Talk:Magic: the Gathering RPG

From 1d4chan

CCG to RPG[edit]

Hi! I find that a Magic: the Gathering theme based RPG is indeed something I always wanted to exist, but this is no way what I think it should be: This is a direct adaptation of the CARD mechanics, therefor some keywords generate confusion and you become tempted of playing with actual Magic Cards over the table. Then, why would I play a game that it's just like another game I love if I can just play the original game? I feel this RPG idea is great and can be developed in another direction that forgets about the card game and mechanics (example: memory mechanic just doesn't make any sense to me, a wizard KNOWS his spells. Example2: Lands are not "played", instead characters are somewhere with a particular mana color flowing around)

So I started just doing it, gathering some open game resources and adding them to this idea, creating a spell database (divided by colors and levels, spells MUST have levels!) , and some basic abilities like riding, climbing, survival, Weapon expertice, open locks... just in case they are needed over the adventure. I recomend to change memory by a mental fortitude charachteristic that protects against perception changing and soul disturbing spells (mostly blue and black) and that might be used as well to determinate how many spells a character knows. I've add an artifact ability that allows the character to read it's magic, knowing who was its last owner, the powers it may hold, etc... (this is taken from a mtg comic book) and maybe learning the spell to summon it.

I hope no one gets mad at me, I just wanna help! I'll share my material soon if you are interested, I'm around here pretty much since I've been working on this game.

--Scry.you (talk) 11:04, 20 November 2013 (UTC)

Blockers/attackers[edit]

How is it recommended that groups handle multiple blockers/attackers?

Last night my group chose to handle it by keeping track of what dice rolled belonged to what creature/player, all attackers rolled power against defenders toughness, order of damage was assigned after rolls, then defender rolls power against attackers toughness (again, keeping track of what each die belongs to) then assigns damage to an individual attackers roll, then that individuals life. Repeat this process until the defender can no longer assign damage or all attackers are dead.

The main point was to try and keep the spirit of MTG:TCG blockers and attackers, so roll once for damage once for defense then assign damage.

ps: a creature/player that can block multiple attackers would follow a similar process.

Serberus 15:49, 27 July 2011 (UTC)

Flying[edit]

How is flying on a player handled? Is it ignored when they are being attacked by a non flyer, or can they only be attacked by fliers? Can another player non flier attack a flying player?

A similar question arises, what if a player has shadow...


Lands[edit]

How would land and the plains come into effect if a spell were to destroy the land or a spell to recover a land what happens? Serberus 16:01, 27 July 2011 (UTC)


Serberus 16:12, 27 July 2011 (UTC)

PDF?[edit]

Got back from a vacation with Bronchitis and a lot of little life drama. Done with that, getting back to work on the PDF! I'll start another /tg/ article here in a bit! Binaryravenx 23:35, 31 March 2012 (BST)

I dont know if im supposed to type this here, but just need to say this is FRIGGIN AWESOOOOOME!!!! i have been saying we need a magic rpg for years!!!! Thats it. keep up the good work. :)