as a "power list" that doesn't feel like a "cheese list"? MagicJuggler (talk) 15:34, 2 April 2018 (UTC)
- Decurions were intended to be precisely this: powerful, but fluffy armies buffing bad units no one played(and didn't buy) alongside the usual codex favorites. We all know the result. --Flutist (talk) 18:38, 3 April 2018 (UTC)
what the fuck[edit]
so your telling me that in 8th edition, despite the tyranids getting a massive buff, the imperial guard, fucking ULTRAFAGGOTS, and chaos are the strongest armies??? are you fucking serious??? this was supposed to be the tyranids grand debut! this was supposed to be the time of the creation of the ultimate tyranid cheese list! but no, its just robin cuntdace and matt fucking ward wanking themselves off in a corner. for fucks sake. --Nicol bolas (talk) 01:09, 23 November 2017 (UTC)
- If you feel that the Tyranids are powerful enough to be considered cheese, please add to the page with examples. If not, please stop your complaining. - Biggus Berrus (talk) 13:53, 23 November 2017 (UTC)
- Zoanthropes definitely belong on the page. That said the codex literally just came out and people are still working out tourney lists and awaiting FAQs. It's why nobody added the Eldar Alaitoc/Ynnari netlist DakkaDakka is spamming over thier forums (or Ynnari lists in general) because FAQs just nerfed them both into oblivion - ArchonRahal (talk) 19:05, 23 November 2017 (UTC)
8e section needs work[edit]
Most of the IG section hasn't even taken the Commissar nerf into account, to say nothing about the Conscripts getting a price hike. Someone should probably review this to see what's still relevant. --Newerfag (talk) 19:34, 7 January 2018 (UTC)
Honestly, not much has changed. Between Psychic powers, Warlord Traits, Stratagems and Regiment Gimmicks, Conscripts are still unshiftable as ever, they just need actual support instead of just buying a bare bones Commissar and being done with it. They are still ridiculous for bubble wrapping though. ArchonRahal (talk)
6th and 7th Edition Tau[edit]
First of all, let me start by saying I am grateful to the User who expanded on my addition. To you sir, my thanks. However, there's a few bits I'm not sure if they should or shouldn't go down. For example:
- The Riptide. While most of the ground is covered, wasn't the Riptide extremely cheap for what it did in 6th? A source I have pins it at around 165pts before upgrades made it even more killy. I'm not 100% sure if it got a points increase in 7th. On a related note, the buffs it got in 7th Edition - the ability to squadron namely, allowing it to be taken in units of three for a potential of nine Riptides and gaining +1BS (hurr) when they did so - is this worth mentioning?
- TauDar. We all remember this piece of Space-And-Time bending cheese surely. Is it worth mentioning? I ask since while TauDar's the most infamous, it wasn't the only abuse of Allies over 6th and 7th Edition.
- Other points. These are just the two that stick out prominently in my mind. There may be some other things that are slipping my mind missing from the page. --86.9.123.204 16:28, 29 March 2018 (UTC)
- The Riptide was 180 points base. Squadroning in general wasn't usually a good idea in 7th, simply because of 40k and MSU; the Ghostkeel is the big exception due to how Holophotonic Countermeasures works. I imagine "Allies" could be a general subtopic altogether, because there were shenanigans to be had. Regarding Independent Characters joining Monstrous Creature Units in 6th, IIRC the most infamous combo (made illegalish in 7th) was the O'vesa'Star, where you ran Farsight and Tau as allies, so you could plop O'vesa in Aun'va's unit, getting a 2+ armor save that could also be tanked with Paradox of Duality.MagicJuggler (talk) 19:24, 29 March 2018 (UTC)
- Odd, I've seen that priced at 165 somewhere. Did it get a points decrease for 7th? Also I've set up a section for Allies as well. Feel free to expand.--86.9.123.204 19:35, 29 March 2018 (UTC)
- Nope, 180 points base. There were no points change as 7th ed Tau are basically 6th ed Tau with new units and formations from Kauyon and Mont'ka.--Flutist (talk) 19:54, 29 March 2018 (UTC)
- Updated. I assume we can list actual points on the Wiki? If not, might want to tweak that line to something else. Sorry. This is why I don't make massive, sweeping edits without running it past folks ^^;--86.9.123.204 19:57, 29 March 2018 (UTC)
- Nope, 180 points base. There were no points change as 7th ed Tau are basically 6th ed Tau with new units and formations from Kauyon and Mont'ka.--Flutist (talk) 19:54, 29 March 2018 (UTC)
- Odd, I've seen that priced at 165 somewhere. Did it get a points decrease for 7th? Also I've set up a section for Allies as well. Feel free to expand.--86.9.123.204 19:35, 29 March 2018 (UTC)
- The Riptide was 180 points base. Squadroning in general wasn't usually a good idea in 7th, simply because of 40k and MSU; the Ghostkeel is the big exception due to how Holophotonic Countermeasures works. I imagine "Allies" could be a general subtopic altogether, because there were shenanigans to be had. Regarding Independent Characters joining Monstrous Creature Units in 6th, IIRC the most infamous combo (made illegalish in 7th) was the O'vesa'Star, where you ran Farsight and Tau as allies, so you could plop O'vesa in Aun'va's unit, getting a 2+ armor save that could also be tanked with Paradox of Duality.MagicJuggler (talk) 19:24, 29 March 2018 (UTC)
- 6th Edition Monsters could be joined with IC, and Tau were Bros with Space Marines, so Riptide could be buffed by Librarian with Divination primaris and wasn't afraid of close combat with Space Marine character babysitting him. Oh, and the Eight. --Flutist (talk) 17:03, 29 March 2018 (UTC)
- Thank you sir. I've expanded on some of these entries. I've also created a Stub for The Eight, so if someone could kindly expand on that pile of cheddar... --86.9.123.204 19:31, 29 March 2018 (UTC)
- 6th Edition Monsters could be joined with IC, and Tau were Bros with Space Marines, so Riptide could be buffed by Librarian with Divination primaris and wasn't afraid of close combat with Space Marine character babysitting him. Oh, and the Eight. --Flutist (talk) 17:03, 29 March 2018 (UTC)
Longstrike[edit]
Should Longstrike be considered cheesy? I felt I might check before making further edits on this page. The rules state that he Buffs all Hammerheads within 6" to hit on a 2+ if they have not moved, and he adds one to his wound roll if he is targeting monsters or vehicles. It sounds like you could take a small group of Ionheads and just mulch, well, anything really. Should I add it to this page? --Lord Of The Lemmings (talk) 03:29, 30 September 2019 (UTC)
- I don't think so, but then again I've not had the opportunity to play against him. I haven't heard people bitching about him online either, probably because taking hammerheads like that isn't as good an idea as other tactics like the bullshit commander markerlights or other tactics. -- Triacom (talk) 03:32, 30 September 2019 (UTC)
Farsight Enclaves[edit]
I feel the Enclaves should be added to the page, but wanted some input first. My reasoning is that the Enclaves can effectively ignore the one commander per detachment rule. (See the T'au Tactics page for more details), the fact that you can take the equivalent of terminators into close proximity of your opponents and win in some melee, throw mortal wounds out at close range like their going out of style(stratagem from TGG), and getting an army wide equivalent of Longstrike's Markerlight rule,not to mention Double Mont'ka being slapped on Coldstars, Crisis, Breacher Teams, and other such shenanigans. Thoughts? --Lord Of The Lemmings (talk) 03:31, 2 May 2020 (UTC)
- I feel like we should let it sit a bit longer to see how the meta shifts around it. There's a chance that it might not be as good as it looks in comparison to the other creep everyone's getting. -- Triacom (talk) 05:27, 2 May 2020 (UTC)
Add T'au to the Cheese list for 9E automatically?[edit]
Let's be honest people, the new overwatch rule is horrible and silly, and T'au are gonna be the only ones to not only normal overwatch, but don't even pay to link it with FTGG. I'm adding them, but is there a reason they should not be added? --Lord Of The Lemmings (talk) 07:22, 5 July 2020 (UTC)
- Yeah, because the new edition favours assault armies. As an example the play area has become so much smaller and move+charge+pile in+consolidation will let most assault armies cross more than half the table in one turn, so now they might actually need the Overwatch. -- Triacom (talk) 08:43, 5 July 2020 (UTC)
- So if I understand correctly, they are not cheese because the edition appears to be focusing more on melee as a whole? --Lord Of The Lemmings (talk) 06:54, 8 July 2020 (UTC)
- Pretty much, though it remains to be seen how much weaker they'll really be. If Assault armies can deny them their first turn of shooting, or prevent a second turn of shooting then they'll be a hell of a lot weaker than they are now, but we'll need to wait for the results. -- Triacom (talk) 07:02, 8 July 2020 (UTC)
- So if I understand correctly, they are not cheese because the edition appears to be focusing more on melee as a whole? --Lord Of The Lemmings (talk) 06:54, 8 July 2020 (UTC)